- Bug fixes - 30 November 2025
Fixed bounty menu localization reverting back to your system language. (Thanks @Jessi81#2373 at out Discord channel for reporting this)Fixed Marketplace and Port links failing to get Resources, causing any other links checked after them to fail as well. (Thanks @Jessi81#2373 at out Discord channel for reporting this)Fixed loading a save file reverting Forest, River, Sea, Ocean level back to how many tier X you conquered. In order to get your lost levels you can use F1 (dev menu) (Thanks @BudMorII for reporting this)
- Pop Colors Setting - 29 November 2025
Added an option to toggle contrast and saturation of cards. Original With Pop Colors option enabled
- Bounties Update - 27 November 2025
Hello everyone, thank you all once again for your feedback after 1.0 release. What's new?Bounties! Bounties are strong foes with high rewards put on their head. Hunt down these targets to increase your reputation as a bounty hunter, and claim your rewards.Coal power. You can now use your Sticks and Woods to produce Coal, which is a much more efficient for cooking Meals.Automated chests! Replaced smart automate with much more detailed brand new linking system. You can link various cards to chests, filter these links and change their priority.Expandable Forest, River, Sea and Ocean. Previously leveling up these cards was only possible through conquest, now your Artisans can work on these cards to expand them.Battle order is now changed to all attacker cards first, all defenders second.Modding cards and jobs added.New enemies: Captain, Manager, Samurai (you can steal their Katana) and King…
- Small Fixes - 11 November 2025
Fixed neighbor menu getting stuck at "Max Level Reached" if you reach max level at one of the maps.Fixed Powder mill not giving experience. Thanks @krtjensvoll once again for taking the time to report these.
- Small fixes - 11 November 2025
Fixed size gained from conquering neighbors not saving properly. (Thanks @krtjensvoll for reporting this) New save files and your next conquests will save correctly, if you lost any progress due to this bug, you can open dev menu by pressing F1 and get your lost size (pop limit) from there.Added more size rewards directly to individual neighbors. Please verify your games or restart Steam to force an update.
- Small fixes - 29 October 2025
Chest is now able to hold every Resource, Tool and Weapon.Save file stuck at loading at some cases fixed.
- Small fixes - 25 October 2025
Fixed save file IO bug (Thanks @No;Hurry and their friend) Fixed achievements: (Thanks @Zoubdoo) - The New World - Orban's Guns - Sufficient Reason to Remain Ashore - Increased Dog loot chances at Wolf Pack for Best Friends Forever Balancing: - Increased Musketeer damage- Cook job now start unlocked- Discover River job now requires Fishing to be researched - Increased Foraging rewards by +2 Sticks +1 Mushroom UI:- UI no longer will respond to key strokes while game is not focused- Added locking mechanics to UI hovers in order to prevent them from getting in the way, should feel like how it was in previous versions- Added Next Job, Previous Job shortcuts button to card hover menu Added Think and Cook tips with videos as a basic 'tutorial'
- 1.0 Release - 23 October 2025
Paper Kingdom full release is finally here! Thank you everyone for your continuous support during demo and early access. Along with the refreshed look of our board with original art, here are some of the changes in this update.Settlement ranks now require you to fully maintain an amount characters to upgrade.Research tree!Brand new battle logic with 3 lines. Settlement size limit.Better automation.Selective trading.
- Naval battle fix - 7 March 2025
Fixed the naval battle bugs for existing saves. Last patch only fixed the bug for new saves.
- Heal and Naval Battles fix - 7 March 2025
Healing priorities at Hut, Cottage and House is fixed. Empty naval battle bug is fixed.
- Slight changes/improvements - 27 February 2025
- Fishing now reduces size of River by 2 instead of 5. - Hunting now gives 1 Deer and 2 Mushroom. - Added Mushroom find chances to Forest, Grasslands, Farmlands, Pasture, Farm. - Added extra 1 Deer chance to Hunt job. - Added extra 5 Fish chance to Fish job. These changes aim to help with early survival while still keeping hunting/gathering an unreliable food source. - Pasture and Farm jobs now output products proportional to their progress when Winter arrives instead of outright cancelling the job. If a Farmer is done 30% when Winter arrives, you will get 30% of products. - Snake Nests can no longer raid. - You can now safely retreat from a battle if you are the attacker. You would previously get happiness penalty.
- hotfix - 26 February 2025
Hunter not upgrading to Horseman is fixed.
- Neighbors Update - 25 February 2025
Hello everyone, neighbors update is finally here. First of all, thank you for your patience. Figuring out how to implement neighbors without breaking the core gameplay took a little longer than I expected. With that said some of the features from Devlog #6 and #7 is completely removed/reworked. Let's go over some of the changes. Start Our Nomad now starts his journey with Cliff, Wilderness and 2 Meal cards. He has to explore the Wilderness, and find a place to call home. Once Forest or River card is discovered, he will also meet his first neighbors. Neighbors Each neighbor has their own forces and loot. Once conquered we will claim their loot and discover the next neighbors in our path. We must be careful though, neighbors further down the path have better forces and each year they will come to raid us. Disasters Certain situations in our settlement can lead to various disasters. We wil…
- Devlog 7 - 18 November 2024
Some of these changes were reworked/removed, please check out Neighbors Update. Hello everyone, we are back again with another feature focused devlog. These last two devlogs might come off as boring to some but these features will help us build a richer world. This is the last feature focused devlog before the version 4 update. Next devlog (#8) will focus on more content (cards, situations, state cultures). Battles Battles now have attacking/defending sides. You can now add buildings (only Walls for now) to a battle if you are the defending side. Battling cards now have three different positions (Frontline, Melee, Ranged). Target deciding is changed to prefer Frontlines first, Melee second and Ranged characters the last. Melee cards on defending side is reserved and can't attack until the Frontline is destroyed. Situations Situations now also display their sources and which cards they w…
- Devlog 6 - 18 October 2024
Thank you everyone for supporting the Early Access phase of Paper Kingdom. Feedback you provided paints a clear picture on where to improve and hopefully you will like what you see in this devlog. Some of these changes were reworked/removed, please check out Neighbors Update. Neighbors Settlements and animals are no longer just in-game events but living entities. You can discover other settlements while working on various jobs, assign diplomats or pay tributes to improve their opinion of you and send spies to gather intel about their forces. You can invade settlements for their resources. Settlements with low enough prosperity can be conquered for good. You can also trade with these settlements as long as they are not rivalrous. Each settlement has a hidden "culture" some are rarer than others and their culture determines their market and what they drop when conquered. New Features Some…
- Minor Improvements - 9 October 2024
Fixed Butchery requirements not scaling with building level (it was only a visual bug, now fixed) Character cards now also display if they are working on a scaled job. Previously "Growing Wheats" would be "Growing Wheats (Lv. 5)" now. Added a shortcut for centering the board (SHIFT + F) Added a toggle for edge scrolling
- Half screen different color fix - 3 October 2024
It's kind of a weird one, seasonal background tint texture would always follow the middle of the screen instead of adjusting to the whole frame on some systems. Changed it to be a just one really big texture staying put at the center instead of trying to "smart" scale. No one reported this before but in case you still have this problem let me know.
- Auto Focus Battles Option - 30 September 2024
Added new option "auto focus battles", set true by default.
- Some Job Fixes - 28 September 2024
Fixed ship repair job getting stuck at first ship while trying to repair multiple ships. Fixed jobs assigning multiple cards of the same requirement in rare cases. Fixed saddle updating all attached horses to warhorses instead of just one, thereby effectively destroying the horse stack.
- Ship Repair Job - 27 September 2024
You can now repair ships at Shipyard using half the resources required for building a Ship