- Hot Fix - Game of Trick & Short Grass - 18 September 2026
Small hotfix with fixes for Game of Tricks, several animation issues, and a significant performance improvement to the short grass. Game of Tricks Migrated the Game of Tricks map materials that were still using unmigrated shaders and appearing pink. Fixed an issue where bots couldn't copy certain combos, for example when using Front Half Punch into some tricks. Fixed bots being unable to perform split landings, which made them too easy to defeat. Fixed the Game of Tricks restart behavior. Animations and Tricks Fixed the transition between Gainer Switches being too short. Depending on the framerate, it was possible to fall after a Gainer Switch even when the input was performed correctly and with the right timing. Fixed broken animation bounds and transition timing for the right-side Aerial. Fixed the Round Kick sometimes being triggered instead of Cheat Kicks or other twisting kicks. Pe…
- Alpha 5.0 - The Summer Update - 26 August 2026
Tricking 0 Alpha 5.0 The Summer Update Alpha 5.0 is one of the biggest Tricking 0 updates so far. It brings together most of the work completed since the beginning of 2026: a new cliff-jumping map, a complete rendering-pipeline migration, new tricks and variations, improved freefall control, major IK changes, a rebuilt trampoline system, a complete replay rework, direct video export, performance improvements, and many fixes across tutorials, locomotion, ragdolls, water, and quality settings. A large part of the game’s underlying architecture has also been reworked to prepare for future systems such as scoring, progression, and career mode. Update Highlights Migrated the game from HDRP to URP. Added the new Pont du Diable cliff-jumping map. Added direct replay video export. Added Shurikane, Double Aerial, Dub 10, Caliroll, Cork Snapu Snapu, and multiple additional variations. Added Split…
- Hot Fixes - Tutorials - 16 February 2026
Small update with fixes on PC that will mostly affect new players. The update for Mac and Linux will come in the following days.Hotfixes for the TutorialsPressing buttons was locking tricks that had no variation. Now, pressing buttons will not affect the input when no variation is needed.Teleporters should be hidden during the tutorials to provide a clear understanding of where the game wants you to go. This has been restored.Some PS controllers were not identified as PS controllers, which made it confusing for new players to follow the tutorials. Identification should now account for more cases.Increased the radius of the markers used to position and orient the player, making it easier to execute tricks while keeping good positioning near the edge.Changed the trigger and bumper icons so they now display: R1, R2, L1, L2, RT, RB, LT, LB, making them more readable.Pressing a bumper when n…
- ALPHA 4.0 UPDATE - 16 December 2025
ALPHA 4.0 UPDATEHey everyone 👋 It’s been a while since the last major update, and I want to thank you for your patience. Over the past few months, I’ve been working on some really ambitious systems and features, and I major reworks on two maps. A lot of this has been tested on experimental branches with your help, and now it’s time to roll it all into a proper update.🎬 Watch the December Update TrailerThis update focuses on 4 big pillars:Expanding the Spot Builder into a true creative toolDeeply improving parkour & locomotion to match the level of the tricking and freefall systemConnecting everything together (tricks and moves) to make the game less punishingPolish the existing maps to match the level of the tricking and freefall systemLet’s dive in.Spot Builder – A New Level of CreativityThe Spot Builder has received a major upgrade, allowing you to create more natural, varied, and e…
- SPOT BUILDER : CREATE YOUR OWN MAPS - 28 August 2025
Welcome to the Paid Early Access!Going Paid: A New ChapterSince its launch, Tricking 0 has been available for free in Early Access as I worked on it as a solo developer in my free time. For the past year, I've been working on the game full-time, which has allowed for significant progress and a ton of new content.This transition to a paid Early Access at a price of $15 is the next step in the game's evolution. It will allow me to build a sustainable studio, potentially hire a small team, and continue development to finish the game. The price of the base game (the sandbox) should gradually increase towards $25-$30 for the full release as new features and content are added.Existing players who got the game for free will keep their copies and will not be charged. In the future, I plan to release cosmetic and career DLCs. This will give players who have enjoyed the free version a way to fina…
- Playa Escondida Rework - 10 April 2025
Hey, this Update started with a rework of the map Playa Escondida, but I ended up solving the stairs problem, so here is the full patch note : Playa Escondida Rework New animations and system for ascending and descending stairs New Raycast system to better understand the characters environment New IK system to avoid clipping through the terrain New Tricks, Cork and Full Semi and Shuriken Cutter Semi Variation, Quint Full, Catpass Fixed the double full punch not validating the tutorial Fixes on the climb up system Fix on the quick start mechanic when clicking on the left joystick Removed default global fog volume for better looking weather, performances, and used local fog volume when needed Fixed skinny jeans mesh hide asset, underwear clipping through the jeans Fix water collider height not matching the water level on the top of playa escondida Hope you will have fun, let me know on di…
- Alpha 3.8 Update - 6 February 2025
Hey everyone, It’s time for an update. This one is huge, introduction the hooked map, and a lot of new tricks and variations. It’s a huge update because I changed the way we play the game for kicks and variations. There is not need to hold any button during the transitions now, so the games flows much better. If you found the game hard I encourage you to give it another shot. And I also recommend for everyone to redo at least the Variations Tutorial to understand how it’s done now. I hope that you will enjoy this update, can’t wait to get your feedback 😊 Patch Note : Unity Update Hooked Map with or without NPCs (in the settings) Vegetation Optimization Fix to get rid of some jumps and trick when going to the marker Fixed a bug where the character jumped vertically when overrotating a trick and transitioning to ragdoll Fix a bug when holding A during the loading of the map Rework of the…
- Hot Fix - Parkour System Rework - 6 December 2024
This update includes a few global game quality improvements and fixes, especially a rework of the climb up animations integration, here are the changes in detail : Fixed a camera issue when running forward, that was very unpleasant, and it looked that the character was not running at a constant speed Tweaked the running animations so that the shoulders are lower, the guy looked so stiff before Fixed / reworked the transition from ragdoll in the water to swimming Reworked the climb up parkour system, so it should feel much better now and more accurate Fixed a glitch when climbing up low, (jumping on a small ledge while running), that sometimes triggered the high fall and the roll when landing on the ledge Fixed the flipping onto things glitch, so now you should just radgoll in and fall if you land and your trick is not over Tweaked a bit the Arena map Fixed the xray broken bone not reset…
- Alpha 3.7 Update - 28 November 2024
This update will allow you to train your cliff-jumping skills and discover a new air drag mechanic while jumping off a hot air balloon in Polynesia, it also includes a lot of fixes to increase smoothness It includes the following things : - Disabling of self body collisions to improve ragdoll stability and physics accuracy - Fix on Camera tracking glitch - Improvement on Camera reset when player position isn't continuous, spawn, teleportation, replay - New air drag realistic implementation for skydiving - New air drag non realistic implementation to practice cliff jumping while keeping fall speed in a range that's manageable for the engine - New map : Air Balloon - New trick : Triple Full landing complete to swing out of it - Fix on a glitch that launched the character in the air when automatically transition to ragdoll after over-rotating a trick - Improved shore waves on Playa Escondi…
- Unity 6 Upgrade - 7 November 2024
This update is motivated by a Unity upgrade, It may have positive consequences on the performances, and fixes the crashes on loading a scene that some of you had. In addition to that it contains the following things : - Entire rework and optimization of the loading of the maps to shorten the waiting time and smooth out the experience - Fixed ragdoll behavior of kicking the legs randomly when tucked - Improved splash effect depending on water penetration - Wetsuit clothing gear for the male character - Tweak on trampoline horizontal velocity of jumps - Addition of motion blur for high and ultra, a dedicated toggle will come in the settings in the future - Fix ui bugs in the settings - Fix vaults issues on the arena blocs - Fix unexpected camera traveling when entering replay mode - Alternative Input system for Free fall mode available in the settings
- Polishing Update - 24-08-24 - 24 August 2024
Just a little update with a few bug fixes, a rework of the tucking system, a few new tricks and some polish on the maps Here is the detail : Fix a bug where the character tried to jump on slanted ground and fell Fixed the grabbing system Added some concrete blocks with a custom shader displaying the height of the cliffs Added a secret teleporter Improved back flexibility of the character on ragdoll mode Reworked the cliffs on the Playa Escondida map to make it more interesting New tricks : Double cork semi, Triple Cork Semi, rockscrew and sideswipe semi
- New Map : Cenote - 14 August 2024
To celebrate the cliff jumping season, I designed a new map with a 50m deep Cenote I also did a few bug fixes and adjustments : Camera rework (The camera movement was stuttering when the framerate was not stable, I entirely reworked it to make it smoother) Allowed the played to immediately retry an input after failing one in the tutorial Fixed the invisible Teleporters on the Arena map Reworked the bubbles particle system on entering in the water As usual, the game is still in Alpha, so if you find bugs, glitches or any frustration point please report it on discord, as a solo developer your help in making the game better is highly valuable to me, and I couldn't thank you enough ! Have fun playing !
- Hot Fix - Linux and Steamdeck - 21 May 2024
Rebuilt to fix the invisible character on Linux and Steamdeck after the previous update
- Vaults & Wallflips - 20 May 2024
This update includes the Temple map, the new vault and wallflips mechanics, an update of the Arena with a trampoline and a lot of bug fixes : Fixed one cause of the invisible character problem some people had due to their region settings Fixed the stuck in a trick that could happen in the tutorial Fixed the invisible target marker in the tutorial Fixed the problem where the player couldn’t get up in shallow water Fixed the physics of the jumps from very high positions Put the Restart button to the bottom of the pause menu to avoid miss-clicking when trying to replay Added a few overall gameplay quality patches to remove some frustration
- PATCH NOTE - 12/02/2024 - 12 February 2024
- Performances Improvement - New Vegetation System - X-Ray Effect on Body Collisions - New Trick : Running Gainer Tucked
- Hot Fix - Mac and Linux - 16 December 2023
Hot Fix - Mac and Linux
- ALPHA 3.0 IS OUT - EXPLORE A NEW PLAYGROUND - 15 December 2023
Hey, finally, the update is live, it was so much work, of course the game is far from finished but I hope you will enjoy it This update is massive, it introduces a new map, an new render pipeline, new features like the direction of the tricks and the active ragdoll, and a brand new tutorial system, a lot a effects on the ground surfaces, a trampoline and an air track, I couldn’t enumerate all of the changes because I would spend the night doing so 😂 I did my best but naturally the game now requires more form your hardware. Also there must be a lot of small bugs left, please don’t be mad, I’m still a solo dev working on this in my free time. Please report the bugs on discord and I’ll try to fix them in the following days
- Hotfixes 25-01-2023 - 25 January 2023
Quick Hotfixes after the big update includes fixes on the tutorial, and on a roll / flip conflict on landing
- Free Running Update - 24 January 2023
The Free Running update is live on Steam. It’s a huge step for the game and I’m so happy to share the intense work I did for the last few months!! Apart from the jump height variations, the vertical locomotion and the possibility to run into some flips, I had rework some big parts of the game. The biggest one being the Replay System : I developed a brand new replay system that will always replay your actions as you did them, the ragdoll will always fall the same way. You can set the loop brackets and adjust the speed with the triggers or the mouse (first bracket is by default set to your last Set or Teleportation to the marker). You can also hide the UI to record pure beauty, using the left joystick click. You can zoom in and out using the left joystick or the W and S keys). I let you have fun with it !! I also introduced a Session Marker : Marker inspired by skate, you can set it using…
- Added new double flips - 15 October 2022
New animations for : - Full full - Triple double - Double full in - Double full in full