- v1.1.1: Enhanced Audio, Interaction Settings, and Crucial Bug Fixes - 4 September 2023
🆕 New Features Added SFX on food digested when eaten (on half the duration) Added SFX on food expired when eaten (on total duration end) Added sleep SFX Light torch from any fire Added names to wiki handcrafting See distance (LOD) limited to 200 Added grip sensitivity setting Added grab press setting Added toggle sprint setting Added pull stick achievement Improved door physics Added planting wiki Improved pouch collider Added starter quest 🔥 Bug Fixes Item grab/release SFX now isn’t quiet Place item in build SFX fixed Tree sapling pivot centered Sawbuck chisel glitch fixed Fixed all builds to be breakable. Including carts and sleds Fixed placing item in build sometimes disappears Fixed spear position quickslot
- v1.1.0: Official Release Steam and AppLab - 1 August 2023
🆕 New Features Added item spawn menu in creative mode Added quick slot on secondary button press (3 tools) Added shelf and removed chest Building material requirements have been reduced. Breaking a build now returns all materials Added auto item place in build. If you're building a wooden floor and have small planks in your backpack, they will automatically go inside the build on place Reduced boar follow distance Added sleep text next to bed sleep icon Dagger sliding in crafts now consumed durability Bow pulling now consumes stamina Improved animal forward occlusion which will allow them to move better Day and night cycle increased from 30 to 60 IRL minutes. Day is 40 and night is 20 minutes. Cooked potato is now not plantable Pouch containing dirt can now be used as dirt to terraform Added light to campfire Backpack item loading is now instant Improved night and day lighting Added as…
- Official Game Release - 31 July 2023
Hey everyone! After 2 years of active development, we finally released the game. I hope everyone has fun in the game! We will continue to develop the game further, bringing you an even more fun experience. For feature requests and bug reports, please join our community on Discord https://discord.gg/MpjRKMeP2z
- Patch 1.0.2: Stacks, Torches, Better Lighting - 17 July 2023
🆕 New Features Added handcrafting SFX Added ambiance when high in air Added sleeping dragon SFX Added achievement SFX Added SFX on spawn gem place Changed stone hit VFX; changed tree hit VFX Added fog Changed terrain textures from 1K to 2K; added normals Increased sun intensity from 2 to 2.5 Added a motion vector pass to tree billboards so they don't look skewed when moving Increased new terrain generation roughness (more rugged ground) Screen is now black when sleeping All trials are now shown instead of one by one Long handle craft chisels rotated up Added spear that can be used as a melee weapon and throwable Added stacking pouch mechanic for items in backpack Added torches Tool hit tracking has been improved to account for non-hits but correct swings Backpack now can be used to swipe items off the ground Added damage to spikes. Can be used for traps. Does damage to player Increased…
- Patch 1.0.1: Better Standalone Performance, Ascension - 26 June 2023
🆕 New Features Wiki has been enhanced with more panels Animal SFX have been improved Building SFX added Added SFX to sled and cart Enhanced tree SFX Backpack SFX improved Boosted standalone performance by 70%+ Replaced stone dagger handcraft with craft Increased stone drop rate when mining Added block stat to inspect for tools Chisels are now easier Changed spawn gem stone to only 3 bosses Added spawn portal Added ascension 🔥 Bug Fixes Fixed bug where broadleaf saplings couldn't be planted Fixed music starts and stops Fixed tree VFX was purple Fixed ambiance slider not working on start Fixed sewing table needle not showing when built Fixed dead boar animation being idle Fixed wolf meat size in backpack Fixed items being blocked from picking up if under carrot plant
- Patch 0.3.9: Wooden shield, Updated Demo - 19 June 2023
🆕 New Features Brand new updated demo for the Next Fest! It features a small island and early game Backpack items are now much easier to grab Added wooden shield and craft Health healing is now based on food with base regen of 1 hp per 10 seconds Backpack slot now goes red if item is incompatible Haptics on shoulder slots have been reduced Tools weight has been changed to be easier to handle Added max damage to inspect item Added ambiance slider in settings Improved ambiance transition between biomes Improved Wiki Added cat, boulders, shield to Homestead 🔥 Bug Fixes Arrow gets smaller when release from antler bow Antler bow arrow needs better angle and clips into hand Fixed player camera jiggering when going up/down hill Rotated portals to face spawn Fixed sky becoming black instantly in the evening Fixed grab white dot flashing on wrong places Fixed meat glowing in the dark Handcraft…
- 🎯 Next Fest Closed Beta Playthrough & Release Date Announcement - 8 June 2023
Join us on this Demo live stream and chat! We will announce the release date of the game. We will also be showing you the full game including: - Large island - Smithing - More animals - More bosses - More sewing
- 🎯 Next Fest Demo Playthrough - 8 June 2023
Join us on this Demo live stream! We will be showing you the whole demo experience and chat.
- Patch 0.3.8: Epic Bosses Update - 3 June 2023
Notice: Please backup your saves before playing. 🆕 New Features Tuskan is now a big boar and lives in a cave Antleran is now a big pointy stag. It lives in a cavern Fangan has been added as a big scary wolf. Beware of its pack Added shield icon to both hands to indicate if blocking Blocking now consumed stamina based on damage blocked Added antler Added tusk Added fang Added antler bow Added tuskerang Added tusk greataxe Some tool/weapon stats have been changed Boss statues have been replaced with portals Added sound effects and ambiances Auto save in demo disabled Added sneak damage bonus 🔥 Bug Fixes Fixed bug where backpack items were not loaded correctly Fixed bug where dead animals came back to life on load
- Patch 0.3.7: Farming Update - 27 May 2023
🆕 New Features Added planting system Added potato item and plant (can be cooked for extra stat bonus) Added carrot item and plant Increase chance to drop more saplings from trees Added wooden hoe Wooden hoe can convert ground to farmable soil that is required for plants Broadleaf tree sapling can now be planted on any ground (not limited to farmable soil) Food consumption limited to one per type (can't eat two apples) Added "Digested" status to consumed food that is shown after the food's half-life (ex. full duration of food is 600 seconds, it becomes digested on 300 seconds). When digested, the food can be replaced with a new food and it will gradully give less stats Added rare grass patches on the ground Stone drops increased for small boulder; tin drops increased; clay drops increased A full day is now 30 real minutes. The day is 20 minutes and the night is 10 minutes Enemy attacks…
- Next Fest & Release Date - 22 May 2023
Greetings, premortals! 👋 We will be attending Steam's Next Fest on 19th June. During this period we will announce the release date of the game. Wishlist to get notified!
- v0.3.6: Realistic Weapon Swinging - 20 May 2023
🆕 New Features Jump has been moved to the primary button of the right hand Sprint has been moved to up axis of right hand joystick Grabbable items can now be inspected. Text appears with important info about the item such as durability. Inspect also works when holding an item and pointing hand palm towards face. Crafts and sews now refund used items on cancel Metal look improved Tools damage balanced. Every tool now does max damage. For example wooden axe does 50, bone axe does 100, and bronze axe does 150. The dealt damage depends on the swing velocity. Changed center of gravity for all tools to reflect realistic weights. Some achievements hidden before boss defeated Quadruped NPCs drops balanced Crucible now saves metal on load Anvil break materials now refund only a log Loading screen now moves smoothly with headset orientation Improved stone sparks direction Added veins toggle in s…
- v0.3.4: Training Dummy & Storages - 13 May 2023
🆕 New Features Added training dummy build Added small and big storage builds Added LOD distance setting Animal heads are now smaller Reduced grab distance to 0 Improved door handling Removed burp sound on finish eating Improved item spawn from animals Added more grabbing points to animals to help with clipping into ground Improved sun quality 🔥 Bug Fixes Added missing collider to quench tank Increased range of boar spawning too close to world spawn Message for max food consumed changed and now only appears for food Builds now trigger quests on complete Improved quest tab in handbook Chisel now appears correctly on second handle craft Boar now doesn't do a death sound when loading Forge bronze tool achievement moved to handcraft Improved animal clipping under terrain Fixed overlapping tired sfx Fixed bug where items would fall through builds when walking back to them Fixed door stuck w…
- Build v0.3.3: Quests, cart, and sled - 6 May 2023
🆕 New Features Added UI and Player sound effects Drastically improved build performance for many builds Improved world loading Food times and values have been balanced Bow craft now shows after Tuskan gem placed Added save/load for held items Added notification on game save HUD notifications improved Removed stop movement on UI select for turning Animals alive state is now being saved Added quiver that can be attached to the bow for faster archery Shovel digging has been made easier Added archery target to practice shooting skills Added sled that can be used to pull objects early in the game Added cart that can be used to pull objects later in the game Added quests Movement speed is now reduced based on held items Reed model has been reworked Added fall damage Added notification if player is already full and can't eat more Character collider is now a lot slimmer which allows to go clos…
- v0.3.2: Regular Update - 29 April 2023
* New Features - Removed pocket slots - New crafts/builds/sews are now unlocked on gem place in spawn not on boss defeat - On gem place in spawn, a notification appears if new stuff is unlocked - Added falling animation if in air - Character head hidden to not get in player vision - Metal visuals has been improved (bronze weapons) - Bed sleep position improved - Added seated height custom parameter to adjust height when seated. Improved automatic seated height detection - Dynamic mining now always gets mined. Previously if the hit point was far from an edge, it didn't register - Hands size now always the same in all heights - Gem power now appears in handbook - Tanning rack bottom stick disabled for accessibility - Boars now spawn in forests too. Works only in new worlds - Mouth collider is now bigger - Digging now reduces durability of shovel - Added stone hit sound effect - Tanning re…
- v0.3.1: Regular Update - 22 April 2023
* New Features - Increased performance on most used builds - Tanning rack hide save/load added - Cooking stand meat save/load added - Builds can now be placed on other blueprint builds (not yet finished builds) - Bow has been reworked - Added seated setting for when you are playing on a chair - Campfire now uses wood fuel for sticks and twigs - Stamina added to left hand bracelet - Added snap builds button to builds tab in handbook. Use it to toggle snapping on/off - Consumed food save/load added - When crouching now the speed is reduced by half - Added eating effects - Pocket slots now save rotation of tool - When destroy build in creative, it now doesn't drop any items - Camera now doesn't go above player - Changed blueprint parts for the stairs build - Added colliders to boss 3's portal - Increase hand reach - Added scroll bar to crafting table - Durability of stone tools increased t…
- 🔨 Smithing Update Has Arrived! - 14 April 2023
* New Features - Added tin ore vein that generates near water. It can be mined to get tin ore - Added copper ore vein that generates in deep forest. It can be mined to get copper ore - All boulders and veins now can be mined dynamically - change the object's shape as you hit it - Improved game lighting and shadows - Added wolf that spawns in deep forest. Be careful, it bites! - Added wolf boss (3rd boss) portal that is currently sealed because the boss is on vacation - Added clay deposits in deep forest. They can dug with a shovel to get clay - Added new build Smelter. It can be used to smelt ore into ingots. Mixing copper and tin makes bronze - Added new item Clay Crucible. It can be used to transport liquid metal (like copper). It can be used to mix together copper and tin to make bronze in ratio 8:2 - Added new item Clay Ingot Mold that can be used to create ingots - Added simple ing…
- v0.2.146 Regular Update - 25 March 2023
🆕 New Functionality - Trees have been changed for new models. Tree chopping functionality has been improved. The tree can now also do damage to the player if it drops on top of them - Auto save added. Default value is 10 minutes. The player can adjust it in the menu book. It can also be turned off or set to a maximum value of 120 minutes - Equipped armor now saves - Equipped pocket tools now save - Can scroll UI with thumbstick and moving and turning is disabled - Disabled 'Back to Homestead' button when dead in Homestead - Items now not rolling away from player - Wiki has been changed and extra controls have been added. Will add more info there in later versions - The day-night system has been enabled. Each day-night cycle is 60 minutes. You can elapse time with the bed - The bed build has been enabled and can be now used. When the player clicks on the icon, they can sleep. The time e…
- v0.2.145 Regular Update - 18 March 2023
🆕 New Functionality - Added icons to Handbook stats - Added tooltips to stats by suggestion of Lifeinsteps - Added Handbook and Backpack right hand grabbing poses - Removed break build binding from primary button on right hand (A on Quest 2). Can now only access from Handbook Builds menu - Added binding to primary button on left hand to open the Menu book since Valve Index doesn’t have a menu button like Quest 2 - When building, the later parts are now almost invisible to let the player focus on the current order and not try to build later parts (legs of a table before the top) - By suggestion of ChibiArcher I made the tooltip (the window that shows up when you go over a craft) not clip through the book - Left hand has been made equal to the right hand. Everything you can do with the right hand, you can now do with the left hand: interact with UI, pick up objects from a distance, build…
- Closed Beta and Free Demo Start 13th March - 6 March 2023
We are most excited to announce the Closed Beta Release next week! You will also be able to play our Free Demo. Join our newsletter at http://premortalvr.com and we will send you your free key when the demo is available!