Hoverise Rebellion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1902060
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperZeak Games
- PublisherZeak Games
- Parent gameNot available
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: Zeak GamesPublisher: Zeak Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Hoverise Rebellion Steam news
Hoverise Rebellion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hoverise Rebellion Demo Is Now Available! - 16 June 2026
The Hoverise Rebellion Demo Is Live! The first public demo of Hoverise Rebellion is now available on Steam. This is a big milestone for me as the solo developer behind Zeak Games. After months of building systems, refining movement, and testing HoverTank combat, the demo is finally ready for players to try. https://store.steampowered.com/app/4770270/Hoverise_Rebellion_Demo/ What is new in this demo? New HoverTank model: a clear step toward the new visual direction of the game, with higher quality and a stronger sense of form. New Main Menu and HUD: a more futuristic interface, built to stay useful during fast arena shooter combat. New Main Menu music: a more electronic and sci-fi first impression before entering battle. More polished gameplay: movement, boost, attacks, abilities, bots, pickups, and match pacing received many small improvements. Early campaign work: I am already building…
- Dev Update: Deathmatch Core Loop! - 29 March 2026
This past month of development has been incredibly exciting, especially because I have been working on the foundation of what will become Hoverise Rebellion's core gameplay cycle. The Core Loop is the heart of any game, and for us, it is all about the HoverTank combat experience, especially in classic Arena Shooter modes like Deathmatch.In this devblog, I will focus on the overall progress I made in architecture, movement systems, and attacks. I may later go deeper into each feature, because there is truly a lot to share about every single one of them.So, let's begin!Full Core LoopThis month I focused on building the complete cycle, from the moment a player enters the main menu, selects a game mode, and fights all the way to victory or defeat. Here is a diagram of that flow:1. Main Menu - Game Mode Selection (Deathmatch, Team Deathmatch, etc.) 2. Match Lobby - Waiting for Players - Matc…
- Dev Update: New Movement & Combat Systems - 21 February 2026
It’s been a few weeks of intense work, and we’ve made significant progress on Hoverise Rebellion. Our main focus has been on creating a fast, responsive, and fun experience when handling the HoverTanks.Today, we want to walk you through some major technical updates regarding our movement architecture and how we are building the core combat experience. Transition to Mover (Unreal Engine)We have officially completed the migration of our movement system to Unreal Engine’s new Mover technology. This transition is vital for a multiplayer-focused game and here’s why:Network Prediction: This allows for much smoother gameplay for players connected to a server. By predicting movement locally, the HoverTank feels instantaneous and responsive, even in high-speed maneuvers.Server Authority: To prevent hacks and ensure a fair experience, the server now has full authority over the vehicle's position.…
- Devlog! Here's Our Vision for Hoverise Rebellion - 28 October 2025
Hello everyone, and welcome to our first official Steam Announcement! First off, a massive thank you from everyone at Zeak Games. As a small indie studio from Chile, every single wishlist means the world to us. You’re here early, and we want you to be part of this journey. For our first update, we want to pull back the curtain and talk about the vision for Hoverise Rebellion—the why behind what we’re building. We’re not just making another shooter. We're creating a Vehicular Hero Shooter built on three core pillars: Mastery Though Movement Our philosophy is inspired by the high-speed, twitch-based feel of classic arena shooters like Unreal Tournament and Quake. We are obsessed with creating a movement system that feels incredible from moment one, but takes hundreds of hours to truly master. You will glide, dodge, and boost your way through combat. Your skill as a pilot, your ability to…
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