Nightfall Comes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews26
- Release dateSep 9, 2024
- DeveloperBlueTale
- PublisherBlueTale
Company pages: Developer: BlueTalePublisher: BlueTale
Nightfall Comes Steam news
Nightfall Comes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Updated 0708.25 - 7 August 2025
The issue where Portuguese was not displayed in the options has been fixed.The issue where some text changed to incorrect strings when changing the language in the options has been fixed.
- Furball Blitz! Now available and early access has begun! - 25 July 2025
Hello!The early access for Furball Blitz! has finally begun.This game is a casual shooting game based on a shoulder-view TPS, aiming to deliver intense gunfights with a variety of weapons and relics.The current early access version includes a dungeon crawl roguelike mode called “Escort Mode.”Planned updates until official releaseWave-based defense modePvP modes such as Deathmatch and Team DeathmatchAddition of more weapons and relicsand more are planned.We need your helpFurball Blitz! will actively incorporate user feedback through Early Access to continue improving the game.Which weapons were fun to use, and which ones would you like to see added?Is the balance of each growth structure well-balanced?Or, any opinions or ideas on improvements to the game, or features you'd like to see added (even modes!)All feedback is appreciated.Any form of feedback is welcome!Thank you.
- 0918.24 Update - 18 September 2024
Fixed an issue with some dropdowns not working in the options popup.
- 0913.24 Update - 13 September 2024
It has been reported that graphics in Blacksmith are breaking. I believe the issue is in the Compute Shader for clothing physics. I suspect that the data was contaminated during the process of raising the engine version, so I have reset the clothes physics.
- 0912.24 Update - 12 September 2024
There are currently a few Unity Engine issues that have been reported. There may be an incorrect value in a setting being used by the engine, but at this time we had no way of knowing what was causing it. I've added some logs and tried changing the settings to find the cause. I don't think this update will fix the issue right away, but it should help us get to the bottom of it.
- 0910.24 Update - 10 September 2024
Nightfall Comes has left Early Access and is now generally available. Russian, Spanish, German, Portuguese, French, Japanese, and Chinese have been added. The engine in use has been updated from Unity 2021.3.13 to 2022.2.9. We've also made optimizations to some features. Fixed an issue where the sound volume in videos was too low. Rain effects have been changed and optimized. Fixed an issue where some skills with large AoE angles would not hit on the outskirts. Adjusted color intensity on the screen. Some patterns for the Regional Supervisor in The Outer Bailey have been changed. - There are now two types of minions summoned from portals. - One minion is now summoned immediately when a portal is created. - The Self Destruct command is now always used regardless of the number of minions. Blacksmith's Unstoppable charge reduced from 3 to 2 and the amount of hits required to recharge incre…
- 1227.22 Update - 27 December 2022
The overall stamina and attack of the Knight has decreased slightly again. The problem of not recovering blood stream while using the Vampire weapon's Excessive Bleeding glyphs has been corrected. The problem of some cinematic videos without subtitles has been fixed. Rewards descriptions have been added to the region tooltip. Light has been added to indicate the location of the Sewer when the sewer is activated. The background music in the lobby will be changed after all the stories have progressed. Some artifacts, including Wyvern's Scale, have been fixed. Fixed some of the prefabs that were damaged during the engine update. Fixed some effects that became too bright after the engine update. The damage range of Vampire general attacks has been reduced by 0.25 meters. The balance of the cursed relics has been adjusted slightly. Adjusted the HP of the Regional Supervisors.
- Version 1204.22 Update - 4 December 2022
Fixed a bug where the cooldown was can decrease to less than 0 seconds. This patch will fix the problem of infinitely accumulating Blacksmith's Unstoppable. The problem of mouse clicking on the low wall of the chapel has been corrected. In the first encounter with a werewolf, the problem of the werewolf's lines appearing in the playable character was corrected. Blacksmith's Tactics: Leap is removed, and the Tactics: Charging Tank are added. All playerable characters' attackrate has been increased little by little. In particular, the overall attackrate of the Knight was increased by 15%. Knight's HP increased by 15%. Blacksmith's Unstoppable charge requirement has been reduced from 36 to 30. Blacksmith's Earthquake attackrate increased by 10%. Werewolf's Charge cooldown decreased from 10 seconds to 7 seconds. Werewolf's stamina requirement for Mutilation has been reduced from 4 to 3. The…
- Version 1120.22 Update - 20 November 2022
The Unity engine being used has been changed from 2021.2.12f1 to 2021.3.13f1. Improved the existing occlusion effect (AO) to horizontal line-based occlusion effect (HBAO). The Quality settings have added the Graphic Quality Slider and Recommended Settings buttons. Recommended settings based on current computer performance are applied when the game is first played. Several settings optimization and visual related settings have been improved. Texture setting optimized. First of all, I would like to apologize for posting the notice after such a long time. Over the past few months, I've been in trouble. Unfortunately, the CEO's company that helped me with publishing was closed, so I had to solve the problem of corporate name. We also had to re-progress some of the original legal authorization applications, most of all- GRAC. While solving the problem, it was not clear whether Nightfall Come…
- Version 0620.22 Update - 20 June 2022
The terrain in the corridor has been improved. The hallway got a little shorter. New structure has been added. The mini-map icon of the blood well has been modified to look up normally. The problem of not being attacked when clicking on the outside of the terrain in the Keep and Hall has been fixed. The charging requirement for Blacksmith's skill Unstoppable has increased from 28 to 36. Cooldown for Werewolf's skill Evasion Maneuver decreased from 12 seconds to 9 seconds. Werewolf basic damage increased by 2.5%. As a result, damage to other skills will increase by 2.5 ~ 15%. Vampire have increased HP by 7%. Knight have increased HP by 5%.
- Version 0614.22 Update - 14 June 2022
Improved to support AZERTY keyboard layout as normal. Fixed an issue where the keyboard layout was initialized when the game was restarted. You can now see the total increase due to this relic in the tooltip of the relics. The problem of being trapped in the stone walls of the chapel has been fixed. About two weeks ago, I suddenly moved to another house. It took a long time to prepare, but I didn't expect it to take this long to clean up. Now, the move and clean up was barely completed :s I'm really sorry for late.
- Version 0528.22 Update - 28 May 2022
Fixed an issue where certain values were displayed in more than one decimal place. Fixed an issue with two highlights when using the pad. Even when Feather Necklace activated, problems that cannot be cast skills if there are currently insufficient skill resources have been fixed. Fixed an issue where the description of the Parrying buff was displayed as a localstring. The issue that the effect of certain relics was triggered twice by the Parrying of Knight and Vampire has been fixed. The problem of incorrectly applying the cost of upgrading the supplies has been fixed. The use of Werewolf's Evasion Maneuver has corrected the problem that the effect of Feather Necklace and Blind Powder immediately disappears. Physics collision issues in some areas have been fixed. Improvement of Fear System: Planning Improvement of Vampire quest: Planning Blacksmith, Vampire balancing or redesign : Waiti…
- Version 0524.22 Update - 25 May 2022
The problem of not unlocked characters appearing as a merchant has been corrected. The Summoner's suicide command skill has been changed so that it is no longer canceled. The problem of consuming the player's energy during the Summoner's intensive attack skill has been corrected. The description of the weapon glyphs of Blacksmith and Vampire has been improved. The maximum stacks of Heart of Vampire decreased from 200 to 150. The probability of Healing Orb being created with the Life-binding Wand has increased from 0.5% to 0.7%. Improvement of Fear System: Planning Improvement of Vampire quest: Planning Blacksmith, Vampire balancing or redesign : Waiting Game Translation Tool: Waiting Game Preferences Helper: Waiting Enemies are created outside the map: Determining the cause
- Version 0521.22 Updated - 21 May 2022
Cool down reduction algorithm changed. Cool down is now change time faster/slow rather than directly changing remain time. Most skills descriptions are now displayed up to one decimal place. Fixed an issue where the camera zoom function was still working. Rechargeable skills have been changed so that they do not reset after the battle. The reduction in move speed of Rune : Shock decreased from 50% to 30%, and the duration decreased from 3 seconds to 2 seconds. Cool down of Blacksmith's Whirlwind skill increased from 10 seconds to 14 seconds. Movement speed is reduced by 30% while the Blacksmith is using Whirlwind skill. Improvement of Fear System: Planning Improvement of Vampire quest: Planning Blacksmith, Vampire balancing or redesign : Waiting Game Translation Tool: Waiting Game Preferences Helper: Waiting
- Version 0520.22 Update - 20 May 2022
The incorrect display of cool down of charging skill has been corrected. Missed conversation localstring in the vampire encounter event has been corrected. It has been improved to invoke the main menu if the client window loses focus during the game. It has been improved to show destructive items on the minimap. The icon of the blood well displayed in the minimap has been changed. Improved aim calibration. The variables considered in the aiming calibration are now: Nearest target Target in the direction that best matches the direction in which the skill was used Long-range enemy Region supervisor or elite Mutilation : Execution glyph's attack damage has been increased by 20%. Blacksmiths' all attack damages has been reduced by 10%. Lava Golem's preparation time for the attack has been increased by 15%. Improvement of Fear System: Planning Improvement of Vampire quest: Planning Blacksmit…
- Version 0515.22 Update - 15 May 2022
Help has been added. A bug that does not output the ending cinematic video has been fixed. Some of the story hint elements have been slightly improved. Fixed a bug where Full Armored, But despite, we achievements were not achieved. If you have already completed the conditions, you can achieve your achievements by: Full Armored : It will be renewed when the Supplies popup is opened. But despite, we : renew when start the game. Improvement of Fear System: Planning Improvement of Vampire quest: Planning Blacksmith, Vampire balancing or redesign : Waiting Game Translation Tool: Waiting Game Preferences Helper: Waiting
- Version 0511.22 Update - 11 May 2022
A bug has been fixed that damaged by a general attack when a blacksmith is during leap. A bug has been fixed that sometimes does not automatically cast Blacksmith's Unstoppable. The problem has been fixed that can't scroll through map and dictionary with pads. I've known for a long time that the cause of this problem was a my misconfiguration in Steam Input, but I've been thinking for a long time about how to fix it while keeping clean the virtual pad layout of SteamLink's Remote Play. To simplify this, I changed it to scroll using the left joystick. The cool down of the blacksmith's leap was reduced from 3.5 seconds to 2.0 seconds. Now that the cool down of leap is the same as the other characters, Exhausted debuff has disappeared. Blacksmiths' charging requirements of Unstoppable skill have been reduced from 35 to 28. Improvement of Fear System: Planning Improvement of Vampire quest:…
- Version 0509.22 Update - 9 May 2022
Fixed a bug that caused certain artifacts to cause fatal errors. Fixed another cause that caused the T-pose to occurrence. The blacksmith's leaping skill has been changed to cause minor damage and push back enemies who bump during the leap. Unlike other characters, the blacksmith did not have a proper way to overcome the situation in a crisis. The Unstoppable skill she had instead of Parrying skill required a more fundamental survival technique because the charging time was too long. But cool down of her leap was increase to 3.5 seconds from 2.0seconds, so I added a exhausted debuff to see the remain cool down. Perhaps the frequency of crisis will be less than before, and it will be difficult to avoid small attacks due to longer cool down. I look forward to hearing about this change! Improvement of Fear System: Planning Improvement of Vampire quest: Planning Blacksmith, Vampire balancin…
- Version 0508.22 Update - 7 May 2022
Improved visibility of vampire story hints and fixed fatal bugs. Changed the game to send any internally occurring errors to crash reports. I had set some errors not to be report for the performance of the game, but I found a kind of error that I couldn't understand in other users' play videos. First, I changed to report all kinds of errors. If the error is corrected, we will revert it.
- Version 0506.22 updated - 6 May 2022
Description of Retreat : Strategy glyph has been improved. Problem that the figures of Shadow Claw Uniform relic was displayed 0 has been corrected. Problem of in the statistics popup showing wrong the total damage and the damage received has been corrected. Problem of not triggering Blind Dust and Feather Necklace relics due to Werewolfs' Evasion Maneuver has been fixed. Description of the Pendulum has been changed more intuitively. The Blacksmith's Charging Tank skill has changed. Charge to the enemy and damages and pushes away all enemies within 3.5m of around. The damaged enemies slow down 50% for 4 seconds. Damage of the Charging Tank has been reduced by 12 per cent. Decreasing range of effect of Charging Tank : Dwarp Butt glyph has been increased from 0m to 1m. Decreasing damage increase ratio of Charging Tank : Wrecking Ball from 220% to 130%. The Vampire's Blood Barrier has been…
Patch notes and updates
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