- Improvements, New Achievements, and Rebalances! v.1.1.001 - 2 April 2024
We got some more suggestions and they’ve been implemented. Improvements: - Rotate Button added to battle. You can rotate your units as long as that unit hasn’t attacked in that turn. - A bunch of special perks have been added to some of the under-appreciated balls in our game that need a bit more love. These include Athenians, Thracians, Illyrians, Paeonians, Phoenicians and a few more. - The garrison mechanic is now more important for making sure you receive the maximum yields from your conquered POIs. Player’s will have the gold, glory and manpower yields of a POI slashed if they do not have atleast a half-strength garrison in the POI. A full-strength garrison will lead to a small bonus to yields. - The +2 opinion modifier for owning a city with the inhabitant ball in question is now granted for fully garrisoning a city with the inhabitant ball in question. - Alexander and Hephaestion…
- Achievements, Diplomacy Rebalance, & Misc. Hotfix v.1.0.003 - 27 February 2024
We got a negative review and everything hurts. But fear not, we have been hot on the trails of every bug and error we can find. Fixes: - Skirmishers and Immortals attacking bug has been fixed. - The Persian Temple was not buildable. We’ve added them into the game. - A bunch of achievements have been fixed. - A couple of navigation points in the game have been fixed up. Improvements: - New pop-ups will indicate when a new building type is unlocked. - We’ve removed a broken achievement. - Diplomacy/opinion modifiers have been rebalanced. Hopefully that will the last of the bugs for a while. Stay tuned!
- Settings, Attack and Unit Data Hotfix v.1.0.002 - 20 February 2024
Fixes: - Assyrian and Lydian Unit data has been fixed. - Setting menu being ineffectual from certain parts of the game has been fixed. - Ranged attack bug has been fixed. Enjoy!
- Full Release! v.1.0.001 - 14 February 2024
What a journey it has been. Full of tears, sweat, and death. Actually, no death. But just like Alexander brought his army from one end of the world to another, we too, have brought AlexanderBall to full release! That’s right! It’s here, baby! The grand conclusion to the grand odyssey is here! Thank you so much for your patience, love, and support! Don’t worry, there will still be a couple of updates here and there… we have a responsibility. So, without further ado - Improvements: - Two brand new regions have been added to the game including one where no soldiers can be recruited upon entering. Good luck! - The rest of the story is here! - Two new enemy commanders - Porus and Taxiles (he was definitely not actually named Taxiles - just an example of Ancient Greek racism!) - You ever wondered how difficult it must be to manage an empire the size of Alexander’s? Well, now you can deal with…
- Attack Glitch & Data Corrections Hotfix v.0.5.004 - 13 November 2023
Fixes: - There was a specific situation that would cause the melee attacks in battles to break. Sorry about that. It’s fixed now. - There was a discrepancy in some of the traditions being shown in the army management screen. We’ve crosschecked and updated all the data files. - An issue showing Alexander and Ptolemy as weaker than they were supposed to, was also fixed. Happy conquests to you, good traveller.
- Achievements Hotfix v.0.5.003 - 12 November 2023
Fixes: - We had a couple of buggy achievements. Silly, silly us. Should be working now. Let us know!
- Settings Hotfix & Difficulty Overhaul v.0.5.002 - 8 November 2023
Fixes: - Settings Panel was the devil. We’ve exorcised this devil. In more serious terms, we’ve had to make a bunch of changes to the Settings Panel and as a result, we’ve had to get rid of the ‘Windowed Mode’ option because it was causing the crashes. We apologize for having to temporarily get rid of this Settings option, but stability comes before quality-of-life. - There was an issue with Satibarzanes and his animations. Those have been fixed too. Improvements: - We’ve quietly been planning a difficulty curve overhaul. Since we wanted to put our best foot forward before the next big marketing push before full release, we’ve adopted a more ‘traditional’ difficulty curve where battles becomes progressively harder instead of the battle reflecting the historical difficulty faced by Alexander. - A couple more UIs have been polished up. A few resizings and repositionings. Let us know if an…
- Dev Blog 12: New Melee Attack and Attrition! - 29 October 2023
Folks… It’s good to be back! Red Thorn Interactive have finally, after many trials and tribulations, released a massive update for AlexanderBall: A Countryball Tale! There’s a lot to go over, so strap in! Improvements: - Brand new UI and attacking system that does away with precisely positioning your mouse in the right place to pull off an attack. Now, after selecting the unit you wish to attack with, right click on an enemy in range and new buttons will pop up to help you to pick the direction of your attack! - Attrition! You can’t just park your unit between 6 other enemy units and expect them to be all fine and dandy as the turns change. Now, whenever there is a turn change, any unit with adjacent enemy units will have 10 units killed for each adjacent enemy. This should speed up battles and add another layer of strategic depth to battles. - The enemy previewer is here! Before a batt…
- Dev Blog 11: Exhibition mode and local 2P is live! - 6 June 2023
Dear friends, AlexanderBall has put on a new pair of pants and has pockets big enough for an exhibition mode now! Have a particular battle you want to re-fight without getting all the way to Persia to fight it? Now you can in Exhibition mode and tackle challenging battles with whole new combinations of units! There’s a bunch of other little improvements here and there! Improvements: - Exhibition single-player and local multiplayer is here! You and your friends can now create your own army and face each other to try out all sorts of funky tactics! - 3 New Achievements are in! - Tooltips have been added over the level badge in the unit viewer of the battle scene. Hover over it to see each opponent’s skills. - A slow-mo cam has been added on the last kill of each battle just to add a bit more umph to your victories. - Brand new highlights when you tee up a ranged attack. - Gandharan Footme…
- Bad Random Event and Misc Hotfix v.0.3.004 - 19 April 2023
Fixes: - Problem with a faulty random has been fixed. - A few regions have been dressed up a little bit nicer. There may or may not have been a couple of other small problems that was patched up really quick.
- Save and Load Issue Hotfix v.0.3.003 - 16 April 2023
Fixes: - Issue with the saves not working have been patched up. We apologize for the inconvenience.
- Big Update Misc. Hotfixes v.0.3.002 - 15 April 2023
Fixes: - When Assyrian Siege Masters in Siege Tower form attacked walls, no damage indicators were visible. That has been fixed. - AI Persian Immortals and AI Agrianian Skirmishers will now have limited ranged attacks like their player-controlled counterparts. - Some minor highlighting has been fixed in the army management screen.
- Dev Blog 10: Version 0.3 is ready to go! - 12 April 2023
To all our awesome players and supporters, we are back! We apologize for the long wait between the last update and this one, but here it is, in its entire glory - Version 0.3 is ready to play! It was a ton of work, so we took our sweet time with it. Hopefully the delay will be worthwhile! So, without further ado, let’s get into it! DISCLAIMER: As with the last update, old saved games will not work in 0.3. Improvements: - You are now entering Persia proper. Beyond Babylon, and through the Persian Gates, Persia lies in wait, with many cities and armies ready to stand in your way! - Special Unique Units! Macedonians, Thebans, Cretans, Persians, Agrianians, Gandharans, Bactrians, Assyrians, and Scythians all get unique units in this update. - Macedonian Hypaspists are Light Infantry units capable of using Fortify with only 1 action point. - Theban Band units fight as if their unit size is 1…
- Animations, Images & Misc. Hotfix v.0.2.002 - 27 February 2023
Fixes: - You can now see the Macedonian Ballista image on the Army Management screen. - The Lydian and Assyrian Light Cavalry units have had their animations fixed up. - AI is slightly more likely to do a sortie during a siege. - A little issue with the save system has been fixed.
- Dev Blog 9: Version 0.2 is here! - 26 February 2023
It is a glorious day here at Red Thorn Interactive! We have put together our much anticipated 0.2 version of AlexanderBall and it is now available to all. There a bunch of new features that have been added this time around and I can’t wait to see what you guys think. We’ve had a ton of good feedback and the support we have seen has truly warmed our hearts. So without further ado, let us get into the new additions and bug fixes! DISCLAIMER: Old saved games will not work in 0.2 Improvements: - Conquer the regions of Assyria & Mesopotamia and take your first steps into the heart of Persia with the newest additions to the story! - The brand new garrison system is available. You can’t just be conquering one city after another without leaving behind some loyal troops. Now each conquered Point of Interest requires you leave behind a number of Macedonian soldiers to make sure the city keeps its…
- Dev Blog 8: AI & Legacy Point Shop Fixes v0.1.015! - 15 February 2023
And Red Thorn Interactive are back with a brand new update right aftrer Valentine’s Day! And let me tell you, it is, by no means, a themed update. So what did we fix this time around? Improvements: - AI is much much better now. Like, they may actually be hard to beat if you’re not being careful. So, watch out! - Siege battle AI has been improved to ensure that players can’t defeat all enemies without breaking the wall. - Tooltips have been added to the Legacy Point Shop. - A button linking to the subreddit has been added to the main menu. Fixes: - A ton of buggy random events have been fixed up! - The bug that happens when players go from region-to-region with the army management open, has been fixed. - The bug where a selected enemy unit on a small hill did not have the ‘On Hill’ icon, has been fixed. - Weird emblem placement on the Gandharan Archer units have been fixed. - Finicky res…
- Dev Blog 7: Year Counter & Tutorial Improvements v0.1.014! - 5 February 2023
Hello folks! We are back with another sizable update. We’ve heard what you guys have said and have made a lot of improvements! So, without further ado, let’s get into it! Improvements: - You can now skip all the tutorials with a single press of the ‘Skip Tutorial’ button! - The videos in the tutorials have been resized to make them clearer. - Brand new year counter has been added to the game. Now, there will be a constant reminder that AlexanderBall’s time on the earth is limited, and that the conquering must go on! - You can now press ESC to open the menu in the battle scene! More hotkeys for the battle is coming soon! - No more catapult units in randomly generated battles like the one in Sinai or the ones that initiate from burning down a city! Fixes: - The AI has been told to go after commanders more! (Keep the lads safe) - Commanders die immediately now. There used to be the issue o…
- Thebes Story & Misc. Hotfix v.0.1.013 - 29 January 2023
Fixes: - The notorious bug where the story is broken after burning down Thebes is now fixed! - Tooltips weren’t showing up in battle. That has been patched up. - More tweaks to the autosave.
- Autosave & Misc. Hotfix v.0.1.012 - 26 January 2023
Fixes: - Fixed issue with objectives not showing up sometimes. - Fixed issue with supersized Bactrian units. - Polished the autosave mechanic. - Fixed-up a few of the random events. Thank you guys again for letting us know about these niggling issues. Turns out they were far too buggy to ship out so early.
- Dev Blog 6: Major Fixes and Quality of Life Changes v0.1.011! - 24 January 2023
Hello folks! It’s been a wild week at Red Thorn Interactive, let me tell you. There has been a number of major, and minor fixes throughout the game over the past 48 hours. We’ve heard everything you guys have said. Not everything could be implemented at the moment, but a lot has been. We think you guys will like it. So let’s get into what all is new. Improvements: - Tooltips have been dramatically improved in the battles! They now convey information in a much more readable way. We’ve also converted all the tooltips in that screen to our internal tooltip system (the same one used in the army management screen). - Big balance changes! Archers have less ranged strength. Heavy infantry and heavy cavalry have less defense. 1,2, and 3-star units have been strengthened and 5-star units have been weakened. - There’s a big change to the saving system. Here we have to apologize. We had taken out…