- v 1.1.3 Update - 12 February 2026
ChangesMax Poglin wave caps at 10Reworked experience gainBug FixesMax experience limited at a certain numberAbility to "click" pickle with the space barPickle not being in the center when changing window sizeArea to prevent pickle bomb placement didn't scale when changing window size
- v 1.1.2 Update - 9 February 2026
Additions:A message when a Poglin raid is active, while in the shopUpgrade pickle, "Rewarding Bounty" (Increases amount of pickles gained from Poglins)Poglin raid timerChanges:You get pickles from Poglins regardlessNormal Poglin steal rate: (5% => 1%)Normal Poglin collection rate: (0.1x => 0.5x)Pink Poglin steal rate: (15% => 10%)Gold Poglin collection rate: (2.5x => 3x)Elemental Poglins steal rate: (7.5% => 2.5%)Elemental Poglins collection rate: (0.2x => 0.75x)"Bounty Hunter" base cost: (500 => 100)"Bounty Hunter" max amount: (50 => 100)"Salvaged Leftovers" base cost: (500 => 250)"Juicer Pickle" base cost: (500 => 100)"Juicer Pickle" max amount: (50 => 100)"Bigger Pickle" max amount: (50 => 100)"Juicier Jar" base cost: (500 => 250)Pickle bombs killing Poglins give 2x rewardsPickle bombs with longer fuses, gives more rewards when confirming Poglin killsReduced experience thresholdReduc…
- Update Notes 9/29 - 30 September 2025
Changed:Poglinary will gray out Poglins that haven't been unlocked yet.Bug Fixes:Poglinary displays log for Radiant clones
- v 1.1.1 Update - 27 September 2025
New:Added 15 more auto picklesNamePickles Per SecondMark25Vault35Collector45Land50Ship100Sea150Creature200Island250Ruins300Altar350Clouds400Star450Galaxy500Universe1000Multiverse2500Added Air PoglinGives a speed boost to poglins that are in it's radiusAdded Radiant PoglinCreates reflections/clones of itself. Killing the main body will also stop it's clones.Changes: Changed formula for calculating cost and upgrade cost for auto pickles Changed how much pickles each auto pickle gives:NamePickles Per SecondBeast6 -> 10Cave7 -> 15Dungeon8 -> 20Town9 -> 35Kingdom10 -> 40Changed poglin's stealing rate:TypeStealing RateNormal10% -> 5%Pink25% -> 15%Gold35% -> 30%Elemental \30% -> 7.5%Changed gold poglin's collection rate (2x -> 2.5x)Removed individual poglin stats as the poglinary already displays those statsIncreased pickle jar spawn time:Upgrade Level For "Jar Detector"Time (Seconds)0600 -> 9…
- Update 9/23 - 23 September 2025
Changes - Increased Min Poglin Count Per Wave (3 -> 5) - Increased Max Poglin Count Per Wave (5 -> 10) Bug Fixes - Fixed inability to fix Steam Achievements Notes I'm absolutely confident that Steam achievements work now, just forgot to include files to fully connect to Steam
- Update Notes 9/22 - 23 September 2025
Bug FixesFixed tween for Poglin counter appearing/disappearingFixed settings not saving from closing the window(?) Fixed Steam achievements not being receivedNotesAny achievements I'll add will only be added in-game as requested
- v 1.1.0 Update - 21 September 2025
Hey everyone, it's been a while. I have FINALLY completed migrating from using Unity to Godot. I appreciate your guy's patience on that matter. Also wanted to go over the differences between each version.Main InterfaceWe both know it's horrendous. So I reduced the clutter and size of some elements to focus more on what's most important. The PICKLE.Before:After: Pickle BombsYou can drag and drop them wherever on the screen now and manually detonate them through double-clicking. You can also change the fuse length which can impact how much damage it can do.ShopShows tips and other things in the top left, added a tip jar for fun, and changed the color scheme so that it's not so repetitive.Customizing AppearancePretty similar I'd say, but you can now change the color on some accessories. Same colors as the shopPoglinsNew base appearance. Wanted to make them look cuter and "innocent". Also e…
- Status Update - 18 September 2024
Sup, it's been a while. It's been nearly a year since I made an update. So I just wanted to let you all know that I've started getting back into development for the game, recreating it all in Godot. Just recently updated the branch for it, so you can check it out for yourself. But to sum most of what happened in one word, burnout. Pretty dumb I know. Not going to disclose more here. Thanks for reading, see ya
- Poglin Re-Design - 25 September 2023
I've decided to once again re-design the appearance of Poglins for the game. As of so far I've gotten done with only the Normal Poglin, but current and future Poglins will follow this art style as shown below: Normal Poglin Pink Poglin Gold Poglin Fire Poglin Earth Poglin Water Poglin Once I get done with the re-designs with the Poglins currently implemented in the game, I'll update this event. Although future Poglins will be shown alongside updates after the re-build of the game is complete. Bonus Section: Just for fun, I also might as well show old designs I have made for Poglins before this re-design.
- Migration to Godot - 21 September 2023
Thank you for everyone for your support on the recent announcement. It has been quite a while since I've said anything after, but here I am announcing that I'm going to re-create the game entirely in the Godot game engine. Why of this you may ask? Well as of the past week or so, Unity announced their new runtime installation fees which in summary, when passing certain parameters on your game made with Unity, their will be charges per install of the game. As of currently they are updating the runtime fee, instead of removing it entirely, which in return is still quite upsetting. More information can be found here in this video: Unity's New Pricing is... Awful by Gamefromscratch And to be honest this doesn't really affect me at all, not having met the criteria, but in the end it is quite outrageous of Unity to announce this, as it affects developers who have used Unity, either big or smal…
- Progress on Pickle Clicker - 8 July 2023
So I haven't been really touched to develop the game any further in months, I can't really say anything other than to greatly apologize for the disappointment I've created for the creation of the game. I haven't given much transparency as to where I was in development, or what I was doing with the game. Not only that, I don't really get myself involved with the community as much as I can. I don't know what to do other than to take the game off of Steam or finally make changes in how much time I put into it and have a consistent update schedule. As for the game itself, it of course needs a lot of work before it's considered a "decent" game. I do much appreciate the criticism in the reviews most noting that there's needs to be much more content and a system to where it adds replayability. If I ever do buckle down and get serious about a consistent schedule, I'll be adding more Poglin vari…
- v 1.0.9 Update - 18 March 2023
Major Addition: Pickle Bombs Major Changes: Removed Login to Playfab screen Upgrade shop UI is different Health of Poglins and armor of Earth Poglins Requirements, titles, and icons for achievements Other Notes: Fixed the ability of disappearing cosmetics Disabled statistics screen for now Tells you the amount needed for a select amount of auto pickles Buys the select amount of auto pickles instead of clicking twice, once to select and once more to buy Tabs to other screens are smaller Developer Note: Thank you so much for your patience! Although I still apologize for the inconveniences such as the inability to get some achievements at the time. If there is any bugs that happen, please let me know, by starting a discussion forum on Steam or join the Discord from the link below and list them there! Discord: https://discord.gg/erj3cTc7BM
- Progress on v 1.0.9 - 9 February 2023
Just wanted to make an announcement regarding the progress of creating v 1.0.9. Unfortunately it is going to take a while, hopefully up to one more month max, as I have a job and school I need to tend to, so I will not have as much time to develop the game. Although the biggest thing of what I have done so far is implement pickle bombs to increase your defenses against Poglins as shown below: Some upgrades in accordance to Pickle Bombs: More Explosions: Increases the amount of bombs you can have. Bigger Bomb: Increases the bombs damage. Stronger Scent: Increases the bombs detection radius. There are also some other upgrades that will be fully implemented in the game. Not only that but I felt like that the achievements where a giant pain in the behind and I felt I was over using the use of 69 and 420 references, so I'll be replacing those with the values, 50 and 250. Also I noticed that…
- v 1.0.8.6 Hotfix - 2 December 2022
Trying to buy max amount of auto/upgrade pickles will result in a huge value
- v 1.0.8.6 Hotfix - 2 December 2022
Double clicking to put on and off the cosmetic didn't work Inventory for cosmetics wasn't the right size Dragging cosmetic from any equip slot to inventory didn't work Inventory was in front of the cosmetic when dragging back from any equip slot Deleting save didn't officially erase save on logging back in
- v 1.0.8.6 Changes & Fixes - 2 December 2022
Changes Changed pickles per click scaling (+1 per click every 5 levels) Changed Earth Poglins armor scaling (Your pickle level / 2) Fixes Poglin audio doesn't go down when tuning the sound bar in the options menu Poglins freeze when the main screen isn't showing Poglins ramp their speed up to the speed of light
- v 1.0.8.6 Hotfix - 2 December 2022
Cosmetics didn't apply to the pickle on the main screen
- v 1.0.8.6 Changes & Fixes - 2 December 2022
Changes Updated the Inventory/Customization window Added more cosmetics: Revolver Bandana Old Long Beard Staff Space Pickle Glow Pickle Worm Pickle Scrapped the current way you're getting pickles overtime, now adds just every passing second precisely Fixes Fire, Normal, Gold, and Pink Poglins don't go at light speeds (I think...)
- v 1.0.8.6 Update - 30 November 2022
Well, it's about time isn't it? I finally added Steam Cloud, as for the login system, that'll still have to be there. Although on the bright side you're not forced to login to PlayFab anymore and have your save data be erased if you weren't registered. Yeah, that's about it. Also the reason I've decided to use PlayFab is to prepare whenever I'm going to port the game to app stores. But I've probably should've implemented this first... sorry. ːsteamfacepalmː
- v 1.0.8.5 Hotfix - 29 November 2022
Couldn't get certain achievements (Level 69, Level 420, etc.) Poglin variants other than normal spawn