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Red Chaos - The Strict Order

Red Chaos - The Strict Order Steam news

Squarecut Games | Sep 26, 2025 | game

Released

0players observed · 26 September 2026 - 06:28:19 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Red Chaos - The Strict Order news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews92
  • Release dateSep 26, 2025
  • DeveloperSquarecut Games
  • PublisherSquarecut Games

Genres: Strategy, Early Access

Company pages: Developer: Squarecut GamesPublisher: Squarecut Games

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Red Chaos - The Strict Order Steam news

Red Chaos - The Strict Order news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes | September 25, 2026 - 25 September 2026

    Today’s update focuses on map lighting, improved vehicle and infantry trails, ability timing adjustments, and additional visual improvements. MAP LIGHTING IMPROVEMENTS Day and night lighting has been reviewed and improved across all maps for better overall visuals and atmosphere. VEHICLE TRAILS Introduced a new vehicle trail system with ground-based marks that properly follow vehicle turns without sliding or scrolling. Vehicle trails now fade out smoothly over time. Trails now properly respect the fog of war. Hidden enemy vehicles will no longer leave visible marks. Trail width now adapts to the size of each vehicle. Vehicle trails remain visible for 20 seconds, or 12.5 seconds for harvesters. INFANTRY FOOTPRINTS Improved infantry footprints with smoother fading. Footprint orientation has been corrected and now properly follows the unit’s movement direction. ABILITY TIMING Scan, Repair,…

  • Patch Notes | September 23, 2026 - 23 September 2026

    Today’s update brings important air unit fixes, upgrade improvements, new abilities, badge corrections, and UI improvements. BUG FIXES Supreme General Badge: The tooltip now correctly displays missing factions instead of missing maps. Improved and corrected several badge translations. Vehicle Attack Upgrade: Fixed a crash that could occur when upgrading while owning a Monster Bomber or Razorwing. Monster Bomber & Razorwing: Vehicle upgrades are now correctly applied to these air units. Bomber Movement: Fixed a crash that could occur when giving movement orders to bombers. They now correctly take off and move to the target location. UPGRADES & GAMEPLAY Spear Transport: Added a new Speed ability. Reviewed several unit upgrade requirements and linked them to their new required buildings. Improved upgrade support across affected air and ground units. UI & VISUAL IMPROVEMENTS Added new produ…

  • Patch Notes | September 22, 2026 - 22 September 2026

    Today’s update focuses on unit balancing, combat fixes, visual and audio improvements, and Skirmish UI updates. BUG FIXES Tower 2 & Viper Laser Tank: Fixed an issue where they could sometimes hit air units at long range without dealing damage, depending on distance and angle. Iron Spike: Fixed an issue that could sometimes cause it to deal triple damage. BALANCE Iron Spike: Damage rebalanced. Bunker Buster: Damage rebalanced. Flying Rhino: Increased unit size. Black Bird: Reduced damage. Titan Tank: Reduced movement speed. Shock Bull: Reduced movement speed. DreadBomber & Razorwing: Adjusted their air spacing for better formations. VISUAL & AUDIO IMPROVEMENTS Red, Yellow & Green Barrels: Explosion effects now fade out smoothly instead of disappearing abruptly. Black Widow: Updated its engine sound. Shock Bull: Updated its power-up effect. Volt Tower: Added a dedicated red placement mark…

  • Patch Notes | September 18, 2026 - 18 September 2026

    Today’s update focuses on Skirmish Ranking improvements, AI adjustments, audio fixes, and UI improvements. SKIRMISH RANKING Unranked players are now considered as the first rank, with the rank name and icon always displayed. Added a new starting resources modifier for both victories and defeats: 20K: ×0.85 30K: ×0.70 40K: ×0.50 Loading a saved game no longer awards ranking points, preventing save exploitation. Earned badges are not affected. Your leaderboard position is now displayed before your name. AI IMPROVEMENTS Reviewed the Offensive AI personality to make it slightly more aggressive during matches. AUDIO FIXES Music will no longer cut out during large battles. Music and important alerts now receive priority. Continuous weapon sounds could sometimes remain stuck in an infinite loop in Multiplayer. The main menu music no longer continues playing in the background after loading a sa…

  • Major Update | September 17, 2026 - 17 September 2026

    This major update introduces the new Skirmish Ranking System, major improvements to unit movement and performance, and new abilities and combat improvements for Iron Hand air units. NEW – SKIRMISH RANKING SYSTEMAdded a brand-new Ranking System to Skirmish.Play matches, earn points, and progress through different ranks.Your performance and victories now contribute to your rank progression. OPTIMIZED UNIT MOVEMENT & IMPROVED PERFORMANCESignificantly reworked and optimized the unit pathfinding system.Units now move closer together and more efficiently, especially when controlling large armies.Improved unit movement performance for a smoother experience during larger battles. UNIT FORMATION IMPROVEMENTSReworked unit formations to reduce unnecessary spacing between units.Large groups now stay more compact and are easier to control while moving. WAYPOINT IMPROVEMENTSWaypoints are now displaye…

  • Patch Notes | September 13, 2026 - 13 September 2026

    Today’s update focuses on bug fixes, improved combat effects, and visual changes across several units. BUG FIXES AI could sometimes build two Generals, despite the limit of one General per player. Additional jets could sometimes be produced while existing jets were still in the air. Volt Tower attack effects would sometimes not play when one-shotting units, especially infantry. GRA VOLT – VISUAL IMPROVEMENTS Volt Tower, Black Widow & Shock Bull: Reworked their shooting effects. Added a new charging effect before the lightning attack is fired. Lightning effects are now blue, giving GRA Volt attacks a more distinctive visual identity. Beast: Updated its in-game description. IRON HAND – IMPROVEMENTS Viper Tank: Reworked its shooting effect. The projectile is now larger and orange. Reptile: Modified its gas tank to give it a more plasma-inspired look.

  • Patch Notes | September 7, 2026 - 7 September 2026

    Today’s update expands the skirmish challenge system with four new missions to complete and new objectives to master. 4 NEW CHALLENGES United Front Win two 2v2 matches. Full Mobilization Build 100 units in a single match. Path of Destruction Destroy 50 enemy units or buildings in a single match. Ultimate Power Launch five superweapons. Earn the new medals and prove your mastery on the battlefield !

  • Patch Notes | September 3, 2026 - 3 September 2026

    A small update today with some additional visual improvements and adjustments to the new Challenge system. VIPER IMPROVEMENT Improved the Viper's shooting effects for better visual feedback during combat. CHALLENGES & BADGES Made several adjustments and improvements to Challenge badges. Reviewed some Challenge requirements and progression for a better experience. OTHER Some additional minor fixes and improvements.

  • Major Update - September 2, 2026 - 2 September 2026

    Red Chaos has received another major update, bringing new Challenges, visual improvements, AI fixes, and more.NEW: CHALLENGESTake on different Challenges and earn medals for completing them.Test your skills across different objectives and prove your mastery on the battlefield.IMPORTANT AI DIFFICULTY FIXWe discovered a bug that was causing the AI to remain much harder than intended on lower difficulties, even after our previous AI balance update.This issue has now been fully resolved. Lower AI difficulties should now properly match their intended difficulty level.VISUAL IMPROVEMENTSImproved lighting and shine effects on several maps for better overall visuals.NEW BACKGROUND IMAGESAs promised, the previously used generated placeholder images in loading scenes have been removed.They have been replaced with new Red Chaos artwork.NEW SUBFACTION ICONSAdded new icons for all subfactions, makin…

  • Patch Notes | August 31, 2026 - 31 August 2026

    This update brings several balance reworks, AI fixes, and other improvements based on recent gameplay and testing. BALANCE REWORKS Ambush: Reduced cost. Commandant Akil: Reduced damage. General Razel: Reduced attack range. Razor Wing: Increased movement speed. Monster Bomber: Increased movement speed. GRA Walls: Increased HP. Volt Tower: Reduced damage. Black Widow: Reduced damage against buildings. Viper Tank: Increased unit size. AI & OTHER FIXES AI could sometimes build units from other factions. AI could sometimes build two Commanders. Reviewed and adjusted the volume of several sounds. Some other minor fixes and improvements.

  • Patch Notes | August 29, 2026 - 29 August 2026

    We’ve heard your feedback regarding AI difficulty, so this update brings another important AI adjustment, along with balance changes and several fixes. AI DIFFICULTY – STARTING UNITS AI starting armies now scale based on difficulty. Players will continue to receive the full starting army. AI players will start with fewer units depending on the selected difficulty, creating a fairer and more balanced opening. BALANCE CHANGES Walls: Increased HP. Defense Towers: Increased attack range for all towers. All Rounder: Reduced vision and attack range. Guardian Trooper: Reduced attack range. FIXES Jets could sometimes fly outside the map after attacking instead of returning to their base. Restarting certain maps could sometimes get stuck on the loading screen. Some other minor bugs and issues. Thanks for all your feedback. Keep testing the new AI changes and let us know how the difficulty feels…

  • Patch Notes - August 27, 2026 - 27 August 2026

    NEW – SKIRMISH COMBAT RECORD Added a new Combat Record section to Skirmish. You can now track your Victories, Defeats, Win Rate, Current Win Streak, and Best Win Streak. AI BALANCE Reviewed and adjusted AI difficulty, as the AI had become too challenging following the recent faster gameplay changes. BALANCE & GAMEPLAY Airport cost has been reduced. All Tesla units now require the Tech Center. Adjusted the volume of several sounds. FIXES Fixed issues that could occur when switching from one faction to another after building an HQ from an Outpost. Fixed a double-click selection issue with Tesla units that could incorrectly select the Hunter. Fixed some other minor issues.

  • RED CHAOS – Patch Notes | August 24, 2026 - 24 August 2026

    A new update is here, bringing stronger faction identities, new starting units, updated faction lineups, faster match pacing, and additional fixes. NEW STARTING UNITS Every faction now starts the match with its own faction-specific units alongside the HQ. This gives each army a more unique opening from the very first seconds of the match and makes the differences between factions noticeable immediately. FASTER GAMEPLAY BY DEFAULT The Fast Mode option has been removed and is now enabled by default. Buildings and units are produced faster, reducing waiting time and making matches more dynamic from the start. IRON HAND SIEGE Nightmare has been removed. The old Airport has been replaced with the new Airport. Razor has been added to the faction lineup. IRON HAND STORM Titan has been added to the faction lineup. Viper balance has been reviewed and adjusted. GRA RAGE Elephant has been removed.…

  • August 19, 2026 Update - 19 August 2026

    Small update with several bug fixes and improvements: * Fixed sound issues with the Nightmare impact shoot. * Fixed an issue where loading a game in Chaos Mode could sometimes remove the Chaos menu. * Fixed several other small bugs and stability issues.

  • Major Update - Iron Sky & GRA Volt Are Here - 17 August 2026

    New Subfactions: Iron Sky & GRA VoltThe biggest part of this update is the introduction of two new subfactions.Iron Sky is the new subfaction for Iron Hand and focuses more on air units.It comes with:A new Airfield2 new aircraft1 new vehicle2 new SpecialsGRA Volt is the new subfaction for GRA and brings its own new units and playstyle.It comes with:A new defense tower1 new aircraft1 new vehicle2 new SpecialsBoth subfactions give you some new options to try out and make the two factions play a bit differently depending on which direction you choose. Save & LoadYou can now save and load your games in all local game modes.This is something we wanted to add for a while, especially for longer matches. UI ReworkWe reworked a large part of the building and unit UI for both factions.The icons inside the Guide have also been updated, so units and buildings should now be easier to recognize and t…

  • Major Update – February 09 , 2026 - 9 February 2026

    Chaos ModeA new mode has been added, giving you access to a menu where you can instantly spawn your units and buildings, as well as enemy ones, to create intense battles right away.This mode is still a work in progress, but we wanted to share it early so we can improve it together.Three difficulty levels are available. Skirmish Mode UpdateNew option Fast Mode has been added to Skirmish.This option halves build times, making matches twice as fast. Tutorial and Mission ReworkThe tutorial has been separated and moved to a dedicated section in the launcher.Missions have been reworked with new interactions and improved balance. New MapA new 6 player map Frontier has been added to Skirmish mode. LocalizationGerman language support has been added.

  • Major Update – December 6, 2025 - 6 December 2025

    New Feature: Engineer Building Capture The Engineer can now capture enemy buildings. Once captured, the building becomes yours and you gain access to all of its functionalities.New Map We added a new 4 player map called The Airport.New Unit Voice Lines Additional voice lines added for Rocket Puncher, Reptile, and Steel Breaker. These units now react more when selected, when given movement orders, and when ordered to attackMission Adjustments Mission 1 has been adjusted: The maximum number of enemy turrets has been reduced to make the mission more accessible for new players.We also added new interactions in missions 1 to 7. Small in-game discussions will now appear at the minimap over time, giving you additional mission information and small tips.Turret & Projectile Improvements Following community feedback, we reworked how some turrets and certain units fire their projectiles. Previousl…

  • Engineer Updates – Capture Enemy Buildings - 25 November 2025

    After talking it through for a while, we decided to bring back a classic feature. We are currently working on letting the Engineer capture enemy buildings. Since we are still in Early Access and listening closely to your feedback, this helps us understand what you enjoy and where the game should go.Do you already have any strategies in mind for capturing enemy bases with the Engineer, for example a Heli Drop or something similar We would love to hear what ideas you have.

  • Balance Work in Progress (Making Battles Feel Better) - 19 November 2025

    We are currently working on balance changes for projectile units like grenade launchers, tanks and bazooka troops, mainly increasing their damage against buildings to prepare the next gameplay improvements.

  • Major Update – November 12 : Gameplay Balance & French Localization - 12 November 2025

    Major Patch Update LocalizationAdded full French text translation (still under refinement for better accuracy and consistency).________________________________________AI & General FixesFixed a rare issue where the AI could build two Commander units.Improved AI behavior and overall gameplay pacing.Fixed the “Cannot deploy here” sound bug that sometimes played incorrectly.________________________________________Gameplay & Balance ChangesTech Tree:Hangar now requires a Tech Center.Iron Core and Shadow Market also require a Tech Center.Towers & Defenses:Gatling and Defender Towers rebalanced (lower HP, faster build times).Ray of Justice and Red Eye Towers are now more powerful but take longer to build and cost more.Units:Nightmare Gunship and Flying Rhino rebalanced for better air-to-ground balance (more damage, slower speed).Inferno Artillery and Volcano slightly slower and weaker for bett…

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026Patch Notes | September 7, 20261842846814453240
23 September 2026Patch Notes | September 3, 20261842846814443037
331 August 2026Patch Notes | August 31, 20261842212951310520
429 August 2026Patch Notes | August 29, 20261842212951306087
527 August 2026Patch Notes - August 27, 20261842212951299551
624 August 2026RED CHAOS – Patch Notes | August 24, 20261841579228675876
719 August 2026August 19, 2026 Update1841579228662328
828 October 2025Patch Notes – October 281814309641613563
917 October 2025Patch Notes – October 171813674388983179
1012 October 2025Patch Notes – October 121813041031309291
117 October 2025Patch Notes – October 071811772772648360
124 October 2025Patch Notes – October 041811772772545853
132 October 2025Patch Notes – October 2, 20251811772772487785
1430 September 2025Patch Notes – September 301811772772410539
1529 September 2025Patch Notes – 29 September 20251811772772387135
1628 September 2025Patch (2) Notes – 28 September 20251811772772329222
1728 September 2025Patch Notes – 28 September 20251811772772328337
1828 September 2025Patch Notes – 28 September 20251811772772328336
1927 September 2025Patch Notes – September 27, 20251811772772300122
2026 September 2025Fix: Missions default unlock state1811772772279735

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