studio apart(ment) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1926060
- PriceNo longer available on Steam Store
- Release dateComing soon
- Developeraarush agte
- Publisheraarush agte
- Parent gameNot available
Genres: Casual, Indie, Simulation, Free To Play
Company pages: Developer: aarush agtePublisher: aarush agte
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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studio apart(ment) Steam news
studio apart(ment) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- july/august 2025 update - 31 August 2025
hi all! another two months have passed so i thought i'd write another blog post with some updates. i'll keep this one on the shorter side, since i want to keep some things secret and i want players to experience some lore details on their own.first off, development is going pretty smoothly. working on a game alone is hard! burnout has gotten be a few times, but overall the last two months have been full of nonstop improvements. second of all, follow me on tiktok (or instagram) at @studioapartmentgame! i started making videos there if you want more regular posting of content about the game.the greenhouse districtour third district includes the greenhouse district, which as you can see, is in the shape of a hexagon (i wonder what that could be a reference to?). i really tried to take inspiration from the shorter buildings of san francisco, and i hope that it's reflected well here. obvious…
- june 2025 update - 1 July 2025
hello everyone!quite a bit of time has passed since i last posted an update (a year and a half!!). obviously, this is not ideal and i wish i was not so busy, but i have been working on studio apart(ment) the whole time! i swear! i really want to make monthly blogposts a thing, so here is my attempt at restarting this trend and providing some proof that this game does, in fact, exist!as a quick reminder, studio apart(ment) is a roguelite x life sim game where you play 7 days of a life sim before the map resets, although you keep things such as your inventory, upgrades, and your apartment. since the last update, i've worked on many things, a lot of which i can't really show (unless anyone wants to see minor bug fixes and dialogue code). i'll show some of the interesting parts, though!procedural generationthis is where the bulk of the work i've been doing lies. planning a city that feels i…
- september-december 2023 updates - 29 December 2023
hello everyone! another four months have gone by and naturally the game has progressed a little. i wish i could have gotten more work done but school and burnout are my main two obstacles right now and so unfortunately progress has been very stagnant, hence why i waited until now to post another update on the game's progress. as a reminder, studio apart(ment) is a life sim x roguelite where you play seven days of a life sim before the map resets. right now, my work is focused on introductory related content. i don't want to spoil exactly what this entails, but there are some story details that remain relevant for now. this does include a tutorial, however, since i really want to get playtesters to be able to start the game and get playing without handholding from me. currently, i'm having to explain the whole game to someone everytime they do anything, which makes getting feedback trick…
- august 2023 update - 29 August 2023
hello everyone! another month of development has passed by so i'm here to write another update about the game's progress through august. it was an admittedly slow month but a lot of very important work for sure. as a quick refresher, studio apart(ment) is a life sim x roguelite set in a city, where at the end of every week the map resets and you can use your progress in the week to buy upgrades and improve your world (and maybe find out what the hell is causing it in the first place). studio apartment the main thing i've worked on this month has been the actual studio apartment. i'd be remiss if this was not in any of the betas i made so it's a priority for sure. i tried to really cram everything into the room and i honestly think i could make it smaller but i think it's pretty good for now. there's a kitchen area with a fridge and storage, a bathroom (not yet functional) and a bed and…
- july 2023 update - 22 July 2023
hello everyone! it's been a year since i posted the last update but i will try to be more consistent about posting updates in the future. with that said here's what's been added in the last year or so. as a reminder, studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim before restarting, although some things stay, like your relationships, inventory, and upgrades. between runs you can unlock upgrades to find new areas, abilities, and activities. skateboarding the most recent addition has been skateboarding! in case running proves too slow for you, you can zip around the city on your own skateboard. in the future skateboard customization will be added to make it feel even more unique. jobs similar to how animal crossing and stardew valley start, i wanted a simple way to make money in the city which would serve as your first source of income until future, th…
- progress update - procedural generation - 11 June 2022
Hello everyone! The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can. Procedurally generating the city This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits. A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random. So I took a stab at actu…
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