Left Stranded news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1936750
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperDevBre Games
- PublisherDevBre Games
- Parent gameNot available
Genres: Action, Indie, Simulation
Company pages: Developer: DevBre GamesPublisher: DevBre Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Left Stranded Steam news
Left Stranded news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #1 - Introductions - 10 September 2024
Hey miners! Left Stranded is a game I am building solo as a spare time project but that I am fully committed to finish and release! Let me give some context first. Left Stranded so far I started developing this game over 3 years ago, at the time I was using Unity, before all the drama with the Runtime Fee.. let’s not go there. At the time the game was already a 2d factory game, but it was following the sci-fi wagon, usual script Factorio style, a lone engineer/scientist left on a land, build things to save himself and somehow escape. At some point along the line I lost interest in the project, mainly because I couldn’t find any traction/interest, mainly for bad marketing and bad social platform of choice (Twitter) to post updates. A new beginning Last year, once all the dust cleared out after the Unity debacle, a new shiny engine raised from ashes.. Godot.. at the time I didn’t really k…
- Devlog #1 -Left Stranded - 28 April 2022
I decided to start this devlog to keep track of my progress on the game but also to keep you guys up to speed about whatever I have been working on. I will try to consistently post new devlogs every couple of weeks, I think it would be a good time frame to be able to present something compelling and hopefully interesting. Since the game is in the middle of development, I am trying to cover as many aspects of the game as I can. But here it is a summary of this past two weeks: Graphics Updates I am at the beginning of my experience with pixelart, but I believe I am getting better overtime. I started revamping all machines and rocks models moving from 16x16 to 32x32 textures. The new models define a more clear art style and give that simple and direct cool vibe to the game. Increasing the texture size to 32x32 was I big step for me but that additional space allowed me to put more content i…
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