SPSTEAMPULSELIVE ANALYTICS
SPE:X

SPE:X Steam news

Mindtech | May 18, 2022 | game

Released

0players observed · 25 September 2026 - 07:38:02 UTC

CasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

SPE:X news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews12
  • Release dateMay 18, 2022
  • DeveloperMindtech
  • PublisherMindtech

Genres: Casual, Indie

Company pages: Developer: MindtechPublisher: Mindtech

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SPE:X Steam news

SPE:X news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SPE:X major update - 13 November 2022

    In this update, we are proud to announce we release a new version of SPE:X with the following new content/improvements: Revamp story mode (the whole story has been redone to improve user experience and motivation) Added new helper wizard mode (the new wizard mode helps the player to assembly PCs faster in a pipeline mode, it is required that the player finishes orders successfully above the difficulty threshold for it to be available to use) Bugfixes and gameplay improvements for a smoother gameplay

  • Sound effects for feedback - 18 September 2022

    This is a minor update for SPE:X containing: Sound effects for feedback Fixed bugs and other issues found Improved gameplay

  • New SPE:X Animation Revamp - 28 August 2022

    This is a minor update for SPE:X containing: Added more animations to make gameplay more fluid Improved gameplay and score matching Improved order feedback Fixed bugs and other issues found Improved gameplay

  • Feedback Screen for Orders - 16 August 2022

    This is a minor update for SPE:X containing: A more detailed feedback screen bugfixes

  • Coffee Time for SPE:X - 13 August 2022

    This is a minor update for SPE:X containing: new mechanic coffee (makes time pass slower or you work faster, but don't drink too much...) UI/gameplay improvements bugfixes

  • New tutorial and UI improvements update - 11 July 2022

    This update contains the following: Improved and revamped tutorial for better mechanics explanation Various UI improvements Tools difficulty and gameplay balancing Fixed resolution gameplay for widescreen monitors Gameplay bug-fixing and balancing Made SPE:X orders funnier (added jokes)

  • Endless Difficulty Improvements - 4 July 2022

    This is a minor update for SPE:X containing: UI/gameplay improvements bugfixes endless difficulty improvements based on user's gameplay

  • New tools and difficulty major update - 20 June 2022

    Added new difficulty options for gameplay The storyline and endless modes support 3 difficulty settings, each one with its own difficulty modifiers: casual: low matching threshold, less cash from orders, 2 credit insurances , lvl1 tools (power inspector and components inspector) normal: medium matching threshold, more cash from orders, 1 credit insurance , lvl1 power inspector hard: high matching threshold, great cash from orders, no credit insurance , no tools Added brand new tools Added new helper mechanics (tools) which can make Ilie's life easier when building new PCs: Power inspector tool, inspects power consumption so you may never deliver a PC that never starts. Can be upgraded to work faster. Components inspector tool, inspects if the necessary components for the order are on the table. Can be upgraded to work faster. Added a new "lifesaver" mechanic (ENDLESS mode only) Ilie can…

  • UI Enhancements and Bugfixes - 26 May 2022

    This is a minor update for SPE:X containing: general interface/gameplay improvements bugfixes

  • Tutorial Revamp - 21 May 2022

    This is a minor update for SPE:X containing: tutorial improvements and revamp better endless mode heuristics that match difficulty based on player gameplay general interface/gameplay improvements

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