- Boot Camp infinite Loading Patch - 27 June 2026
This patch fix infinite loading issue for Boot Camp.
- Quick Patch - Fix the bug that blocks new player to finish Calibration - 26 June 2026
Fixed the bug that blocks new player to finish Calibration. Fixed the bug that in WarLord mode, armors are not limited for players who are in peasant team.
- Forged Anew: The Player & Armor Overhaul - 25 June 2026
Rebuilt both the player character and armor systems entirely from scratch, with an unwavering focus on historical authenticity. Every armor piece now reflects real-world historical designs, materials, and construction methods, while a new upgrade system lets you reinforce, tailor, and evolve your gear—blending true-to-history craftsmanship with meaningful progression.
- Refined for Battle: Major Quality-of-Life Improvements - 20 April 2026
Smoother Than Ever: Squashed lag, boosted FPS, and fixed those annoying physics jitters. Your movement and combat just got a massive upgrade.Visuals & Flow on Point: Level-up armor updates instantly, shields sit perfectly on your back, and leg animations look cleaner than ever.No More Fighting the Code: Fixed that tricky weapon drop bug and the grapple disconnect issue. It’s time to play the game, not the glitches.
- Patch 02/16/2026 - 17 February 2026
Change log:Overpowered bladebeat does not apply to weight class rating of 4 and higherFixed camera position issue for Samurai.
- AI Sparring for Hosts in PvP Lobbies - 12 February 2026
Death Duel VR just got a big update! AI Sparring is now available on PvP maps. Hosts can practice and fight against AI opponents while waiting for other players to join — no more idle lobbies!
- Major Combat & PvP Update - 8 February 2026
Step into the arena with a sharper, smoother, and more brutal VR melee experience. This series of updates focuses on delivering realistic weapon handling, enhanced PvP stability, and visceral combat feedback—just in time for the Steam PvP Fest.What's New & Improved::Refined Weapon Physics & Realism: Experience completely overhauled weapon handling for improved responsiveness. Weapons are now rescaled to realistic sizes with custom balance points, and reversible grip options have been expanded for advanced techniques like half-swording.Enhanced PvP Dueling: Critical netcode improvements, including a new player movement prediction system, drastically reduce rubberbanding and high-ping issues, ensuring your strikes land true in competitive One-on-One matches.Deepened Combat Systems: Dismemberment and injury are more impactful with updated bleedout timers, new gruesome sound effects, and fi…
- Patch 1.00.375 - 24 January 2026
Patch Notes:ADDITIONS: Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.TWEAKS:Straight Zweihander is now available for free players. Increased weapon friction by 100% for better weapon interactions. Bleedout for legs are universally set to 15 seconds. Bleedout for arms are universally set to 30 seconds. Fixed Samurai pickup trigger hitbox. Adjusted some weapon's damage stats. Rescaled some weapons to its' realistic size. (Rapiers, Wakizashi, Estoc)FIXES:Fixed leg amputations causing holstered weapons to drop. Fixed FFA not granting rewards. Fixed morningstar being able to dismember.Increased recovery speed from bladebeat. Fixed broken arms not always healing when using limb potions. Fixed Trigger or grab inputs causing hands to remain closed until both buttons are tapped. \ Turned off A…
- Post 2.0 Update Bug Fix Patch - 17 January 2026
The post 2.0 update bug fix patch is now live, bringing gameplay refinements, networking improvements, and fixes. Key Highlights: Gameplay Polish: Enhanced visual feedback for bleed-outs and dismemberment, more grounded movement physics, and adjustments to reverse grip and grab distances. Stability Fixes: Resolved critical issues causing weapon desynchronization, failed spawns, and infinite loading screens related to timeouts. Quality of Gameplay: Larger pickup triggers, collision fixes under staircases, and a new trash can for the Grand Hall. Networking: Improved netcode for blood effects and session stability to reduce stuttering and connection problems. Please note some Known Issues remain, including occasional problems with healing broken arms, armor stand sync in 1v1, and specific exploits in the "Way of Duelist" game mode. Thank you for your continued feedback and support.
- The Massive Death Duel VR Update: DUELISTS REDEMPTION IS OUT NOW - 1 January 2026
⚔️ En'Gaurd Duelists ⚔️ The Massive Death Duel VR Update: DUELISTS REDEMPTION IS OUT NOW! There have been many DDVR updates. The 3rd update for the new players. The 7th update for the quest users. The 9th update for the steam algorithm. But they all where eclipsed, for another update was launched on new years: A Master 2.0 update - a 2.0 update to rule them all. 🔥 What’s changing the battle: Netcode Overhaul: A ground-up networking rewrite built for chaos and precision. Enjoy higher frame rates, drastically improved stability, and near-perfect character synchronization even in the heat of close-quarters combat. Every strike, bind, and clash now resolves cleanly and consistently, supporting intense battles with up to 4 players without compromise. Reforged Weapon Mechanics: Weapons now obey clearer rules of leverage, timing, and contact. Swings feel heavier, blocks feel deliberate, and p…
- Death Duel VR: Update 2.0 Duelist Redemption, Release date, and Information - 8 December 2025
⚔️ En'Gaurd Duelists ⚔️ The Massive Death Duel VR Update: "DUELISTS REDEMPTION" Drops at the end of December. The arena is about to change forever. We’ve rebuilt the heart of our VR melee experience from the ground up to deliver the most intense, immersive combat yet. 🔥 Here’s what’s coming: - New Netcode optimization: This new optimization allows for higher frame rates, more stable connections & accurate character syncing. - Completely New Multiplayer: Faster, smoother, and more competitive than ever. - Reworked Weapon Mechanics: Every swing, block, and parry feels sharper, heavier, and more rewarding - Brand new Damage System: Precision strikes and perfect timing will dictate who lives and dies with a new health system and damage detection. - New Heads Up Display: The reworked HUD allows you to get real time status on limb/torso/head health and your block/guard quality🛡. - New Weigh…
- DDVR Pre-Alpha Demo RELEASED ON SIDEQUEST! - 26 September 2025
Hello Duelist’s. Im glad to report that today the game Death Duel VR standalone Pre-Alpha Demo has officially launched onto sidequest as of 10:06 AM EST. Please note that this isn't a 1 to 1 port of the pc game this is a completely new version of the game. With all new VR IK system, and new physics overhaul Death Duel VR Demo is available for free, offering: 4 player lobbys, know as bootcamp. With all teirs available, and infinit money, for you to try out the game. Soon To Come (next update): A single player AI Duel mode that was found in the pre alpha. And the Armory where you can adjust your loadout. IMPORTANT NOTE Note: That the quest 3 bug remains, due to it needing a engine overhaul. So if you encounter the the quest 3 bug. You can either factory reset your headset or wait until we can fix it. I am switching back to work on PC version next week. SideQuest Link Herer!
- Death Duel VR META Developer news Blog - 28 August 2025
Good Day Duelists, this is Tyrus Rechs, Community Manager for Death Duel VR. -Playtesters and early user testing access As of writing this the “Pre-Alpha Death Duel VR” Meta is approximately 80% feature complete. NOTE: I said 80% feature complete, not bug free. We are doing our best to find and fix all bugs before we release the open pre-alpha to the public, but as we are only two developers it is inevitable that a few will get past us. If you wish to help find bugs, join the NA testers on our discord server by submitting an application to the beta-test-application channel in the before mentioned discord! -Death Duel VR META Pre-Alpha info Let me just state that this is not a port of Death Duel VR PC. By the nature of the game (and meta) we have to remake the netcoding. This allows us to do so much more! However with the remake we can up the player count from 2 to 4 Duelists. We hope to…
- "Duelist's Resolve" Update - 5 August 2025
Greetings, Duelists! We’re thrilled to roll out the "Duelist’s Resolve" update, packed with critical fixes, balancing tweaks, and quality-of-life improvements. Here’s what’s new: Multiplayer Stability & Fair Play Duel Integrity: If a player quits/disconnects mid-duel, the duel is immediately revoked. The opponent gracefully exits the ring and respawns as a ghost—no more unfair losses! Host Migration: When the host disconnects, the server/lobby now seamlessly transfers to another player. Applies to party games only. Say goodbye to dropped sessions! Combat & Ability Balancing Lunge Tweak: Post-lunge movement is now slowed by 80% until stamina regenerates past 50%. Use this ability strategically—reckless charges have consequences! Lock-On Smoothing: Camera tracking now feels buttery-smooth during intense clashes. Never lose sight of your foe! Bug Fixes Tutorial Ground Collider: Fixed the "…
- Performance Patch For Way Of Duelist - 12 July 2025
Refactored the WOD home scene’s loading sequence for faster, more stable start-up Removed redundant local player scripts to boost overall WOD performance Optimized weapon collision and gore-effect code for smoother gameplay Redesigned enemy-spawn routines to further enhance performance in WOD
- Weapon Physics Overhaul & New Shopkeeper - 26 June 2025
Overhauled weapon codes to make damage and physics more realistically Now blunt type weapons are way more deadlier than before. Added shop keeper with voice acting in Blacksmith Shop
- Update 01.01.220 - 16 June 2025
Update 01.01.220 Change Log: 1. Fixed the bug that player cant calibrate anymore if already done once in the main menu. 2. Fixed the bug that player cant join a party room if leaves a party room as host. 3. Fixed ground collider issue on stairs in Ice Cave map. 3. Fixed navigation area for AI so that they won't try to clip in to walls. 4. Further optimized Way of Duelist gameplay to increase stability. 5. Removed demo levels of Way of Duelist from Free To Play version. 6. Further optimized AI codes.
- Quick Patch - 30 May 2025
Quick Patch 1.01.218 Fixed the bug that tutorial weapon disappears. Fixed the bug player always fall into ground in the second part of tutorial.
- Patch V1.0.217 - 28 May 2025
Change Log: Added loading screen Added host tag to all PvP match Weapon Shop optimization Fixed the bug that barrels disappeared in tutorial level Fixed the crash when skipping tutorial When let go of all reins, horse will slow to a stop is around 18 seconds When colliding with objects, horse will turn automatically, if hit on object perpendicularly, horse will slow down to a stop. Fixed the bug that model of flail and two handed flail disappear in weapon shop. Fixed the bug that player could occasionally grab wrong handle when it comes to two handed weapon.
- Update 01.01.208 - 6 May 2025
Change Log for DDVR Update 01.01.208 - Added Angelic Smite to PVE and PVP - Added weapon rigid-body sync code in PvP to address weapon de-sync issue on horse back. - Further refined grappling code in PvP - Reversed player ragdoll physics - Fixed AI ragdoll settings. - optimizing network horse riding - Added rein options to the preference setting in WOD home map - Fixed the bug that weapon stats display in WOD weapon shop won't show up - Fixed the bug that in PvP player on horse back will appear jittering to the other player. - Fixed the bug that sometimes PvP results are incorrect on Victory/Defeat. - Revised grab codes in PvP for better physics. - Fixed kick button displayed on client players in party room.