- Tiny Update #15 - 21 July 2026
Hello, I'm back for the final time in Early Access with this gigantic tiny update: Levels:Lunar roadClassic SeafloorCity StreetsCombat Items:Power PotionCombat Characters:JewellenemeryScholarPoisoneNuisanceXcaliburguardZzuBirdUmbrodudeCiteyeExploration Encounters:Meeting Cap'n T Shiprex for the first timeDefeated Cap'n T ShiprexTomateAdditional dialogue to Umbro and Diligent DiggerTower LoreDefeated Tower DefenderCiteye AppearsCiyeye DefeatedCharms:Bar of SoapLittle Green ManShield of InitiativeFabulous BeetleOwl SignalKey of LifeHealing Shield CrystalPolice BadgeAvalanche AcornTiles:SoapBowBlue SwordFeatherTile Upgrades:Rock > SwordDarkness > ChestIce > FireFire > IcePumpkin > Leaf SwordShield > BowBow > ShieldMushroom > BowLeaf > BowBubbles > Blue SwordChanges:Greedy Characters (with bigger match pools) can appear at late-game levelsNew hurt animation for damage of at least 50More vol…
- Tiny Update #14 - 23 April 2026
Good evening everybody, I'm back with an update. Make sure to wear something windproof before you read this, because it will blow you away 😎 Levels:Crystal WoodsCombat Characters:SpooknightInfernopeDethronerWarpoochDragthatAntlerLabradorMoon MammothExploration Scenery:Factory RoomGreen PurpleStatus Effects:VulnerableChanges:Return of the Demo!Combat now shows the effects of match reactions in steps, a bit like Balatro where the initial values and modifiers animate one step at a time. This is slower than before, so you can speed it up with the new combat speed slider in the pause menu.Combat Speed OptionNavigation Scene won't show enemies if a story scene will happen insteadA second hurt animation for damage over 9Congratulations scene includes a shower of the tiles witnessedVolume of some tile sounds adjustedAdded some moments to story chaptersAcross the universe now includes the Moon…
- Full Release Date! - 28 February 2026
Big news! The game will be fully released on the 26th of July 2026! Which is exactly two years after launching into Early Access. It's taken a lot of work, much more than I expected, but I'm confident that I can finish everything before this date. Bugs have been squashed, content has been created and the scale and scope of this game became fairly huge. I can now see the finish line and what I need to get done to complete the project. This won't necessarily be the end of content updates, but the base game should be done. See you next time with Tiny Update #14!
- Tiny Update #13 - 24 February 2026
Good evening, I have a helpful update today. Explore these items of interest: Combat Characters:Jumping JackBig Green RatDragthisRobodentHeaterChopperMeal EaterExploration Encounters:Meal Eater approachExploration Scenery:Cliffside WalkMeals:CheeseStatus Effects:BurningCheesyDragonTiles:CheeseOld CheeseDragonRed DragonChanges:Better Status Effect Tooltips! Hover your mouse over status effects for information.Simplified Sour Status. There's no amount involved now, you simply attack with more damage based on the amount of lemons in the grid.Changed volume sliders aesthetic. Purple, not grey any more :)New How to Play in Main Menu with detailed information on mechanics. There are four pages currently and explain mechanics I found difficult to imply with UI alone. They answer common questions I receive from players, so hopefully it should help cement concepts and you won't feel like you hav…
- Tiny Update #12 - 29 January 2026
Howdy gamers, please witness and savor the fruits of my labour: Levels:Lemon PlaceCombat Characters:Orange RangerIllumimatePigisimoTower DefenderOrbThatThe RatMouseGood Rat BuddyExploration Encounters:StumpedFoxExploration Scenery:LemonsTiles:OrangeArrowMeals:OrangeChanges:New navigation scene - choose the next conversation and enemies!Modified the UI to show current level on every screen, larger turn counterSome rewards can increase difficulty in hardcore, introducing risk/rewardImproved Rat Mode - new rat player charactersFixed moving tiles (bullet and arrow), can now go both ways and works with big mode box.Fixed bug with Achilles Heel statusReduced reverb everywhereFor a while some recurring feedback has been that there should be more choice in where to go and who to fight. So I have started on a new scene in this update! You can choose the next conversation, level and enemies from…
- Tiny Update #11 - 4 December 2025
Hullo, I'm back with another update. Please sit back, relax and enjoy these changes:Combat Items:ShurikenCombat Characters:BulbDino KnightDino ForagerDino MuseGreenghoulShinyStrandAshleyStanding GuardCoinPenny PincherExploration Encounters:Penguini Show 3UmbroExploration Scenery:Castle FieldSewerCharms:Shuriken BeltThe SpeckDino DoohickeyAchievements:Rat CatcherChanges:Bluesy can appear in Penguini's showsHidden rats!Updated Godot version, helped to track down and finally fix bug where combat would not continue. Also refactored large parts of code (this took a lot of work!)Shops and upgrade choices should now be more relevant to your situation (based off of your character's match reactions and progress) This update I worked to balance the upgrades you get after combat to make more sense. It's not totally random, and you are offered boosts/discards that help your build. I adjusted the di…
- Tiny Update #10 - 13 August 2025
Ladies and Gentlemen, and gentle ladies and men, I hereby announce yet another update. Here is its contents: Levels:Mafia Boss RoomCombat Characters:BanaknightStarfishEyemafishSewastronautPhantasmaRattioCowchSpookletLunatrickPhantom ConjurerGeometrytodefeatmeExploration Encounters:RattioDuckstrangeExploration Scenery:Twisted PeaksSomeplaceSea TowerMeals:BananaTiles:BananaBanana (green/under-ripe)Banana (brown/ripe)TrianglePitchforkChanges:Unlock playable characters by defeating them! Click on the campfire to start.Tiles have their own turn counter now, utilised for certain mechanics, such as decaying bananasTurn Counter has improved visual feedbackMousing over characters brings them to the frontNew trailer by the way!Changed some enemy behavioursFixed a bug where characters did not play their idle animation at the start of combat This update brings progression! You can unlock certain en…
- Tiny Update #9 - 31 May 2025
Good evening everybody, check this stuff out: Combat Characters: Blobetto Dropletto Mountain Stumped Bigly Buskermit Exploration Encounters: Jigsaw Piece Moustache Conjurer Buskermit Onionbud Exploration Scenery: Snow Canyon Lunar Hill Bright Trees Meals: Onion Lasagna Charms: Alchemy Amulet Starfish Teapot Cone of Fury Tiles: Crotchet Quaver Changes: Choice blob sprite bigger Pause menu button is nicer Better vase smashing sounds Balance changes (enemy health & shop prices increase as you progress. Decreased how much max health you gain with progress) Go to goose shop choice after combat is less likely now, but shop has more options New mechanic: some enemies have attacks that repeat x times Sparkle combat item doesn't clear tiles, only upgrades them now Story selections are ordered better now Fixed a bug when playing hardcore and winning a combat with only summoned characters Adjusted…
- Tiny Update #8 - 20 March 2025
Wassup, friends. Yet again I'm back once more, to share what's up and down. See this list down below and read up these new things: Levels: Terra Tower Hall Combat Characters: Red Moonster Red Moon Guard Red Moonion Mercynary Squiddo Door Chicken Treasure Keeper King Poodle Curse King Roboyar Blue Cog Exploration Encounters: Chest Bombles Drilleye Spidercrab Designer Exploration Scenery: Jetty Farmside Tower Nothing Blue Woods Snowset Tiles: Red Moon Gunpowder Tile Upgrades: Fire > Gunpowder Changes: Fixed a bug with Stormy Status being pesky and halting gameplay Fixed a bug on hardcore when team members died Fixed a bug where enemies that had multiple attacks at the same time would halt gameplay Optimised the match pool info for when there's too much to show New cat coins display Changed some sounds Changed some tiles (lemons look especially less ugly) Changed how the cogs work (play Th…
- Tiny Update #7 - 19 January 2025
Check it out: Combat Characters: Snowblob Magman Vampy Zappyappz Egguvna Carriot Ghost Pumpkind Exploration Encounters: Sacko Pumpkind Exploration Scenery: Windy Field Meals: Carrot Charms: Beekeeper Broach Tiles: Magma Carrot Changes: After combat, a choice of three rewards appears (just like in those video games) You can choose to boost or discard tiles appearing in future combats, which should be an aid in making builds. New "Chonky" variant of enemies that appear after combat 16 with extra health. Fixed various enemy descriptions that had lacking info. Any team member dying on Hardcore does not come back anymore (including your main character). Fixed bug with Stormy status that would carry over into other combats. Reduced Bark's health and frequency of shield as sometimes his combats can drag on. Also reduced light tiles in some levels as they heal all characters, for the same reaso…
- Tiny Update #6 - 27 November 2024
Well how about that, another update. It officially boggles the mind how lightning fast this update has come about. I say that because a few of these new enemies use lightning. Here's some wonders to ponder: Levels: Factory Cogs Factory Wires Combat Characters: Zapprentice Blobes Waterminator Teardrop Mystick Wiry Brokin Exploration Encounters: Little Investigator Exploration Scenery: Factory Deck Sunny Woods Charms: Bin of Begone Cursed Root Tiles: Sea Spear Teardrop Branch Achievements: Cat Coin Collector Changes: Various small UI changes based on feedback Turn counter display makes more sense, starts on turn 1 now You can see the match pool now by hovering over characters and the turn counter Characters show their take damage reactions Fixed conversation buttons is the new default Status effect casts now follow the rules for statuses like wide, tall, drilleye etc Match Pool informatio…
- Tiny Update #5 - 15 November 2024
It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time! Examine this list to get the gist: Levels: Mysterious Moon Hills Combat Characters: PainTer Pointy Electrorat Stopportunist Flatmate Dogosaur Reader Rat Exploration Encounters: Penguini Penguini Show Penguini Show 2 Exploration Scenery: Factory Tunnel Dark Woods Castle Approach Meals: Combo Crunch Charms: Snowdrop Money Magnet Combo Cup Tiles: Stop Paintbrush Flatmate Thief Knife Paper Book Achievements: Bluesy Enjoyer Big Damage Huge Damage The Red Castle (Gold) The Recipe for Peace (Gold) Unda Da Siege (Gold) Red Rodent Rescue (Gold) Ice Crisis (Gold) The Never-Descending Terra Tower (Gold) Across The Universe (Gold) The Heist (Gold) Treasure Cloud (Gold) Changes: Master volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this w…
- Tiny Update #4 - 23 September 2024
Good Morning (pretend that it's the morning) little & big Idyll gamers. ːer_heartː Behold! This tiny substantial regular update contains the following irregular content: Levels: Moon Hills Moon Beach Combat Characters: Creature Octopirate Orbwave Treasure Creature Moochine Acornucopialadin Exploration Scenery: Jelly Hills Red Rocks Meals: Brussels Sprout Charms: Big Mode Box Status Effects: Geared Up Tiles: Scimitar Moon Wand Leaf Sword Red Sword Brussels Sprout Leaf Shield Blue Cog Achievements: Match 7 10x Combo Changes: UI button colour changed There is now a tutorial finally! Big Mode (larger grid, smaller tiles), activated by a charm This one took a while because I had to experiment with making a good tutorial! Lots of ideas were made and then scrapped, including a little hand that flew around and waved at the correct tiles to swap. It got too complex so I have something cleaner I…
- Tiny Update #3 - 30 August 2024
Hello, it's me, back at it again, with stuff to share. Here's an organised list of random content: Levels: Purple Orange Forest Spiky Ice Cavern Combat Characters: Mushy Deep Squeezer Venom Soldier Cool Cactus Badeggunsmoke Combat Items: Slash Exploration Encounters: Frumpy Exploration Scenery: Ice Cavern Lunar Stroll Meals: Ice Cream Boiled Egg Charms: Combat Bag Boulder Badge Tree Trinket Tiles: Moon Sword Fire Sword Cactus Boiled Egg Corrupt Egg Changes: Volume Slider preferences are now saved Marvin's mishap now rewards you with a unique combat This tiny update brings you more variety with items, which has sorely been missing. Runs should have more options for different style builds. Volume sliders remember your preference! Just a simple but important QOL feature, and it doesn't deafen you on launch! Marvin finally summons the correct enemy. A truly tiny update but not bad for ~5 da…
- Tiny Update #2 - 22 August 2024
Hello again. Here is a mundane list of some inane content. Levels: Jelly Town Unda da sea Sunlit Seabed Ice Cavern Combat Items: Poison Potion Combat Characters: Deep Siege Beast Shroom Exploration Encounters: Ordinary Snowman Impassable Snowman Prospector Exploration Scenery: Snowy Place Snowy Trees Jelly Town Meals: Lemon Friendly Pie Blob Snack Charms: Snake Plush Giraffe Plush Flag of Plan B Blaze Tiles: Pickaxe Frosty Sword Changes: Ice Crisis can have snow in the exploration scene Achievements! 9 For now, one for each story Chest tile looks less like a bread loaf or a brick Cool title theme by Huw Roberts!!! This update was delayed due to me taking part in the GMTK jam! You can see it here: https://itch.io/jam/gmtk-2024/rate/2903904 This update includes some new items, backgrounds and characters to meet. Notable addition is the blob snack, that transforms the player (if you are on…
- First Tiny Update - 8 August 2024
Firstly, a massive thanks to everyone who bought the game already(!!!!) As promised, regular updates are here. Here's a boring list of everything in this exciting update: Levels: Fireplace Place Sparkle Woods Sunset 3 Terra Tower Levels Dino Deck Red Castle Hallway Crater Combat Items: Health Potion Combat Characters: King Stilton Deep Sleeper Icyclearly Bark Coin Cat Green Knight Exploration Encounters: Squeaks Deep Sleeper Collected Cat Exploration Scenery: Terra Tower More Trees Inside the Red Castle Meals: Tough Cookie Status Effects: Friendly Tough Sleepy Tiles: Crown Cookie Changes: Horsey Tiles are rotated for better visibility Tweaked some UI ordering Story Blobs wobble on mouseover Red Rodent appears in forager's hand in Red Rodent Rescue Some boring characters have changed stats/mechanics Improved visiblity of Darkness tile, Wide and Tall Status Changed the initial owl convers…
- Idylls of the Lunar Maria is here! - 26 July 2024
Finally, I've released something on Steam! The game will get regular updates with new content and I will consider all suggestions in my discord (Link Here) as well as steam reviews and discussions. I won't increase the price so don't feel like you should buy it now. In fact I'd recommend waiting unless you want to support me. Cheers! :)
- Idylls of the Lunar Maria is almost here! Kind of! - 23 July 2024
Idylls of the Lunar Maria is releasing as Early Access very soon! I haven't finished the game to where I wanted it to be but I want to get it out there. There's much more content than in the Demo, also bug fixes, quality of life changes and balance improvements. The roadmap is vaguely this: Each main character will have 3 stories to play through, each changing up the game in some way. There might be a bespoke soundtrack! Will update on this if it happens. I would like to add Steam Achievements eventually All feedback will be considered! That includes desired additional content and changes. You can contact me in my Discord (Link Here) All bugs will be squished before I consider the game released I hope it only takes a few more months! And if you are unsure on buying the game during Early Access, please wait until release! It will get much better over time. Thanks to everyone who has trie…