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Madville+

Madville+ Steam news

Mushy Jukebox | Aug 23, 2022 | game

Released

0players observed · 25 September 2026 - 15:15:35 UTC

ActionCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Madville+ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews26
  • Release dateAug 23, 2022
  • DeveloperMushy Jukebox
  • PublisherMushy Jukebox

Genres: Action, Casual, Indie, RPG

Company pages: Developer: Mushy JukeboxPublisher: Mushy Jukebox

Top Steam chartsTop 100 gamesGame directorySteam Store page

Madville+ Steam news

Madville+ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: soft-lock bug fix - 19 October 2023

    Madville 1.2.2 is now live: FIXED: Game freezing soft-lock issue that occurs in some conditions is found & fixed, hopefully it shouldn't happen anymore. Happy gaming!

  • v1.2.1 - more controller settings update - 29 June 2023

    This update is for people who have "sticky cursor" problems using gamepads / controllers: Now game has a deadzone adjustment (under main menu -> controller icon) You can adjust this value until your cursor moves only when you move the joystick. Game will also remember this value next time you open the game. Have fun.

  • Major Update! v1.2 is here! - 20 June 2023

    After a lot of work, new Madville+ update is here! Controller Support A much requested feature, hopefully this would also make it compatible with Steam Deck. Your controller should work automatically as you connect, but if some buttons / joystick directions are not working correctly, you can change & try different controller profiles by clicking to the controller icon at the main menu of the game (more info on that related screen) Also, you can check how controller buttons work in the game, by clicking the cog icon at top-left corner at inventory screen. Achievements There are new 48 steam achievements! If you unlocked these before, game should recognize it at the beginning and give you the related steam achievement automatically. New auto-aim & shoot toggle On the top-right corner of inventory screen, you now have a toggle, giving you an option to activate auto aim & shoot! This way, y…

  • Madville+ v1.1 Major Update! - 25 September 2022

    Hello everyone, Here is the first major update for Madville+, bringing a lot of new stuff. Here they are: --- Game Modifiers --- With this update, you can now access a modifier menu. This menu allows you to customize the game as you like. Boxing Glove You hate the boxing glove? Now you can remove it completely. Or you want to make it more central to the gameplay? It is possible too. Boss behaviours, which cause you to drop your more powerful weapon, adapt to this, too. Session Length You can choose to play shorter game sessions (which allows a quicker upgrade loop). Difficulty You can now choose a harder difficulty, if you want to show off. Available Add-on types ... And my favorite: Now you can select which add-on types will be available for a certain session. This way, you can have a totally different feeling when experimenting with synergies and aim for more purposeful builds by decr…

  • Roadmap for the next big update - 30 August 2022

    As the feedbacks are coming in, I thought it would be good to write about what the next big update will aim to cover: - New game modes (or modifiers) to offer sessions that appeal different tastes. I'm not sure what's the best way to implement this: A simple menu where you can choose different modes (that unlock as you go by?) or just a single modifiers menu where you can adjust multiple variables that can affect the game: like overall difficulty, number of waves(for shorter sessions), enabled or disabled boxing glove, which group of add-ons will be available, etc. Obviously second options is much more customizable, but perhaps a bit overwhelming for a newcomer. Perhaps modifiers that unlock as permament upgrades? I'm still considering what would be a good way to introduce this concept. The most controversial thing seems to be the boxing glove (and how it reappears in boss fights etc),…

  • Patch notes (v1.0.3) - 27 August 2022

    - Some balancing related changes to farmer (profession) - minor bug fixes

  • Patch notes - bug fix (v1.0.2) - 27 August 2022

    There was a severe bug that crashed game when you activate "rage on touch" ability. This is fixed now with version 1.0.2. Sorry if you encountered this! Please let me know if you encounter any other bugs.

  • Update notes for v.1.0.1 - 26 August 2022

    - Fixes to triggered explosions that comes with some passives. - Some minor bug fixes.

Patch notes and updates

S.noRelease datePatch nameGID number
119 October 2023Update: soft-lock bug fix5218041989043727911
229 June 2023v1.2.1 - more controller settings update5124582150128840542
327 August 2022Patch notes (v1.0.3)4514316500011146452
427 August 2022Patch notes - bug fix (v1.0.2)4514316500010802994
526 August 2022Update notes for v.1.0.14514316500006522032

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