- v01.00.01 - Stay in Workshop! - 22 September 2026
Features: * added the option for villagers to stay in workshop when idle Bugfixes: * Custom zone-names were not properly saved * big worlds on ultra-wide-screen monitors may have crashed the game on max zoommore Information: https://exipelago.com/threads/v01-00-01.86/
- v0.4.6 small tech update - 18 September 2025
This update is just some tech upgrade of the underlying systems. ..unfortunatelly there is currently not enough wishlists, sales or support for bigger changes, stay tuned, tell your friend about the game, leave reviews .. any help appreciated.read more: Project Recap Oct 2025
- Even more blocks! - 18 March 2025
This update brings several new blockshapes so you can get even more creative with your builds! I hope you like it and have fun!
- v00.04.03 - 1 December 2024
Features: * Changed water rendering and added proper evaporation mechanix * Added Blocktype "Wall" * Light/Water Sim now considers edges instead of full blocks fopr distributing * ocean is now extending outside of world visually * Zone Window Owner Selection now shows "(*)" when villager already owns zone of same type Bugfixes: * changes to evaporation so it does not drain the ocean * fixed some render issues with low water * issue with importing ob files after blender updates * evap now only happening when level
- v00.04.02 - 5 November 2024
Features: * Add: Loading an Asset in Editors now has a properly sorted tree to find/load the asset Bugfixes: * Fix for finding closest food source * Fix in Item-Editor not setting the Items Sub Type properly after loading an asset * Fix External Links in Main Menu not working Additional Information: https://exipelago.com/threads/v00-04-02.74/
- v00.04.01 - 11 October 2024
Bugfixes: * Full Overhaul of the Editors * Fixed some issues when reading large save files * Fixed some problem when building over tiles with items on it Additional Information: https://exipelago.com/threads/v00-04-01.73/
- v00.04.00 - 29 January 2024
Features: * Search Function in Villager Window * New Block: Inverted Ramp * New Block: Arc * Changed some materials to look less "blocky" * Dormitory now shows beds in it window Bugfixes: * all components updated to newest version * now needs .Net 6 (you may need to install manually) * which leads to some performance improvements Additional Information: https://exipelago.com/threads/v00-04-00.70/
- Beta Branch now live! - 19 January 2024
Hello Folks! I know some of you are already waiting for the next update to get some ore features into the game, but testing takes quite a lot of time - so to make this process a little bit quicker I decided to introduce a Beta-Branch. What is the Beta-Branch? Whenever I do changes, I will first update them into the Beta-Branch, so however is fine with accepting a bug here and there in exchange to get the next changes earlier can now opt in to use the Beta Branch instead of waiting for the changes going official. This may also be used to "test" different features and give feedback about them without disturbing the main branch - which should just be the latest really stable version. How to access the Beta-Branch? In your library, right click on Exipelago, go to Properties and you should see a "Beta" Tab there, click on it and in the dropdown, select "alpha04". Steam will then download the…
- 2024 Early Access Discount - 14 January 2024
Welcome and happy new year 2024. In an effort to get more eyes on Exipelago, this year is going to start with a huge discount on the current Early Access Version. The main reason for this discount is to attract more players to the game. Plain and Simple. I want you to enjoy the game. I want you to get excited about the concept. If you like the game idea but still prefer to wait, I would recommend to try the free demo version on the steam page or join our discord and talk with other players. Also, if you tell your friends about it, that would be great as well - even wishlisting show's me that there is enough players out there waiting for progress :-) I hope this years discount can bring more players into the community. Also make sure to join the games discord to discuss future changes - I will do several key give-aways as well over the course of the year! Cheers, Peter Read more about a…
- v00.03.04 - 14 May 2023
Features: * Being in darkness now makes villagers unhappy * General Mood and current Population count now permanently visible Bugfixes: * fixed a bug when crafting a specific item instead of "any" * changed the fallback teleport for stuck villagers Additional Information: https://exipelago.com/threads/v00-03-04.65/
- v00.03.03 - 30 April 2023
Features: * Sand can now be crafted from Sandstone (Stone Workshop) Bugfixes: * On Maps played 100+ hrs imprecision resulted in no animations on normal speed * Villagers will now go to the closest social zone and no longer a random one * issue with not being able to place items around rotated items * Inspect Tool now shows additional field * Navigation tru diagonal tunnels now works properly Additional Information: https://exipelago.com/threads/v00-03-03.64/
- v00.03.02 - 27 April 2023
Features: * Night SKIP! Bugfixes: * Hiding UI vie NumPad5 works again * Idle Task to walk around optimized Additional Information: https://exipelago.com/threads/v00-03-02.63/
- v00.03.01 - 23 April 2023
Features: * Re-Enabled placing raw stone blocks * ItemSelector (Placeing Stuff) no scrollable + sorting * New Item: Fire Bowl (Light) Bugfixes: * some fixes related to Item Value and their dependency to parent items * Worth Calculation at loading * some fixes related to Item Discovery Additional Information: https://exipelago.com/threads/00-03-01.62/
- ORE & METALS! - 18 April 2023
So, this update is a big one - hence the delay since the last update, there was just a lot to add to the game in order to have everything working the way I intended it to be. First off: Ores are now added to the game. Once you start a new game, different ores will be distributed along the underground of the map - let's start digging and get them. Don't forget to also find some coal because without coal you cannot make ingots in a smelter. Also now available is not only the metal workshop but also the new jobtype of metal working (make sure to assign it to someone). If you load an existing game, the ores will be created automatically - that should work without any issues, so in case you already have some mines you should see some ore immediatly. In order to make all this work - and the general natuire of the game of being almost fully customizable - the editors also have some new feature…
- v00.02.02 - 31 March 2023
Bugfixes: * SaveFile on crash was not working under some circumstances * There was a bug with loading files when things were currently transported to a stockpile during saving * Some graphical glitches fixed * Save Dialog will no longer pre-select the autosave file Additional Information: https://exipelago.com/threads/v00-02-02.56/
- Forestry! - 26 March 2023
Another Update with added stuff. This time it's a new automation zone related to tree growing - the Forestry Zone! It basically works like a farming zone but for trees - you create the zone and define which trees should be grown in there. It's your own responsibility to create the apropriate soil beforehand - so if you zone a forestry on grass and set it to grow palm trees, nothing will happen, as palm trees need to grow on sand - so make the soil sand first and everything works as it should. The Forestry will also maintain a separation between the trees, this not only is more realistic but also makes sure that every single tree can be reached without being blocked by other trees (villagers cannot be on the same field as a tree). On THe WorldCreation Screen the Creative Mode is now a Toggle Button which hides other parts not related to Creatice Mode like Villager Amount or Tutorial Chec…
- Creative Mode! - 23 March 2023
This update is mostly for those who just wanna build - there is now a Creative Mode! When starting a new game, there is now an option to start the regular Tribe Mode or the Creative Mode. In Creative Mode time is frozen (but you can manually set it with the slider next to the game clock) and everything you do will be done instantly. Building blocks, replacing, chopping, planting and everything will be discovered right away. No Villagers, no hazards, no survival, no challenges - just pure building. This Creative Mode may later be used as map editor, to make scenarios or to just create prefabs - who knows, lots of possibilities! In The Schedule Window tho, you can now set the schedule for everyone by selecting the desired type and just clicking the header. In case you have a lot of villagers that may be helpful in some cases Ownership of Areas / Zones was altered as well. For convenience…
- Material Editor Overhaul + better Sun + reworked Skins! - 21 March 2023
The big part of this Update is actually the Material Editor and all functionality that depends on it - so things are easier now, more things are possible, the Editor now also allows Pasting from the Clipboard (has to be a 64x64 Image, otherwise it will be ingored) and also has an invert button for each Texture Subtype. This basically means, whenever a new Skin is going to be added it's as easy as importing an alpha texture on the right spots, invert it and define the base material and that's it - it's hardly getting any easier than that :) Sun Mechanic The other big change in this update is related to the Sun Handling. So a day is still 12h day and 12h night (as it is expected from a tropical island most likely being located somewhere around the equator of a planet. What changed (more detail in the DevLog Subforum) is how the sun is treated as an entity - its no longer a single point bu…
- v00.01.55 - 18 March 2023
Features: * AUTOSAVE! Bugfixes: * Crashes due to fullscreen (again) * Crashes due to Alt-Tab in Fullscreen * under rare conditions game could freeze * changed some labels * saving now slightly faster Additional Information: https://exipelago.com/threads/v00-01-55.49/
- v00.01.54 - 17 March 2023
Bugfixes: * fixed Tutorial to match now discovery logic * fixed issue with soil not stacking correctly Additional Information: https://exipelago.com/threads/v00-01-54.48/