- Who would have known that spiders would need fast travel 🤷 - 27 June 2023
We are so excited to announce this MAJOR UPDATE. Democracy has spoken and spiders of the modern world want fast travel. No more excuses to be late for tomorrow morning brunch with the spidey bunch. Fast travel is now available after getting the Prosthesis of Truth 2 (King Jolius, the third item from the right). It is also now possible to assign different colors to each of Joshua's legs in the option menu. Happy travels!
- Same price, double the rage quits. Keyboard support is here! - 2 March 2023
If you want to try Joshua's Legs in a new way, now's your chance. Keyboard support got mentioned over and over again so we listened and implemented it. QWOP lovers, this one is for you. Good luck to you all and enjoy responsibly!
- Hurray! Support for MacOS users! - 18 January 2023
This has been on the roadmap for a long time! We just acquired a Mac to support MacOS for you guys. Have fun!
- After a year and a half of development, Joshua's Legs is ready for its release! - 17 January 2023
There are so many stories to tell about this journey but I realised after 2 years in this project that what I like the most is development and programming. I had literally zero online presence before this game so I'm quite out of touch with posting those stories. Maybe in the process after the release, I'll learn to share some of it. So for the release, I'll stay true to myself and keep this short and let the game speak for itself! Joshua's Legs will be officially released on January 18th 2023! Watch the trailer to get a look at the curious world and novel mechanics of this new game where speed, finesse and precision will reward you with mysterious secrets.
- Map update and main menu bug fix - 4 January 2023
This patch adds a new background to the map and a shortcut key to open the map directly. Additionally, some signs were added throughout the game to help players decide where to go next. A bunch of bugs were also fixed.
- Map performance improvement and a new ending for the credits! - 13 December 2022
This update focus on improving the map performance. This was done by creating a new renderer for the map and hiding some objects that were not supposed to be rendered in the map such as particles, ropes, lights, etc. The credits were previously found in Joshua's room but it is now part of a new twist that adds some content and easter eggs in the game. Cheers!
- First time speedrunning, here we go! - 14 November 2022
When a dev tries to speedrun.. I'll probably make it just under 10 hours
- Go hard or go home - 8 November 2022
With the inflation going up and the game prices so high, we decided to take the matters into our own hands. We added a new secret game mode so that you get more out of your investment. Now go finish the game to get that secret mode!
- A little surprise for Halloween 🎃🕷️ - 20 October 2022
Just in time for Halloween, two areas just got revamped to get their own unique atmosphere. To celebrate Joshua's favourite day of the year, he's prepared a little surprise for you starting October 24th.. Happy Halloween! 🎃🕷️ https://store.steampowered.com/app/1934330/Joshuas_Legs/
- A tragic story - 31 August 2022
Joshua's story begins to take form. It's spider soap-opera to its best! Come and learn more about Joshua's background! https://store.steampowered.com/app/1934330/Joshuas_Legs/
- Bug fixes and props update in the finale scene - 23 August 2022
- Fixed camera snapping in the procedural level - Fixed start menu not resetting it's option selector upon opening - Fixed saving problems in finale scene - Updated finale scene props and visuals
- Joshua's new meal plan - 18 August 2022
Joshua's legs dev team has been hard at work trying to find ways to motivate Joshua to finish finding his legs and not quit while being short a few just because it's "too hard" as pointed out by the community (thank you for your feedback you all ❤). In comes, dragonflies! These dragonflies are full of protein, worth a ton as currency, and are looking pretty "fly" if you know what we mean. How they work: As you make your way through the game, you'll find some dragonflies hiding in every nook and cranny. You'll be able to exchange these dragonflies at the Cloning Centers, sponsored by FlyFarms co., to enable checkpoints located at the start of harder sections so you don't have to start from scratch every time you fall.... which you will... especially you Yeet 😉 Much love. Be careful though! There are only a limited number of dragonflies and you'll have to carefully choose which sections…
- TAS (Tool Assisted Speedrun) mode now available! - 16 August 2022
If you were ever interested in creating a TAS run, this is your chance! The TAS integration uses the UnityTAS editor by petitlegume. Simply choose the TAS mode form the new game menu and follow these instructions: https://github.com/petitlegume/UnityTAS#usage The is PetitlegumeStudios and the is joshuas Have fun!
- Update to the game art and visuals - 8 August 2022
Our initial vision was to go for the most minimalist aesthetics possible, but..marketing happens! Joshua's lair now has various themes for different part of the linear progression. We added some new backgrounds, some animated props and other visual details. Go explore for yourself!
- A new look for the map and some levels! - 12 July 2022
In order to make the map discovery easier, a new look for the map was designed. It now differentiates more clearly the areas not explored yet. https://i.imgur.com/CyzK3N3.png The first area you reach while completing the linear progression has been updated with a new look as well. The visuals for the next levels will probably build up from that and on the resulting feedback. https://i.imgur.com/bp9LpRi.png
- Fixes and map update - 21 June 2022
Some bug fixes and improvements to the map. A completion percentage was added to the inventory for speedrun purposes.
- Saving you some precious time! - 17 June 2022
Wooden signs were added with a web number requirement to avoid player trying over and over in areas that would simply require more web cartridges.
- Map and main menu updates - 16 June 2022
The map system foreground tiles were updated for a more consistent look. The main menu got polished. The map system is now in full working order, go explore!
- A first iteration for the interactive map system!! - 15 June 2022
Welcome to a new technological era, where you don't have to remember the directions. This version now feature a fully functional interactive map. No more getting lost. You now have some hints where to find optional and secret areas as they will appear as black clouded areas.
- Interactive map system on the way - 7 June 2022
After many discussions with friends and testers, we came to the realisation that an interactive map system is necessary. One of the goal of the Early Access is to find the right balance between difficulty and fun, and the absence of an interactive map system seems to tip off the balance too much toward difficulty. The new map system will show the player position and clearly differentiates the areas already visited. It will work in a similar manner as the map of Ori and the Blind Forest. It should take a few weeks of development as some level designs might have to be changed to make sense in an interactive map. I will keep you updated!