- MAP2 release and additional information announcement! - 6 April 2025
Map 2 has been unlocked...! As planned, Map 2 was released on 3/30, but I've added additional elements, achievements, and hidden elements, so this will serve as the official announcement. High-difficulty achievements have been added. (If you have already cleared it, the achievements will be unlocked on the title screen. Rest assured.) A hidden difficulty level has been added. Soundtrack BGM update. Development materials have also been added to the artwork. As previously announced, this update features a high-difficulty map where the position of your own unit is important. I've adjusted it to be one of the most difficult games I've ever made in my life. Destroying users with gratitude. YuLu (P.S I just realized that it was AimClimb's 3rd anniversary. It's an old game, but I'm glad I was able to double the amount of content. Look forward to the more casual AMNYAM too! There's a Demo on X.…
- NEWS! - 22 March 2025
I have uploaded the offline demo version of AMNYAM...! Please give it a try. link↓ https://yulugame.itch.io/amnyam Aim Climb Map2 will be released on around March 30th. A sequel to Aim Climb. AMNYAM has evolved casually, while Aim Climb Map2 is hardcore. Initially, I was aiming for a slightly easier Aim Climb that could be played online, but with the addition of new skills and gimmicks that require skillful use of those skills, it has evolved in a direction that adds more enjoyable actions besides aiming at targets. You can use many skills in the demo, so please try it out for yourself. I would be happy if you could enjoy it while thinking about which skills are easier to use than the conventional skills, and which ones suit you best. There is also a story, but it is not intrusive. It is scattered in conversations with NPCs, so if you like, please try to guess the story of this game. If…
- news and update - 12 January 2025
Happy New Year! Have a good year. Announcement for Aim Climb. Update ■ The appearance and color of the crosshair can now be changed. ■ A limit has been set on the number of button presses during aim misses. (It has almost no impact on normal play unless you continuously mash the button.) ■ Minor effects added. ■ Steam Cloud support. ■ Windowed mode. That's all. Aim Climb Map 2 will be released in late March. It will not be postponed unless I die. I had been away from creation last year due to personal reasons, so I hope to release many games and other works this year. I am also thinking of uploading materials for games on X and possibly creating a simple browser game soon, so if you're interested, check it. :) X (Twitter) link: https://x.com/yulsugi AM NYAM demo version will be released sometime in the future. With gratitude to the users, YuLu ↓ (P.S. I have finally created a Steam home…
- Long time no see! Important announcement. The keyword is late March. - 29 November 2024
It's been a while. Now that various preparations are in place, I would like to report to you. As for Aim Climb Map2, I plan to release it around late March, close to the third anniversary, along with the divided subspecies that occurred during its production. First, let me briefly explain that subspecies. "AMNYAM" Store Page Launched! https://store.steampowered.com/app/2652590/AM__NYAM/ !!!I would be very happy to add it to your wish list.!!! I named it "AMNYAM," which has a cute feel to it. To put it simply, it's a more casual Aim Climb. (Multiplayer is also possible!) It is also a part that was divided during the production of Aim Climb Map2. What is division? During the production of Aim Climb Map2, I became very attached to it and was filled with the desire to add new features and make adjustments to the Aim Climb system to create a more casual experience with various ways to play.…
- One year since release - 19 March 2023
One year has passed since the release of Aim Climb. I would like to thank once again all the players who have played Aim Climb. Stay tuned for Map2 and other game releases! Yul
- High difficulty targets, fixed patterns - 29 January 2023
It is still very cold in some areas. Please take care of your health. This is a small update for AimClimb. AimClimb was designed with mouse control in mind, but I've made a few changes to the movement of objects to make it more route-oriented and more enjoyable to repeat. The changes are as follows 1, Fixed the pattern of the flick-like (question icon) teleportation target. The target moves when clicked and is a high difficulty target that requires flick-aim, but with this update I have fixed the pattern of where the target moves to so that players who are not good at flicking the mouse or players who value repeatability can play along. If you keep in mind that the first flick will always go to the bottom left, this will make it a little easier to aim on the fly. (It's a loop: bottom left, top right, top left, bottom right, left, right, down, up). 2, Fixed the movement pattern of the le…
- MAP2 Production has begun! - 22 October 2022
It is suddenly getting chilly, so please take care of yourself. Now, here is an announcement from Aim Climb. MAP2 Production has begun! New stages, new gimmicks, new targets, new BGM, etc. I will produce it with great care. Look forward to it! I am going to work on it in parallel with the development of other games(look forward to this one too!) , so it will take some time. (I am testing the map selection screen from the current version). Also, as a game clearing remedy, I would consider implementing checkpoints! This is a remedy for players who want to complete the story on their own, so when using checkpoints, the STEAM achievement will not be unlocked upon completion. Also, I plan to set a limit on the number of times a player can complete a checkpoint, since the thrill of falling should not be lost. I will make adjustments after repeated trial runs. Thank you to all the users. Yul
- Aim Climb SoundTrack has been released! - 28 May 2022
Aim Climb SoundTrack has been released! Relax in a quiet room and enjoy the world of Aim Climb. Also attached is a brief artwork. Enjoy it as well! https://store.steampowered.com/app/1951100/Aim_Climb_Soundtrack?snr=1_5_9_
- "Sensitivity adjustment function" has been implemented! - 8 May 2022
"Sensitivity adjustment function" has been implemented! Sensitivity can be adjusted from the settings screen. Other updates The clear time is now displayed when clearing any difficulty level. (Measurement will start from the current patch, so accurate times will be available from the next climb.) Following the above, the current climbing time is now displayed when loading.(measurements started from the current patch) The number of times each difficulty level has been cleared is now displayed. (measurements started from the current patch) Steam screenshots are now available. (default on steam is F12). The above. Four updates. The sensitivity adjustment function has been requested by many users since the first release, but it took a long time to implement due to personal development. But now it is finally implemented! (It's been a long time.) Thank you for playing Aim Climb. Yul
- The "Aim Climb SoundTrack" store page is now open! - 8 May 2022
The "Aim Climb SoundTrack" store page is now open! I have had many requests for the soundtrack since its initial release, and after a month and a half, it is finally ready for release! If you are interested, put it on your wish list! https://store.steampowered.com/app/1951100/Aim_Climb_Soundtrack/
- Summary of recent updates - 27 March 2022
{1}After clearing any difficulty level of Aim Climb, the "Back Story" can now be viewed to learn more about the world of Aim Climb. Available by clicking on the book under Trophies. {2}Following on from the above, one of the endings prepared for Aim Climb has been greatly increased in volume and made into a "true ending" that sums up the world view of Aim Climb. {3}Redefined the differences in behavior depending on the operating environment. {4}Fixed the problem where the actual volume was not changed when restarting after adjusting the volume, even though the volume was notated as changed. These were the four notices. A soundtrack is being produced upon request. Thank you for playing Aim Climb. Thank you for your continued support of Aim Climb. Yul
- Players with save data prior to the difficulty adjustment made on the first day - 22 March 2022
Players with save data prior to the difficulty adjustment made on the first day of release will also be affected by the current difficulty level. For players on the first day of the release who have been on the difficulty selection screen since the second day, the current difficulty level has been correctly applied in past patches, so this patch note has no effect on them.