- Alpha Build 0.8 - 19 October 2022
Artwork Updates All buildings, except the Averagerator got a full makeover. General Tile detail window is now much smaller and displays a bit more information about the tile. Right click on any unoccupied tile to open this window. Building Changes Fields are now constructed through the Farm GUI and can be placed on any tile owned by your faction. Crops can only be planted in a field by an assigned Farmer through the Farm GUI Wood Planks, Wood Blocks, Stone Blocks, Stone Slabs, Stone HandAxe, and Stone PickAxe recipes have been added to the Workshop All Steel and Iron weapon recipes have been removed from the workshop and are now only at the blacksmith Mines can now only be placed on a Stone or Ore resource node. Misc Changes Press "L" to toggle Faction Control display. All tiles owned by your faction will light up in green. Hovering your mouse over a characters tile will now display its…
- Alpha Build 0.7 - 20 September 2022
Added Inventory and Item functionality Item stacks can now be broken up in your inventory Partial stacks can now be transferred between characters and buildings Items can now be transferred between characters (left click to open trade window) Items can now be destroyed in your inventory New Building - The Averagerator This new building blueprint will be available in the workshop and is a useful tool for cleaning up small stacks of unused resources. The Averagerator will take your mismatched qualities of the same resource and return a single stack of the average quality. Due to this being a messy process, some of your resources will be lost and you will be returned 10% - 90% of the amount of resource put in depending on the quality of your Averagerator. Fixes Save system has been updated to handle the new formats and information Save/Load system has been re-enabled. Any existing saves SH…
- Alpha Build 0.6 - 9 September 2022
* Changed Basic HUD - Added Strenth, Agility, and Intelligence levels to the left side indicated by icons. - Changed Health, Stamina, Mana to icons instead of text - Changed buttons to Inventory, Skills, and Construction * Removed Character window as most of the information was already displayed in more logical locations * Added construction menu - Changed blueprints to teach a new construction recipe rather than using them to place buildings. - Character starts with the recipes for a Workbench and a Town Center - Upon creation of the Town Center and initializing your new colony, you will be granted the basic gathering point recipes - Lumber Yard - Mine - Farm - Storage - Can hotkey recipes while in construction menu simply by pressing the number of the hotkey you want to store it in. -Note: Clicking on the hotkey in the construction window will clear whats there * Rebuilt the skill win…
- HOTFIX 0.5.2.2 - 14 June 2022
Fixed issue causing characters to not always despawn on death Fixed issue causing despawned characters to not always despawning equipped gear Fixed issue causing character to stand back up after being rendered unconscious Fixed issue causing Endless Assault to save and Sandbox to not (they got flipped) Fixed a typo causing many buffs/debuffs to not fire
- Llanthmar Demo NEXT FEST Live Stream! - 13 June 2022
Join me for a live stream where I will answer any questions about upcoming features and developments as well as play through the Endless Assault game mode and see how long I can defend the fortress.
- Update 0.5.2 - 13 June 2022
Additions Massive construction cost rebalance. Added Craft All and Craft Turn buttons to the crafting window. -Craft All will craft as many of the item as possible and wait further orders -Craft Turn will do the same as Craft All except automatically end your turn upon completion Added the active characters inventory to all building windows to make it easier to move items around without juggling multiple windows Merged the Equipment sheet into the inventory panel to again make it easier to mange your equipment Old equipment button will now open the character sheet Added several tool tips and help options Added Flanking - A character is considered flanking if they are attacking their target from directly behind or one "side" to the left or right and can do up to double damage Added a short global cooldown to skills in combat to prevent skillspam Bug Fixes Fixed a bug causing many differe…
- Patch 0.5 Save Your Game - 1 June 2022
Additions Added the ability to save and load your games. This feature is only available in Sandbox mode (and the upcoming Campaign) and NOT for the Endless Assault Mode. Saving occurs automatically at the end of every round. In the future this will be adjustable to per turn/round/day/never autosave. Added Two Game Modes: Endless Assault and Sandbox Endless Assault: You have given 7 other characters(plus you), a small fort, and a load of supplies. You have one day to set up defenses before enemies spawn at midnight of every day and come for you. Slay as many as you can before being overrun. Sandbox: Build whatever you like without being harassed by enemies.
- Patch 0.4.4 - 29 May 2022
Additions Added several new graphics options to the options menu. Added auto detect for settings. Added save settings option to save all settings. Added a visible turn indicator over the character whose turn it currently is. Added a Build Turn button on the construction menu. This will build out as many times a possible and either end your turn if the building isn't complete or wait for further instructions if it is. Added the resource quality system. Higher quality resources create better items and structures. Added: Iron and Steel Kettle Helms Fully Added Heal, Fireball, and Lightning spells. Added Iceball spell. Fireball can set your target on fire once they have accumulated enough fire damage. This can be put out by the character by attempting to douse it or by using a spell such as iceball on them. Fire is capable of spreading to nearby characters or tiles if it gets out of hand. I…
- Patch 0.4.3 - 22 May 2022
Changes New "final" terrain for the world. It will of course receive several artwork and detail passes but the general layout for the starting area is now complete. Two new tree types Significantly larger world(went from ~10k navigation points to ~40k) Bug fixes Fixed a bug causing the camera to not set itself correctly when changing characters. Notes: While there isn't a long list of changes with this patch, a lot of changes and optimizations have happened in the back-end in preparations for the upcoming Demo release. Would love to get some feedback on overall performance and any janky areas of the map you come across. As long as all goes well, we will release more navigable map space in the coming days along with the tutorial system and Chapter I of the campaign for testing and ironing out before the Demo and Next Fest. Thank you all for your help so far!
- Patch 0.4.2 - 19 May 2022
Additions Automation add to all Manufacturing style buildings New Upgrades: Storage, Forge, Sawmill, Granary, Field New Building: Farm New Items: Iron Sword, Iron Spear, Iron Long Spear, Iron Axe, Iron Great Sword, Iron Dagger, Iron Blade, Iron Large Blade, Iron Axe Head, Iron Spear Head, Steel Blade, Steel Large Blade, Steel Axe Head, Steel Spear Head, Wooden Handle, Wooden 2H Handle, Fruit Snack, Flour Sack, Cornmeal Sack, Potato Sack, Wheat Bushel, Corn Bushel, Corn Seed, Seed Potato, Wheat Seed, Large Saw blade New Recipes for each new item. Crafting Window Button added to always-on vital bar. Bug Fixes Town center collision no longer prevents right clicking on tile AI will no longer forget their task when they reach their destination AI will now automatically start their task again if a needed resource was empty and gets refilled
- Patch 0.4.1 - 17 May 2022
Additions New Tile: Coal New Resource: Coal New Skills: Metallurgy, Cooking, Mansonry, Woodworking, and Leatherworking New Recipes: Iron Ingot, Steel Ingot - These can be made in the Workshop after building at least one smelter upgrade. New Upgrade: Smelter - The smelter can built as an upgrade to the workshop and can be built as many times as there are open tiles around the workshop. Automation - You can now use your main character, or faction commander, to manage automation for your Workshop(soon every building). By hiring a faction member, you can assign them to automatically manufacture a specified item on their turn. There are currently no notifications for when they run out of resources so they will need to be restocked often to keep them productive. This will change in the next update. Changes Quit Game Prompt - Hitting ESC now prompts you to quit or cancel Bug fixes Manufacturin…
- Patch Notes v0.4.0 - 12 May 2022
Additions After Selecting your character you will now choose your own location to spawn. You now have up to 3 Civilians who spawn with you under your direct control. Sound effects to most gathering actions Changes Changed out from the hexagon built world to a true Landscape system Pine tree graphical update All aggressive characters are gone for now Starting inventory adjusted to be more inline with the tutorial that is coming soon. You now start with Town Center and a Workshop blueprints. From the workshop you can use paper to create the blueprints for the other buildings as well as walls and gates to surround your "town". Blueprints will now disappear after use. Bug fixes Characters now look at the resource they are gathering.
- PATCH NOTES v0.3.7 - 29 April 2022
Additions New Weapon: 1 Handed Spear New Weapon: 2 Handed Spear New Weapon: Dagger New Weapon: Greatsword New Skill: Chop - Costly but devastating heavy weapon strike New Skill: Jab - Cheap low damage skill that will help finish off opponents New Skill: Swipe - Cheap low damage skill for spears New Tile: Water Tile - 20 Stamina to move onto. Contains fish and water resources(cant yet pull either, coming in v0.4 World Building) Food System Added: Vitals are no longer replenished at the start of each turn for free. You must equip food items to be used to refill you at the start of your turn. Different foods will have different replenishment values but if you have no food at all it will start to take from your health at a rate of 1HP per 20 Stamina and 10 mana so be sure to watch your food supplies. Bug Fixes Attacks that had no reason to do mana damage should no longer do mana damage. Swi…
- PATCH NOTES 0.3.6 - 28 April 2022
Changes Combat backend refactor : Combat calculations much more performant and more dynamic to allow for greater interaction between combatants Equipment panel now shows amount of ammo equipped Additions Added new indicator on a tile to highlight selected character. Faction friendly will show green and non-faction will show red. Added feedback for not enough mana or health to perform an action Added feedback for hotkeying a skill Added clamps on the camera to disallow it from going under the player or too far away Bugfixes Magic based attacks now give intelligence XP instead of agility Heal Skill icon returned Vital HUD now updates when attacked Unequipping ammo no longer unequips the weapon Unequipping a ranged weapon now unequips the associated ammo Spawned ammo holders now despawn when the associated weapon is unequipped Starting a turn will now return the correct amount of lost stam…
- PATCH NOTES v0.3.5 - 26 April 2022
Changes - New Character model - Retargetted a bunch of animations and tightened up the combat system a bit more (would love to get some feedback on how the system handles and plays) Additions - New Icons Iron Ore Iron Ingot Copper Ore Copper Ingot Stone Wood Iron Hinges Bow Arrows Paper Banafruit Blubes Healthberries Bugfixes Corrupted data causing massive -mana damage on hit, this should be fixed. Let me know if it pops up and what skill you used when it happened Character should no longer get confused when in combat mode and selecting on another target.