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Linguist FPS - The Language Learning FPS

Linguist FPS - The Language Learning FPS Steam news

Rocket Boy Games | May 20, 2022 | game

Released

0players observed · 25 September 2026 - 18:05:55 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Linguist FPS - The Language Learning FPS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews221
  • Release dateMay 20, 2022
  • DeveloperRocket Boy Games
  • PublisherRocket Boy Games

Genres: Action, Indie

Company pages: Developer: Rocket Boy GamesPublisher: Rocket Boy Games

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Linguist FPS - The Language Learning FPS Steam news

Linguist FPS - The Language Learning FPS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.28 - Difficulty balancing, optimization, improvements - 20 April 2023

    v1.28 is now available. Thanks to community feedback this update includes: -Better difficulty balancing for "Recruit" difficulty -Improved gameplay explanation via menu and in-game prompts -Exit points inside the training corridors -Improved optimzation -Collider bug fixes -Small corrections to text Please let me know if anyone experiences any problems with this update. Many thanks. -Chaz

  • Newcomer: A Language Learning RPG - 18 November 2022

    We also recommend: "Newcomer: A Language Learning RPG" an upcoming project from another developer but it looks like it will be fantastic. Support it on kick starter and don't forget to add it to your wishlist! https://store.steampowered.com/app/2063790/Newcomer__A_Language_Learning_RPG

  • Major improvements! - 14 November 2022

    Sorry it took so long! Key rebinding functionality has finally been added. This also includes the ability to choose between toggle or hold for ADS (and same for crouch and sprint.) Additionally, some changes have been made to the game mechanics. You will now have to defeat a sufficient amount of enemies before you can move to another zone within the city (How many? Who knows! Easier to just kill them all!). ;) This will greatly reduce the compulsion to "train" enemies. Fortunately I've also added huge upgrades to weapons and ammo. So you will have everything you need to destroy every enemy immediately on sight! (This will be more fun anyway). I really hope this improves the experience for everyone. If anyone notices any problems with this update please let me know. Chaz - Lead Developer

  • Pierre's Adventures in French is OUT NOW! - 15 October 2022

    We are very proud to announce that Pierre's Adventures in French is now available! We really hope you enjoy the experience as a fun way to practice and expand your French vocabulary. Please feel welcome to leave us any feedback on your experience. If you're having any technical issues please let us know so we can address them as quickly as possible. We wish you the best of luck on your journey to learn French. It will be a long path but we hope we can help make the journey as enjoyable as possible. Supporting this game is not only a fun new way to learn but also an investment in a future with many different types of French learning games (along with other languages!) Merci beaucoup et bonne chance, Chaz and Andrea Rocket Boy Games https://store.steampowered.com/app/1948870

  • EASY MODE AVAILABLE! - 26 August 2022

    This is our biggest update yet. And we're very happy to announce that you will now be able to choose from two different difficulty modes: 1) Recruit: For new FPS players and also for those who prefer to focus on the language learning aspect of the game without constant intense combat. 2) Commando: For seasoned FPS players who consider a challenging experience to be more engaging. Additionally there have been improvements to the overall balance of the game: weapon handling, enemy stats, etc. There have also been further improvements to the overall graphics and optimization. If you notice any problems with this update please let me know! I'm grateful for any feedback you feel like providing. Next I'll be working on some feature improvements, and I've begun planning some big content updates as well... stay tuned for more info on that soon. Chaz - Lead Designer

  • v1.08 - Optimization and Graphics Improvements - 4 August 2022

    v1.08 Update Includes: -A big improvement to performance optimization, those of you with beast computers wont notice. But for anyone playing on a slightly older machine (especially laptops) you should be getting a lot more frames per second. If you're not please let me know (and include your machine specs if you don't mind!) -Graphical improvements to the supply room interiors. Textures improved and a lot more detail has been added. -A small bug related to some of the doors not closing has been corrected. Wasn't game breaking but it was triggering my OCD a little bit. If anyone experiences any problems with this newest update please let me know. I'm going to work on some bigger improvements to the actual game play features now. You should see them pretty soon! Chaz - Lead Developer

  • v1.05 update - 16 July 2022

    Some minor updates have been added but much bigger ones are on the way. Thanks to everyone in the community who offered their advice and feedback. It's genuinely appreciated! -fixed Australian audio for vocab gallery -fixed Ukrainian word for "blue" -added Italian credits -increased footstep sound volume -fixed Japanese word for "soda" -replaced "Tu l'as fait" with "Oui, fantastique !" -fixed Japanese crosshair hover for "chicken" -made palace entrance more noticable -fixed Japanese kanji word for park -fixed Italian word for helmet -slight improvement to RAM utilization with compressed dialogue audio and music -added more environmental details to the training start room -added grass details in park and city and training areas -improved lighting in various areas

  • v1.04 - Patch notes - 24 May 2022

    v1.04 - Patch notes -Fixed the bug where you could accidentally close a door before entering it. -Increased the footstep volume for yellow bots (not *quite* as sneaky now). -Corrected and improved some UI text.

  • v1.02 - small bug fixes - 23 May 2022

    Hey everyone, we've just released a small update to fix a couple of issues that affected some players: -Bombs continuously exploding. -Very poor performance in the training area. The continuous explosion problem usually only occurs the first time you run the game and can be fixed by restarting it but we want to try to stop it from occurring at all. It's a very difficult one for us to re-create so if you have the newest build and still see this problem please let us know so we can continue to work on it. Thanks. Chaz Lewis - Lead Designer

  • Day 1 Patch notes - v1.01 - 22 May 2022

    Thanks to everyone for your valuable feedback. In our first patch we've made a few small changes to improve the balance of the game. Some players have found the combat to be a bit too difficult, its quite a challenge to get the balance right because other players prefer the constant intense combat to keep them on their toes. So I've tried to compromise. Our latest update reduces the amount of enemies in the City and Park areas. And I've reduced the spawn frequency of all enemies. I've also reduced the amount of health for the green and purple bots. The Nightclub will still be reasonably challenging and the Palace will also remain quite difficult. Hopefully this creates a happier experience for most players. Additionally in this patch we corrected a few minor typos in European Spanish, and the overall optimization has been improved slightly. (There will be much more optimization in the f…

  • It's here! - 20 May 2022

    Thank you all for your support and interest in Linguist FPS! It's out now and we really hope you enjoy the experience! In it's current state it's just a fun way to get some very basic vocabulary under your belt. With your support we hope to greatly expand on the concept. Everyone who plays the game is making that a reality. We're confident we've tested the game enough to make sure there are no game breaking bugs. But there is always the possibility. If anyone experiences any major issues please do let us know and we will try our hardest to fix it as quickly as we can. Same thing if you notice any problems with the grammar/vocabulary. We are striving to provide the highest quality experience we can even as a small team. So we're very open to your feedback. Thank you all so much. Mil gracias! Chaz - Lead Designer

  • Devlog - One week left until release! - 13 May 2022

    We are really glad to see so many people excited to play Linguist FPS. And we're excited to announce that the wait is almost over! The planned release date is Friday May 20th. We're just finishing up the final stages of play testing and dialogue validation. There will also be continued beta testing leading up to launch. Since the release of the trailer there have been many improvements to translations, graphics and voice performances. We're also planning to launch with an original soundtrack which will be available as an optional DLC for those who wish to show their support and contribute to the improvement of this game as well as the creation of new ones. Accomplishments (features included at launch): -15 target language options (including some choices of regional dialect and alphabets) -Greatly improved optimization (you wont need a super computer to play this game) -Improved graphics…

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2022v1.05 update4937651144691338833
224 May 2022v1.04 - Patch notes4292505348844892074
323 May 2022v1.02 - small bug fixes4292505348840355956
422 May 2022Day 1 Patch notes - v1.014292505348836999282

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