- NEW GAME OUT ! - 18 October 2025
Heyo Tinyfans! I just made a new game!Yes, I'm still making games, and I think this one might interest you! Pereelous is a Slay the spire/Slot machine hybrid, where you build your slotmachine to achieve giant combos and defeat a wide range of silly monsters.Check it out and share with me the best broken builds you can make !PeacePierre
- Tinyfolks 1.4 Boss Rush Update! - 10 February 2025
OMG the dev is still working on this ?! Hey everyone, I'm glad to present the brand new update for Tinyfolks. This update contains the following : Boss Rush Challenge Mode : Try this extra challenging mode where you only get to fight the bosses, no more feeble minions to warm up your team! Will you be able to beat the Evil Sorcerer if you are not able to farm feeble goons for resources? Achievement bug fixes : all achievements should be accessible to unlock. This has been an issue for a while, but everything should work now Some bug fixes on baby mode (cradle didn't work as intended) I would like to appologize for the lack of updates recently, here are a few reasons this took so long : - Last year I was pretty busy working as a small shop owner in my community. This obviously took a lot of my energy, and I just could'nt find enough free time to work on game dev projects. I stopped doing…
- 1.3.4 Patch (Mark Marcusons bug) - 28 August 2023
Just a quick patch to fix the game breaking bug during combat, forgot a small detail in the build that completely breaks the game. This is now fixed on Windows and Linux, making the Mac build right now (but it's taking a bit longer since I have to boot up my old Macbook pro to make the build) Really sorry about that!
- 1.3 UPDATE : BABY MODE - 27 August 2023
Hi all! To celebrate an entire year of Tinyfolks being out in the world, I made a game mode where the king has been replaced by a 1 year old baby! It's a completely different game mode, where the baby must be in all combats, and if it dies, the game ends! This should be quite a challenge! On another note, I've been working hard on a little project called "Spacefolks", and I will keep you posted about it later this year. This update includes a bunch of small bug fixes, so the game should be as smooth running as possible! As always, thank you so much for playing :) Cheers Pierre
- 1.2.2 Patch - 12 March 2023
Small bugfix patch : - Fixed POW cost not being counted on the Illusionist "pick a card" spell - Fixed some issues with the Spanish translation - Fixed negative gold bug when a summoned beast killed an ennemy - Fixed "0" item loot leading to infinite money glitch
- CIRCUS UPDATE, Android release and a new game! - 9 March 2023
Hi folks! After a bit of a hiatus, I'm pleased to share what I've been working on for the past few months! TINYFOLKS 1.2 : CIRCUS UPDATE New folk classes and challenge mode, all based around the troubadour class! Thew come with new weapons and abilities never seen before in the game! I also added a new challenge mode that allows you to have fun with the new classes, I hope you'll like it! ANDROID RELEASE The game is now available on the Google Play store! If you wanted to take your folks on the go, it's now possible! GET THE GAME ON GOOGLE PLAY NEXT GAME : ROOTOWN I've started work on my next game : ROOTOWN, a cute and chill tree growing/farming sim. You can already wishlist it on steam! I'm planning to release the game by July if all goes according to plan! CHECK OUT ROOTOWN ON STEAM A BIG THANK YOU As always, thank you all for your support! I'm trying to scale up my one-man studio and…
- TINYFOLKS 1.1 : MONARCH UPDATE - 29 August 2022
Hi Folks! The update has been sitting in the pre-release stage for a bit now, and I feel like it's time to get it out in the "real" world! 1.1.1 Update changelog - You can now train your ruler! - 3 new biomes + a secret biome! - Very Hard Mode : monsters are tougher! - 2 new game modes with brand new classes and gameplay! - New abilities + meta! - UI improvements! - You can now sell components like mushrooms - Loot and costs re-balancing - Codex feature recording all classes/items/monsters you discover - New achievements - Changes to the statuses / weaknesses features OST is here The OST is finaly available for purchase! It includes all the tunes in the games + a special instrumental version of the town theme. TINYFOLKS OST What if I want to play the old version? The 1.0.7 version has been kept on the 1.0.7 branch, so you can always go back whenever you feel like it ^^ (remember to make…
- Tinyfolks 1.1.0 pre-release! - 22 July 2022
Hi all! Thank you so much for the enthousiasm around the 1.1.0 update! I've been working hard for the past 6 weeks to give you an amazing update, packed with new challenges, features, folks and music! The game is currently being tested by a bunch of friends, but I think I should let the community get their hands on it as well! I'll be closely listening to feedback on the Steam community dashboard and on the brand new Discord server as well WHY MAKE A PRE-RELEASE? I figured this would be the best way to gather feedback about the new features before making them the default option. Since this is a pretty major update, I really want you to have a say on what it brings to the game. HOW TO GET THE PRE-RELEASE To make the job a little easier for me, the 1.1.0 prerelease is only available on Windows at the moment The 1.1.0 BETA version is currently on the prerelease branch of the game. To acces…
- 1.1 teaser + other cool stuff! - 29 June 2022
Hey ! Took a small break, but kept working on more content before getting back to bug-crunching / build making / play-testing fun. I'm still working on a few aspects, but here's what to espect for july 2022 (in no particular order, some requires external validations etc) Tinyfolks Version 1.1.0 New biomes : 3 new medium-difficult biomes, with brand new ennemies, bosses and music New queen/king classes : train your king in melee, faith, magic etc... Brand new classes with unique abilities! Content codex : see all the classes you tried, the items you collected and the monsters you defeated across all your saves. Translation rework: Clean English, Chinese, German and Italian + additionnal secret option ;) Bug fixes and Balancing: I'll try and go through all of the community posts and try and fix as many issues as possible! Tinyfolks OST As many of you asked, the OST (with brand new music f…
- 1.0.7 Changelog Hard mode achievement and small fix - 8 June 2022
Just a small update Added an achievement for beating the game in Hard mode Fixed the folk achievement (for good now I hope ^^') Fixed the steam description of the "finish the game with
- 1.0.6 Changelog ! - 8 June 2022
Hey ! Just a quick fix/quality of life / balancing update :) Added a "Screenshake" toggle in the settings to disable screenshakes Added a "Game Speed" toggle in the settings to speed up the entire game (animations and all) Fixed the "Folk mode" and "SpeedRun" achievements not being delivered Fixed the troubadour "Song" ability and nerfed him a bit Fixed wrong texture on the lake background art
- 1.0.5 Changelog - New class and rename your folks! - 7 June 2022
Hi all ! I've been pretty busy tracking down bugs and overall managing the launch, but planning to start adding new features and content soon ! I'm thinking about adding a codex, new town activities, new biomes and ways to upgrade the ruler, stay tuned ;) Changelog Added a new folk class ! Go find it at the tavern ;) You can now rename your folks by clicking the pen icon in the population UI. Fixed the "final boss not dying in folk mode" bug, again, very sorry about this one. Fixed invetory stacks being replaced when unequiping an object. Changed the "Simple" achievement requirements. Now instead of beating the game without upgrading a building, you only need to beat the game with a max population of 6 or less. Fixed bugs where applying the Defense Rune and/or improving a folk's armor made him hurt. Fixed a slight error in the final boss AI Fixed some typos in FR/EN (IT, ES and DE versi…
- 1.0.4 Changelog (small fixes) - 3 June 2022
Fixed the Rosary artefact effect Fixed buildings available in Folk Mode
- 1.0.3 Changelog - 2 June 2022
Third post release patch adressing issues brought up by the community (thanks everyone for the feedback!) Changelog : Fixed armors not giving any bonuses due to a change made in v1.0.2 Fixed some EN typos Fixed items disapearing after loading a save in town Fixed folks getting hurt by health bonuses or artefacts Fixed muscle boost having the opposite of the desired effect Fixed crash when going in the castle with only one folk Fixed trinket achievement not being awarded Fixed ui getting stuck if going to the option while the town UI is moving
- 1.0.2 Changelog - Difficulty settings! - 2 June 2022
Hi ! Here's the 1.0.2 changelog Added difficulty settings when creating a new game (removes time limit or make the game harder) Added a "Remove All" artefacts button in the Artefact UI Fixed an artefact duplication glitch Fixed turn being skipped after a death during combats Fixed the Taunt attack Fixed the Spike Bracelet artefact Added a mention in the artefact UI if the folk is in the Team Fixed the music stopping after a death during boss battles Minor typos in EN and FR Added the name of the building that can be built on the build button
- 1.0.1 Changelog - 1 June 2022
Some post-release fixes : - Fixed an incorrect information in the building upgrade UI - Fixed Apprentice and Wizard spell costs