- Go Home Annie: An SCP Game – A new HORROR Award! - 11 September 2026
Hey everyone, we have some awesome news! Go Home Annie: An SCP Game has officially won the Mythology, Folklore & Cosmic Horror Award (神話伝承・宇宙的恐怖賞) at the Japanese Horror Game Awards! The award was selected based on public votes, along with judging by creators, writers, and media representatives. We’re incredibly honored to receive this recognition from the Japanese horror game community. Thank you to everyone who voted for Go Home Annie and supported us!❤️ Watch the official award announcement here: https://youtu.be/RwO34kkj7XE?t=11098 And thank you to Dengeki Online and everyone involved in the awards!
- Go Home Annie - Update #1.0.65 - 26 May 2026
Hey everyone, Today's patch includes a collection of minor fixes and improvements aimed at making the experience a little smoother. As always, thanks for playing and for helping us improve the game!
- Go Home Annie - Update #1.0.63 - 13 April 2026
Hey guys, we’ve just rolled out a small update with performance improvements, stability fixes, and a handful of minor tweaks. Thanks for playing and for your ongoing support!
- Go Home Annie – New Update is Out Now! - 31 March 2026
Along with the console release of Go Home Annie, we're giving PC players a big chunk of new content in the form of a free update. Why are we doing this almost a year after release? For me personally, I always wanted to explore what more we could do with the supernatural handheld camera. At one point in the game you get it back after it being locked away for some time and then you barely use it. I wanted to change that and make the players feel like they were awarded for getting this powerful SCP back into their hands. Along with that, there was the challenge of setting expectations. Although we don't mention the word "horror" in our Steam description because the game was never designed with scaring the player in mind, we show a friggin' jawless demon deer staring at you and red hands coming out of buckets in the trailers. That sets certain expectations in the player's mind. So we decide…
- Go Home Annie – New Big Update Date Reveal! - 9 March 2026
It's official: Our new big free content Update will arrive on MARCH 31!✨ Check out our newest trailer if you haven't seen it!
- Go Home Annie – News on Next Update - 23 October 2025
We’re excited to share that a major update for Go Home Annie is currently in the works! This update will introduce a whole new section of the game featuring unique gameplay mechanics. A gruesome new threat is now stalking the dark hallways of the Facility, forcing Annie to stay one step ahead at all times. To survive, she’ll need to run, hide, and master the supernatural handheld camera in creative new ways to overcome her biggest and scariest challenge yet. The update's release is planned for early 2026. At the same time, the game will finally be coming to consoles as well!🤩
- Go Home Annie ArtStation Art Blast - 11 August 2025
Making a video game non-stop for four years resulted in so much beautiful art being created for the various scenes in the game. We wanted to share some of these art pieces created for Go Home Annie by our various artists. From concept art and characters to props and environments.All the images in this post link to the artist's ArtStation pages where you can see more of their work on Go Home Annie and other projects.Mladen BošnjakMladen was in charge of the creative direction, setting up all of the levels from concepts to blockouts and all the way through lighting and environment art.Mateja OlujićWhen everyone comments on the authentic yugoslavian feel of The House in Go Home Annie, it's Mateja's props that actually sell that atmosphere. She worked on many of objects in the game and did environment art on a few whole scenes, like the Replication Chamber and Forest and Meadow levels. Josi…
- Go Home Annie – Update #1.0.36 - 27 May 2025
Surprise everyone! We've just dropped the second update for Go Home Annie. This update is focused on adding new content to better present the game's narrative. We've added a whole new cutscene and new dialogues. Major additions: – Dad's Tape cutscene: The Twisted House level has been reworked so that Annie watches a new "confessional" tape seemingly filmed by her dad at the end of the Endless Hallways puzzle. This cutscene connects several story threads and reveals key plot points that were left ambiguous in previous versions of the game. A snippet from Dad's tape. – Gamebear Advice: Annie now takes SCP-5270 (GameBear Advice Handheld Console) with her after encountering it in the Twisted House level. The console will periodically vibrate, indicating Timmy The Bear wants to talk to Annie. This opens up new dialogue that fleshes out the story and can optionally help Annie with solving puz…
- Go Home Annie - Steam Deck verified! - 17 January 2025
Dear players, we're glad to share great news: Go Home Annie is verified for Steam Deck now! Grab your console and enjoy the game there as well! Here you can find the Steam Deck Settings guide for your best experience: https://store.steampowered.com/news/app/1939100/view/525328778479534655
- Go Home Annie - Update #1.0.26 - 14 January 2025
Hi everyone, we're happy to bring you the first update for Go Home Annie, which addresses players’ feedback. Thanks to your reviews, feedback, videos, and bug reports, we've fixed various bugs and made smaller adjustments in the game to give you an overall better experience while playing Go Home Annie. Major bug fix: - Level loading on hard disk drives fixed: Go Home Annie is designed to run without loading screens by loading levels in the background while playing. Unfortunately, on slower storage devices the levels don't always manage to load on time. If a level is not loaded on time, you will not fall through the floor anymore (or see a blue void) but will simply get a loading screen until the next level is loaded. This fixes the "void after leaving house," "void instead of facility level after decontamination," "blue void at Radio Tower," etc. Gameplay: - Shortened Endless Hallways d…
- Go Home Annie is OUT NOW - 10 December 2024
Dear players, the day has come - the game is RELEASED! And one more message from Mladen: "To everyone who followed us throughout the development of Go Home Annie: each video, piece of feedback, comment, like and share let us know we're doing something worth doing. We hope you enjoy playing Go Home Annie. Thank you. Mladen Bošnjak Creative Director at Misfit Village"
- Go Home Annie Steam Deck Settings Guide - 6 December 2024
We love the Steam Deck and have been targeting it as a platform for Go Home Annie ever since the Deck was announced. Here's the best settings to get the most out of your handheld experience. Balanced 40fps experience This is the way we like to play the game, striking a balance between good performance and high visual fidelity. Start playing Go Home Annie on your Deck and press the button , go into the Performance tab , press Advanced View and set the frame limit to 40FPS/40HZ. In the Main Menu of Go Home Annie go into Settings>Graphics: Resolution: leave as is (1280x800@60) Display: leave as is (ANX7530 U - 1280x800/60) Resolution Mode: leave as is (Borderless Fullscreen) Vertical Sync: On Upsampling Technique: TAAU Upsampling Quality: Balanced Texture Quality: Medium Anti Aliasing: Off (setting an Upsampling Technique overrides this setting) Motion Blur: Low Depth Of Field: Medium Volu…
- Update: a new Release Date - 22 November 2024
- Indie Horror Showcase TODAY! - 24 October 2024
Awesome news! Jump in and join us today at the Indie Horror Showcase! A new trailer and even more exciting news are coming! 🎉 📅 October 24th, 10 AM PT // 1 PM EST // 5 PM GMT Don't forget to share the news and the game page with your friends. See you there in just a couple of hours! ➡️ http://bit.ly/MIXDreadXP 👻
- Go Home Annie—Character Creation - 21 October 2024
Indie Horror Showcase Go Home Annie is participating in The Indie Horror Showcase on October 24th with a brand-new trailer! John Wolfe will be hosting the event, so we’re expecting top-tier entertainment. Along with Go Home Annie, there will be trailers for The Thing: Remastered, Clock Tower: Rewind, and loads of other upcoming indie horror gems. Character Design I’d like to share a bit of our character creation process. We start with a general idea of the character’s life and what shaped them into the person they are now, in terms of both visuals and personality. We then give tons of notes to our concept artists (in Annie’s case, Antonia Klarić), who turn our words into beautiful concept art. Mood board Exploring concepts Annie’s final concept art. And a good reference if anyone wants to cosplay as Annie this Halloween🙂 Next, we create a 3D model of the character in iClone Character C…
- Go Home Annie—Meet the Team at Misfit Village - 1 October 2024
Meet the Team at Misfit Village! For this devlog, we’re going to do something a little bit different. I want to tell you about all the beautiful people working on Go Home Annie, so I’ve taken it upon myself to highlight the various accomplishments of my teammates and me. At the end of the devlog, I’ll also talk a bit about our collaborators, without whom the game wouldn’t be nearly as good as it’s turning out to be. The Core Team Petar, Josip, Mateja, Matthew, and Mladen at an abandoned military air base built into a mountain (our twisted idea of the perfect team building location). Mladen Bošnjak Role: Creative Director I’ll start things off by introducing myself. Video games are my passion in life! The very first time I saw a video game, I knew I wanted to make these things. The mix of visual art, music, and interactivity had me completely captivated. Game development was my only hobb…
- Go Home Annie—Devlog 5 - 12 June 2024
Talking bathtubs and steampunk vending machines for Go Home Annie—all kinds of stuff brewing at Misfit Village! Part 1: The Asset Pack Conundrum When I first started working on Go Home Annie, the scope of the game was much smaller. I still have a file named Grand Plan from 2019 that says, “Make a weird horror camera game in six months, put it on Steam.” (That didn’t quite go to plan...) Since the game’s scope was limited, I decided to use asset packs for some of the rooms in the Facility chapter. Asset packs are pre-made packs of models, levels, scripts, or anything else required to make a video game. By using them, you’re running the risk of the game looking like other games that use the same pack, not having a distinct art style, and so on. As my ambition grew and the scope of the game grew with it, I decided to replace most asset-pack objects with completely custom models, but there…
- Go Home Annie—Devlog 4 - 23 April 2024
Hi everyone. This is Mladen, Creative Director at Misfit Village, coming at you with our fourth devlog. As promised in the last devlog, I’ll be talking about how we go about creating cutscenes and character animations for Go Home Annie. Storyboarding We create the levels, gameplay, and story at the same time, so these three elements often inform one another, giving us a sense of when a cutscene should start in the game and what it should tell the player. All cutscenes push the story and the player’s goals forward, but some are there to give the player a break from puzzles and exploration. After we have a rough idea of what should happen in a cutscene, we make an ugly, rough version of it with static characters and basic camera movement. A screenshot from a rough version of a cutscene. Don’t judge. All our cutscenes are seamlessly transitioned into from gameplay and are experienced from…
- Go Home Annie—Devlog 3 - 29 February 2024
Hi, Mladen here, the creative director at Misfit Village. Time for Devlog 3! This time I'd like to focus on the technical aspects of Go Home Annie. Annie is being developed in Unity with the HDRP render pipeline. We decided to go with Unity for a few key reasons: We like to have all our files directly in the project. For instance, we put .psd (Photoshop images) and .blend (Blender 3D models) directly into the Unity project. This allows us to edit parts of the game rapidly from right inside the engine. We worked with Unity for more than a decade before starting Annie so we're familiar with all the upsides and downsides. It allows us to access crazy modern stuff like no loading screens, awesome volumetric lighting, beautiful volumetric clouds, Nvidia's DLSS, Temporal Upscaling, complex skin shaders, crazy awesome particle effects, and so on. Check out these clouds. I can swap them with on…
- Go Home Annie—Devlog 2 - 27 December 2023
Hi, Mladen here, the creative director at Misfit Village. Back with another dev log about the making of our horror adventure game Go Home Annie. This time we'll delve deeper into the game's world and lore. If you're like me and are curious about the deep lore of a game you're playing, look no further cause we've got you covered. The environment of Go Home Annie is filled with optional snippets of history and backstories for you to find and piece together. And if you prefer faster-paced gameplay, without reading every little note, log, and document, playing through the main storyline will be more than enough to enjoy the game and get a great experience! One of the many snippets of the game's backstory you can discover while exploring Go Home Annie's environments. Go Home Annie is part of the SCP Foundation universe - a fictional secret agency that secures and contains anomalous objects a…