- Version 2.2.0 - Weather - 20 August 2026
Features:Added Rain and Snow weather optionsWhen raining, all terrain that is harvested regrows 25% fasterWhen snowing, all soldiers travel 25% slowerWhen snowing, all Plebs require 50% extra foodThe weather can be selected for all random mapsAdded 'Boundary Stones'Boundary Stones appear on all maps and are discovered by unitsWhen moving units close to Boundary Stones, a circle of Fog-of-War is cleared to give visibilityThe area of visibility is increased for each unit, up to 4 unitsIncreased the visibility of projectiles, thanks /u/weidbackChanges to some unit models to make them more unique, thanks /u/hellishdelusion & /u/SerasulShow unit silhouettes behind buildings and terrain, thanks /u/SerasulChanges to the general lighting, thanks /u/Marvluss & /u/aPOPblops Added unit blood and optional damage indicators, thanks /u/Professional_Sir_936 & /u/roastm4 & /u/Sn0wflake69 & /u/SayuriSho…
- Version 2.1.0 - Keeping Score - 30 May 2026
Features:Added a score screen when completing a map:A score is generated based on your performance in the levelYou can view the score of all players in the levelThe score screen is shown after completing Skirmish, Survival, or Campaign levelsMetal Skills are now unlocked by constructing the 'Metallurgy' support building for each NationConstructing or upgrading the Metallurgy statues/monuments/runestones will progress towards the next Metal Skill for the chosen MetalThe metal is selected when constructing the statue/monument/runestone for each NationAll buildings are now upgradableAll buildings have three levels of constructionReworked some building upgrades so they are cheaper to upgrade but still provide meaningful improvements to the buildingAll Champions now unlock soonerDecreased the rotation speed for slow moving units like vehiclesAdded reflections to all waterReworked the colouri…
- Version 2.0.1 - Bug fixes & Building hints - 27 February 2026
Features:Added a hint popup for the next recommended building to constructUI:Added a button to quickly jump to the Codex entry for all buildings and unitsAdded all buildings to the CodexFixed the Codex not joining some buildings togetherBug-fixes:Fallback to saving game settings and save game files in the app-data folder if the system has Windows 'Controlled Folder Access' enabledFixed changing the multiplayer map settings causing the nations and teams to get resetFixed being able to disable all players for random maps
- Version 2.0.0 - Multiplayer - 20 February 2026
Features:Added MultiplayerMultiplayer games can be started from the 'Skirmish' game modeSupport for lobbies up to 6 playersMap and player settings are configured in the multiplayer lobbyChoice of Small, Medium, or Large maps, with up to 2, 4, or 6 players respectivelyEach player can choose their nation, team, and livery in the lobby Players can be invited via Steam or entering the unique lobby codePlayers can rejoin the game from the main menu or via a Steam invite if they disconnectPlayer text chat support in the lobby and in-gameSupport for loading multiplayer game savesSupport for transferring the host on disconnectionSupport for resynchronising the game state for all playersGameplay:Unit view distance reduces during the nightMine Ore production is slightly slowerMine metals are unlocked slightly fasterPlebs will get hungry sooner after being createdHunger has a larger impact on all…
- Version 1.15.0 - Bridges - 14 September 2025
Features:Added BridgesAll Nations can place Bridges to span small riversGameplay:Mines only have one level of Ores unlocked for the Lvl 1 MineUpgrading Mines allows higher level Ores to be prospected once they are unlockedUpdated the collision between units in formations so they do not pass through each other as oftenImproved the damage-taken animation feedback so the animations play more frequentlySlightly increased the base audio volumeAdded more sounds during battlesMore audio tweaksSlightly increased the Depth-Of-Field effectUI:Display the number of early-build-resources, food, and prospected ores on the UIAdd a thank you messageBug-fixes:Fixed moving the mouse Left/Up behaving differently from Right/Down (thanks Clay)Fixed a crash caused by changing the Nation for a level in some casesImproved the performance when pausedFixed some cases where buildings failed to upgrade because of…
- Version 1.14.1 - The Demo - 14 August 2025
Features:Added the Plebs Demo versionGameplay:Slightly increased the size of some terrain modelsSlightly reduced the size of unit health iconsDecreased keyboard pan speedTweaked some camera settingsUI:Added a button on the main menu to WIshlist from the DemoAdded a button on the main menu to a feedback form from the DemoUpdate the Survival UI to match the Skirmish player setupBug-fixes:Resolved some cases where the direction of formations was calculated incorrectlyFixed some Vehicles UI incorrectly showing an icon to unload unitsFixed changing the Agro mode of vehicles not workingFixed an infrequent crash when group selecting Champion units
- Version 1.14.0 - Map Generator - 1 August 2025
Features:Added Windowed Fullscreen (Borderless) display modeWindowed Fullscreen is now the default display modeIn Windowed Fullscreen the game resolution always matches the monitor's resolutionThe 'Fullscreen' setting has been replaced with 'Display Mode'Added a Map GeneratorIn 'Skirmish' game mode, the 'Generate' button opens a menu to generate a new random mapYou can control the type of land, the size of the map, the 'climate', and whether the map should be mirroredEach map has a 'seed' so that all generated maps are uniqueThe generated map will have a number of enemy player positions, depending on the size of the map. Each player can be individually be selected, and their Nation changed Formations can now have their unit-order changedBy default units are not orderedFormations can be ordered by attack rangesFormations can be ordered by strength (based on the units weapon Metal)Vehicle…
- Version 1.13.0 - Units & Armour - 9 June 2025
Features:Added new units for each Nation:Greek Phalangite - Weakly armoured soldier who uses a Sarissa. Strong against weakly armoured enemiesNorsemen Shield-maiden - Highly armoured warrior that will charge at enemies causing extra damage. Strong against highly armoured enemiesEgyptian Slinger - A weakly armoured and hastily trained soldier with a Sling, deadly in large numbers. Strong against highly armoured enemiesAll unit attacks have a 'Category' which specifies how strong they are against different levels of armourPiercing attacks are great against weakly armoured unitsConcussive attacks are great against strong armoured unitsDestructive attacks are great against buildingsAll units now have an 'Armour' level which defines how well they defend against different types of attackStrong/High armour is strong against Piercing attacksMedium armour is reasonably strong against all attack…
- Version 1.12.0 - Level Nations - 24 April 2025
Features: You can now pick which Nation to play as for all survival maps You can now pick the Nation to play as, and the Nation for the opponents, for a number of skirmish maps Added land spikes for all touching land when the land is contested by multiple Towers Veteran champions now slowly heal all units within their radius Gameplay: Improved the alignment of animations to the movement of Plebs Improved the animation of projectiles Improved unit blocking so Plebs do not have to wait behind each other as often Improved a number of movement avoidance cases with Plebs waiting forever or moving into buildings Unit formations will only wait in formation at the start and end of their movement, allowing them to move faster Greek Spartans have a slower attack speed and damage, but higher health and defence Towers are slightly stronger Slightly lowered the 'Durability' Metal Skill threshold If…
- Version 1.11.0 - Survival Mode - 17 March 2025
Features: Added 'Survival mode' In Survival mode waves of enemies will attack your town. You will need to continually build up your defences with soldiers, vehicles, Champions, walls, and everything else at your disposal to stay alive as long as possible Each wave brings a bigger challenge than the last, with 'Battle' waves providing an even greater threat to your town You can pick 'Stratagems' which aid your town, your Plebs, and your army Stratagems come in a wide variety, for example faster movement over roads, unlocking Metals more quickly, strengthening your Towers, and many many more You will be able to select a Stratagem at the beginning of the level and periodically after successfully defending against waves of enemies Rewards will also be given to you to provide smaller boosts to your town, such as a number of free Plebs, or even a free Champion of your choosing Gameplay: Archi…
- Version 1.10.0 - Codex Plebis - 15 January 2025
Features: Added the 'Codex Plebis' which displays all of the resources that each building produces and consumes for each Nation The Codex can be used as a guide for deciding which buildings to construct The Codex can be opened from a new icon next to the Minimap UI: Improved the grouping and ordering of the buildings in the bottom construction menu to make it easier to use Fixed a number of issues with the Campaign UI at 4k Bug-fixes: Improved alt-tabbing when Fullscreen Fixed switching Fullscreen on and off breaking the UI Fixed VSync picking the wrong frame-rate
- Version 1.9.0 - Statues & Monuments - 22 December 2024
Features: Added Statues and Monuments which buff Plebs & Buildings in the town Greek Pleb Statue - Plebs will construct and upgrade buildings within its radius 50% faster Greek Spartan Statue - Buildings within its radius have 20% higher defence Greek Goddess Statue - Lumberjacks and Masons within its radius have 20% decreased regeneration cost each time they are harvested Norse Battle Runestone - Borg within its radius have 20% stronger attack Norse Prayer Runestone - Lumberjacks and Masons within its radius can re-harvest 20% faster Norse Memorial Runestone - Workers in its radius will work 20% faster Egyptian Obelisk - Increases the number of Plebs produced by Houses within its radius by 2, when built or upgraded Egyptian Sphinx - Speeds up the growth of Horses in Stables within its radius by 30% Egyptian Pharaoh Statue - Plebs within its radius are 50% less affected by hunger Crafti…
- Version 1.8.0 - Campaign Overworld - 24 November 2024
Features: Added the 'Campaign overworld map' Campaign levels are selected by clicking on the map and moving your character to a Banner, which displays the level details Completing a level will unlock the next level for that campaign, and with enough completed levels, other campaigns are also unlocked The campaign can be played-through at any difficulty, but completing a level will only unlock the next level for the completed difficulty and lower difficulties. E.g. Completing a level at the 'Pleb' difficulty will unlock the next level for both 'Pleb' difficulty and 'Casual' difficulty, but will remain locked for the 'Commander' difficulty Updated the title music Updated the in-game music Gameplay: Roads can now be placed at any angle, making it easier to create more complex road networks Roads are slightly smaller The resources needed to create a Road for all Nations are now easier to ga…
- Version 1.7.0 - Bounties & Balance - 27 October 2024
Features: Added Building Ruins & 'Bounties' Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs! Soldiers holding a bounty will show a Treasure Chest above them If a Soldier is killed when holding a Bounty, the Bounty is lost Added Help page for Ruins & Bounties Added Tutorial step for Ruins & Bounties Bounties which are returned to the Town will provide a random bonus which will help your town grow faster All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed Plebs that do not have a House at the start of the level are assigned to the first House built Reduced the amount that Plebs gain hunger each night Added Level and Campaign difficulty levels There are three difficulty levels to choose from when playing…
- Version 1.6.0 - The Egyptians - 1 September 2024
Gameplay: Added the Egyptians Nation Egyptians primarily use Adobe Bricks for constructing buildings, and higher level buildings can be created with Sandstone from the new Sand terrain type The Egyptian Plebs are fed with Bataw bread and Zythum beer. Both require growing Wheat, which must be milled into Grain Egyptian Chariots are the perfect units for quickly scouting areas and causing damage where the enemy may not be expecting an attack Units can be attached to Vehicles Increased Citadel health Towers have a basic attack when there are no Sentry units Add a 'Message History' window, opened with the button found on the bottom-right, or the 'M' keyboard key The minimap is always centred on the discovered area of the map Added building upgrade descriptions, shown when hovering on the upgrade button for each building Features: Added the 'Sand' terrain type Greeks and Norsemen travel slow…
- Version 1.5.1 - Small bug-fixes - 20 April 2024
Bug-fixes: Fixed rendering issue caused by changing Shadow quality from the Main Menu (thanks Apollo) Additional logging improvements
- Version 1.5.0 - Opponents - 3 April 2024
Gameplay: Display the 'inputs' and 'outputs' for each building that produces resources in the tooltips Added Tutorial steps for Makeshift tools Features: Added AI 'Opponents' (named AI with personalities) Each opponent has a 'personality' which changes how they expand their town, build their army, and attack other opponents Greeks and Norsemen both have four named AI Opponents Performance: Reduced the size of large audio files Levels: Set specific AI Opponents for a number of levels Levels with no AI Opponent set will have a random opponent, chosen when the level is started Bug-fixes: Resolved the game window & UI not displaying correctly when Windows 'Display Scaling' is above 100% Fixed the game not fully closing properly Fixed the Tutorial not displaying correctly if opened a second time
- Version 1.4.1 - Small bug-fixes - 17 March 2024
Bug-fixes: Fixed a crash when a worker is converted back to a Pleb and their building is destroyed Disabled Safe-Mode for Campaign maps
- Version 1.4.0 - Champions - 16 March 2024
Gameplay: Added the Champion unit Champions are special units that provide boosts to your army or town. Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met. Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time. Added the Veteran Champion A Veteran requires a certain number of enemy units to be killed. The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack. Added the Merchant Champion A Merchant requires a certain number of resources to be produced in your town. The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster. Added the Architect Champion An Architect requires a certain number of buildings to be built in your town. The Architect will boost expanding your town, all bu…
- Version 1.3.0 - The Naval update - 17 January 2024
Gameplay: The target of a unit or formation can be switched The largest unit in a formation determines the spacing between them If a Soldier takes damage and they can no longer attack their current target, they will re-target to their new attacker AI will add Lookouts and Sentries to towers Features: Ship embarking and disembarking Sea travel Enabled Shadows over water Added Norsemen Borg Lvl 2 Levels: Added the 'Crescents' level Bug-fixes: Improved consistency of camera shake Resolved a crash when objects being highlighted are deleted Resolved a crash when allocating two workers to an upgraded Farm Stopped the camera orbiting when right-clicking notifications Camera can sometimes orbit after setting a formations target position with a direction