- Underbarrel weapons and new parts - 1 - 15 August 2023
It's a sweet update for those who are tired of just shooting. Now you can choose and use weapons underneath the barrel. Like Flamethrowers, grenade launchers, and chainsaws Other than that, rifle grenade, tactical flashlights, etc I've added a lot of parts to make cursed gun A lot of other parts were planned. Unfortunately, I don't have much time to work. So I updated what I implemented right away. And I have an exam for a licensed real estate agent at the end of October. Maybe no-update season will come again soon. But, I'll do adjustments or hotfixes when I have some time.
- Fixed pathfinding bug - 23 July 2023
A serious bug was reported that the game freezing. This is due to the game maker's recent update It was also my problem. I didn't put the environmental elements in the grid for a couple of reasons This made the difference between ponchoman and creature where they could go. It's easy to understand when you think of chess. ponchoman moves freely, but creature moves in a compartment separated by 12x8 pixels. If one environmental elements exist halfway across two spaces ponchoman can go, but creature can't. This led to an infinite loop of the path algorithm Eventually, game freezing. In order to fix this problem, the collision of environmental elements generally revised and some of them have been re-made. The map has also changed slightly.
- Optimization - 12 June 2023
The hard nut that I've been thinking about for months has finally been solved. Now the game won't slow down or stutter. With this optimization, the maximum number of creature is 100. It's doubled than before. So it's going to be harder to survive The trick of being stuck in a corner won't work anymore. To correct the level of difficulty Several weapon parts updates are also scheduled. (Grenade launcher, flamethrower, etc)
- Key binding - 3 March 2023
You can now change game's control keys to suit your taste. You no longer have to whine that the reload key is a mouse wheel.
- Dash is no longer mouse-oriented. - 11 February 2023
Instead, do it in the direction of the keyboard (moving direction). The name was also changed from Dash to Dodge.
- New creatures - 9 February 2023
I added 5 new types of creatures to the game. Each has its own unique ability, just like stock special creatures. It's expected to be more difficult to survive than before.
- Font change and HUD improve - 15 January 2023
I have accepted countless feedbacks that stock font is unreadable. HUD has also changed a little more intuitively. And there is other change, the additional round will no longer be inserted during reload. Instead, by pressing the reload key twice quickly, you can immediately insert it into the chamber.
- Creature AI improve - 25 November 2022
Creatures no longer line up in an orderly fashion. With this patch, the Creatures will try to form a group in a true sense and surround the player. If a new kind of Creatures is added in the future, it will definitely be harder to survive than before.
- More and more parts - 17 November 2022
It's been a really long time. As previously announced, there has been no update since I was taking the test. Unfortunately, the test failed by a few questions. This patch has a number of parts that can change the directional of the rifle. (Gatling, Quad Barrel, etc.) Also physical effects of shells and throwbacks, reload sounds, and compatibility indications between parts I've finished all sorts of course Rather than listening to the explanation, I recommend you try it yourself. There are many experimental parts, so sometimes fatal bugs can occur I will try to fix it as soon as possible.
- About the update - 13 August 2022
I apologize for the lack of recent updates At the end of October, I have a big test called a real estate agent I'm so focused on studying that I don't have much time to invest in update I promise you that there will be frequent updates when it is over, regardless of whether you pass the exam or not. Currently, I've implemented low noise, recoil barrel like VSS and multi-barrel like mini-guns. Besides that, I'm going to add various parts to the next update.
- More parts and critical chance - 15 June 2022
bipod, helical magazine and laser sight are added. You can check the detail in the in-game. Laser sight is a modified item(gadget) of rifle added with this patch. Critical chance is the probability of doubling the damage to bullets except pellets It can be raised with optic and gadget modifications. This patch is a very small. In the near future, there will be more parts, creature and convenience patches like key bindings I am currently studying a random map generation system. I'll try my best to introduce it into the game
- Graphic update - 31 May 2022
The long and long work is over. Now Ponchoman resolution has been double. You can feel a much more detailed description. This is not the end of the update. There will be some adjustments in the future and I promise there will be additional content. The store page image will be modified shortly.
- Graphic update status report - 2 - 27 May 2022
It's been a long time since I've posted last news. I've finally finished working on the decorations that will be applied to the game. I did really hard work and I think It will bring a big difference in the game. Honestly, it doesn't feel that much changed. I'm currently applying it to the game and will try to finish the work within this month as much as possible.
- Graphic update status report - 1 - 5 May 2022
The resolution has doubled, so it became more detailed The Creature is no longer a moving pixel fragments. This was the first image I had in mind, and I'm satisfied that it came out better than I thought. The update is still a long way off but I'll get it done as soon as possible.
- Graphic update in progress - 28 April 2022
As you know, ponchoman is a low-resolution pixel game. It's minimalistic. But I feel limited in expression. So I'm trying to double the resolution. This work will take as little as a few days The update will take place within May at the latest.
- Active item and status system - 7 April 2022
It's been a really long time since I've updated it. Ponchoman can now use something called an active item. Active item has only very basic things like throw-in, medicine, and I'm going to add items later. And from now on, what you get from the Choose system is no longer replaced by the current state. Which means that once you choose, you'll never reappear in the Choose system again The Tab key opens the Status to allow for replacement as if it were an inventory. I've tried, but I recommend that you refrain from using it if there are problems because bugs or unintended things may occur. But I'll solve it quickly.
- About future updates - 1 April 2022
Many say that game content is consumed too quickly. I'm also aware of that and I'm trying to improve it. Ponchoman has a lot of updates coming up. I'd like to share a few things with you now. First of all, I'm currently introducing an active item. Active items can be used as throwing weapons, such as frag grenade, flash bang and molotov. It can also be auxiliary equipment, such as adrenaline syringes and first aid kits. And the bullets and parts chosen by the choose system... It's no longer a replacement method, it's added to the inventory. I'm trying to make sure the player can press tab at any time to replace it. I also want to add key settings for players who are experiencing a lot of inconvenience due to key placement. And this is something I'm still thinking about, I'm trying to fix the basic game system to reduce the repetitive and boring feeling. For example, new maps and mobs. I…
- Choose UI improvement - 23 March 2022
Since its launch, it has received many reviews for its poor explanation of choose. So I've made a big improvement in the UI, allowing players to know exactly what the results are based on their choices.
- New ammo type 'caliber' - 20 March 2022
With this patch, ammo type caliber has been added. The existing ammo type was gauge. If it was like a shotgun, Caliber is close to a rifle. Adding caliber does not mean removing gauge. When you start the game, you will choose either caliber or gauge randomly. Related patch Semi-auto and full-auto have their own advantages. The semi-auto does not spread out and can be launched faster than the full auto if rifle is modified mainly for recoil control. Full-auto has a spread, but it can be reduced rifle is modified mainly for recoil control and provides fast fire speed.
- About the update log - 19 March 2022
I apologize for not posting an update log every time I update. This game is my first work and there are a lot of issues to solve. Since its release, it has been patched almost in real time. So it's hard to write them down every single time. I fully understand your confusion about this. I changed the way the version is written. ex) 1.06 > 220320 (date) For large-scale patches that significantly add content to the game, I decided to post an update log. Once again, I really apologize for the lack of game development and management.