SPSTEAMPULSELIVE ANALYTICS
Caverns of Evil

Caverns of Evil Steam metadata

Jared Blackburn | Apr 2, 2022 | game

Released

0players observed · 5 October 2026 - 22:15:33 UTC

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$96
  • Review score67% positive

Caverns of Evil metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$96
  • Review score67% positive
  • Total reviews3
  • Release dateApr 2, 2022
  • DeveloperJared Blackburn
  • PublisherJared Blackburn

Genres: Action, Indie

Company pages: Developer: Jared BlackburnPublisher: Jared Blackburn

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Caverns of Evil Steam metadata

Caverns of Evil metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1929380/metadata
Steam Communityhttps://steamcommunity.com/app/1929380
PCGamingWiki search
IGDB searchSearch IGDB for Caverns of Evil

Reviews, pricing, and metadata

Review summary

3 user reviews

67% positive, 2 positive, 1 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Stats, Family Sharing

Achievements

2

Platform releases
  • Steam 2 April 2022

Latest Steam announcements

  • Fixed broken plasma bullets - 1 October 2026

    After changing nothing what-so-ever relating to plasma bullets they spontaneously just stopped hitting enemies (even though have the same settings as meteors which do hit). I guess Unity just wanted to say, "#$*@ you." So I managed to fix it in the hackiest way possible; the solar gauntlet is now a hit scan and the plasma bullets are much faster, set for zero damage, and basically just a special effect. Its things like this that make me wonder why I put myself through this, and convincing me to leave the game making to other people in the future. Just when you think things are stable and working, bam, something completely game breaking appears, and with no apparent cause or obvious solution!

  • More Imp Fixes - 29 September 2026

    Flying imps no longer spend much of their time stuck in corners; hunt player more effectively. (Mostly through greater randomness.)

  • Fixing Imps (again) - 28 September 2026

    Fixed bug where winged imps were no longer immune to fire, and would thus take damage from their own projectiles, aggro each other, and kill each other.

  • Bug Fix for Flying Imps - 27 September 2026

    Just fixed a bug where flying imps would stop wandering and stay in one spot while still in the aggro state. Aggroed imps should now wander randomly when the player is out of sight (as intended).

  • Finally Done - 26 September 2026

    OK, so there was one last thing to add: Properly flying imps. The last originally planned feature to be added. The last feature I can think of really wanting to add. It's all there now, just as it was intended, or very and more than close enough at least.

  • Probably the Last Update - 25 September 2026

    This ends round three of updates. The only some minor aesthetic changes. The two things left I really want to do are either things I'm completely stumped by or buried under mountains of technical debt beyond what I want to deal with in the foreseeable future. The only other announcement likely to appear will be to announce the re-launch when and if I decide to re-list. Right now I'm thinking of next years after some of the laws the spooked me go into effect so we can all see how it plays out, though doing it quickly to get in the fall sale.

  • Wondering if its Safe to Return.... - 12 September 2026

    This adds several improvements: You can now switch between windowed and full screen mode Monsters are slightly easier to hit Wand class weapons have a few (not many) more charges High-tier armors a bit more durability Fireball now work more as intended (though not in the most ideal way) This update might have come later, with more testing and perhaps a couple more things added on. However, I was trying to separate the Linux and Windows files, so everyone doesn't have both on all platforms, but can't get a second depot (bundle of game files) to upload properly. A proper update (with all files) was then pushed since the last one had removed the Windows files from the depot that actually works. I am considering relisting, that maybe I was overreacting, assuming every technicality or not requesting and receiving an "age signal" (as some new laws demand). Perhaps going after minor indie devs…

  • Version 2.1.0 - 2 September 2026

    Big improvements to enemy collision and movement. Spectres now have attack, pain, and death sounds (they will never have idle/aggro sounds, as they are stealth mobs). Some UI beautification. (Unfortunately, winged imps still don't really fly :( ) Probably last update, at the very least for a while.

  • Added Save-Resume - 25 August 2026

    Progress is now saved each time you complete a level, and can be resumed later if you stop playing (as long as you don't die, permadeath is still there). Just because I'm no longer selling this doesn't mean I want to leave obvious problem in the game for those who have it.

  • Final Sale - 27 April 2026

    As mentioned previously, Caverns of Evil will be discontinued at the end of this month due to my inability to comply with the various age attestation and age verification laws that are being passed as a solo developer with basically no money. (Se the previous announcement for details).There will be one final thank you and goodbye sale, starting tomorrow, April 28, 2026, and ending April 30, 2026 (after which this game will no longer be available for purchase, but will still be playable). During this final sale, the price will be 50% off.

  • The End - 18 April 2026

    Caverns of Evil maybe reaching the end of its run. In the near future I will be contacting Valve and requesting this game, Caverns of Evil, be removed from Steam. With all the age verification laws being passed, laws the require application (including game) developers to poll operating system providers for age information, I can not afford the liability. I cannot afford such infrastructure, nor would it be justifiable for a game that isn't selling and the no one else seems to be playing any more. Perhaps Valve will come to the rescue with an API that allows your app to piggy-back of the verification Steam will have to do, or maybe not, we won't know until they announce something. But I can't afford the risk, and this game does not have a player base or make any money to justify any risk.Anyone who already has the game can continue to play; its DRM free, but I will no longer be selling o…

  • Fix for Engine Vulnerability - 5 October 2025

    Just an update to a newer engine versions that fixes a recently discovered security vulnerability, nothing exciting. (Well, particle effects in front of water no longer looks super glitchy since I now know what the render layers are for.)

  • Version 1.8.7 - 29 March 2024

    A bug where the final boss did not spawn consistently should be fixed.

  • Version 1.8.6: Minor Enhancements - 4 October 2023

    This improves the variety of level themes seen, especially on shorter runs. Level 1 is still always an urban theme (high number of materials and also the most modern theme), and the second will still be anything but urban. Beyond that, simple random selection has been replaced with a shuffle, increasing the number of themes seen and insuring all themes will be seen be the time the option to beat the game arises. Also, fixed an incorrectly rotated normal map on one material, meaning the old wood should look better. ...still no idea how to solve some old bugs, but most of these only produce minor jank rather than anything serious.

  • Version 1.8.5 - 1 October 2023

    Better desert and jungle themes Level 1 will always be urban, level 2 will never be urban (fully random afterward) The music for level 1 will never be played for level 2 (fully random afterward) Arrows no longer stay around after hitting walls, since they rarely stayed in the right place.

  • Achievements - 11 July 2023

    There are now achievements for beating the first level and making it through level 16, at which point you officially beat the game. Also tracks highest level completed as a state (though I have no idea how you see stats).

  • 1.8.1 - 27 June 2023

    Some changes: The final bosses actually spawn The victory screen will not advance the level or do other normal intermission stuff Difficulty in NG+ is now asymptotic, with 16=16 and infinity=32

  • Version 1.8.0: The Intermission Screens now show Hints and Lore - 26 June 2023

    Version 1.8.0: The Intermission Screens now show Hints and Lore

  • Its done, stick a fork in it! - 14 March 2023

    Finally, I seem to have fixed the late game stutter problem, so it should be fully playable to the point of victory -- yeah, that's right, this game now actually has an official victory condition that involves reaching level 16, though you can still play as many as you like with levels after 16 being considered a kind of new game plus. The permadeath is still there, of course.

  • The End ... yes, really, ion more ways than one. - 12 March 2023

    More bug fixes now, but the big change is in the ending ... there sort of is one now, contrary to the last versions trailer (though the same trailer teases this). This was always supposed to be a simple game -- something like a "Doom, casual edition" -- and at this point it seems its actually done. Time for new projects.

Patch notes and updates

S.noRelease datePatch nameGID number
11 October 2026Fixed broken plasma bullets1845383656383643
229 September 2026More Imp Fixes1844751498233739
328 September 2026Fixing Imps (again)1844751498230349
427 September 2026Bug Fix for Flying Imps1844751498229288
526 September 2026Finally Done1844751498228275
625 September 2026Probably the Last Update1844751498225684
712 September 2026Wondering if its Safe to Return....1843481262697851
82 September 2026Version 2.1.01842846814441200
925 August 2026Added Save-Resume1841579228679696
105 October 2025Fix for Engine Vulnerability1811772772561921
1129 March 2024Version 1.8.75749481331440183996
124 October 2023Version 1.8.6: Minor Enhancements5220292521177189375
131 October 2023Version 1.8.55220291886498701625
1411 July 2023Achievements5124582150176029400
1527 June 20231.8.15124581515273374634
1626 June 2023Version 1.8.0: The Intermission Screens now show Hints and Lore5124581515270730748
1714 March 2023Its done, stick a fork in it!5070528810310559988
1812 March 2023The End ... yes, really, ion more ways than one.5070528810303478577

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1929380
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateApr 2, 2022
DeveloperJared Blackburn
PublisherJared Blackburn
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent67%
Positive reviews2
Negative reviews1
Total reviews3
Steam recommendationsNot available
Achievements2
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Battle your way through the levels, search for the gear you need to stay alive, and find the exit to the next level. Explore entirely new procedural levels every time, just to see how many you can get though.

About this game

Caverns of Evil is a dungeon crawler with guns and fast action. Its an action roguelite that plays much like a '90s first-person shooter. Fight through ever-increasing hordes of monsters while the gathering ever more powerful weapons you'll need to survive. This is a simple game, designed for some good old-fashioned violent fun. Play as long as you like and can stay alive, there are always more levels -- how many levels can you get through? Backstory "You remember a time before the world changed, a time of strange magics like horseless carriages, moving painting, and little boxes that could house whole worlds. Then they came and reality shifted, the old magics began to disappear to replaced by ones now that now seem familiar. A little of the old world remains, like your strange black wand that shoots out pieces of hot lead -- and has gotten you out of some tight situation...but will it be enough to save you from the monstrous hoards you now face?" Gameplay The goal is to see how many levels you can get through before dying, and not sweat your inevitable demise. While you can now officially beat the game, you can continue to further levels as NG+. You shoot and slash your way through the levels while looking for armor and weapons to increase your chance of survival, then enter the portal tele-fog to progress. Jump onto high areas for tactical advantage, while using whatever advantage you can find. Use the right weapons for the right enemies while trying not to waste ammo you might need later. With melee weapons you can also make stealth attack on unaware opponents, or jump to power attack, both of which are criticals (and stack). With guns (in their magical form) kill at range, and use deadly wands for more dangerous enemies ... and remember that some enemies have special abilities or resistance to some attack forms. Each level is a new and unique, generated once and never seen before or again. Caverns of Evil does not use pre-fabricated rooms or level sections, but generates the layout and geometry of each room and level, creating some truly unique rooms on every run.

Supported languages

English, Japanese, Korean, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Caverns of Evil's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Caverns of Evil's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Caverns of Evil at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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