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Drive Beyond Horizons: Prologue

Drive Beyond Horizons: Prologue Steam news

Tacty Studio, Santor Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieRacingSteam Store

  • Steam app typegame
  • Steam App ID1916410
  • PriceFree to play
  • Release dateComing soon
  • DeveloperTacty Studio, Santor Games

Drive Beyond Horizons: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1916410
  • PriceFree to play
  • Release dateComing soon
  • DeveloperTacty Studio, Santor Games
  • PublisherTacty Studio
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, Racing

Company pages: Developer: Tacty Studio, Santor GamesPublisher: Tacty Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Drive Beyond Horizons: Prologue Steam news

Drive Beyond Horizons: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Technical Overview - 1 May 2024

    Hi Pilots! In this first article, we'll delve into Open World Management. As we approach the launch of the Alpha of Drive Beyond Horizons, we're excited to kick off this series of publications dedicated to our development journey. Overview: Creating an infinite terrain poses several challenges that we need to tackle in the best way possible. No object can be "baked" as generation is entirely procedural, and it must be done within milliseconds without disrupting game performance. Let's dive in! Terrain Meshing: For the terrain, we've opted for the "clipmap" technique as it allows for quick mesh creation and automatic LOD (Level of Detail) management. For ease of programming, this clipmap is shared between the CPU and the GPU, unlike traditional clipmaps that reside solely on the GPU. As you can see, the level of detail is automatically updated based on the camera position, saving GPU res…

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