- Lilium 0.9.3.2 Update 9 - Improved AI, DLSS, HDR and Dynamic music system - 28 April 2026
Engine update: The game has been updated to use Unreal Engine 5.7.4.Feature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.Feature: High Dynamic Range Display Output support has been added to the game.Feature: A shader precompilation screen has been added to the game which is shown at the first run and helps to avoid shader compilation related hitches.Feature: An Auto-Detect feature has been added to the game to detect the ideal graphics settings for your PC.Feature: Auto Exposure has been enabled for the game so HDR works as intended. It also helps simulating how the eyes work when huge changes in scene brightness happen.Feature: Game performance has been improved by integrating Unreal's Animation Budget Allocator.Feature: Now the game has a dynamic music system with combat music and music for the player's death.Feature: Bandit…
- Lilium 0.9.3.1 Update 8 - Persistent world, better AI and bugfixes - 20 October 2025
Feature: The game world is almost entirely persisted now, which means enemies killed, items picked up, loot collected and objects destroyed will be remembered and saved into the save files.Feature: Vulkan support has been added back.Feature: Enemies are able to alert each other and communicate even if the player starts hunting them down using sneak attacks.Feature: Enemies can hear when an arrow lands.Feature: The AI is able to climb ladders and jump off from certain places to reach the player.Feature: Minecarts are now movable in the mines.Feature: The guillotine and the trapdoor of the gallows are interactable now.Rework: The game starts by showing its logo instead of a loading screen to avoid showing text before localized text and other assets are loaded.Rework: Chests and containers now keep their looted state as well as all the items kept in them.Rework: Pickupables are now persist…
- Lilium 0.9.3 Update 7 - New Engine & New Save System - 23 March 2025
Engine Update: The game has been ported to Unreal Engine 5.5. Feature: The game now has a proper Save System with "unlimited" save slots for Manual saves, a Quick save and an Autosave feature. Players can now mess around freely since they can reload a save without consequences. Feature: The location, orientation and exact state of the player is also properly persisted now. Feature: Now players can choose between Anti-Aliasing methods instead of setting the FXAA quality, which had very little effect on the visuals anyways. Available options are: FXAA, TAA and TSR. Feature: The game uses TSR as the default Anti-Aliasing method from now on. Feature: Volumetric Clouds can be turned off to increase performance on lower-end hardware. Feature: A new batch of Arrows is equipped automatically when the current stack runs out. Feature: Arrows and Ammo gets equipped automatically when the player sw…
- Lilium 0.9.2.2 Update 6 - Hotfix - 23 August 2024
Rework: Detection of if the player has an item or not has been unified Fix: The Energy Pistol respawns infinitely every time the player starts in the Ancient Tower and already has the weapon Fix: Chests that require a key to open can be looted infinitely once the player unlocked them once Fix: Health and Fatigue regeneration after using an item stops if the player loads into a different level before the regeneration process completes Fix: On occasion, Jackson spawns twice Fix: An Energy Pistol Clip was spawned with only one bullet in it
- Lilium 0.9.2.1 Update 5 - Could we get rid of the bugs too? - 13 August 2024
Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon Feature: The World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer Feature: Resistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance Feature: A little easter egg sound effect is played when the player jumps off some cliffs Rework: Initialisation of the Sky and the Ocean has been reworked to be faster and less prone to bugs Rework: Initialisation of the Player Character has been reworked to make it a little faster when starting a level Rework: The code to initialize cats' skin has been refactored Rework: Ladders have been reworked to use the same interface as othe…
- Lilium 0.9.2 Update 4 - Less clunky please - 29 June 2024
This update includes a ton of bugfixes and a bunch of quality of life features and improvements for the player, new Achievements, a cool new unique sword, an experimental Quick Save/Quick Load feature, changes on the main island, experimental level streaming used for some buildings, AI and UI improvements. Content: Cat Friendly has been added as a new Achievement for completing the related quests without harming a single Cat Content: The second dumbest creature in the universe appears in the game now and there is also an Achievement for finding it Content: The amount of Bread, Butter and Parizer in the world have been increased as a tribute to Nature Content: There is a cool new sword hidden in the Crystal Mines Feature: An experimental Quick Save/Quick Load feature has been added to the game allowing the player to manually trigger the Autosaves basically Feature: Escaping the Dungeon h…
- Lilium 0.9.1 Update 3 - Ancient Tower - 20 August 2023
Feature/Quest: Added a new side quest related to the Communication Tower Feature: A new Achievement has been added to the game related to the new quest Feature: Quests can have hidden Objectives now that are revealed later as the quest progresses Feature: The island with the Control Tower has been updated and now has more things to do and locations to explore Feature: Now it is possible to explore the Control Tower Feature: A new weapon type Guns/Energy Pistol has been added to the game Feature: New Medical beds that can fully heal the player Feature: A terminal has been added to the tutorial level allowing players to recap on the previous games Feature: A new input action has been added to Controls to be able to Reload guns Rework: The Intro sequence has been replaced by a small interactive level Rework/Voiceover: Lilith has an awesome new English voiceover Rework/Voiceover: William ha…
- Lilium 0.9 Update 2 - Combat - 17 March 2023
Content: Lord William now has a Crown Content: A new Helmet is added to the game Content: A new Shield is added to one of the Gladiators Content: A new type of Troll has been added which can Dodge frontal Attacks Rework: Some UI elements have been updated Rework: The Wishing well has a new model with a proper hole in the ground, Landsape now supports holes Rework: It was too dark inside the wishing well Rework: Quest tracking, quest object tracking and objective markers have been updated to be more helpful Rework: Player Bow handling has been reworked to use anim montages and a new upper body slot has been introduced Rework: Black key has a red glow now Rework: Guard Shields now have a new design Rework: Changed player animations to make weapons less intrusive while walking and running Rework: Improved parry animation for the Player Rework: Crouch and Uncrouch now have a smooth animatio…
- Lilium 0.9 Update 1 Hotfix - 10 December 2022
Hotfix: Controls were broken for those who already ran the game because already existing control configurations were not replaced by the new config file
- Lilium 0.9 Update 1 - Chili Beans - 9 December 2022
Content: Added Chili Beans to the game Content: Added Red Mushroom to the game Content: Added Special Ability as unlockable ability Content: Added Level milestones to Special Ability Content: Added the Master level of the Special Ability Content: Added a new Achievement for using the Special Ability Change: Better, simpler, faster Fish AI Change: Added Special Popup for Special Ability level increases Change: Added Particle Effect to Ability Level Ups Change: Added Explosion Sounds Change: Special Ability affects NPCs Change: Added Particle Effects to Special Ability Change: Added Damage Effect to Special Ability Change: Added additional corpses Change: Added Zooming to the Character selection screen Change: Adjusted lighting in Large Cave since it was too dark Change: Bunch of code moved from BPs to CPP Change: Config files are binary now for faster loading Rework: Improved the feeling…
- Lilium has been released! - 11 November 2022
Lilium is an Early Access game at this point. It's fully playable and should be fun without any serious bugs. I've spent a lot of time making sure it runs well without issues. It's the core of the game. A short main story, some side quests, a few dungeons and a single island with some small patches of land around it. There is lot in the making. New gameplay systems, asset replacements, graphics overhaul and of course much more content in the form of new explorable islands, dungeons and loot. I hope you'll have fun playing it! Please give me your honest feedback as well. A lot can change based on your feedback.
- Lilium 0.9 RC 1 Update - 19 October 2022
Changed: All the prerequisites are now being installed when the game starts at the first time Change: We've updated some config files, scripts and UI elements to be ready for release
- Lilium 0.9 BETA 15 Update - 26 September 2022
Rework: Improved Lighthouse model and surroundings Rework: Remove text from grave stones Rework: Updated UI elements Rework: Updated World Map Rework: Updated Loading screen images Changed: Added Cinematic Quality View Distance option for players with high-end PCs Change: Disabled Static Lighting outside of Dungeons Fix: Arena Announcement Texts are not showing up properly like "Entering the Arena" or "Defeating an Opponent" Fix: The Hotbar is visible after dialogs when the HUD is set to Hidden Fix: Gabe can restart playing on his guitar without having it Fix: Camera clipping while crouching Fix: "Accessed None" issues Fix: Some Texture issues
- Lilium 0.9 BETA 14 Update - 14 September 2022
Change: Added Player Death Animation Changed: Added Fade out to black on Death Change: Cleaned up unused assets from April and John Change: Optimizing Physics Objects performance. Adjusting Physics Objects placement Change: Improved Arrow Hit Detection Change: Porting MiniMansion from BP to SubLevel Change: Some Interactable Objects are replaced by Static ones Change: Reworking Fish Character and AI Fix: Player can "fall out" of the world when unmounting a Boat while being too close to something Fix: Can't get 2 Achievements at the same time Fix: Player can stuck in a CryingAngel Fix: There are no hit sounds when damaging dead NPCs Fix: There are no voices when the player takes damage Fix: Can't loot Enemies/Items underwater in LargeCave Fix: Water splashes were missing Fix: Amulets are missing their back faces Fix: Trader prices are 0 sometimes seemingly randomly Fix: Losing Focus on D…
- Lilium 0.9 BETA 13 Update - 3 August 2022
Change: Reworked Trading System Change: Reworked Item prices Change: Updated description for Personality Change: Personality increases while trading Change: Added Tooltip for Trader type Change: Added "Sells for / Buy for" values to Item Tooltips Change: Added Tooltip for NPC Disposition Change: Display TraderClass icon on Trade window Change: Added NPC Disposition System Change: Added Gold Popup to Trade window (Buy/Sell items) Change: Durations above 60 sec are displayed as mins Fix: Bandits can't open Outhouse doors Fix: NPC's are eating player's food Fix: Cats don't care too much about food Fix: Can't loot underwater chests Fix: FileVersion issue has been fixed Fix: Settings Text is still Hungarian in the Menu when the game starts Fix: Poison gland does not display Poison amount Fix: Western Islands still shows up as "Nishi Islands" Fix: "decreased by -VALUE"
- Lilium 0.9 BETA 12 Update - 16 July 2022
Change: ToolTips have been reworked Change: Some dungeon areas were too dark Change: Added "World is Doomed" popup if William is killed Change: Faster UI rendering Change: Temporary Attribute change Durations are now displayed under Status Effect Change: Further improvements on melee hit detection Change: Animals now can detect if the player is sneaking or not Change: Lolly is now a quest item Fix: Wierdly flickering animals Fix: "Hold Space to skip Intro" text on Credits screen Fix: "Hold Space to skip Intro" text is missing from Intro Fix: "Hell" Achievement does not trigger Fix: Psychic is available from the start Fix: Unicorn's orientation is different on the character preview Fix: Text remains Hungarian in Settings Fix: Questmark does not appear on Rosie after picking up the Lolly Fix: Trade window's Close button can lose focus Fix: Added NavMesh for a Crab on a small island Fix: O…
- Lilium 0.9 BETA 11 Update - 4 July 2022
Change: Rewritten Melee Damage System Change: Lowered Player speed, improved performance Change: EvilDungeon's locked room light color to match it's key color Fix: Two-Handed Weapons can kill everyone at once! Fix: Dezso sometimes shoots the Player Fix: Pirate Cutlass can't do damage from close Fix: Temporary Attribute Increases remain after Death Fix: EvilDungeon windows have flipped collision Fix: CrystalMines can be opened without the key Fix: Objectives are tickable by the Player Fix: Killing some quest givers with a poisoned weapon will trigger saving forever Fix: Enemies are not reacting to first hits
- Achievements are here! - 3 April 2022
Lilium now has Achievements! We consider it a nice little addition to the game. It might encourage some players for a second playthrough. They show some of the more interesting things you can do in Lilium. So jump into the game and get some of the coolest Achievements now!