- Secret Mission 1 Graphical and Performance update - 31 October 2023
Weather Added snow fall and changed cloud movement direction to match. Post Processing Reworked the vibrancy and glow effects and removed excess post processing features that were costing performance with little or no visible change when removed. Enemies Changed some positioning and timing of mission so that the mission is well passed and constant challenge. Boss Removed bad colliders and reworked the collider system on the boss to get better performance during the boss fight. Increased the amount of damage boss can take by about 50% to all of it's parts except the energy shields. Increased the boss's core life by a lot it had been lower for testing but now it is where it should be. As always please enjoy Jared
- Patch_10252023 Performance optimization - 25 October 2023
Game performance and manger updates Buildings and structures Updated the manager so that when these objects are no longer needed they get destroyed. Enemy updates Went through all the enemies, and removed extra scripts, and modified particle systems for better performance. Added an enemy management system that handles which enemies are active through out the level and refined the destroy system to make sure once they are no longer needed they get destroyed properly.
- Mission 6 Release - 13 October 2023
Mission 6 Release Another tough level that has two rescue unlocks, Ship #5 and the Bomb technology researcher Performance Update Built and added a resource processing system that greatly improves the games performance in frames per second. Graphical Updates Added new weather and lighting to the missions, to greatly improve the look and feel of the game. Ambience audio added Weather condition audio added to the missions, ambience audio level can be adjusted in settings. Hope you enjoy this amazing update Jared
- Patch 07142023 - 14 July 2023
Performance Updates Mission 1 Reworked terrain textures and normal maps. Mission 2 Reworked terrain textures and normal maps. Mission 3 Reworked terrain textures and normal maps. Mission 4 Reworked terrain textures and normal maps. Mission 5 Reworked terrain textures and normal maps. Secret Mission 1 Reworked terrain textures and normal maps. Game play Updates Secret Mission 1 Boss Added life and shield drops to some of the boss's parts to help with difficulty
- Patch 05282023, Fixed failed mission retry and quit button navigation fix. - 29 May 2023
Failed mission screen Fixed bug that prevented players from navigating between the Retry and Quit buttons. So players can now select Quit if they are giving up on the current mission.
- Secret Mission 1 Version 2 Update - 25 May 2023
Updates Secret Mission 1 Boss improvements. Removed excess colliders with boss better performance and less processing required. Increased Boss movement speed better difficulty. Changed Boss movement path so that it is more on the screen and more engaging. Updated the amount of damage boss can take both in shields and parts. Fixed some structures in the mission player colliding with buildings, was not a good. Play testing is always the best bug finder... : ) Again enjoy as always Jared.
- Secret Mission 1 Build - 25 May 2023
Secret Mission 1 is now added to the game, this can be unlocked by beating Mission 5 while destroying all enemies. -- Improvements and fixes Changed the graphics of some of the projectiles so they are more vivid. Fixed a bug where player would collide into something and it would destroy your ability to fire anymore. Enemy model collider types refined for better performance. Both player and enemy code tweaks to remove excess processing per frame. As always please enjoy, Jared.
- Patch 04-25-2023 - 26 April 2023
Fixed 2nd player user interface navigation glitches. Fixed in game point display at the top of screen during missions so it doesn't look choppy anymore. Removed excess colliders from structures and other mission objects that didn't need them to improve frame rate. And other small tweaks as I reviewed through my source code, finding and fixing behaviors that would increase processing time. Currently working on Secret Mission 1 and Mission 6 and plan to have them out soon, as a one man team I had taken a break for a while but I am back to it and pushing forward with development. Please enjoy..
- Patch 04202023 - 20 April 2023
Fixed a glitch with two players in mission 5 where second player input was being sent to player one. Also did a performance fix on enemy projectiles improving ram and processing usage.
- Game engine update. - 24 February 2023
Brought game up to date with the latest version of Unity, with long term stability build.
- Mission Selection UI Update - 16 January 2023
Added a better mission selection interface.
- Difficulty and UI update - 29 November 2022
Reduced the amount of life Mission 4 boss has by more than half. Fixed UI navigation of the mission selection screen. Terrain performance improved. Secret Mission 1 started, working on terrain and weather system. Other minor graphics fixes to help with performance.
- Input and difficulty fix - 24 November 2022
I fixed a glitch with only one controller connected causing ship selection to not work. Reduced most enemy life by 30% to help with the difficulty of the game. Have a great Thanks giving.
- Quick fix Mission 1 - 5 - 28 September 2022
Moved the second enemy activator closer to the top of the screen, improving movement activation of some of the flying attack ships.
- Mission 5 released - 28 September 2022
Mission 5 Completed. Mission 1 collision fix with some of the terrain that was to high. Mission 2 performance improvement with enemies that move along fixed paths. Mission 3 fixed enemy colliders so they have better hit boxes. Mission 3, 4, 5 reduced the amount of life of the Spheroids that shoot plasma balls. Enemy motion and path improvements to get better performance. Enemy projectiles tweaked their script to get better motion and graphics, and more options for changing behavior of future enemy projectile types. And again thanks for playing my game. Jared Pitchford
- Mission 4 boss fix - 4 August 2022
Updated mission 4 boss so that it rotates correctly was twitching.
- Mission 4 enemy staging system tweaked - 4 August 2022
Mission 4 Changes: 1. I moved the positions of enemy staging to get rid of tracer trails of them moving to their start points from their staging points. 2. Moved turrets to better locations giving them more of hovering turret look. 3. Added sand to the wind effect.
- Another Performance improvement - 4 August 2022
Fixed colliders on the turrets. Fixed the smoke when some drones and tanks explode so the duration of the smoke is reduced. Added the platforms below the turrets to make them more visible and add to the visuals of the game by added more color.
- Performance Improvements patch - 3 August 2022
Mission 2, 3, 4 fixed Level of detail(LOD) distances for trees so that they will stay the same instead of changing to lower or higher models based on camera distance. Was causing an obvious glitch where trees would change as you get closer to them. Fixed heat seeking missiles colliders fixed so they are tight fit to the missile previous versions had a bigger hit box than the actual missile. Fixed colliders on rescue ships so that they are less complex improving physics performance when they explode everywhere. As always Enjoy and thanks for playing my game. Jared.
- Reduced the difficulty for missions - 28 July 2022
I lowered the amount of life that the turrets have this should help people get past mission 2 and 3. I had attempted to beat mission 2 with a new game for about 30 attempts and I narrowed down the problem to the amount of life the turrets have. Hope this helps people that were stuck on mission 2 Jared..