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Virtue's Heaven

Virtue's Heaven Steam news

MOKKOGRAD | May 20, 2025 | game

Released

0players observed · 25 September 2026 - 21:14:05 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Virtue's Heaven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews16
  • Release dateMay 20, 2025
  • DeveloperMOKKOGRAD
  • PublisherMOKKOGRAD

Genres: Action, Adventure, Indie

Company pages: Developer: MOKKOGRADPublisher: MOKKOGRAD

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Virtue's Heaven Steam news

Virtue's Heaven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tiny Update - 1 April 2026

    Hi everyone,This update fixes a small thing in one of the game's later areas that I was made aware of and could be the source of some nasty problems if left unattended. However, this update is also the first time since June that I really touched this project and since then I updated my version of Game Maker.This is significant insofar in that these updates for a while had introduced an engine related bug that could potentially cause the game to slow down significantly.From what I can tell, this is fixed now. However I do not trust Yoyogames at this point and so I'm just letting you know that should you experience any kind of strange, increasing input lag with the game, to please let me know immediately.Again, this problem seems to be fixed and I haven't encountered it at all over the past two days while I was trying to fix this bug. But better be safe and let you all know that this migh…

  • Cloud Saves are enabled! - 16 June 2025

    Hi everyone,Just wanted to let you know that Virtue's Heaven now has Steam Cloud saves enabled and that they should work.However, I'm just one person who only has access to one working PC right now, so even though I did as many test as I could on my end and I'm confident that things should work, I've also never done this kind of stuff before and that means there could always be something I missed, or didn't consider.So in that regard, please let me know if you notice anything weird happening to your save files, especially for those of you who play the game on different devices.

  • A list of fixes - 28 May 2025

    Hi everyone, First of all, thanks to everyone who was kind enough to buy a copy of this game so far. You may have noticed that I updated the game a few times over the past week. Most of these were fixes to specific, critical issues, that didn't warrant a separate news post for each one, but I think after a week it's a good idea to give you all quick run-down of them: Fixed an issue in one of the later areas where the camera would end up in a place where it was not supposed to be Fixed an issue where the player might end up stuck in the floor at the start of the final area, if you were to pause the game at an inopportune moment Fixed the "1 million points" achievement not being registered (Hopefully) fixed several occasions where the player might lose the ability to go through doors (Hopefully) fixed Vale teleporting himself out of the arena when he tries to parry you. Removed some debug…

  • Virtue's Heaven is out! - 20 May 2025

    Hi everyone! I honestly didn't think this would ever happen, but Virtue's Heaven is finally finished and released! I'm extremely exhausted right now, but feel free to post any issues you might run into, or bugs and other sorts of problems in the game's steam forum and I'll promise I get around to addressing them as soon as I'm not a complete mess. Especially those who followed this game for several years now, thank you so much for your patience. Anyway, in case anyone is interested about some of the background for this game, I wrote a bit about it over on my blog: A look at the 90(!) months it took me to make this game: https://mokkograd.net/posts/2025-05-06-The-90-Months-of-Virtues-Heaven A detailed breakdown of the game's movement system, its inspirations, why it works the way it does and the various issues I encountered along the way: https://mokkograd.net/posts/2025-05-13-Motion-is-…

  • Demo Update - 4 April 2025

    Hi everyone! I recently noticed that the Demo is actually fairly outdated in some places, compared the where the full game is right now, so I thought I might as well push out a newer version, to bring it a bit more in line again. There are some systemic changes that have been made, but most of those only really come into affect in the full game. I guess the biggest change are some of the visual updates, some slight tweaks to the boss fights (at least with those that you have access to), the fact that you can now hug all of your friends AND that each of them has their own special attack. Aside from that, most of what I said in the initial announcement still applies, so please give it a look, if you haven't already: https://store.steampowered.com/news/app/1929860/view/542224071645987081

  • Virtue's Heaven Demo and release date information - 20 February 2025

    Hi everyone! I can finally announce that Virtue’s Heaven will be released on May 20th 2025 and to celebrate(?) this milestone, I went ahead and released a completely new demo for it as well. The demo should take somewhere between 20-60 minutes to play (probably more towards the 20 minute range tbh) and features the first bigger area of the game, as well as some side paths. Virtue’s Heaven is a bit particular in some ways, so I want point some things out for the demo that I feel might be worth pointing out, just in case people run into them: Please do yourself a favour and play the game with a controller. Virtue’s Heaven does have fully customizable keyboard controls, but from prior feedback and my own experiences, it’s not a very pleasant game to play that way. Should you happen to play it with a keyboard anyway and happen to find a setup that works for you, please let me know. Steam sa…

  • Virtue's Heaven Development Update (September 2024) - 2 September 2024

    Hi friends, Good news for everyone, because the game is still happening! The video goes a bit more into the details, but the long and short of it is that I realized what the game is and what I had to do to get it there. Now the next step is to make sure that it all fits together and works as well as possible. Here's the post I mentioned in the video: https://cohost.org/MOKKA/post/7188075-making-my-game-more

  • Virtue's Heaven Development Update (January 2024) - 10 January 2024

    Hi friends, It's a new year and Virtue's Heaven is still happening! What a time to be alive, truly.

  • Virtue's Heaven Development Update (November 2023) - 6 November 2023

    Hi friends, Things are happening and they are good!

  • Virtue's Heaven Development Update (October 2023) - 2 October 2023

    Hi friends, yes, the game still exists. I just couldn't do anything with it for a few Months. If you want to learn more about some of the reasons why things just came to a halt and where the game's going next, feel free to watch this Month's devlog: Also here's the link to the "Metroidvanias are hell" blogpost I wrote back in July: https://mokkograd.net/posts/2023-07-11-Metroidvanias-are-hell Thank you for your patience!

  • Virtue's Heaven Development Update (May 2023) - 2 May 2023

    Hi friends, Things are still moving forward, a bit slower than expected, but the direction is still good. This Month's video therefore isn't that much about progress, and more about me trying to unpack a specific thought I had a few days ago and that I thought might be interesting:

  • Virtue's Heaven Development Update (April 2023) - 5 April 2023

    Hi friends, March was an important Month for this game's development, despite how little actual progress was made. More in the video below:

  • Virtue's Heaven Development Update (March 2023) - 9 March 2023

    Hi friends, Another long video! Talking a lot about the Steam Next Fest experience, managing expectations and also car racing for some reason.

  • Virtue's Heaven Demo Update (February 16th) - 16 February 2023

    Hi friends, Another small update to the Demo: Changed the Upwards Dash Tutorial, to make it maybe a bit less frustrating Changed the placement of some helping Birds Some tweaks to the Walljump This is probably going to be the last update I'll do for this Demo, aside from fixing bugs that crash/break the game. The upwards dash tutorial now teaches you specific elements in sequence and I also changed the wording of the initial message, because I noticed that the previous message implied, that you *have* to press "up" after you started a dash, when actually you can just hold the input and then start a dash. I hope this makes things at least a bit less frustrating for people. The Walljump is going to remain a work in progress for the game, but I think it's fine for the Demo right now. I only fixed a problem that caused the game to crash and made it a bit less likely that you accidentally in…

  • Virtue's Heaven Demo Update (February 13th) - 13 February 2023

    Hi friends, Wall jumps and Ledge Grabs now only require you to hold a direction Changed Tutorial messages regarding both mechanics So I took notice that folks didn't like that you had to press a button to do a walljump and over the last day or so I've been thinking about ways to change it, while still maintaining the core idea, of it involving a deliberate decision. You now initiate a walljump, when you hold your directional input, while colliding with a wall. However, you won't be stationary in that state, and instead slowly slide downwards. In order to remain stationary, you still need to press that evil "grab" button. This way you can do quicker vertical movements, without having to hold a button down all the time, while still having an option to have a higher degree of control, if you need it. You also don't end up accidentally get stuck to a wall when you don't want to, since you n…

  • Virtue's Heaven Development Update: Steam Next Fest Edition - 13 February 2023

    Hi friends, With the Next Fest being basically done, I figured why not do a video where I talk about how it went overall? (Spoilers: It wasn't all that pleasant) I also talk a bit more about how I want to make sure that the problems that have come to my attention are being dealt with properly.

  • Virtue's Heaven Demo Update - 9 February 2023

    Hi friends, Thanks to everyone who has downloaded and played the demo so far. I did smaller updates over the past few days, to react to some things that came to attention, but in regards to some larger issues that have become apparent over the days (especially this morning), I opted to actually do a proper news post about what I've just changed: Keyboard controls should now actually work. If you've already downloaded and launched the demo, you need to either go into the games save file (under "users/appdata/local/gbvirthavafteregx") and delete the "save.ini" file, or go into the options menu and hit the "restore default" option in the control menu. There was a crash that happened when you tried to grab onto a wall during a door transition. That was supposed to be fixed already, but apparently wasn't. It should be fixed now, if you still encounter it, let me know! I added an NPC in the t…

  • Virtue's Heaven Development Update (February 2023) - 1 February 2023

    Hi friends, January was very busy! Also there's a new Demo for the game available, just in time for the Steam Next fest next week! More on all of that in this Month's devlog video:

  • Virtue's Heaven Development Update (January 2023) - 3 January 2023

    Hi friends, Remember when I said I would be taking a break in December? Well, I kind of lied. Anyway, here's this Month's devlog video:

  • Virtue's Heaven Development Update (December 2022) - 30 November 2022

    Hi friends, November sure was a Month! The game changed a bunch, but in a very, very good way. Anyway, here's this Month's devlog video:

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