- Grail, our new card game is out now! - 1 September 2026
Hello everyone!We've just released Grail! It's a fantasy deckbuilder where your deck fights for you! If you've played Stacklands, we think you'll enjoy this as well!Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched card battles that play out automatically before your eyes. At the end of each day you’ll test your deck building prowess against another player. Stack wins together and climb your way from lowly blade-for-hire to a master of the auto-battling arts!We've been working on Grail for almost two years now, and we're very excited to finally share it with you! The game has 3 characters, more than 300 cards and over 100 traits. There's a lot to explore and find, have fun!Much love,Sokpop
- The demo for Grail, our new card game is out now! - 15 April 2026
Hello everyone!We've just released the demo for our new game, Grail! It's a fantasy deckbuilder where your deck fights for you! If you've played Stacklands, we think you'll enjoy this as well!Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched card battles that play out automatically before your eyes. At the end of each day you’ll test your deck building prowess against another player. Stack wins together and climb your way from lowly blade-for-hire to a master of the auto-battling arts!We've been working on Grail for a bit more than a year now, and we're very excited to finally share it with you! The demo has 1 character, but more than 200 cards and over 80 traits. The full game will have even more, and will release some time this summer!Much love,Sokpop
- Stacklands v1.5.0.25 - 21 November 2024
Hey all! Here are some small fixes! Fixed bug where Robot Society quest would not trigger Fixed multiple Cursed Worlds DLC cards not having transport in/outputs Workers/Villagers are no longer supported by Filtered Junction/Crossroad Fixed issue with Workers not working correctly on the Mainland (Thanks Daniël) Cards in combat can not be sold anymore - Aran
- Stacklands v1.5.0.24 - 8 November 2024
Small patch incoming! Robot Soldier and Spy now get healed at the end of the moon Robot Soldier and Spy now need housing Fixed a bug in the Food Warehouse where food value was not calculated correctly Fixed issue where the Combatables were not showing homelessness correctly Fixed Educated worker getting educated on Academy while it's already educated - Aran
- Stackland v1.5.0.23 - 5 November 2024
Hello! Here's some fixes: Added road output to Flour Mill Changed Pack Sale to only be 25% off Food Warehouse now has the same output functionality as the Storage Container Metal Scraps can now be made in a Factory Fix bug where in some cases the Energy Tutorial cutscene did not play Hydroponic farm now uses 1 Water Fixed rare bug that could happen when disasters spawn - Aran
- Stacklands v1.5.0.22 - 4 November 2024
Hey y'all! Here are a bunch of fixes. Added a road output to Storage Containers and Resource Chest, which (when connected) will output a card every 10s Fixed a bug where advanced combat stats wouldn't show up for the Stacklands 2000 combat cards Decreased nuclear power plant pollution Fixed Flour Mill not having any road inputs Fixed bug where combat cards would not cause negative wellbeing when lacking housing Fixed Pancake recipe to no longer require an exact match on the Stove or Campfire Changed "Have 10 Robot Workers, but no regular Workers" to allow for Educated Workers Made the "Build All Landmarks" quest slightly easier to complete Fixed workers sometimes getting stuck in buildings Fixed Discord link in main menu Fixed game breaking bug in Cursed Worlds DLC where icon for pizza has pineapple on it - Aran
- Stacklands v1.5.0.21 - 1 November 2024
Hey y'all! Some more bug fixes! Fixed a bug where pollution would pop out of landfill when there were multiple in the same frame Fixed a bug where putting food with 0 food value into a hot pot would make the hot pot instantly fill Fixed bug where food warehouse could cause an exception when it had less food value than its output Made the max amount of cables, sewers and transport roads dynamic Slightly improved the odds for getting rare cards from certain packs Fixed a bug where robot society quest would trigger too late Changed Have 5 Pets quest to Have 3 Pets Airport no longer creates pollution every month Have fun! - Aran
- Stacklands v1.5.0.20 - 31 October 2024
Hey y'all! Here's another patch! Fixed bug where university keeps trying to discover new cards Fixed exception that happened when starting game and DLC was not installed Fixed sand quarry not outputting to roads Added vsync option to settings (under frame limit) Really fixed worker housing (for real this time) - Aran
- Stacklands v1.5.0.19 - 31 October 2024
Hey all! Here are a whole bunch of fixes, have fun! Fixed connectors from flickering on low frame rates Fixed pollution not moving to Landfills correctly Fixed a bug where a certain type of worker that can not be educated still can be placed on the academy Fixed various bugs related to housing/homeless calculations Fixed a bug where you could take your last villager to the 2000 board, causing you to lose on the main one Fixed a bug where you could not make luxury apartment when the apartment was not powered or connected to sewers Fixed a bug that caused theme parks to be unbuildable Fixed a bug where cards would not go on correct stacks (again! for real this time) Removed Pollution from the Black Gold pack Fixed “Lose 5 Wellbeing” quest Fixed Industrial Revolution event restarting the 2000 board after already completing it - Aran
- Stacklands v1.5.0.18 - 30 October 2024
Another bug fix! This fixes a bug where the financial crisis event on the Stacklands 2000 board can cause the pack prices to be wrong on the mainland! - Aran
- Stacklands v1.5.0.17 - 30 October 2024
Hey there, This is a small patch that fixes cards always being created towards the right, and not stacking to the stacks on other sides correctly! v1.5.0.16 also fixed an issue that caused you to start with 0 wellbeing on older saves. Have fun! - Aran
- Stacklands 2000 DLC - out now! - 30 October 2024
Hey all, Exciting news: the Stacklands 2000 DLC is out now! The industrial revolution has come, and your small dwelling has turned into a large, present-day city! In this modern world you manage your city's wellbeing, connect infrastructure, use factories to produce advanced materials, and more... This also means that the update for the base game that adds roads, is out now as well. We're very happy with how the DLC has turned out and we hope you'll enjoy it - let us know if you run into any issues or bugs, and we'll fix them! - The Stacklands Team
- New DLC & free update releasing October 30th! - 16 October 2024
Hey everyone! Exciting news: the new DLC "Stacklands 2000" is coming October 30th! In addition to the new DLC, we're also releasing a free update. Stacklands 2000🏚️ The industrial revolution has come, and your small dwelling has turned into a large, present-day city! In this modern world you manage your city's wellbeing, connect infrastructure, use factories to produce advanced materials, and more! The DLC took longer than expected, but it has a bunch of exciting new mechanics and a lot of new cards! Head over to the DLC's Steam page to find out more, and wishlist it so you get notified when it comes out! Free update🆓 While we working on the DLC we realised one of the mechanics we made would be perfect for the base game: roads! With roads you can direct the output of cards, so that the cards will always have the same destination. Once you've built the "Road Builder" on the Mainland, y…
- New DLC & Nintendo Switch release! - 14 March 2024
Hey everyone! We have some exciting news today, so let's dive right into it! First of all, Stacklands will be released for Nintendo Switch on the 28th of March. The Switch version will include both the base game, as well as the Cursed Worlds DLC. Now you can finally play Stacklands on the go 😎 Second of all.. Stacklands is getting a new DLC later this year! In Stacklands 2000 you'll go to a modern world where you manage a big city's wellbeing, collect science to build futuristic technologies, prepare for natural disasters and more! We've been working on this for a while now, and we're very excited about how it's coming along! Want to find out more about the DLC or wishlist it for when it releases? Check out the Steam page here! - The Stacklands Team
- Stacklands v1.4.1.20 - 16 October 2023
Hey everyone! Here's a new version with some bug fixes! Fix: Animals now produce cards when on top of magic glue Fix: Cards stay foil when changing card to other card Fix: Cranes pull chests in rare case. Thanks lopidav! Fix: Combat level on ideas incorrect Fix: Feral Cat could be removed with Milk if DLC is not installed Fix: "Read a book" quest translation in French was incorrect Fix: Smithy has the wrong icon QoL: Added volume sliders for music and SFX QoL: Improved touch support Improvement: Spirit image effect now fades away when cutscene ends. This let's you play further after completing a spirit world - The Stacklands Team
- Stacklands v1.4.1.19 - 5 September 2023
Hey there! Here's a build with some small fixes: Added --no-intro launch option to skip the Sokpop intro Fixed idea search not working in some languages Various modding support improvements - The Stacklands Team
- Stacklands v1.4.1.18 - 22 August 2023
Hey all! Here are a few more bug fixes: Fixed Composter using non food value foods if stacked on top Fixed full hotpot not being prioritized Fixed accented search in ideas tab Fixed Shaman Altar Quest not being achievable Fixed naming stone being able to name cards that should not be named Slightly nerved Wintercoat - The Stacklands Team
- Stacklands v1.4.1.17 - 10 August 2023
Hello! Here are more bug fixes! Fixed unpausing not going back to old speed when using keyboard and mouse Fixed villager not being able to stack on water Fixed softlock caused by sick villagers getting sick again Fixed an issue where Hotpots would be used evenly instead of lowest first Made dragging cards on top of booster buy boxes a little more forgiving Fixed issue with first Shaman quest not completing when you talk Fixed Lighthouse recipe not removing campfire Fixed Horse dropping 3 items on death - The Stacklands Team
- Stacklands v1.4.1.16 - hotfix - 8 August 2023
Hey everyone! The build we pushed yesterday had a bug that made Strange Portals no longer spawn monsters. This build fixes that issue. Any additional Strange Portals spawned caused by the bug should also be gone, sorry for the inconvenience ːsl_villagerː - The Stacklands Team
- Stacklands v1.4.1.15 - 7 August 2023
Hello, hope everyone had a nice weekend! Here we are with some more fixes! ːsl_rabbitː Fixed a few issues when playing with controller Fixed equipables with villager override not being changed when you have 2 equipables with the override equipped Fixed having more than 6 damage displayed as "Normal" damage instead of "Extremely Strong" Fixed some drops not being showed in possible drops Fixed sick status effect damage calculation Fixed a bug where completing a spirit world that was started from the island returns you to the mainland Fixed wool being growable - The Stacklands Team