- DevLogs #6 - 21 December 2022
Good evening, dear STAY ALIVE players! The New Year holidays are coming, we want to congratulate you from the bottom of our hearts on the upcoming holidays and wish you all the best next year! It's almost the end of December, and the global update of the prologue is already at the completion stage, we hope you've been waiting for this. We have been working on this for a long time, and due to unexpected difficulties associated with factors that do not depend on us, the update was delayed... Fortunately, by the end of this month or early 2023, we will release the long-awaited prologue update. Let's say right away that this update, although ready, requires improvements! You will be able to get acquainted with the plot part and see some synimatics. And we will also give a little spoiler about this update: in it, you will meet one of the dangerous monsters, will you be able to survive, is th…
- DevLogs #5 - 30 September 2022
Good evening, dear STAY ALIVE players! MAD GAMES COMPANY is in touch. This is the fifth and not the last developer diary, in this issue we will tell you: 1) About the future update of the game, what will be waiting for you in the near future; 2) What consensus have we reached on the general concept of the project and its method of dissemination. Let's start with the fact that we are almost at the final stage of processing the prologue. Previously, the prologue itself was a kind of “PLUG” between the levels and represented little of itself for the plot, with the exception of the newspaper. Now we are preparing for you a more structurally assembled concept with the outlines of the plot. After carefully working through our mistakes and rethinking the vision of the project itself, we came to a more accurate concept. Namely, that our game is moving from the Survival genre | Survival in a new…
- DEVLOGS #4 - 27 August 2022
Good evening, dear STAY ALIVE players! MAD GAMES COMPANY is in touch. To begin with, we want to apologize for the fact that there has been no news for so long. A long and painstaking work is underway on the project. In this developer diary, we want to tell you what the project is waiting for in the future and what you should expect. 1. Updating the prologue. Our team has worked out the prologue and improved the plot. At the moment, we are focused on recreating everything that the screenwriting department has proposed. In this prologue, you will be able to learn more about the initial history of the game and the character himself, as well as meet the first monsters in our game. 2. Improvement and refinement of the “Mysterious Island" location Our team is also working on the gameplay part. Together with the prologue, the first game location, namely the “Mysterious Island”, will be redesig…
- DEVLOGS #3 | 0.0.0.2 - 18 July 2022
We welcome you! A little bit about the main thing: The other day, our studio merged with the general holding Mad Games Company, so there is now a new developer on the store's pages. Finally releasing not a mini patch, but a major update. For our game STAY ALIVE, an update has been released in which new content has appeared, and it has also made our game more convenient and improved the stability of work. And what we added, let's analyze: We have added: - The opportunity to visit the game location "Mysterious Island", where the storyline will unfold; - Reworked the sound, but this system will change - Updated the tower model and added more realistic weather conditions - Improved the optimization of the project, now it works more stable And also: - 4 Story documents about upcoming monsters - An interactive newspaper that can help you understand the plot. All this you can find in the game…
- We are releasing our first update) - 2 July 2022
Welcome! The Mad Games Studio development team is with you. For our game STAY ALIVE, an update has been released that has made our game more convenient and improved the stability of work. In this update, we have added: - A test version of the Menu (Where you can customize the graphics in more detail). In the future, the list of settings will expand. - The ability to skip the initial cutscene. - A pause has been added, now you can press Esc at any time in the game and a pause will open, and you can also change the graphics in real time from it. - The English language has finally appeared. The interface has been completely redesigned for translation, as well as subtitles. What has been fixed: - Improved stability and correction of critical errors in the game; - Recycling of light on locations, but in future updates the city will be completely redesigned; Also, if you have any questions ab…
- Dev logs #2 - 21 June 2022
We recently released our first build of the project in early access. And many probably noticed that after that there is no news for a long time. We would like to inform you that right now we are developing the location of the Prologue, or to be more precise, we are detailing it and filling it with everything necessary. Therefore, we can already inform you that the development of the update is in full swing. There will be something to please you. In the first upcoming update, we will be able to introduce you to the main character's place of residence, his house and the streets where the hero lives. Do you already have Discord? If not, then it doesn't matter, and if there is, then we invite you to join the official server STAY ALIVE, where together with the game developers you can discuss pressing problems, like by type, where updates, why we don't do anything: STAY ALIVE server We expect…
- Hooray, we have a release date! - 8 June 2022
Early Access: Today is June 8th, 2022! Today is Thursday, so it's time to start! We know the release date is a bit off, but we're back on track. We are happy to announce that our build has been approved by Steam, and therefore we are ready to finally release it. Here it is the first beta test version for early access. Right now we will open our doors to our community. You will be able to download the first build right now after purchase. Also on the day of release and within a week after release, you will be able to purchase the game with a 15% discount. We would like to inform you that this is the first build and while it contains an introductory game, there will be changes in the build in the next update releases. We are also waiting for your feedback and recommendations for improving the gameplay. This will support our project and give you the opportunity to develop further. We hope…
- New TBA release date - 7 June 2022
We previously reported that the game will be released on June 7, 2022, but, unfortunately, our build was not checked by Steam in time. In this regard, we will announce a new release date very soon. The assembly itself is ready for release. We look forward to seeing you, our beloved community. We recommend adding the game to your wish list and follow the news about the release. And now we advise you to watch the teaser for the release of the project.
- Dev logs #1 - 31 May 2022
While we are in the public domain, and possibly after the full release of the project, we are going to publish articles called "developer diary" to be closer to our community so that everyone can come in and see what is in the game and what will be coming soon. Discuss new ideas, as well as find out what actions we have taken to eliminate old problems in the game. And share news about significant dates. We plan to publish these articles as regularly as possible, but we cannot say the exact time of their publication. In this issue we will analyze: A couple of subtleties about the release of the project. As well as information about the project before its release. Please join us at our Discord if you want to discuss changes and new content in the game. Any feedback is welcome, and there is also feedback from our support! https://discord.gg/DWf3SKjPdh Let's start About some subtleties, abo…