- Thanks for waiting. Honestly about burnout and new plans. - 18 November 2025
Friends, I'm back. The reason for my absence is a simple yet terrifying one for any indie developer - burnout.I've been mostly silent lately, and it's time to be honest about why. I faced something many developers are afraid to talk about openly - complete professional burnout and fatigue from a single project. Eight years working on one project, tons of rewritten code, a constant battle with my own ambitions... There came a point where I simply couldn't look at the project anymore. Not because I fell out of love with it, but because my brain refused to cooperate. However, I'm grateful for this crisis - it forced me to stop, take a step back, and find the right solution. Instead of forcing myself to push through, I took a break and created a new framework - a tool that would make development a joy again, not a chore. Here's what's happening now: The game is being rewritten with a new ar…
- Update v.0.3.633 - 21 October 2024
v.0.3.633 Added: *) Solar system generation Fixed: *) Fixed a bug where after canceling confirmation of planet creation, unit images disappeared *) Now when landing on a planet, only the terrain on land will be cleared *) Fixed a bug where grass was generated on the location with grass generation disabled *) Enabled the debug window in the game, call it with the key
- Update v.0.3.514 (09/26/2024) - 27 September 2024
v.0.3.514 (09/26/2024) **Fixed:** *) Fixed a bug where when mining wood, the item icon could be placed incorrectly in the cells of the front compartment (go beyond the cells) *) Fixed the search engine, it was impossible to enter Cyrillic *) Fixed a bug where after loading saves, camera movement did not work at the edges of the screen *) Fixed a bug where objects were not selected under the area with information panels *) Fixed a bug where after loading saves, Web Towers were not available
- v.0.3.491 Bug Fixes - 10 September 2024
v.0.3.491 Fixed: *) Fixed a bug where unit slots were visible when confirming the creation of a new world *) Fixed a bug where it was impossible to research other technologies after completing training tasks *) Fixed the problem of missing Network Towers
- Update v.0.3.486 - 30 August 2024
Update v.0.3.486 Changes: *) Now after loading saves the game will not be re-saved again, which was the case before *) Now the dialogue panels of units will not overlap each other *) Completely switched to a new save system (the old ones will not work)!!! *) Now the Overground Lamp building will not have an inventory *) In the game settings, the FPS limit has moved to the Graphics tab *) The unit preview scene in the inventory has been slightly optimized *) Now the mining beam of the tool will correctly hit the props when mining or resolving *) The prop colliders have been updated, which has slightly increased the performance when working with them *) Now when you click on the header of a window that can be moved, it will automatically move to the foreground, on top of all other windows *) Updated the visual of the item separation window *) The Add all fuel button has been removed if th…
- Solar System in The Last World - 31 July 2024
Hello everyone! ✋ I'll post patchnotes in the new update a little later, the update will be more technical than content-based. In the meantime, I'm working on the Solar System, I've wanted to start working on it for a long time, but I couldn't because of these eternal improvements to the game. All planets will be procedurally generated. I encountered a visual discrepancy, namely: in the landing site selection window we have a planet that is covered with hexagonal tiles, and here textures will be used. Different graphic styles that will need to be somehow combined. Another good thing is the lighting, very realistic, which will please the eye. I can't give exact characteristics about performance yet, everything is still being configured and tested, I'll tell you about it next time. So, the Solar System, why do we need it? The plans include adding the Space Station, I wrote about this earl…
- v.0.2.991 - 30 December 2023
Reverting the game version to the previous one. If everything works well for you, then you don’t need to do this!
- Bug fixes v.0.2.997 - 29 December 2023
v.0.2.997 (12/29/2023) Changes: 1) The functionality of the buttons in the main menu of the game has been redesigned 2) In the main menu removed the Tutorial button Fixed: 1) An attempt to fix the error with a black screen when starting the game (if the black screen appears again, send me .log files) 2) An attempt to fix a bug where, after starting the game, it was impossible to open the Sandbox window in the main menu 3) Fixed double click sound in the settings menu (not in the main menu, but in the game) 4) Fixed a bug when while loading the world it was possible to pause the game using the Space key
- Update v.0.2.991 (22.12.2023) - 22 December 2023
Happy upcoming holidays! Update v.0.2.991 Changes: 1) The size of the Disassembly window has been adjusted 2) Now when you close the Building window, the Disassembly window will also closed 3) The dawn in the game has been slightly shifted. Now dawn will be at 6:20, previously it was at 7:10 (required for the correct operation of the unit’s flashlight functionality) 4) The appearance of the panel for resource mining and destruction of buildings has been changed. Added maximum indicator and name of the current process 5) The number of technologies displayed has been increased to 6 in the Technology inspect window (previously there were 2) 6) Increased the processing time of all ores by 50%. This change is necessary because New technologies will soon be introduced to improve these indicators 7) Optimization has been carried out with updating the item texts. Previously, the text was…
- A little news - Geodata - 30 November 2023
Hi all! 👋 Geodata - updated mechanics for finding buried chests. They will also be used to search for points of interest on the Global map, which is under development.
- Update v.0.2.576 - 11 November 2023
v.0.2.576 (11.11.2023) https://sun9-49.userapi.com/impg/3n-j7mnaMhqkTQSDZzpskbR60XW52U06o7c1ng/ZmQ2c7AKxDE.jpg?size=800x450&quality=95&sign=9e2e339a341a54db5b1c1c8458edcb90&type=album Changes: 1) Drones can now repair buildings. For this, the Technical Drone Station is used. Research the technology to activate it. (needs testing) 2) Reduced the size of the game save file (by an average of 40% by replacing the json format with bin (old saves will not work)) 3) Localization and text, some edits 4) Game performance has been slightly increased by removing unnecessary operations to check whether the cursor enters the area of UI elements 5) The icon for sending technologies for research has been changed 6) Slightly improved elements of the Technologies window 7) Technologies Solar energy and Wind energy have been increased in price - another type of chip grant has been added 8) Now some comma…
- Update v.0.2.331 (07/20/2023) - 20 July 2023
v.0.2.331 (07/20/2023) Changes: 1) Technology research result icons have been replaced in the technology pop-up window 2) In building tooltips, the location of indicators for the consumption of liquids has been changed (for example, Water Power Plant). Now it is displayed in an intuitive way (maximum quantity/current quantity). 3) Now on the location map at the maximum distance, the icons of buildings will be replaced by white squares (for optimization purposes) 4) Technical Drone Station - now the station will send all free drones to containers to collect resources after the destruction of buildings 5) Now the maximum charge of units' Energy Cells will slowly decrease. Charge degradation occurs, and the maximum capacity will decrease. Recovery is not subject. 6) Reduced by 2 times the default number of drone slots for buildings - Technical Drone Station, Drone Factory, Crusher, Sawmill…
- v.0.2.243 (06/02/2023) - 2 June 2023
v.0.2.243 (06/02/2023) Changes: 1) Now, when a unit is selected, sounds will sometimes be played 2) Building window - changed the appearance of debuff slots 3) Now the technology description window in the Technology Tree window can be moved 4) Localization and text, some edits 5) The result of technology research is duplicated on the technology slot 6) In the technology information window, instead of the general icons of the result of technology research, the correct icon of the component will be displayed 7) Now the trees that were planted by the Sawmill will be automatically added to the list for mining by drones if they are in the cutting area 8) Now the battery charge interface will not be shown in drone tooltips 9) In the building window, the interface for setting links between buildings is duplicated (relevant for the Local teleport and Matter Transponder) 10) Now in the sell or b…
- Organic - items#5 - 19 May 2023
Hi all! 👋 Organic is a substance related to hydrocarbons. The sticky substance is widely found in nature. Produced in the Component Factory from Wood (x4) or Logs (x8) or Pressed Sawdust (x12) or Coal (x2). Can be found in the location in the form of growths on Stones (minor resource). Name: Organic Max stack: 500 Dimensions: 2x2
- Iron ingot - items#4 - 17 May 2023
Hi all! 👋 An iron ingot obtained by smelting iron ore or iron structures. Produced in the Component Factory from an Empty Barrel (x1). Can be obtained at Ore Refiner Station from Iron Ore (x1). Name: Iron ingot Max stack: 500 Dimensions: 1x1 Join to Discord Friends, the game is constantly evolving and I need your support. Leave your comments and feedback about the game. Let's raise her to Olympus together! Kind Regards, Erochin Semyon
- v.0.2.151 (05/15/2023) - 15 May 2023
v.0.2.151 (05/15/2023) Changes: 1) Improved tree planting animation. Now they appear more smoothly than before. 2) Changed the logic of restoring vegetation on the location. They can now spawn when the player's camera is directly in the landing area. Trees used to spawn out of view of the player's camera. This also applies to the evolution of vegetation. 3) Now the icons of buildings on the Location Map will be created along with the placement of the building. Previously, they were created only after their final construction. 4) Now the buildings will receive durability damage (0.5 units) for overloading the web in which they are located. The ratio may be changed in the future. 5) Building window - uranium slots have been moved to a separate panel at the bottom of the window 6) Building window - power cell charging slots have been moved to a separate panel at the bottom of the window 7)…
- Spare parts - items#03 - 14 May 2023
Hi all! 👋 A set of spare parts required for the production of components of varying complexity. It is produced at the Component Factory from Iron ingot (x10), Copper ingot (x20) and Steel ingot (x1). It is widely used in the production of unit modules and various kinds of structures. Name: Spare parts Max stack: 100 Dimensions: 1x1 Join to Discord Friends, the game is constantly evolving and I need your support. Leave your comments and feedback about the game. Let's raise her to Olympus together! Kind Regards, Erochin Semyon
- Glass - items#02 - 13 May 2023
Hello everyone! 👋 Ordinary glass obtained from stones or sand. Produced in the Component Factory from Stones (x5) or Sandbag (x1). Name: Glass Max Stack: 100 Dimensions: 1x1 Join to Discord Friends, the game is constantly evolving and I need your support. Leave your comments and feedback about the game. Let's raise her to Olympus together! Kind Regards, Erochin Semyon
- Sulfur - items#01 - 12 May 2023
Hello everyone! 👋 One of the chemical element that is widely used in the industrial sector is sulfur. It is used in the production of sulfuric acid and can be found in rock. Produced in the Component Factory from Coal (x10), Water (x50) and Natural gas (x20). It can also be found in some rocks scattered throughout the area. Name: Sulfur Max Stack: 500 Dimensions: 1x1 Join to Discord Friends, the game is constantly evolving and I need your support. Leave your comments and feedback about the game. Let's raise her to Olympus together! Kind Regards, Erochin Semyon
- v.0.2.102 (04.05.2023) - 4 May 2023
v.0.2.102 (04.05.2023) Changes: 1) Localization and text, some edits 2) Wikipedia, Technology section - now the icons of unlockable buildings, mechanics, items, etc. will be shown in the Unlockable panel (previously the general icon was shown) 3) Wikipedia, Technology section - now when you click on the icon of an opened component, its Wikipedia section will be opened 4) Now the Add to Virtual Container button will not be created in the context menu until the Virtual Container technology is researched 5) Now the volume of the building tank will also be displayed in the main Building Window 6) Now in the save load confirmation window the names of the world will be displayed 7) Many small changes 8) The recipe for building the Liquids-Gases Clearing Station has been changed. Increased the amount of Armored Glass in the recipe by 3 times Added: 1) Wikipedia - added tutorial material on the…