SPSTEAMPULSELIVE ANALYTICS
Parasite

Parasite Steam metadata

StarInfidel | Mar 25, 2022 | game

Released

1players observed · 22 September 2026 - 23:25:14 UTC

IndieRPGEarly AccessSteam Store

  • Latest observed players1 · 22 September 2026 - 23:25:14 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)1,350
  • Revenue (VGI)$8,542
  • Review score73% positive

Parasite metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 23:25:14 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)1,350
  • Revenue (VGI)$8,542
  • Review score73% positive
  • Total reviews40
  • Release dateMar 25, 2022
  • DeveloperStarInfidel
  • PublisherStarInfidel

Genres: Indie, RPG, Early Access

Company pages: Developer: StarInfidelPublisher: StarInfidel

Top Steam chartsTop 100 gamesGame directorySteam Store page

Parasite Steam metadata

Parasite metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1920320/metadata
Steam Storehttps://store.steampowered.com/app/1920320/
Steam Communityhttps://steamcommunity.com/app/1920320
PCGamingWiki search
IGDB searchSearch IGDB for Parasite

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 29 positive, 11 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 March 2022

Latest Steam announcements

  • v0.23 - Going 3D - 1 August 2026

    Game has a new UIAnd a new 3D renderer for city areasAll AI art redoneSave system updated: autosaves, multiple save slots, infinite saves difficultyNOW-vs BEFORE:So, the game has a new look, both UI and city streets view. Ages ago (probably somewhere around 2015) I did these gray squares personally using Gimp, all the while intending to find something better. Well, 12 years later I finally did and now the game looks like an actual game, not like something a student would do for their assignment. I couldn't find anything satisfying in 2D so I bit the bullet and now we have a neat low-poly look to build upon. I didn't have the time to rework all the locations so with the exception of the streets (there are three different types like it should be, btw), the office, research lab, sewers, etc, are all the same 2D for now. BTW, military base STILL has gray squares if anyone is feeling saddene…

  • v0.22 - Modding and Steam Workshop support - 27 May 2026

    IMPORTANT. Platform updated to newer 64-bit only version, report if you suddenly cannot run the game.Full modding support with Steam Workshop uploadSteam overlay enabledRegion map image is now fully generatedNext cults update moved to the next update I was fully in the midst of the next cult update: rival cults were up and attacking the base screaming like mad, you could build cult base structures, you could upgrade your cult to the second level, and even attack the enemy base. All of that mostly in the skeletal phase, sure, PLENTY of work left before the update would be ready to upload, and then I returned to ponder upon one of the old thoughts, about people wanting mods for some reason. Some of you might've seen the pinned thread "what would you like to see from mods?" with zero responses. Me too, I had no idea what people want with mods. Sure, we all know a game or two with a gajilli…

  • v0.21 - Evil Cult [3/5?] - 21 March 2026

    You can now buy equipment and trail skills for followers in BazaarNetSix new combat profane ordeals and combat missions targeted for "me and my cultist buddies" partyTwo new communal ordeals to lower region alertness and group interferenceNew area generators/tilesets for sewers and underground lab with colored lighting and shadowsTargeting mode and commands for your cultistsAI rework for enemy pursuit, spawning Greetings. This update took about three weeks more than I intended because of this: Yes, the game now has colored lighting and simple, but effective shadows (that took me three tries to get right). Not only that, but the walls in these two areas are different tiles with decoration, and not single tile repeats like before. The additions to the mood are undeniable so, of course, I'd like to upgrade the game's visual look to that point in all locations. How long will that take, I've…

  • v0.20 - Evil Cult [2/5?] - 20 December 2025

    Let's do this update in a different order. TLDR first: AI now have jobs and income which is a building block for cults Cult resources, power (generated from followers), resource trading and UI Cult communal ordeals and profane ordeals, occasios (events on completion) Cult temporary effects Cult ordeal missions (called claves in the UI) Follower levels 1-3 and upgrading Follower-specific traits Quick actions to open windows Replaced some old icons with new ones including the parasite I realized that a lot of people probably don't read the walls of text I usually do so now it's TLDR first with the most important things (full changelog in the end still). This is the second cult-related update and it's a large one. Before we start going into details, let me say that usually I try to balance each update in itself so that the player can play the game without any balance-related problems, the…

  • v0.19 - Evil Cult [1/5?] - 12 October 2025

    This is the first update of the Evil Cult cycle. I'm not sure how many updates it'll take to complete everything that is planned but for now it looks to be about five. Sorry it took so long to push this one out, hopefully the next ones will be faster. The first update is intended to be an structural one. Before that moment the AI could not attack other AI, it just wasn't possible. The other thing that wasn't there is the ability to store AI between areas. As soon as you leave the area all AI despawns with one special exception - the one in the preservator. It works fine for that task but it can't be used for anything else. So I've split the AI code into two parts and one part is now stored in the cult to be referenced on AI spawn and despawn. Moreover, the whole AI logic was refactored into different classes for easier changes and to support them attacking one another. This allowed me t…

  • v0.18.1 - Bug fixes - 21 January 2025

    This is a bugfix release. Demo was updated to this version as well from the ancient 0.6. Changes: Changed menu theme to a new one (Maxstack: "I've never really liked the old one, pls update") A few more menu backgrounds Added short sandbox mode pedia article Changed wording for event on ambush evasion (when not in microhabitat) Fixes: Fix for black screen after rebirth with potential game crash Hosts with maximum consent will not be discovered on despawn Police will always have clues in event area Area draw exception (another black screen fix) Panicking hosts will not run when parasite is attached to them (from panic gas, etc) Disabled mouse inventory actions when inventory is not yet learned about

  • v0.18 - Pickman's Model - 22 October 2024

    Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I present to you the art update. The ingame icons were not changed but I added a lot of art for ingame events, difficulty selection and improvements. While working on it I also decided to add images to most of the pedia articles to illustrate the points. And then I added the main menu background art just for the fun of it. This led me to notice the lack of decent fonts in the game so I added these as well. There are now more appropriate default fonts plus there is a font selector in the options menu. I continued tweaking the visuals until I think I got it right now so here it is. And after that was done, armed with the gajillion new art, I updated the store and library art…

  • v0.17 - Extremely hostile takeover - 20 June 2024

    Sorry the new release took so long but it's a pretty hefty one. Firstly, the "engine" I used to draw the ingame entities has been removed in favor of low-level draw calls which made my life much, much easier (the usual scene with entities approach is amazingly ineffective and cumbersome for a procedurally generated open world tile-based game) and removed a whole class of bugs related to dynamically managing entities but it also exposed the ingame art in PNG format. You can find it now in the "resources/app/img/" folder along with the rest of UI images. Also this opens up the possibility of working on mod support in the future. I will create a sticky thread in the Steam forum where both potential mod authors and players can tell me their ideas so I can have a better understanding of the work needed to support that. Not only that, the "engine" change now allows me to do simple animations…

  • H-HEYYY, IT'S M-ME AG-GAIN? - 20 August 2023

    Balancing changes to make habitats more permanent. Watchers will now give distance bonuses when habitats with them are destroyed Level 2 watcher significantly reduces max energy loss (depending on the group difficulty level) Max affinity tutorial message added Advanced option - show/hide mouse cursor on map Spoon mode option - no limit for saves Fix for dog name

  • v0.16 - L-LET'S HAVE A C-CHAT... - 4 August 2023

    There is now a conversation mode ingame. The parasite can chat with its host and later with the other NPCs. How it works is you first need to complete the tutorial (open access to the timeline), then use one host for a period of time until the affinity between you grows to a high degree. At this point a new menu action "Converse With" opens up which leads into the conversation mode. The purpose of any conversation is to gain the consent of the interlocutor. Each turn the list of actions is regenerated from a list of possible ones. Using the analyze action you can gain information about what the target wants and their character aspects if there are any. These, in turn, influence the result of manipulative actions to be positive or negative. At first your chat attempts will fail due to the lack of skills but you can use the brain probe on hosts to get some, plus these skills are increased…

  • v0.15 - More sounds and music updates - 18 March 2023

    This release focuses on enriching the audio tapestry of the game. Essentially, it boils down to adding a lot of sounds where previously there was only silence. Plus, MaxStack has reworked his older work and added a couple more tracks to the game. The final addition is the About game window with credits. Changes: Around 50 new sounds Music updates and two new music tracks About game window Fixes: Disabled background ambience in new game menu HUD fixes for multiple timeouts and timers Fixes for mouse clicks on game view Fix for area alertness stuck at the same value Possible fix for rebirth exception Fix for player entity on loading a region mode save Fix for completing the uncover more events goal if the player stumbles on REDACTED randomly Returned close button to main menu

  • v0.14 - Sandbox Mode and Pseudocampus - 6 December 2022

    This release brings the often requested sandbox mode into the game. The current plotted scenario is moved into a separate choice during the game start. There is no timeline, no clue gathering, no plot-related events and no NPCs in the sandbox mode, otherwise it plays the same. You can play the sandbox mode indefinitely, you cannot "win" the game. Two key changes were introduced to supplement this mode (they work with the scenario mode too): The first change is that now if you kill off all the ambushers in the habitat, it will not be destroyed. The Group goes into the timeout until they can spend more resources to gather another team of operatives. Same thing will happen with the street ambush. Successful killing of the team is not easy, especially once the level of the team raises but you do have the reward for that now. The second change is the addition of the Pseudocampus improvement…

  • v0.13 - Labs Update Two and Parthenogenesis - 8 October 2022

    The main focus of this release was scenario-related changes to the research labs. I don't want to spoil them but now there is an additional bit of gameplay that you will have to do once you reach the . Nothing too serious, just a little more meat on the bones. This also served as a test of sorts for the amount of work needed to implement special scenario logic with custom ingame objects. The results are promising and after some changes to the low-level code I can now spawn objects on the region map, move area objects between areas and make logic that is related to multiple objects. I won't go into any technical details here, this post already promises to be quite large. Lab areas now feature ventilation covers which the parasite can use to go "through the walls" in some places. This is very risky and situational since you will have to leave the host outside. Sorry, no man-sized ventilat…

  • v0.12 - Ingame encyclopedia and host preservator - 2 September 2022

    The vacation is over and the update is ready. This release marks the addition of the thing that has long been on my radar. I'm talking about ingame encyclopedia. A lot of people ask questions about this and that part of game, or end up confused or even wrong, and before there was no place they could receive the basic information apart from my answers and Steam discussions. Since I'm not all that good at keeping details in my head, some of the answers had me consulting the code and that took valuable time. Don't stop asking questions and giving feedback since that makes me think hard about the game. But now you can also read the explanations and intent behind some of the design. I've intentionally left off anything related to the mechanics and sources of actual evolution improvements (apart from the habitat growths and brain probe), this information is best discovered on your own. I thin…

  • v0.11.1 - 7 August 2022

    Fix for loading game when AI has adipose tissue body feature

  • v0.11 - Labs Update One - 5 August 2022

    I've started working on this update by fleshing out the expanded design for the labs areas. At that point, labs were not much different from other locations, civilians and security, and one lab holding the event goal for timeline progression, the -REDACTED-, of course. There are three parts that I wanted to expand the labs in, these are adding the unique art and location generator, the unique optional gameplay with rewards and unique required gameplay for timeline. After I was done with sketching out the design, I realized that each of these has enough work in it to keep me busy for the amount of time I usually reserve for a single update. To make matters worse, I fell sick with cold for a week or so (in the middle of the hot summer, I know, but drinking much cold beverages daily does that easily for me). So I started work on the first part - the generator and finding unique art. iwanPl…

  • v0.10 - 18 June 2022

    The focus of this update is on a long overdue writing for the improvement texts. I think the placeholder improvement names are from... 2019? 2018? I don't remember. Anyway, the improvements were also in need of rebalancing, since there were clear winners and a lot of very clear losers. In general, not a single one was nerfed, but some were buffed to improve their usability. Any attacks now have a consistent energy spend between them. Firearms still have a clear advantage once you get the relevant skill up for a couple of reasons. Firstly, the ammo isn't there yet (it will be at some point). And secondly, the basic improvements set is not designed to be combat-competitive, all of these are to improve your survival chance while you're running away. The combat set of improvements and aggressive playstyle support is incoming in the future but I've no date to give you. There are a few intere…

  • v0.9.2 - 15 June 2022

    Fix for region mode exception after the ambush destroys a habitat with a watcher

  • v0.9.1 - 31 May 2022

    Fix for invisible civilians Two fixes for savegames

  • v0.9 - 29 May 2022

    When I started working on this update, my initial plan was to make save/load support and then move on to the basic evolution rebalance. Unfortunately, that was not meant to be. I knew that savegame support was a serious task but it turned out it was even more serious then I thought. Without going into too much technical details, my favorite highly dynamic method of programming does not gel well with serialization/deserialization (in fact I will have to keep that in mind in the future). The saving wasn't that hard but restoring the correct state after loading the game was a much harder task. In the end I've had to rewrite chunks of low/mid-level code to make the game state serializable and properly restorable so I fully expect there to be savegame related bugs. iwanPlays helped a lot with the QA so it seems stable enough but there's just a myriad of possibilities some of which may result…

Patch notes and updates

S.noRelease datePatch nameGID number
121 January 2025v0.18.1 - Bug fixes1789039014506395
220 August 2023H-HEYYY, IT'S M-ME AG-GAIN?5127964289183923009
37 August 2022v0.11.14598757090460936508
415 June 2022v0.9.24480533160883436454
531 May 2022v0.9.14437747060844109689
63 April 2022v0.7.24347669995470606799
724 March 2022v0.7 - The first Steam release4258723269507563418

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1920320
Live current players1
SteamPulse tracked peak6
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 25, 2022
DeveloperStarInfidel
PublisherStarInfidel
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent73%
Positive reviews29
Negative reviews11
Total reviews40
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1920320/

Short description

This is a roguelike open-world sandbox survival horror set in a modern city. Play as an --redacted-- parasite, possess human hosts, exploit and evolve them to help you survive in a hostile world, all to find out your one true purpose.

About this game

Parasite is a roguelike survival horror game about possession set in a modern-day setting. Currently in development, each session is set to be medium length (around 2-3 hours to complete). The game is fully completable to the end but needs GUI work, balancing and polish. Current features include: A whole generated modern-day city to explore and survive in. A single story scenario that starts with the main protagonist alone, scared, and without any memories in a hostile human world. Sandbox mode that allows you to play at your leisure (or rather, at your peril ). Possession mechanics that is crucial to the player's survival (see, you just die very fast without a host). Robust host inventory, skills and knowledge system. Player evolution unlocking new improvements and body features for the possessed hosts. Building and improving habitats to rest and recuperate. Separate difficulty settings for all key parts of the game that will be prompted organically during its course. Event timeline investigation to piece together both what has happened before and what to do next. A dangerous and proactive group of opponents that is tasked with finding and destroying threats to humanity (you). NEW! The ability to have conversations with NPCs resulting in various benefits. Parasite has been in sporadic development since 2016, with 2022 being the year I decided to devote my full attention to making it release-worthy on Steam. I'm quite proud of the way the game has evolved so far and I believe my original vision will finally be achieved.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas ilícitas Atos criminosos
steam germany16Drastische Gewalt Drogen Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Parasite's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Parasite's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Parasite at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS
R.E.P.O.11,08322 September 2026 - 23:21:53 UTC266,908420,693semiwork

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