- Brotato will be at The Triple-i Initiative on October 8th! - 14 September 2026
Hello folks! The Triple-i Initiative is back on the 8th of October at 9am PT/6pm CEST, and we’re excited to share that Brotato: Primal Dread DLC has something very special to show!You might remember that earlier this year, we announced the Primal Dread DLC at the Triple-i Initiative, back in April. So what do we have in store for you now? Guess you'll have to tune in if you want the answer!The show is only back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.There's no hosts, ads or sponsors – just games! It'll be streamed on Youtube , Twitch and right here on Steam.You can watch the announcement trailer below, or check out https://iii-initiative.com/ for more information. That’s all for now, hope to see you at the show! Make sure to join us to see what the future holds for Brotato!
- Sign up for playtest! - 20 August 2026
\: Thank you for the amazing reaction, the sign up are now closed! If you've signed up and have been selected, you should have received an invitation in your inbox. If not, that means you're not selected THIS TIME. But we plan to run this playtest for some time so more slots might be opened in the future. Keep an eye out! Hello there Brotatoes! We're reaching out today because we're looking for playtesters!That's right, the Primal Dread DLC is making progress and we are now at the stage where we need to confront what we did to the reality of players. No pressure, just our first DLC on the game after all.Sooo, we thought the best way to do it was to open a signed up playtest. Sign up here to enter the waitlist: playtest sign upIf you don't make it into the playtest, don't worry. We'll open up more playtester slots as we go. For now, we're starting small because our aim is not to challeng…
- Brotatogenic - 16 July 2026
Hello brotatoes! A quick news, different from what we usually post, to tell you we just released a game bundle with Pathogenic!We typically don't post about bundles but this one is a bit special because Pathogenic is made by Adonai, Brotato's soundtrack composer! That's right, all the music you've been listening to, since Abyssal Terrors release, is made by a solo dev who just released his own game, a roguelike bullet-heaven where you play a disease infecting a human body.Since he's done so much for Brotato, we thought it was only fair to shine some light on his work by doing this bundle! If this looks interesting to you, you can grab Pathogenic right now on Steam, with a discount if you already own Brotato. Adonai will also compose the soundtrack for Brotato upcoming DLC, Primal Dread, available later this year.You can check it out here:Thanks for reading, see you next time! Cheers, Da…
- Primal Dread DLC teaser - 8 July 2026
Hello there! It's been a while brotatoes! If you wonder what we've been doing since the release of All Pain No Gain, well the answer is simple: we've been hard at work on the next DLC, Primal Dread! While it's not quite ready to be shown yet, we're getting closer to what we could consider a playtest build. We will keep you updated on this so keep your eyes peeled in the coming month! In the meantime, enjoy this little teaser we've put together, with a first peek at new dinosaurs and the new soundtrack made by Brotato composer, Adonai:Primal Dread is set to release on Steam later this year. You can wishlist the DLC here:Alright, back to the jungle for us! Cheers, Dalloks and the EE team.
- Patch 1.1.15.4 - 27 May 2026
- Fixed Lootworm standing still instead of going to trees - Fixed incorrect chinese localizations
- patch 1.1.15.3 - 21 May 2026
- Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose their title screen. You can still manually select the desired title screen in the option menu ->video - Fixed a crash on Bloated Pufferfish projectiles and player's death - Fixed reset to default button in option / gameplay - Fixed Axolotl display stat when having more than one during a run - Fixed Wil o the Wisp stat scaling count on burning mob's death - Fixed some chinese translations
- Patch 1.1.15.2 - 19 May 2026
Added some info about progression when random zone is selected Added restricted level-up upgrades feature for some characters Fixed fog of war in coop, made the fog scale per player Fixed Axolotl showing wrong stats Fixed Gobbler knockback Fixed Spanish translation Fixed Dual sense controller showing wrong buttons Fixed 3 and 4 coop shop UI overlapping Fixed Wounded achievement being only unlocked after relaunching the game Here is the list of restricted upgrades per character: Wounded: HP Regen, Life Steal, Max Health and Armor Mage: Melee Damage and Ranged Damage Chunky: Speed Hunter: Harvesting Cyborg: Melee Damage and Elemental Damage Technomage: Melee Damage and Ranged Damage Sailor: Harvesting Golem: Life Steal, HP Regen As restricted items, these upgrades can still appear after wave 20 in endless runs. We have mainly focused on characters with an effect such as "X modifications a…
- PATCH 1.1.15.1 - 13 May 2026
Buffed Spiky Shield to revert nerf from last update : Scaling Stat Armor : T1 0.8 -> 1 T2 1 -> 1.25 T3 1.3 -> 1.5 T4 1.7 -> 2
- The All Pain No Gain update is available now! - 12 May 2026
Hello everyone!All Pain No Gain is here! And let me tell you, it's not for the faint of heart.Before going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:Now back to the serious stuff!Here's a TLDR of the content, for full details keep reading: A new difficulty level, Nightmare New enemies exclusive to Nightmare1 new character, the Wounded1 new weapon, the Rail GunBalancing and small improvements2 New achievementsAnd if you're more of a visual learner, we made a devlog for this update, with all the content narrated to you. Before getting into the content, an important warning about MODS:The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods.Incompatible mods can cause your game to crash and your save data may becom…
- Over 100,000 wishlist for Brotato: Primal Dread - 4 May 2026
Brotato: Primal Dread got 100k wishlists from you! You bunch of Brotato's are amazing! We are super grateful for the confidence you place in us (and a little stressed out, let's be honest). But more than anything, we can't wait for you to get your paws on the new weapons, dinosaurs and potatoes of Primal Dread!First things first, we still have to release the All Pain No Gain update. The beta has been a tremendous help (I mean, we added new forms of enemies thanks to your feedback!) and its now a matter of ironing out the last details. So without further ado, it's back to work for us!If you haven't already, you can add your wishlist to the list! Primal Dread is set to release later this year. Cheers, Dalloks and the EE team.
- Brotato: Primal Dread DLC revealed - 9 April 2026
Hello there,We're proud to share we revealed a new upcoming DLC "Brotato: Primal Dread" at the triple-i showcase.This DLC will come to Steam in 2026. We will share more about this in the coming months but you can already see it's about dinosaurs. And who doesn't like dinosaurs ???Wishlist the DLC so you don't miss the release!The DLC will include:- 20 new waves of enemies and bosses - New characters - New weapons - New items - A new stat - New gameplay elements - And more!You can check out our animated teaser here:If you want to stay updated, follow Evil Empire on our socials or join the official Brotato DiscordCheers,Dalloks and the EE team.
- Beta for the next update "All Pain No Gain" is now open! - 7 April 2026
Hello everyone!If you followed our latest news, you now that Brotato has something to announce on April 9th at the triple-i initiative! Make sure to tune in to not miss anything.But before this big announcement, we wanted to kick things off with the open beta of the update we are currently working on, "All Pain No Gain"! You can try it on the beta branch right now!Here's a TLDR of the content, for full details keep reading: A new difficulty above Danger 5: Nightmare Difficulty 1 new character, the Wounded 1 new weapon, the Railgun Balancing and small improvementsBefore getting into the content, a word about progress saves:When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch. If you play on the beta branch, the progress you made will only be recorded on the beta branch If you play on the default branch, you progress wil…
- Brotato will be at The Triple-i Initiative on April 9th! - 18 March 2026
The Triple-i Initiative has announced its return on the 9th of April at 9am PT/6pm CET, and we’re excited to share that Brotato will be revealing something there!Last time Brotato was featured in the Triple-i initiative, Abyssal Terrors DLC was announced. So you might want to put this one on your calendar... The show is only back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.There's no hosts, ads or sponsors – just games! It'll be streamed on Youtube , Twitch (https://www.twitch.tv/iii_initiative) and right here on Steam.You can watch the announcement trailer below, or check out https://iii-initiative.com/ for more information. That’s all for now, hope to see you at the show, it’s gonna be fun and we’re excited to show you more of what we’ve been cooking for Brotato!
- PATCH 1.1.14.5 - 2 March 2026
- Fixed an issue where Codex progression was not properly loaded at game launch. - Fixed how the progress bar is calculated. With this patch, we are fixing the Codex progression previously compromised by our previous patch. Unfortunately, users who played the game in its 1.1.14.4 version (previous patch version) will not see their Codex restored. That is because, when the game loaded, it detected a blank version of the Codex. Then, by playing the game, this blank Codex was set in stone in the save files, overwriting your previous Codex progression. From then, even by fixing the Codex bug, we could not restore it to its previous version since it's been overwritten. We apologize to the users who lost their Codex progression. We know you worked hard to complete it and seeing it being reset is not what we wanted. We'll review our QA method from now on in order to avoid similar cases.
- PATCH 1.1.14.4 - 27 February 2026
- Fixed a save issue that could cause progress to be lost in specific cases. - Updated parts of our Godot version to use the latest SDL version available in Godot 4. This fixes some controller compatibility issues on Mac. It should not affect the Windows or Linux versions. - Added a final change to fix GOG achievements. It should not impact the Steam version.
- Brotato gets a DRM-free release on GOG - 25 February 2026
GOG fans can finally get in on the Brotato action, just keep in mind - it might suck away endless hours of your time if you're not careful. Read the full article here: https://www.gamingonlinux.com/2026/02/brotato-gets-a-drm-free-release-on-gog/
- PATCH 1.1.14.3 - 24 February 2026
- Fixed Cursed Axolotl stats not being updated after buying it. - Fixed "Next elite at wave -1" when playing Endless mode on Danger 0 or 1. - Fixed progress bar calculations for entities in the Codex (for real this time). - Fixed Nintendo controller icons being displayed in the user interface. - Made the Ban button apply on release instead of on press. - Fixed Chef effect explosions overriding Spice Sauce explosions. - Fixed the "Killed you" counter for enemies in the Codex. - Fixed Builder Turret not applying the Sniper Projectiles On Hit effect.
- PATCH 1.1.14.2 - 17 February 2026
PATCH 1.1.14.2 - Fixed Jellyshield not being categorized as a Pet in the item description.- Fixed Axolotl not updating after reappearing in the shop.- Fixed Charmed Pufferfish firing hostile projectiles when dying.- Fixed the Codex Entities progress bar not counting Pets.- Fixed the Bot-O-Mine Landmine damage tooltip being incorrect.- Fixed Stone Skin appearance being displayed even when no appearance option is enabled.- Fixed typos in some English item descriptions.
- Brotato gets a major update with Paws & Claws adding pets - 17 February 2026
With Evil Empire now in control of updates to Brotato as the original dev has moved on, a major Paws & Claws free upgrade has rolled out adding in pets. Read the full article here: https://www.gamingonlinux.com/2026/02/brotato-gets-a-major-update-with-paws-claws-adding-pets/
- PATCH 1.1.14.1 - 12 February 2026
Patch-note:First hotfix since Paws & Claws release! Straightaway, we’ve seen reports of crashes with specific characters and items (Druid, Sick, Blood Donation, etc). We’ve been able to identify the issue thanks to your feedback, and we pushed a fix in this patch.We also made a fix for the Steam Achievement of the Beast Master not correctly unlocking even after winning a run. It should work normally now.Again, thank you for all the feedback. We still have some work to do but you’ve been a tremendous help. I want to add a reminder about making sure to unsubscribe to all mods, as they have not been updated yet. Outdated mods can cause crashes, which get mixed-up in the reports with other crashes that have to do with the default build.Thank you again, keep those reactions coming.- Fixed several crash causes related to: - Taking damage from sources other than hitboxes (Red Fruit, Sick effec…