- Version 1.0.3.4 Patch Notes - 12 October 2025
WE HAVE A MINIMAP NOW
- Version 1.0.3.3 Patch Notes - 21 August 2025
- Slightly reduced weight of common items in the item pool. (60% > 55.5%)- Halved collection requirements.- Adjusted a few achievements.
- Version 1.0.3.2 Patch Notes - 11 July 2025
- Fixed some enemies straight up crashing the game. - Fixed Skill Points being incorrectly set at 999. (lol) (Thanks, Mia!)
- Update 1.0.3 - Skill Trees! - 6 December 2024
Travelers! Version 1.0.3 has finally come, and with it Skill Trees, Item Reworks, and a lot of other updates! CLASSES 2.0 Most of the classes have got major reworks, to make each and every class stand out more, and to make their gameplay loop more fun. All of the Ultimates are now on either 1 or 2 Stage cooldown, instead of a timer. This allows us to put more power into them (especially considering Skill Trees). SKILL TREES Ability Upgrades in Shop have been replaced with actual, per-class Skill Trees! You now gain a Skill Point every level (as opposed to every 5 before). Small Skill Nodes (granting flat stats) cost one Skill Point, while Big Skill Nodes (granting ability upgrades) ITEM BALANCING All of the Items in the game stack again! Making Rare items stronger but limiting them to one per run was definitely a failed experiment, so stacking is back - and more interesting than ever! M…
- Update 1.0.2 - Customization is here! - 12 May 2024
Travelers! Version 1.0.2.0 is here, bringing a lot of changes and updates! PLAYER CUSTOMIZATION After a lot of work we are finally releasing our Player Customization! Now you can adjust your skin and clothing to your liking. Unlock more customization options by completing different in-game achievements. Note: Player Customization is still pretty limited, but we're actively working on expanding the available options! DYNAMIC DIFFICULTY Instead of game being near-impossible on the highest difficulty right from the start, all difficulties now start out being relatively close to each other, but the higher difficulties scale up way faster. We're also trying to move from artificial difficulty wherever possible, as we think enemies just having more health and damage is quite boring. Speaking of difficulty... BALANCING There was a LOT of balancing this update. So much in fact that we won't be l…
- Version 1.0.1.3 Patch Notes - 17 April 2024
Travelers! We have released version 1.0.1.3, with a few small changes! BALANCE Necromancer's Ultimate now explodes all summons, healing 4% max hp for each. Hunter's Passive stacks are no longer preserved between stages. Crown of Darkness projectiles: 6-8 > 4-6 projectiles Wizard's Earth Spike damage per spike: 140% ATK > 100% ATK OTHER CHANGES Interactables no longer spawn in the first 2 stages of every run. Added Steam Friend Leaderboards. Fixed some typos. Fixed some enemies occasionally getting stuck in walls. Reduced the amount of enemies spawning through votes in Streamer Mode. Enjoy!
- Version 1.0.1.2 Patch Notes - 9 April 2024
Travelers! We have released version 1.0.1.2, with a few small changes! BALANCE Wizard's Passive Damage Amplifier: 30%/50% > 60%/100% Wizard's Active new effect: If your weapons element matches the spell, additionally refund 50% of the cooldown. Wizard's Ultimate Duration: 10s > 8s Hunter's Trap Explosion Delay: 5s/1s > 3s/1s Warrior's Passive Healing: 3%/4% Health > 5%/7.5% Health Hemomancer Blood Sphere Cooldown: 12s-4s > 8s flat Gladiator's Ultimate: 60% ATK per Sword > 40% ATK per Sword Elemental Burst: 17 Projectiles (112 degree cone), 1.5s CD > 13 Projectiles (60 degree cone), 1s CD OTHER CHANGES Streamer Mode now sends messages directly in chat. Locked some areas and classes behind progression to make it less confusing for new players. Added a class difficulty indicator. Made Wizard's Ice Storm and Cleric's Holy Beam more transparent. Fixed Elemental Burst not working properly wit…
- Update 1.0.1 - Twitch Integration! - 6 April 2024
Travelers! We have released version 1.0.1, which brings Twitch Integration! This means if you stream the game on Twitch, you can let your chat play with you and vote on many different things! They can do anything from directly altering your stats, to spawning items, enemies, or even bosses! Enjoy!
- Patch Notes - v1.0.0.2 - 3 April 2024
Travelers! We have released a minor patch: BALANCE Reduced enemy damage and projectile speed by ~15% in the first 10 stages of every run. QOL Enemy projectiles now become smaller nearing their max range, instead of instantly disappearing. Made "More Classes" button in class select screen more visible. BUGFIXES Fixed certain enemies in Nullspace having infinite range. Enjoy!
- Patch Notes - v1.0.0.1 - 2 April 2024
Travelers! We have released a minor patch: BALANCE Nerfed Gladiator's Ultimate Damage from 75% ATK to 60% ATK. BUGFIXES Fixed an issue with Controller Controls in Fullscreen mode. Enjoy!
- 1.0 Release - Out of Early Access! - 1 April 2024
Travelers! Version 1.0 is finally here! After over two years of Early Access, over 350 builds, and a lot, LOT of work - we're finally leaving Early Access! And it brings a lot: THE GAUNTLET Entirely new Gamemode, the Gauntlet, where you face endless waves of enemies! Has over 300 new, exclusive Passive and Active Abilities, 10 Modifiers and Global Leaderboards. Unlocked by defeating any Boss on any difficulty in a normal run. NEW CLASSES The amount of classes has been DOUBLED! 6 new classes are now playable, making it 12 in total! Ranging from a skeleton summoning Necromancer, all the way to an angry Berserker that gets stronger the more wounded they are. UPGRADES Upgrades have been entirely reworked. Current runes and upgrades got changed, new runes got added. Also, upgrade refunds are now completely free, so experiment! We also added two entire new systems to the game, each of which h…
- Update 0.1.5 - 18 November 2022
Travelers! Early Access Patch 1.5 is here. A new boss? Class reworks? New equipment and element systems? We've got it all. NEW FEATURES Abilities 2.0 - Each class has got an update to both base stats and their abilities, ranging from small adjustments to a complete rework! Instead of buying upgrades for abilities for Shards, now you exchange Skill Points for them in any Shop or HQ! You gain one Skill Point every 5 levels. Equipment 2.0 - Each of the Elemental Weapons is now way more unique, slightly stronger, and has an empowered stat that it will always grant, regardless of quality! Additionally, items now have a chance to have up to two Enhancements, massively increasing some of the substats! There's also a secret, very powerful Enhancement... Global Leaderboards - Global Points are obtained by scoring in any of the other leaderboards - the higher the difficulty, the more points per s…
- Update 0.1.4 - 30 August 2022
Travelers! Early Access Patch 1.4(-months-later) is finally here and with it comes balance changes, including a rune rework, difficulty adjustments, bugfixes and... vending machines? Runes Runes have been reworked! You can now only choose one rune between Offense and Defense, but they've all been substantially buffed to compensate. You can still pick a Utility rune to go in pair with your chosen Offense/Defense rune. This should make it easier to express your own playstyle, no matter if you prefer to be a glass cannon or a tank! Upgrades have not been changed. For now.. Vending Machines Now for every level-up you get a Dimensional Chip, aka a Skill Point. For now, those are only obtainable by leveling up, but there might be alternate ways of getting them in future updates. The chips can be used in the brand new Vending Machines! Those are randomly found in all areas, just like all other…
- Update 0.1.3 - 30 April 2022
Travelers! Early Access Patch 1.3 just dropped and with it the final part of the visual overhaul, focusing on the GUI, alongside achievement rework, leaderboards, content additions and bugfixes! Major Changes: Stage Leaderboards! Split by combinations of Class + Difficulty, you can now compete to be the very best on your favourite class! Reworked Steam Achievements! (Mostly due to Steam's limit of 100 - this also means some of your achievements might need to be obtained again. Mainly boss kills. Sorry!) Visually updated all the GUIs, including Runes and Upgrades! Added a few new interactables! They can spawn in all areas and have different effects depending on many different factors. Added 13 new items - and with that we're planning to stop releasing new items for a while, as we feel the current amount is just right. Substantially changed some elemental effects, their stacking and numbe…
- Update 0.1.2 - 17 April 2022
Travelers! Early Access Patch 1.2 is out and brings the second part of the visual overhaul, focusing on the enemies, alongside a LOT of new content, rebalancing and bugfixes! Major Changes: All enemies and their projectiles, alongside many other things, once again, have been re-drawn! Added a LOT of new enemies - both to Cubic Wastelands and Magma Caves, as well to the two new areas! Over 20 new enemies to turn into heal orbs! Oh yeah, right, two new areas - get ready to challenge alternative versions of the current areas - Nullspace and Obsidian Caverns, with new mechanics, enemies, items and bosses! Alongside new enemies, come new toys to use against them - over 50 of those, to be exact! Many, if not most Special-tier items have been changed to make them more unique. Based on player feedback, secret rooms were removed from the game, alongside achievements obtained for getting them. Th…
- Update 0.1.1 - 4 April 2022
Travelers! Early Access Patch 1.1 is here and with it comes first part of the visual overhaul, alongside procedural generation, endless mode, more achievements, major rebalancing and bugfixes! Major Changes: All items and equipment, alongside many other things have been re-drawn! All maps, both in Cubic Wastelands and Magma Caves (formerly Magma Fields) are now procedurally generated! Endless Mode added - You can go past Stage 50 now, although it tends to get *really* hard, *really* quick. How far can you go? Added over 30 new Steam Achievements, get hunting! Balancing: Rebalanced Runes, Items and Upgrades. Too many changes to write them all down here - check them out for yourselves. Most of Runes and Upgrades have been changed. 20 pickups have been buffed, and 9 have been nerfed. Equipment bonus values have been changed. Galactic Coins have been made 25% more common to make progression…