- One Year on the Island - 21 August 2026
One Year on the Island A year ago today, Wicked Island launched into Early Access. I genuinely didn't know what to expect back then, and a year later, well over 100,000 of you have washed up on that shore. This started almost 5 years ago as a personal hobby and learning project, and over time it grew into something much bigger. I still have trouble grasping the reality of it. From the bottom of my heart, thank you! What a year it's been Looking back at everything that shipped since launch, it's honestly a longer list than I remembered writing, but to mention just a few: A complete rewrite of the Servant System, plus the Bonding Ritual that turned taming into a survival testReworked armor tiers and several new armor modelsA complete rework of all building pieces, a huge amount of new ones, and shareable building presetsA full rework of food, ingredients, and craftingNew encounters, anima…
- Wicked Island Joins the Waifu Gala — 35% Off! - 29 July 2026
The Waifu Gala is now live! Wicked Island is participating in the Waifu Gala, running on Steam until August 10. To celebrate, Wicked Island is now 35% off, our biggest discount yet. If you have been waiting to explore the island, build your stronghold, and fight your way through its increasingly dangerous inhabitants, this is the best price we have offered so far. Get Wicked Island at 35% off Explore the Waifu Gala The offer ends August 10. See you on the island.
- Minor fixes - 26 June 2026
Minor patch fixing some issues reported in the last update.ChangelogAddedAdded Sand as a tradable item from Barnabus.ChangedTweaked LODs for some build pieces to reduce pop-in and strange-looking geometry.Split Aeron's boss quests into two parts, now requiring both bosses to be defeated.FixedFixed boss loot drops (Demon and Ghost) sometimes not dropping the correct items.Fixed a missing texture on a roof piece.Fixed the Bronze, Steel, and Darksteel achievements not unlocking.Fixed the Gib achievement incorrectly counting towards the Iron Creed achievement.Fixed the Well Rested achievement not triggering.Fixed an issue where shooting servants in the head counted towards the Sharpshooter achievement.
- Update Patch Notes - 24 June 2026
The Crimson UpdateSurvivors, a major new update is afoot! A new dungeon to delve. Nine new languages. Full Steam Achievements. Tons of new building pieces and reworked textures/optimization. A reborn dragon. And a wave of rewritten and brand-new quests breathing fresh life into the island's cast. Whether you've been carving out your corner of the island since Early Access launch, or you're standing on the shore right now deciding whether to wash up here, there's never been a better time to step onto Wicked Island. ✦ Headline Features A New Dungeon Awaits A new dungeon has been buried behind Graycott, ready for those brave (or foolish) enough to explore it. A new mysterious statue has also appeared on Drakmire Isle… make of it what you will. Now Playable in 10 Languages Wicked Island now ships with localization for Russian, Chinese, Japanese, Portuguese, Spanish, French, German, Turkish,…
- OPEN BETA BRANCH - 5 April 2026
⚠️ OPEN BETA BRANCH — Read This FirstThis update is available on the OpenBeta Steam branch, not the main branch. The purpose is to get some testing and feedback before pushing it live to everyone.How to access it: Right-click Wicked Island in your Steam library → Properties → Betas → select OpenBeta from the dropdown.What you should know:This is a beta. Expect more bugs and rough edges than a normal update.Save games from the OpenBeta branch may not be backward compatible with the main branch. If you switch back to the main branch, your beta saves might not work. Back up your saves or use a fresh one for testing.Bug reports are hugely appreciated, drop them in the Discord bug report channel or the Steam Discussion forums.Update, Localization, Steam Achievements, Dragon Rework & New QuestsThis is a big one. Here's what's new at a glance:Localization The game is now AI-translated into Rus…
- hotfix6 - 18 January 2026
Sorry for all the hotfixes, a lot more issues with this build than testing initially revealed.Doing my best to fix all of the major stuff.This one was new bugs introduced by attempting to fix old ones.Defeat minigame no longer freezes. (altough it might mess up breast physics afterwards, need a kong term solution for that.)Made item glitter effect only affect dropped items and made the effect less intense.
- Hotfix5 - 17 January 2026
Changed the sword and arrow trail VFX to not run on the gpu, as this causes AMD performance issues (and maybe some older Nvidia cards as well). This should hopefully fix the performance stutter on attack experienced on some systems.Issue where player physics changed from pause menu.Tweaked exp gain for servants to not create runaway scenarios on higher servant levels.Issue where some enemies t-posed when getting staggeredAdded some particle effect on items to make finding them easier. Tweaked lootbag model and draw distanceSeveral tweaks to shadows to improve performanceChanged shortbow sale priceTweaked some FSR settings to hopefully make it turn on properly.
- Hotfix4 - 17 January 2026
A few more critical issues with servants fixed, sorry for the inconvenience! Fixed Nursing station not giving a servant after raising themFixed Morvayne trading not giving a servant on tradeFixed Servants levelling super fast when spawned from cheat menuFixed cheat menu spawned servants not having traitsRemoved localization dropdown in settings, as its not finished.
- Hotifx3 - 16 January 2026
Fixed old saves not getting expT-Posing in milking/nursing stationSome performance improvements and changes to FSR to hopefully make it work better (seems to not enable properly)All previously summoned servants being set as summoned when converting (this should prevent old saves from getting duplicate servants).
- Hotfix - 16 January 2026
Minor hotifx to fix issue related to crafting recipes where one of the ingredients used 0 resources (like flour and in breeding station).Also fixed some weight painting and getting bronze arrows from picking up fired stone arrows.
- Servant Overhaul - 16 January 2026
Servant Overhaul, Apothecary & Better Steam Deck SupportThe first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.Here are the highlights.Feature Highlight: The Bonding RitualTaming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.The Reward: If you survive the ti…
- Player base export update - 23 December 2025
In this update player built homes can be saved to json files that can be loaded by anyone to load in the same build in their own game.It's available under the dev menu, the default key to access it is the num / key, it can be rebound under settings. Simply stand in the middle of your base (anything withing a 250m radius of the player will be saved) and press the "save build preset" button.Then on whatever game you want to load the save in, pres the "load build preset" and pick the preset you want to load. It will take a couple of seconds to load the pieces in.The files containing the data are stored under %LocalAppData%\\WickedIsland\\Saved\\BuildPresetsThis update also has some other changes and several fixes. AddedThe ability to save and load buildings to json file for easier sharing. Its available in the cheat menu under save/load build preset. Json files will be saved to %LocalAppDa…
- Minor fix update - 19 December 2025
A few more minor fixes and changes to the latest updateAddedAbility to craft crystals using crystal fragments in cauldronSeed/milk will now decay but will turn into empty bottles when decayed rather than spoiled foodAdded herbs to forests as a pickable itemChangedReverted the no-respawning trees/ore, a lot of players disliked this direction (however respawning is still bugged, game load will respawn every tree/ore, working on solving this).Tweaked gold cost, crafting time and exp reward for all new food recipes.Recipe for making a bow to not require leatherChanged model for slave cage to better see inside of itTweaked slave cage animTweaked archdemon animSlightly tweaked bronze sword/axe/pickaxe material requirementsFixedSilk being dropped instead of nightweave from spider websFood decorations requiring the old (non existant) foodsSeveral foods not decaying properlyAdded back the pak lo…
- Minor fix update - 17 December 2025
Just a quick update with some minor changes.AddedSome minor wildlife assetsA candle to slave cageChangedReplaced birds that got stuck on ground with new better birdsFixedTraps could trigger before being placedLevel sometimes shows as 0 after scene in player widgetGlowing horns 2 location offsetTrees flying into space after cutting them downMaterials should be refunded if the building was placed previous to loading gameStopped ability to store things in chest before building them (items lost on place)Rabbit masks getting unequippedFishes "flying" above water nearby Baelin
- Forged Again Update - 17 December 2025
🛠️ Wicked Island Update – Release Notes⚠️ Save Compatibility Notice Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen. In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.” On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.⭐ HighlightsComplete progression revamp: Items and materials now follow a clearer 3-stage path: B…
- Wicked Island — First Major Steam Update: The Builder - 16 October 2025
🩸 Wicked Island — First Major Update: The BuilderThis marks the first major update since Wicked Island launched, and it’s a massive one. The entire building system has been rebuilt from the ground up, introducing brand-new wood and stone build sets, improved snapping, reduced grind, and dozens of new decorative pieces to truly make your shelter your own.You’ll also find sharper visuals, heavier and more responsive combat, and rebalanced enemy scaling across the island. Performance scaling has been improved, a new enemy type has been added, and the world feels more alive than ever.⚠️ Important: This update fundamentally replaces the old building system. All old builds and save structures are incompatible and will not survive this update. ⚠️THIS INCLUDES CHESTS STORING ITEMS, they will be destroyed coming from an old save!⚠️ The character and inventory will survive, but not build structu…
- Wicked Island – 15% Off for the Steam Autumn Sale! - 30 September 2025
Survivors,The Steam Autumn Sale is here, and for the first time, Wicked Island is joining in! For the duration of the Autumn sale, you can grab the game at 15% off.Your support since launch has been incredible, and this is a great moment to welcome even more survivors into our growing community. If you’re already part of the fight, help us spread the word by leaving a review and sharing your stories from the island!
- 🛠️ Upcoming Update: Major Building System Expansion! - 15 September 2025
We’re currently hard at work on a huge overhaul of the building system in Wicked Island — one that opens the door to far more creative freedom, cozy homes, and detailed player-made environments than ever before. While this update isn’t live yet, here’s a preview of what’s coming:🔨 More Pieces, More CreativityThe total number of wooden build pieces is expanding to around 60, with many entirely new shapes added, from half/quarter walls to decorative beams and a lot more options for roofing. All old wood pieces have been replaced with the new visual style, making your builds feel sharper, warmer, and more cohesive.Whether you're building a modest hut or an elaborate hillside fortress, this update aims to give you the flexibility to make it yours.🛋️ Furniture & DecorationA big part of this update is about making your home feel lived-in and personal. In totalt there will be over 20 furnitu…
- Early Access Update + Huge Thank You! - 25 August 2025
First off — thank you all so much for the overwhelming support during our Early Access launch weekend. In just a few days, over 15,000 copies of Wicked Island have been sold! That’s incredible for a wild little project like this, and we couldn’t be more grateful for the feedback, bug reports, and community energy pouring in from all directions. This is just the beginning. The game will keep evolving based on your input — and today we’re rolling out the first update! ⚔️ Patch Notes – Version 25.08.25 ➕ Added Pause Animation Toggle in character creator (great for getting that perfect pose!) Mysterious Locked Chests have appeared… what might they hold? Glow Effect added to unique items in the world to make them easier to spot (e.g. collectible cards) Skeleton Key item added (only accessible via cheat menu for now) 🔄 Changed Maximus' Wrath Mask no longer uses physics — no more falling down…
- Wicked Island - Early Access Launch Date Revealed! - 16 June 2025
I'm incredibly excited to finally announce a date I've been working towards for a long time: Wicked Island will be launching into Early Access on August 21st!For many of you who have already braved the island in our demo, you've had a taste of the brutal world I'm building. Seeing how far Wicked Island has come, from early concepts to this significant Early Access milestone, has been an immense journey.This launch isn't just a release date; it's a huge step forward for the game, and I truly can't wait for more of you to experience it. Your feedback during the demo phase has been invaluable, and I'm committed to building this game alongside you throughout Early Access.f you haven't already, please consider wishlisting Wicked Island to get notified the moment we go live: \Thank you for your interest and support. I'm looking forward to building my dream survival RPG with you all.