- Small Patch 1.3.1 - 26 October 2023
Bug Fixes Fixed a bug where Pack 3 lemon unit wouldn't stack correctly Fixed a bug where lemon would not appear in H.O.F. Corrected Hall of Fame to show Pack 3 Cocktail unit- your win stats were tracked correctly for this unit, they just were not visible in H.O.F. Thank you very much to Tsukichild on the Steam forums for finding these bugs! Happy Gaming 😈 Karl @ Automoji
- Update 1.3.0 - 17 April 2023
New Additions Added a very short intro animation to improve the """lore""" of Automoji Added SFXs to temp stat gain and base stat gain Added Crutch unit to pack 1, tier 2: 2/1 Ally to Right Damaged-> Give that ally +LV of ❤️/💥 Added Kitchen Timer unit to pack 2, tier 3: 2/2 Ally Sold-> Gain +LV of base ❤️/💥, then at start of battle lose -LV of base ❤️/💥 Added Juggler to Pack 3, tier 5 3/3 Give ❤️/💥 to allies in row equal to total number of defeated allies this battle Added a new set of items that can only be unlocked by winning runs! The stat to unlock the new items now will start at zero this update, but is future proofed to automatically unlock any new items that may be added in future updates. Added Purse item: Exit Shop-> If you spent no gold, give a random unit +1/3 LV Added Picnic Basket item: Buy Perk from Fruit Space-> Give the purchased perk to one additional random unit Ad…
- Update 1.2.0 - 24 March 2023
New Additions 🧊 Made freezing units in the shop persistent between shops! What does that mean? Now you can freeze a unit you cannot afford and it will stay locked and appear in your next shop! Also- any base stats gained in the shop will carry over as well. This makes Pack #2 units a LOT easier to scale, and gives extra utility to items like the steak and cheese. Added descriptions, shop tier, and pack number to units in Hall of Fame Bug Fixes/QOL Changed Pack #2 Peeking Face: 3/1-> Apply 🔵 marks to right most enemy in row Changed Pack #1 Farmer: 3/1 Survive Battle-> Gain one-third of LV, then give +LV of base ❤️ to one random surviving ally Changed Farmer and Taxi "survive battle" trigger to apply with round win/lose popup for clarity Rearranged Hall of Fame to be sorted by shop tier, then sorted again by pack Locked pack units will appear as locks in the Hall of Fame Changed freeze…
- Update 1.1.0 - 16 March 2023
Just a quick heads up- if you have a run in progress, it will be deleted upon updating 😢 New Additions Added a "Help Mode" that can be quickly toggled in-game via the Pause menu (Escape) Added Help Mode info popups to most icons in the game that did not already have a description Added buttons that appear before battle to quickly swap entire rows of units Bug Fixes/QOL Grayed out menu "Load" button if there is not a run in progress to load Changed item descriptions so they will now appear during battle on mouse hover Changed text on Pause Menu from "Cancel" to "Back" Added a background code that will automatically remove in-progress run if I flag this as a big update. This will avoid errors on loading a game on the old version after updating Extra Thoughts Firstly, THANK YOU so much all the new and returning Automoji players during this first week of 1.0 release. I am filled with such…
- Automoji Patch 1.0.1 - 12 March 2023
Removed the leftover code from testing where you could right-click your units to give them a curse 💔 My bad! Thank you for all the support, I love seeing all the active players!
- The BIG 1.0 Update! - 8 March 2023
New Additions Added 3 new battle music tracks by the talented Vincent Colavita!!! Check him out over @ https://www.vincentcolavitamusic.com 🎵🎵 Added Steam Cloud saves! You may have to reset some of your settings- but all save data (not including settings) should now sync. Added a Hall of Fame! Keep track of which units you won a game with, how many times you have won with each unit, and the highest level reached on win! Added a new system of passive "Perks" that can be held by each unit! They are all universal and level-scaling, so try to find new combinations for your favorite units! Added Garlic perk: Damaged-> Deal LV of 💥 to one random enemy Added Eggplant perk: Faint-> Revive once per battle with base ❤️ Added Peach perk: Level-Up-> Gain +LV of gold Added Potato perk: Start of Battle-> Gain +LV of ❤️ for each unit with the Potato perk Added Strawberry perk: Give one random ally…
- Update 0.3.3.0 - 18 December 2022
New Additions Added Egg to Spare Pack: Consume by unit on right and create a copy of that unit with 🔵 for HP and Damage Added Beetle to Spare Pack: Attack Misses-> move to a random empty space Added Cupid to Spare Pack: Remove LV of damage from left most enemy in row, then heal enemy by this unit's 🔵 Added "Rounds Completed" to end screen above XP bar Added a Game Over splash screen before going to score screen Unlock menu now shows a flair behind newly unlocked items until moused over Added autosave option and turned it on by default. Now your game will automatically save at the start of each shop (Can be toggled in option menu) Added 3 new achievements Added link to Automoji Discord on credits menu Balance Changes Changed end of battle terminology. Removed "Battle Draw", you now get "Battle Lost" if you have fewer allies remaining then enemies. You will get "Battle Won" if you have…
- Update 0.3.2.0 - 26 November 2022
New Additions Added map button to view your current location on the map any time during your run Added all the in-game emoji character unlocks to Steam achievements Added Wilted Flower item End of turn-> Remove 1 damage from a random enemy Added Disco Dancer unit to the Spare Pack Damaged-> Summon a Disco Ball on a random space that heals all adjacent allies equal to this unit's LV Balance Changes Buffed Roller Skate unit to 2/2 Bug Fixes/QOL Fixed a bug where you could give up on endless mode runs before the map had loaded (lol) Made it so that the map wiggle animation starts a little quicker Extra Thoughts Hello gamers, just a small update this week because of 🦃 festivities! Also- I wanted to push this update before https://www.twitch.tv/good_boi_chris could try Automoji live on stream on Sunday 11/27/22! I hope to join their chat around 2pm GMT+1 (7am CST) to watch and gather some l…
- Update 0.3.1.0 - 20 November 2022
New Additions Changed the way packs are generated behind the scenes so now it is way easier to swap out units (foreshadowing...) Added 16 units to the "Spare Pack." These units are not part of Packs 1, 2, or 3, but they will be mixed in on any ? Pack runs. They are meant to be generally synergistic without being tailored to the gimmicks of the other 3 Packs. Added "Swap Spaces" to the map. These spaces allow you pick one of two units from the Spare Pack that will appear in your future shops this run... But you will have to remove one of your current units from the shop belonging to the same tier! Added an "Evil Route" to the map. Any battles encountered on the evil route will drop double gold, but enemies get to attack first! You have to follow the fire path... Any deviations will break the streak and return you to the normal route. I wanted to add a little diversity to each run and put…
- Pack #3 is HERE!! (and MUCH more...) - 2 October 2022
The wait is finally over! Thank you for all your patience. The main feature of this update is Pack #3, adding 35 new units and a new mechanic: 🌶️PEPPERS🌶️ and 🍋LEMONS🍋! Peppers and lemons are held food that act as passive statuses that stay with your units between battles. Some units benefit from gaining peppers or lemons during battle, while some work best from just passively holding their favorite food. Pepper effects boost your allies ❤️, and lemon effects boost 💥. Try to find the best balance between attacking and defending as you power up your team! Pack 3 also plays with some fainting and food synergies, so I hope you find the strategy that works best for you! The second main feature of this update is 8 new enemy types and an extra 20 new battle formations per tier! That doubled the old number of battles and brings the total count of layouts to 160 🤯. I have done my best to…
- Automoji Dev Diary - 19 August 2022
Hello Automoji fans! Just wanted to give a quick update on the state of development. Pack #3 is about halfway complete! This pack will be centered around giving your units held food that persist between battles. I have 20 out of 35ish units complete, then just need to make sure the pack is balanced (and fun!) 🌶️🍋 Pack 3 in Action! 🍋🌶️ Beyond that, I added a ❓Mystery Space❓ on the map that can be a boss battle, shop, item, or one of the new "Special Rooms". Hopefully that adds a bit more strategy to your route on the map! As far as other additions that might make it in this update: I would like to add a few new enemy types with another 10+ battle formations per tier. I have a few new items in mind to implement as well! Pack #3 is my primary focus, but it's always nice to have backup projects when you run into coder's block. My apologies for the gap in updates, life has been very busy…
- Update 0.2.2.0 - 19 June 2022
New Additions 🎵 Replaced all royalty-free music with custom tracks by the talented Vincent Colavita: the composer of Luck be a Landlord, Red Ronin, and many more great games! Big thank you to Vincent for all his hard work. Check out his website to see more of his portfolio! ❓ Added "Mystery Pack" that is unlocked after winning a game with Pack #2. The Mystery Pack will be generated with random units from both packs at the start of each run. Have fun finding new combinations and strategies between the first two packs! Added Gas Barrel unit to Pack 2, tier 4. 4/0. Sell-> Spawn xLV Gas Tank units with LV equal to this unit Added effect to Golfer unit attack Added effect to Bongo unit recoil Added effect to Factory unit Added effect to Tidal Wave unit attack Added fancy crowns to pack buttons on the menu to show off if you've won a game on Difficulty 9 Added music-cued screen transitions w…
- Update 0.2.1.0 - 28 May 2022
New Additions Added in the "Emodjinn!" 🧞 Now at the start of each run, you have the choice between two items from a specific "genie pool". Some of these are new items and some are existing items, but all the items in the genie pool are meant to be a relatively impactful buff for each run. Added Money Sack item to genie pool Start your run with 8 extra gold Added Growing Heart item to genie pool Start your run with 3 extra HP Added Key item to genie pool Shop unlock spaces cost 5 less gold Added Falling Graph item to genie pool Shop tier upgrades cost 2 less gold Added Credit Card item to genie pool Shop items cost 2 less gold Added Slot Machine item to genie pool Shop cards cost 2 gold, but are hidden unit purchased Added Snake item to genie pool Buy Unit-> Set the shop unit cost to a random number between 0 and 5 Added Syringe item to genie pool Enter Shop-> Gain 4 gold, and lose 1 HP…
- Introducing Pack #2!! - 20 May 2022
The time is finally here! Thank you to all gamers who have supported Automoji during Early Access so far, your enjoyment of the game motivates me to keep at development. ❗ Pack #2 adds 35 new units and a few new mechanics to play around with! The main new mechanic, MARKING is applied to enemies and can stack. Many new units will damage will target units with MARKS or deal extra damage while attacking MARKED enemies. You can decide whether to build your team to scale wide, or deal massive damage to a targeted foe. 💰 With the introduction of MARKS to increase damage output, you will find there are a lot less ways to directly scale your damage. Instead many units focus on increasing base HP and scaling through level-ups. Another new way to scale your team now is to POWER UP YOUR SHOP! That's right, now the stats of your shop units can be increased directly. Remember- when you combine two…
- Patch 0.1.2.5 - 5 May 2022
Bug Fixes -Turned back on "minimum map spaces" so there are a guaranteed number of shops, items, etc. The maps might take a little longer to generate, but they will be more consistent! I must have turned that off at some point during testing, so my apologies if you had to reload your maps to get better runs. Balance -Made the enemy health and damage buff on boss battles a little lower Hope you are all enjoying Automoji! Pack #2 is coming along well :) and who knows... maybe there is some new music on the horizon?? 😈 Take care! -Karl @AutomojiGame
- Patch 0.1.2.4 - 1 May 2022
Bug Fixes -Fixed a bug where the Coffin and Queen Ant would summon their minions on damage instead of end of turn -fixed an exploit where you could get "false" level ups that triggered effects like the ice cream cone -the fuchsia stat increases and level up SFX don't pop up now unless you have actually increased a unit's level First note is that I have new units in the game files- so don't panic when you see a big file size update for only two bug fixes! Lots of secrets stuff is being added in the game that can't be accessed yet ;) The first bug was an quick fix- just overlooked when I added the ability for all enemies to get a shield in higher difficulties. The level up mechanic was changed as I was making units for the new pack, read below if you would like the detailed breakdown. Pretty much a unit's level starts as a value of 0 for the purposes of stat checking. When you combine a u…
- Patch 0.1.2.3 - 28 April 2022
Bug Fixes -Fixed a bug where bats would spawn with 0 HP and immediately faint -Changed HP loss pop-up on round end to white text with black drop shadow Sorry for the second update in one day! Who would've guessed I had so many little things tied to some UI??
- Patch 0.1.2.2 - 28 April 2022
Bug Fixes -Fixed a bug where your descriptions would not turn back on after toggling them off in the option menu. Thank you to the community for the find! Seems like I accidentally swapped the order of the ON/OFF image when I made the new UI... Oops ːsteamfacepalmː Should be all sorted out now! -Karl
- Update 0.1.2.1 - 25 April 2022
Make sure to restart any current runs in progress to see the new changes! New Additions Changed all the menu buttons to a pretty orange color with a nice and clear font Changed all units' stats to bold white text with a black outline for increased readability Cleaned up the look of all unit and item descriptions Changed most unit descriptions to be more "keyword" focused. For example, all your units are now "allies" and opposing units are "enemies". All stats changes that are permanent are now described as Base HP/Damage/Mana. All mentions of "HP" or "DAMAGE" that were typed out are now changed to symbols. Gave the Bomb enemy a little wiggle animation. Added Scale item Start of Boss Battle-> All ally units gain +1 HP and Damage Added Coconut item Start of Battle->All allies in third column gain +3 HP and -1 Damage Made a little teaser button on the pack view menu for Pack #2 Balance Cha…
- Update 0.1.2.0 - 13 April 2022
Make sure to restart any current runs in progress to see the new changes! New Additions Added in difficulty settings! These are stacking debuffs that you unlock by winning a run. The game is still very much balanced around "Difficulty: 0" so I would very much appreciate feedback on how fair the settings feel. Right now you start with an extra +1 gold per difficulty level so you don't lose right away because of an bad shop. Difficulty 1: Each battle starts with 2 rats that provide no gold Difficulty 2: Fewer random presents spawn on the map Difficulty 3: 2 random enemies start each battle with armor Difficulty 4: No random rests will spawn on the map Difficulty 5: Shops are more expensive Difficulty 6: More boss fights spawn on the map Difficulty 7: Rest sites only heal 3 HP Difficulty 8: Rerolls cost 2 gold Difficulty 9: Enemies have more HP and damage ----------------------------------…