- Auto Cast 2.01: Achievement and bug fixes - 30 September 2023
- Progress towards the achievements "Toxic Farts" and "Live, destroy, repeat" were bugged and not updating properly. This is now fixed and both these achievements should now be achievable. You should have all progress towards "Toxic Farts", but unfortuanetly "Live, destroy, repeat" was not being tracked properly, so no previous progress is available. - Applied a fix for enemies randomly no longer spawning. - Applied a fix for some spells randomly stop casting.
- Lost Souls: Update 2.0 - 27 September 2023
What's New Lost Souls - 10 Modifiers added that can be unlocked by completing various achievements. View Lost Souls in the main menu. - These modifiers are intended to keep runs fresh, enable different builds, and increase the difficulty. - New Lost Souls: Ephemeral Hordes, Blood Pack, Gauntlet, Affliction Amplifier, Gambler, Feeding Frenzy, Cursed Catalyst, Capitalist Economy, Hardcore, and Worship Prestige Unlocks - New spell: Celestial Guardians, unlocked at prestige 27 - New spell: Holy Smite, unlocked at prestige 28 - New enemy: Warlock Mole, unlocked at prestige 29 - New item: Holy Staff, unlocked at prestige 30 - New spell: Solar Flare, unlocked at prestige 31 Misc - Nothing worse than getting stuck between a rock and a Goblin: Added the ability for the hero to Dash! Use the spacebar to move the hero through obstacles. Beware, the hero can still be attacked while dashing. The das…
- Auto Cast Update: Steam Cloud Saving - 23 April 2023
Steam cloud saving is now enabled, please make sure to launch the game on the device with the most up to date progress first to ensure your progress does not get over-written.
- Auto Cast Update 1.07: Quality of life and bug fixes - 22 April 2023
Bug Fixes Fixed a bug that allowed the final boss to be damaged after being defeated Fixed an issue with the final boss stage graphic indicator Rounded displayed move speed and immunity duration stat to 2 decimal places Improvements Enemies that get killed by the final bosses death sequence no longer grant xp or contribute to the player's stats Added selected difficulty to pause menu Added total and coins collected this run to pause menu Replaced targeting buttons with left/right mouse clicks. You can now use left/right mouse button to select next/previous targeting options Strong/weak targeting options will now target the closest strongest/weakest target
- Auto Cast Update 1.06: More Bug Fixes - 18 April 2023
Bug Fixes Fixed an issue with hovering over the relic charge tool tip Fixed a bug where the final boss only had 1 hp Updated soul fragment tool tip Fixed a bug where bonus monument rewards was displaying more than 2 decimal points Fixed a bug where some items would appear squashed when opening a chest Improvements Added a indicator to the final boss after it dies (this indicator is red) Since the new indicator for the final boss is red, recolered the Map of Epic Loot indicator to white to avoid confusion Added a quest when the final boss is killed Balancing Reduced armageddon base damage from 25 -> 10
- Auto Cast Update 1.053: Some more bug fixes - 18 April 2023
Hopefully this is the last bug fix patch and I can get back to working on new content. Thinking about adding a daily quest system and also some minor reworks to the soul talents to make them more impactful. Bug Fixes Fixed some issues with saving graphics settings Applied a fix which should improve the experience across all resolutions and screen sizes Fixed Turret trap retract being hold globally
- Auto Cast Update 1.052: Monument Scaling Issues - 17 April 2023
Fixed monument menu scaling issues
- Auto Cast Update 1.051: Resolution Scalining - 17 April 2023
Fixed resolution not scaling properly for monitors outside of the 16:9 aspect ratio
- Auto Cast Update 1.05: Just Tips (and balancing changes) - 17 April 2023
New Added tips to the main menu Bug Fixes Fixed being able to interact with menus while game is paused Balancing Lowered the base xp gained from Rest from 20% to 10% Lowered Rest xp gained from enhancing from 10% to 5% Riled Up debuff now scales with difficulty. Normal = 25%, Hard = 50%, and Extreme = 75% bonus damage taken. Was previously 50% across all difficulties Seeing Red debuff now scales with difficulty. Normal = 10%, Hard = 20%, and Extreme = 30% chance to pierce. Was previously 50% chance across all difficulties Decreased enemy spawn rates and interval in Normal mode. Hard and Extreme are unaffected
- Auto Cast Update 1.04: General Balancing and Bug Fixes - 16 April 2023
New Chest can now be rerolled. The rerolls are seperate from the level up rerolls, and are also affected by buying the reroll increase in the shop Bug Fixes Fixed relic tool tip not getting updated after casting it Fixed inferno health bar overlapping end screen Relics, aside from greed, can no longer be used after inferno dies Fixed unlocked spells not appearing when leveling up with the shops base starting xp upgrade Balancing Reduced the amount of xp multiplier gained from every 200 kills from 10% to 1% Increased base amount of rerolls from 2 -> 3
- Auto Cast Update: Remove MS Powerpoint - 16 April 2023
Bug Fixes Removed the Microsoft PowerPoint presentation from the game: Optimized the enemy's colliders to improve framerate at extremely high enemy count. Some players were unable to select a talent in the soul forge menu. I've applied a change that should in theory fix this, but unfortunately I have not been able to replicate the bug, so I can't verify if it will. Balancing Increased the xp bounty of goblins Increased monument blessing rewards Lowered the effect of the slimy debuff by 30% Added a short cooldown to relics Added a soft lock to the amount of enemies that can spawn. Events that trigger enemy spawns such as monuments and boss spawns can still exceed this cap, but normal enemy spawns will not be spawned if there are already 200 enemies
- Auto Cast Update: Horde Meter Reworked - 15 April 2023
After careful consideration, I have decided to rework the horde meter mechanic to hopefully make it feel less frustrating. Horde Meter Rework Filling the horde meter no longer starts a countdown, and the player can no longer directly die due to the horde meter being full. While the horde meter is above 33% (yellow), the hero will be afflicted by a new debuff, Riled Up. While the horde meter is above 66% (red), the hero will be afflicted by a new debuff, Seeing Red. New Debuffs Riled Up: Attacks from enemies deal 50% more damage. Seeing Red: Enemies attacks have a 50% chance to pierce evasion and armor. Mushroom cloud explosions and spike traps are unaffected by these debuffs. Hopefully these changes will create a more fun experience for the player. As always, I will be closely monitoring feedback to determine if this mechanic requires further reworking. Thank you for playing Auto Cast,…
- Auto Cast: Bug fixes patch - 15 April 2023
Fixed an issue where the default volume was set to 500% Fixed a bug with anvils, which allowed the player to exit with the escape key, but the game would not resume Increased max horde meter from 126 -> 150
- Auto Cast Upate: Launch Day Patch Notes - 14 April 2023
After over 2 years of working on Auto Cast, I'm ready to share it with the world! Special thanks to all of the play testers who gave me tons of awesome ideas, and caught just as many (if not more) bugs! New Boss, unlocked at prestige 25: Nightmare Item, unlocked at prestige 26: Cracked Doll Item, unlocked at prestige 0: Blood Bank Item, unlocked at prestige 18: Noxious fumes Bug Fixes Fixed chest giver not rewarding chest after killing boss, but instead after soul fragment getting acquired Fixed being able to activate relic while game is paused/menu is open Fixed pause/unpausing while in a menu unpausing the game Fixed a bug where the monument sister compass could get out of range of the sisters Fixed a bug where extra delay was getting added in between songs Fixed volume slider text sometimes not updating Fixed a bug where doubleshot had a 80% chance of triggering instead of a 20% Fixe…
- Playtest 2: Hotfix #5 - 31 March 2023
New Added a new relic "Magnetize" that is unlocked at prestige 7 Added Prestige Potions, which have a small chance to drop from enemies. The chance increases with the difficulty level Bug Fixes Fixed wishing well despawn indicator being slightly behind Fixed previous item TT still being visable after opening a new chest Fixed being able to toss a coin while the well is despawning Fixed a delay when unpausing Fixed inferno flamethrower sfx playing while paused Fixed inferno flamethrower sfx playing longer than it should Fixed inferno/inhibitor/bandit moving while ranged attacking/casting Fixed enemies attack range being bigger than they should actually be Improvements Fixed some spelling errors Renamed enemy count to horde meter Reworked monument pacafist quest, now requires the horde meter to be yellow or red for 5 seconds Added an arrow to tutorial scroll indicator Game should now paus…
- Playtest 2: Hotfix #4 - 23 March 2023
Bug Fixes Fixed a bug that caused prestige to reset Fixed hp and xp orbs sprites not being updated to match size correctly Improvements Added coin and prestige gain to greed tool tip Balancing Potions now despawn after a 1.5 minute delay Binding debuff is now percentage base, reducing movement speed by 20% After level 35, enemies health begans to scale by 5% every 2 levels Kills from relics, no longer charge the relic. Currently only affects Armageddon Increased Armageddon charge from 125 to 200 Decreased Armageddon damage to 25 and decreased enhance gain to 5
- Playtest 2: Hot fix #3 - 21 March 2023
Bug Fixes Fixed Mushrooms not giving xp and decreasing enemy count when dying Fixed being able to quit the game from the pause menu after end sceen comes up Fixed being able to interact with chest/anvil twice Fixed end screen being obscured by other menus Fixed shop max health upgrade not working Fixed "Elusive nature slows" shard not working Improvements Changed the ways enemies are being counted, hopefully resulting in a more accurate count Balancing Slightly increased base enemy spawns Decreased max health in higher difficulties -10/-25 Decreased shop max health gain from 10/20/30 -> 5/10/15
- Playtest 2: Hot fix # 2 - 19 March 2023
Bug fixes Fixed error being displayed when enhancing a max level relic Fixed a bug with leveling up and not having enough available spells to fill every slot Fixed not being able to see certain menus while in the tutorial, interacting with a monument, or a soul forger Fixed having to press escape twice to open pause menu when another menu is opened Balance changes Stopped spawning xp potions when there are no more spells to level Reduce health potion spawn chance in harder difficulties (3%/2%/1%) Improvements Added keyboard shortcut for zooming in/out (-/= keys)
- Playtest 2: hot fix #1 - 19 March 2023
Fixed enemies being able to attack the player during the tutorial Added a button to the settings menu to replay the tutorial Fixed the relic charged sfx not playing Fixed Endless mode always being enabled