- Beta 0.3.4 - Fixes for Crew pathfinding - 6 July 2026
Found out that, somehow, the new pathing algo would break in the public build but not whilst testing in Godot. So... gone back to the old one and that works fine. Version: BETA 0.3.4 - Fix for Crew getting stuck in Airlock again... - Changed pathing algo to old one. - Slightly increased player reach for easier interactions and tool usage. Also fixed some inconsistency in the parameters for this.
- Beta 0.3.3 - Environment fixes and improvements - 3 July 2026
Version: BETA 0.3.3 - Fixed screens not turning off when power is lost. - Adjusted flashlight some more. - New sparks event. - New infection possessed lights event. - Improved explosion event FX. - Added camera shake when near explosion or other intense events. - Added a bunch of missing event nodes. - Improved infection shader effect. - Ensured flashlight will always be correct brightness when turned on. - Fixed bug that caused flashlight to be dim after light flickers. - Fixed flashlight shining on PDA and lowered reflections on PDA screen for better visibility.
- Beta 0.3.1 is out now - 29 June 2026
Not a big update, but quite a few essential things are in this nonetheless. I did want to include much more, but since development has been very slow I decided to finalize what was currently there and make this update.Apologies for taking so very long to update the game.I've been barely able to work on the game(s) as I'm recovering from burnout after losing my main job. Disinfection is also a very complex game to develop, partly due to it being our first project with all the technical debt that comes from that. My partner is very occupied with another project at the moment too.To ease your worries: I do want to finish the game! But expect it to take a while and in bursts. Things are improving, especially the past month, but still struggling. Burnout sucks and I don't recommend it!BETA 0.3.1:- NEW! Special Missions! They will start randomly appearing, depending on how high your rank is.-…
- Patch 0.2.5 - Performance improvements and minor fixes - 30 June 2025
Version: BETA 0.2.5: - Added version tabs, so you can see info on previous versions. - New engine version. - Lighting and shadow performance optimizations. - Slight reduction in VRAM usage due to more efficient use of the shadow buffers. - Fixed ugly reflections on some of the inworld screens. - Improved player flashlight. There will be unlockable upgrades for this in the Store soon too. - Minor bugfixes.
- Patch 0.2.4 - Voice Chat! - 14 April 2025
After rigorous testing of the voice chat implementation in Keep It Running: Together I've now ported it over to Disinfection! This means proper proximity voice chat that works even on higher-ping connections and with multiple people. I've also changed the right-side panel of the main menu to include info on the current version i.e. what changed and anything of special note. This patch also includes some very minor bugfixes here and there. Keep It Running: Together is currently in Closed Beta. Let me know if you're a content creator and want a key. Wishlist the game here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/
- Patch 0.2.2 - New Godot version and some polishings - 1 April 2025
Hey everyone, Updates are a bit slow as I'm currently trying to make the June deadline for Keep It Running: Together. Getting sick and then going on holiday messed up my schedules quite a bit. No worries, updates will pick up for Disinfection again after that :) Wishlist Keep It Running: Together here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/ I'm experimenting with the new physics engine in the new version of Godot, but this will be on the beta testing branch first as it may change and break certain things. If it improves things (and it looks like it will) I'll definitely include it. Bugfixes: New Godot version means that shader compile lag is now a thing of the past, the game now initially uses default shaders until custom ones are finished compiling. Polishes: Made the button trigger of doors much bigger, so you no longer have to precisely aim at the button…
- Patch 0.2.1 - Tutorialized Tool Signal Tasks and some small things - 21 January 2025
Added new Special Tasks: Find a strong signal for the ER, Geiger, AIR or Temperature Tools. Grants 15 points/funds when completed but has no penalty if not. These new Tasks should help to get players started with the Tools. Bugfixes: Fix in staircase lighting. Polishes: Oxygen alert now sounds at
- Beta Patch 0.2 - Achievements and Many Gameplay Improvements - 20 January 2025
Big update today: we've been very busy improving the overall gameplay experience, whilst adding some new content and polishing features. We're going to focus a bit on addressing the elephant in the room: the learning curve and lack of rewards that new(er) players experience. Though we've added a bunch of tutorial-esque things to the game (the tutorial, the PDA info, the info screen in the airlock) these do not fix the core issue the game has at the moment: The game is too punishing at first, whilst not really rewarding players, which makes it hard to get into the game. We noticed it takes most players at least 3 missions to decently get to grips with the Infection identification and surviving the monsters it throws at them, all whilst dying quite a lot. Of course the game does need some challenge, but it's too much all at once without any reward. So a lot has been tweaked for the Amateu…
- Patch 0.1.6 - Lighting Improvements and Fixes - 25 November 2024
Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players. Here's all the things done in this version, in preparation for 0.2: Bugfixes: Fixed Hunter monster neck stretching out strangely during some animations, Fixed lighting on doors, Fixed bug in infection shaders that made infected environments pure black making it very hard to see anything, Polishes: Infection spread rate is more balanced for harder missions, Source monster now shows up properly in Afterlife, Adjustments to volumetric lighting to improve visuals and atmosphere, Performance adjustments for main menu background scene, General visual improvements and performance improvements, Adjustments to materials to improve reflections and visual quality, When power is lost lights now turn off instead of turning red, Infection growths now only show up on fully…
- Working on Steam Achievements. - 22 November 2024
A little heads-up: Achievements will go live fully in patch 0.2, though they will be in the Testing Beta prior to that patch release. However since we need to add the Achievements themselves to Steam to be able to test them they will already appear on the Community Tab and profiles, despite not being unlockable yet on the main branch. We got quite the varied list of Achievements already, expect quite a few to be added to the game. Best to hold off on going on an Achievement hunt after the game has been updated to 0.2 though :)
- Patch 0.1.4 - Many Fixes and Many Polishings - 21 November 2024
Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future. Bugfixes: Fixed a bug in the Source monster which causes it to constantly loop in losing line-of-sight of its target and then re-targeting the same target, Fixed Hunter breathing sounds not playing, Fixed Hunter footstep sounds not playing, Fixed Hunter banging on door sounds sometimes not playing, Fix for some evidences (Geiger especially) not being obvious at all for some infection types, range-based Tools have been tweaked to be more intuitive which pickup up evidence sources, Fixed temperature evidence being too high for some infection types causing the Temperature Gun to overflow and display a very cold value, Fixed Mission Control s…
- Beta release version 0.1 - 12 November 2024
The last big feature has been fully implemented and with that... we are now in Beta version 0.1! Now we can really focus on improving everything that's currently in the game and add the missing bits and bobs. Let's take a look at this update. The Shop: The infections have gained in power, but so can you. Use the funds you gathered from your many missions and invest in new suits, tools and weapons or upgrade your current ones. The new shop in your spaceship will provide you with all your needs. The Store is now fully functional, you can buy all the base items now and we will start adding a bunch of extra items and upgrades in future updates. The interface has been updated from the previous version to make it more intuitive. It also has had some bugfixes. Weapon prices have been lowered to make the game less grind-y. More advanced future items, tools and weapons will be more expensive how…
- Patch 0.09c - 30 October 2024
Some essential fixes, changes and additions to Items, monsters and the Store. Keep in mind that the Store changes mean you will have to buy your Weapons and extra Tools now, they no longer spawn by default. This also means the Secondary Objectives are now much more important for teams that do not have the budget yet for buying (all the) Weapons. Bugfixes: fixed host player getting a fade-out effect when a client player is killed by the Hunter for the first time, fixed the Source hunting monster sometimes hunting indefinitely, fixed that in some sessions the Hunter would never spawn, instead the Source monster would spawn every time, fixed issue in the Camera Item monster which could cause a crash or script execution failure if it finishes attacking a player, fixed issue in the Black Box Item model that would still be visible even after it had changed into a monster, Polishes: Added gas…
- Hotfix 1 for Version 0.09 - 12 October 2024
Bugfixes: Fixed an issue with the host player getting the fade-out death effect when a nearby client player is killed by the Hunter for the first time, Currently working on implementing the remaining features for the Store, expect several updates for this on the Testing Beta (you can freely opt into this via Steam) the coming weeks. We're also starting work on the new items, the first one available in the Store will be the Fire Extinguisher since that one is already in the game. More items to deal with the Infection and Suit upgrades are coming.
- Patch 0.09 - Item Monsters and Fixes - 3 October 2024
Hello everyone, it has been a while. Draggie/Jeroen got a new part-time job besides gamedev and due to the changes had little time/energy to work on the game. Things are stabilizing now though and we're picking things back up. We want to get the Store done next and that will get the game into Beta (version 0.1), which means we can then fully focus on polishing/fixing existing features and adding all the extra features/content. So lets start with this patch, which is the last one before the Beta release. Lets take a look. Bugfixes: Fixed navmes in large Cryo room, Fixed missing lights in one of the spiral staircases, Fixed missing light tags in the new staircases, Fixed audio settings not working in pause menu, Fixed ambient Lobby sounds using the wrong audio bus, making volume settings not work for those, Fixed bugged fire sprite in Tutorial, Fixed lights being on in infected area in Tu…
- Working towards Beta - 8 July 2024
It's been a little quiet, so time for an heads-up on what we are working on and what you can expect. Working towards the Beta: The game is currently at version 0.08e and next update will be version 0.09. Now this update focuses mostly on the Special Items, the new monsters of these Items and the extra tasks during missions such as retrieving Items and Crew. Here's some previews of the new creatures that the Infection spawns: However we've been already working on the Store too, to get some basic systems in place. With the Store you'll be able to use your "space credits" accumulated from your missions to buy better and more equipment. This also means that players/teams will now start out with only the bare basics, instead of having almost everything from the get-go. Additionally players will need to take into consideration that certain equipment such as the EMP bomb and Fire Extinguisher…
- Patch 0.08e - Netcode refactors, FSR and Resolutions and fixes! - 17 May 2024
FSR, resolutions and better aspect ratio support: An FSR scaling option has been added to options menu, which allows scaling the currently set resolution anywhere between 50% to 100% (which turns it off). This allows for much better performance without too much image quality loss. The resolution setting in the options menu now actually changes rendering resolution in fullscreen mode too, which allows players to lower the resolution from native for better performance if FSR doesn't solve it. Fullscreen mode itself has been changed to exclusive fullscreen for better multi-monitor support. In windowed mode the window will now automatically center on the main screen. After feedback from some of you we did some testing and bugfixes in the UI/object picking and the game now properly supports different aspect ratios such as 4:3 and Ultrawide. Please let us know in Steam Discussions, or Discord…
- Patch 0.08d - Crew & Oxygen - 12 May 2024
Steam Replayability Fest is starting tomorrow so.... Pushing this update earlier than planned :) Shop: Basic implementation of the Shop is there, though not accessible for players just yet. We're going to be testing the features on the Testing Beta (you can opt in freely on Steam) the coming week(s) along with the other new things. Along with the Shop there will be some new Tools slowly becoming available over time. There will be further additions to the monsters i.e. Special Item monsters as well as interactions between monsters and Crew. For now here's what's been fixed & changed in this patch: Bugfixes: Fixed Crew monster not detecting line-of-sight for clientside players, Fixed ship oxygen levels being incorrect. Polishes: Tweaked oxygen level simulation to be more consistent: oxygen will drop to 50% when the Life Support is broken, infected areas will drop their oxygen level furthe…
- Hotfix 2 for Patch 0.08c - 19 March 2024
Bugfixes: Fixed missing option for PDA entry key. Polish: Crew can now be pushes aside so they don't block player movement, Added new Crew voice lines and variation in voice pitch, Updates new door textures with grime.
- Hotfix 1 for Patch 0.08c - 13 March 2024
Bugfixes: Fixed missing door texture