- Patch 0.061 - 10 May 2022
-French language added. -Self Damage pick will no longer stack in consecutive matches. -Demo will be deactivated in 2 days, will be updated and reactivated next month for Next Fest.
- Patch 0.06 Overtime Merged - 6 May 2022
-Overtime has been removed and merged with the base game. -Game no longer has a set time limit, contestants can 'Retire' from the pause menu at any time but otherwise fight until they die. -The negative choices present in the overtime mode are now part of the base game, most of the buffs/debuff selections have been significantly nerfed. -The new mode needs testing there is a good chance there are bugs and balance issues from the adjustment. I was looking for a way to balance the initial game mode to still be engaging after getting most/all of the upgrades, at that point it's pretty typical to max out in levels at around 10 minutes and then have 5 minutes of not much happening until the timer expires. My first attempt was to change the match to time 10 minutes after the first win, which partially worked but I was worried it was too difficult at low 'levels', and I wasn't a fan in general…
- Patch 0.053, Loading times improved. - 4 May 2022
-German language option added. -Loading times improved. -Dark Viper added to in-game unlocks. -Minor bugfixes.
- Patch 0.052 - 25 April 2022
-Music settings will no longer reset -Improved sound compression, should improve load times, if anything sounds off with the new settings please let me know.
- Patch 0.051, Quit time fixed - 24 April 2022
-Fixed Quit time, details below -Improved Loading times, hopefully -Added "Restart" button on death. I have been having an issue where the loading times are long, and quitting the game in particular was taking a long time (one tester thought his computer was locking up before I put in a quitting screen stating it can take a minute). Wanderbots did a video on my game today (super excited about that) and one of the comments was complaining about how long it takes to quit and implying that the app might be doing something nefarious (which is a fair take). I looked into the issue and did solve it, it turns out that it's because I've been loading my game scene asynch when on the menu screen, something that I thought was a good thing to do. I tried it without doing that and just loading the scene directly instead when the Play button is hit, and now the game quits in a few seconds instead of…
- Patch 0.05, New Weapon! - 22 April 2022
-Added a new weapon, item, and upgrade combo -Doubled the size of boss power drop to prevent it being stuck in terrain -Several minor bug fixes.
- Demo is available! - 17 April 2022
Happy Easter! I am happy to announce that the demo for the game is live and available to be played for a limited time. I really hope you enjoy it if you give it a try :)
- Patch 0.046 - 12 April 2022
-Fixed button not highlighting on chest. -Fixed speed issues with ice and overtime buffs. -Added a bunch more smack talk. -Added arrow for first chest to make it clear it's a pickup. -Overtime heads up on first win. gives the player notice they need to win again to unlock it. -Fixed achievements not triggering, if you are missing achievements you need to reset your progress in settings and unlock them again, sorry. -Doubled the size of the map and all terrain objects.
- Patch 0.045 - 10 April 2022
-Implemented smooth camera follow -Increased size of smack talk -did some stuff to improve performance
- Patch 0.044 - 8 April 2022
-Enemies now talk smack.
- Patch 0.043 - 5 April 2022
-Added health bars to everyone -Fixed self-movement debuff possibly showing twice in Overtime and enemy speed buff not showing at all. -Correct Fire Spire listed damage -Added background to Overtime general penalty text to make it readable.
- Patch 0.042 - 3 April 2022
-Corrected the spelling of a contestants name -Doubled the size of Magnet, Coin, Dynamite, and Heart pickups. -Vampire Survivor now does less self damage -Alien Shooter now registers multiple hits in a short time correctly -Overtime spawn increases reduced -Bubble can no longer achieve 100% cooldown reduction, and has also been nerfed, base cooldown now 30 seconds. -Health number will now update properly
- Patch 0.041 - 3 April 2022
-Chain Gun will no longer break after pausing. -Coins Earned will display properly after Overtime death. -Movement speed and a few other upgrades will now properly persist after restarting the game (whoops!)
- Patch 0.04, Overtime Overhaul - 2 April 2022
-Overtime mode has been overhauled, instead of scaling linearly with time it is now a combination of global enemy upgrades and player chosen enemy upgrades. At the start of Overtime and every 30 seconds after a menu will pop, one of the 4 following mutators will be applied 1. Enemy Health Increase 2. Enemy Speed Increase 3. Enemy Damage Increase 4. Enemy Spawns Increase Additionally, the player will be offered 3 options out of the following 9 1. Alien Shooter +1 spawn 2. Periodic Damage, Ignores Bubble 3. Your Max Health Reduced 4. Your Healing Reduced 5. Your Movement Reduced 6. Enemy Health Increased 7. Enemy Speed Increased 8. Enemy Damage Increased 9. This Menu Appears Faster
- Patch 0.03, Localization Started - 1 April 2022
-Added Portuguese(BR) and framework for more languages. -Fixed potential level overflow and tweaked exp curve a little. -Added unlocks screen to game scene pause menu so combos can be referenced. -Fixed the new bugs with healing that were caused by fixing the old bug with healing. -Fixed wonky interaction between alien shot and bubble. -Fixed lag on chest pickup, hopefully. -Starting work on improving Overtime.
- Patch 0.022 - 26 March 2022
-Achievements/unlocks for winning a match should no longer trigger from losing -Health total resetting should hopefully be fixed -Quit screen added to indicate something is happening.
- Patch 0.021 - 25 March 2022
-Overtime button should be properly disabled after dying -Reduced Alien Shooter's damage scaling -Boss's red circle attack should be easier to see.
- Patch 0.02, Overtime Enabled - 24 March 2022
-Initial version of Overtime is now in the game, it will unlock on second win. -Enemies will scale in health, damage, speed, and number of special enemies.
- Patch 0.013 - 22 March 2022
-Crash on second run is fixed. -Achievements and Unlocks base logic implemented. -Pain gains and Super Cool are now gated behind achievements. -Cost of upgrades increased. With the initial achievements and unlocks implemented I can now start work on the next unlock, Overtime mode.
- Patch 0.01 - 17 March 2022
-Pushed a small update just to make the Alien Shooter much more clear that it is a threat, doubled its size and added trail effect for the shot. -Added trail to Plasmarang