SPSTEAMPULSELIVE ANALYTICS
Luminous Nights

Luminous Nights Steam news

Yahya Danboos | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureRPG

  • Steam app typegame
  • Steam App ID1949610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperYahya Danboos

Luminous Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1949610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperYahya Danboos
  • PublisherYahya Danboos
  • Parent gameNot available

Genres: Action, Adventure, RPG

Company pages: Developer: Yahya DanboosPublisher: Yahya Danboos

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Luminous Nights Steam news

Luminous Nights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Luminous Nights Kickstarter Pre-Launch Page Is Live! - 24 April 2026

    The Luminous Nights Kickstarter pre-launch page is now live!I’m super happy to share that the Kickstarter pre-launch page for Luminous Nights is now live.If you’re interested in the game and want to support it, please follow the Kickstarter page so you’ll be notified when the campaign officially launches.👇 Follow the Kickstarter 👇https://www.kickstarter.com/projects/yahyadanboos/luminous-nights🎁 Special gift for you! 🎁As a thank you for following the campaign, you can also claim a free Early Bird Sword reward through the Kickstarter pre-launch page.Your support means a lot, especially at this early stage. ❤️❤️❤️Every follow helps the campaign gain momentum before launch.Thank you so much for following the development of Luminous Nights!

  • Update v0.0.14.0 - New UI, Tech Points System, command menu and improvements! - 16 March 2026

    Update v0.0.14.0Hey there everyone!A new update is here :tada:With this updated a added a bunch of fixes, new UI, tech points system and added the command menu. I hope everyone enjoys the new update and I look forward to hearing everyone's feedback!New FeaturesAdded Command MenuTech Point SystemUpdated Shortcuts SystemImproved Ledge GrabbingBalanced Combat and EnemiesUpdated Enemy HP UIUpdated Item Popup UIAdded crate and vases SFXBug FixesFixed Slider IssueFixed ledge grabbing issueFixed HP, MP, EXP backend issuesFixed Sword mesh issueFixed Lock-on sound issue

  • Update v0.0.11.0 - New Companion, Shortcut System, Input Buffer and more! - 1 October 2025

    Hey there everyone!A new update is here!This one brings a ton of bug fixes along with new features like the shortcut system, input buffering, and the companion Sahar, who follows you and transforms into a sword!I hope everyone enjoys the new update and I look forward to hearing everyone's feedback!New FeaturesAdded Sahar Companion and SwordShortcut System for Magic & PotionsAdded Input Buffering (prevents dropped inputs, smoother combat flow)Added brightness video settingsAdded new UI art for the HUD and Quick MenuImproved reward notificationsImproved lock-on targetingLedge grabbing improvedMagic finishers can now break barrels and cratesReduced knockback distance for Reflect to feel tighterAnd a bunch of other new additions and improvements Bug FixesFixed attacking nearest target instead of lock-on target,Fixed lock-on system not always choosing the correct nearest enemy,Fixed bug wher…

  • Update v0.0.10.2 - New Magic System, Difficulty System, Flying Enemies and more! - 31 May 2025

    Hey there everyone! New update is out! It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things. I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system. I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations. Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback! New Features Magic System Added MP system Difficulty System Warrior Selection System Added propper level up progression system Improved combat speed Added better combat animations Added cayote time system Added zoomed in zone system Improved Knockback system Added shadows for enemies Added m…

  • New Update v0.0.8.0 - Quality of life Improvement and new Bouncing Ball!! - 24 December 2024

    Hey there everyone! New update is out! Wanted to give everyone an update before the end of the year! The latest update has a lot of quality-of-life improvements to the movement, combat, enemies and UI. I also added a bouncing ball in the Playground and Slums area that you can play with and practice Air Combos with! Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback! New Features Bouncing Ball Added auto save system Added a debug menu for better testing Improved the Movement system Added smooth rotation when turning Added a new advanced enemy spawn system Enemies AI has been improved where they feel more active now Combat has been improved with less missed attacks Added exp pop up when deafening enemies Added a new parry animation for Faris Added a "are you sure you want to quit" when pressing the Title Screen button Added UI sound effects Upd…

  • New Update v0.0.7.1 (New Equipment and Inventory System) - 26 October 2024

    Hey there everyone! New update is out! Finally added an equipment and inventory system that allows for item gathering and equipping! Now you can collect items all around the city and from enemies too. This is still just the start of this system, over time I will keep adding more and more items. I've also done several combat tweaks and other system improvements! New Features Added new Inventory System Added new Equipment System (can equip different items and weapons) Added new Quick Menu system (to use items during battle) Added item drops (from defeated enemies) Treasure Chest now gives items A total overhaul of the attack trace system A total overhaul of the movement system Added a Defeated Menu Added enemy jumping ability Improved Enemy AI behavior Improve overall UI gamepad navigation Updated the Dialogue system Bug Fixes Can't break crates Gamepad UI issues Dodge roll sometimes not…

  • New Update v0.0.6.7 - 28 August 2024

    Hey there everyone! The new update is out! Finally releasing the update that adds the new lighting, language options, the final Faris model, and a bunch of other improvements! Updates have been a bit slow due to being busy with my latest Devlog which should be out next week! After that, I'll be back to working on the game! New Features Added Lighting to all Environments Added Japanese Localization Added Language option in settings Final Faris' model added Added new Faris HUD UI Added more Faris SFXs Added Blocking VFX Added enemy jumping mechanic Improved enemy roaming AI Improved enemy spawn and despawn system Improved Orb Drops with better collision and effects Breakable objects shake when hit Refined drops stats Bug Fixes Fixed Camera reset issue in PC controls Fixed bug where you can spam NPC talk button Fixed getting soft-locked when ground slammed Fixed enemy AI breaking when usin…

  • Showcase at BitSummit 2024 [Game Show] - 30 July 2024

    Hey everyone! Just wanted to share with everyone that I got the chance to showcase Luminous Nights last week at BitSummit 2024 in Kyoto! The event was great, and it was really nice to see so many people come to play the game. The feedback I received was invaluable, and I’m so grateful for all the support and enthusiasm people showed for the game. People really loved the HeartsLike gameplay and the Arabian theme, which makes all the hard work feel so worth it. It was awesome to see players getting immersed in Faris's adventure and enjoying the combat and exploration. I got tons of great feedback and ideas on how to make the game even better, and I can’t wait to start implementing some of those suggestions. Stay tuned for more updates as I continue to develop the game. Your support means the world to me, and I’m excited for what’s to come.

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