SPSTEAMPULSELIVE ANALYTICS
Mechanical Sunset

Mechanical Sunset Steam metadata

Gumlin Games | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieSimulation

  • Steam app typegame
  • Steam App ID1946760
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGumlin Games

Mechanical Sunset metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1946760
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGumlin Games
  • PublisherGumlin Games
  • Parent gameNot available

Genres: Adventure, Indie, Simulation

Company pages: Developer: Gumlin GamesPublisher: Gumlin Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mechanical Sunset Steam metadata

Mechanical Sunset metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1946760/metadata
Steam Communityhttps://steamcommunity.com/app/1946760
PCGamingWiki search
IGDB searchSearch IGDB for Mechanical Sunset

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dialogue - 8 February 2023

    Hi there! It’s been a decent while since we got a devlog out, since we’ve been kept busy with playtesting, polish, bug fixes, and general business endeavours. A lot of the things that has happened since last deserves dev logs of their own, to be honest — but today I’m going to talk a little about a subject that is very important to Mechanical Sunset, and really almost any game: dialogue! It has been clear to us from the beginning that Mechanical Sunset will require a fairly advanced system for handling dialogue. Robots in the City should feel alive and responsive, react to the player’s actions, offer advice and hints, and generally behave in a humanrobot-like manner. --- Author: Fredrik "Olaxan" Lind --- A lot of people are familiar with the concept of a dialogue tree: a branching set of character replies, and options for the player to choose between. A dialogue tree allows you to offer…

  • Chaos Destruction - 7 February 2023

    Hello people! I’m sorry for missing last weeks devlog — this week I got reminded of it. Right now I am working on creating destructible meshes with the new Chaos destruction tool that has been added to Unreal Engine 5. The idea behind having destructible meshes in this case is having throwable and fragile items in the world (maybe a coffee mug, or a window) which you can break. It adds a lot of realism and interaction to a scene! It would also be possible to have larger structures crumble for cinematic effect. --- Author: SImon "Vito" Gustavsson --- Chaos is so cool and satisfying when you get it to work — the keyword here being “when”. There are dozens of settings for each component in the item which need to be tweaked in order for it to feel even slightly realistic. The Chaos destructible meshes are built using something called a “geometry collection” — basically a collection of meshe…

  • House & Platform Tools - 6 February 2023

    Hey everyone! Welcome back to another devlog! Today we’ll be taking a closer look at some of our level design tools. Lately I’ve been spending time on different Houdini tools, which we implement in our level workflow. The two tools which have received the most attention recently are our house tool and our platform tool. Which both work in a similar fashion, the user of the tool simply adds boxes to the scene, adds the tool to the boxes and then uses the parameters provided by the tool. --- Author: Lukas "Gås" Rabhi Hallner --- Houdini Engine is a plugin which allows you to package a node network from Houdini, expose desired parameters and then bring it over to another software, in the case Unreal Engine. Since the cooking and simulation is handled by Houdini it allows us to use a lot more solvers, functions and methods that wouldn’t be possible in Unreal. A scene comparison before and a…

  • Sound Redesign of Fusebox - 3 February 2023

    Hello! Hope you all are doing fine! Welcome to another weekly devlog: this time about sound redesign of our current red fusebox! Back in May we exhibited a demo of our game at the Nordsken convention in Skellefteå. From there, we managed to gather some helpful data on several aspects of the game — both on things that worked, and on things that could be improved. Touching upon the latter, one such thing is the tricky part of conveying information to the player regarding the state of an active puzzle (or part of it). An example of this, and what we will talk about in this devlog, is the fusebox. --- Author: Pontus "Sparkles" Andersson --- At the moment our fusebox doesn’t have that many sounds connected to it — which doesn’t aid a players understanding of what’s going on and what they have to do. Thus, the aim of this redesign is both to improve on the feedback given to the player, as wel…

  • Making a Scene - 2 February 2023

    Hiya folks! TGIF. For the next 15 or so minutes I thought I’d share with you the gist of our current level design process. Or should that be environment design? The scene I’ll put together isn’t very thought-out from a level design perspective, but mostly intended to look good and carry that “Mech-Sun feeling.” We currently work “Dallas style”, meaning I do most everything related to putting together a level — from blocking out the basic route, to ensuring it looks good and pleasantly cluttered; to optimization, level streaming, and collision. It can be a fair bit of workload, but also fairly liberating. --- Author: Fredrik "Olaxan" Lind --- Blackest Blackness This is a completely empty scene in Unreal. Absent of light, skybox, post processing, birds, clouds, and joy. We’ll throw a boring directional light in there and call it a day. I’ll turn off auto-exposure too (using an unbound pos…

  • Inverse Kinematics - 1 February 2023

    Another week another devlog! This week has so far been a bit rough for myself as I have been struggling with the subject at hand, Inverse Kinematics(IK)! This and last week I have been getting into IK which stands for Inverse Kinematics. IK in this case refers to the calculating of skeleton joint parameters(location, rotation) needed for placing a joint in the right place depending on the skeleton’s surroundings(for example a hand and arm). That said, the mathematics behind IK can get very confusing. Luckily, using Unreal Engine, we don’t really have to care about what is going on inside the engine — however, some difficulties remained. The IK built in to unreal engine is very simple, which is very good thing for most use cases as the threshold for who can use it becomes lower, in my case however this lead me down a rabbit hole. --- Author: SImon "Vito" Gustavsson --- Using IK in unreal…

  • Concept Art - 31 January 2023

    Howdy! Hope you’re ready for the weekend (where applicable) — I am! But before that, stay tuned for a devlog which, this week, will be about concept art. Concept art is crucial for getting an idea across from my mind to Gås’ modelling prowess, as well as for planning regions and level design ahead; so that the rough layout of various levels will be known in advance, before getting stuck in with Unreal. --- Author: Fredrik "Olaxan" Lind --- We need concept art for a lot of things, actually; from robots, to regions, to buildings and general atmosphere. Here’s three recent pieces showcasing a different architectural vibe than the red cottages we’re used to seeing. We want these buildings to look like they’re built from scrap metal, which makes sense for our setting — while also feeling a bit familiar, like an RV, or a shoddy house extension one might have seen. Our game should feel cozy wh…

  • Sounds of Footsteps - 30 January 2023

    Hello everyone! It's time for another weekly devlog update, this time about footsteps and sound! But first, we know, we missed a week. We had our hopes up for our little Gumlin. We really did. But, unfortunately, it had found its way into a big supply of hallonbåtar, devoured them, and then dozed of for the rest of the week. Hopefully it has learned a lesson and next time it will actually deliver on that blog post. But let's return to the real update! --- Author: Pontus "Sparkles" Andersson --- SO, footstep sounds, something that can be very important for a video game depending on the genre and usage area. In many FPS games they give spatial cues about other characters location, which in many cases is a tactical advantage. Another example, as in our case, is that particular footstep sound can help with establishing the physical presence of the player's character in the game world. This…

  • Errors, Packaging & Pain - 27 January 2023

    A week fraught with hardship and frustration. Battling deadlines and the very essence of Unreal Engine 5 itself… But now, devlog time! --- Author: Carl "Floof" Appelkvist --- Hello everyone, this is a continuation of our new weekly devlogs. This week it’s my turn at the helm. My main focus this week has been fixing some pesky packaging issues with our game. We use a couple of plugins to aid in the production of Mechanical Sunset. We use FMOD for audio, Houdini for the creation of sick tools like our ivy tool and snow tool (check last weeks devlog) but none has been as problematic as Geometry Scripting. We use Geometry Scripting for our procedural machine walls and it’s an excellent plugin, when in the editor. Now, the hard part comes when trying to package the game for runtime (i.e taking the project files and turning them into the standalone game) as editor only plugins are not support…

  • Devlog: Chaos Destruction - 28 October 2022

    Hello people! I'm sorry for missing last weeks devlog — this week I got reminded of it 😄 Right now I am working on creating destructible meshes with the new Chaos destruction tool that has been added to Unreal Engine 5. The idea behind having destructible meshes in this case is having throwable and fragile items in the world (maybe a coffee mug, or a window) which you can break. It adds a lot of realism and interaction to a scene! It would also be possible to have larger structures crumble for cinematic effect. Chaos is so cool and satisfying when you get it to work — the keyword here being "when". 🙂 There are dozens of settings for each component in the item which need to be tweaked in order for it to feel even slightly realistic. The Chaos destructible meshes are built using something called a "geometry collection" — basically a collection of meshes. You then take a mesh and create…

  • Devlog, House & Platform Tools - 13 October 2022

    Hey everyone! Welcome to our first devlog plublished on Steam! This is actually devlog #15, so if you want to read our previous ones, join our community discord! https://discord.gg/9dGM4GT86A In this weekly devlog we talk about our level design tools and how we make and use them! Lately I’ve been spending time on different Houdini tools, which we implement in our level workflow. The two tools which have received the most attention recently are our house tool and our platform tool. Which both work in a similar fashion, the user of the tool simply adds boxes to the scene, adds the tool to the boxes and then uses the parameters provided by the tool. Houdini Engine is a plugin which allows you to package a node network from Houdini, expose desired parameters and then bring it over to another software, in the case Unreal Engine. Since the cooking and simulation is handled by Houdini it allow…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1946760
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperGumlin Games
PublisherGumlin Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A mechanical Scandinavian puzzle/adventure where you face a catastrophe that is looming on the horizon -- threatening the existence of the Walking City of Machines, home to thousands of robots. You are its last hope, and the only solution is through machinery.

About this game

a Restless wanderer The City of Machines wanders restless through the barren wastes. Here, everything is machines; even the inhabitants. Ever onward, the City chases Optimum: the last, fleeting oasis of time left in the world. However, A New Threat Looms On the Horizon. a Mechanical Puzzle Adventure Mechanical Sunset is a mechanical puzzle adventure. In the game, the player will get the chance to explore The Wandering City of Machines; a place its robotic inhabitants have made home. This is a bizarre place where the warm, inviting lights of a cabin mingles with heavy machinery, cascades of sparks, and forests of wire and pipe. On their way through the metal jungle, the player will have to learn to operate the aging machinery; buttons, levers, gauges and lights guide you as you awaken the slumbering leviathan. Features Navigate through the bizarre and unfamiliar world of the Walking City of Machines, where mechanical meets countryside comfort. Encounter obstacles that must be overcome by learning to operate large and unfamiliar machinery. Learn to interpret what the machines are telling you by reading indicator lights and gauges; connected to accurately physics-simulated components. Manipulate the world around you using old, analogue control panels. Satisfying buttons and chunky levers are your means to get the old machines running again. Careful: the inattentive player may end up breaking the machinery and have to rely on alternative solutions to get what/where they want. Talk to the interesting robotic lifeforms around the City. Discover their Wishes, Dreams, and Ideals. Help them With their Tasks – Or Don’t. Ask them for help with puzzles that you can’t crack on your own. Discover the truth behind the temporal apocalypse. Time is freezing, and it is up to the player to figure out why, and how to stop it. This is a game for people who like pressing buttons.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mechanical Sunset's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mechanical Sunset's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mechanical Sunset at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.