SPSTEAMPULSELIVE ANALYTICS
Mechabot Defender

Mechabot Defender Steam metadata

Spargit Studio | Aug 3, 2022 | game

Released

0players observed · 22 September 2026 - 08:09:38 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)360
  • Revenue (VGI)$954
  • Review score92% positive

Mechabot Defender metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)360
  • Revenue (VGI)$954
  • Review score92% positive
  • Total reviews12
  • Release dateAug 3, 2022
  • DeveloperSpargit Studio
  • PublisherSpargit Studio

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Spargit StudioPublisher: Spargit Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mechabot Defender Steam metadata

Mechabot Defender metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1950820/metadata
Steam Storehttps://store.steampowered.com/app/1950820/
Steam Communityhttps://steamcommunity.com/app/1950820
PCGamingWiki search
IGDB searchSearch IGDB for Mechabot Defender

Reviews, pricing, and metadata

Review summary

Positive

92% positive, 11 positive, 1 negative

Price and discount

$3.99

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

12

Platform releases
  • Steam 3 August 2022

Latest Steam announcements

  • Heading Toward 1.0 - 16 April 2025

    Hi everyone It's been a while, so I thought I'd just post a quick update about my plans with Mechabot Defender. As you might know, I wanted to have this game in 1.0 last year. Unfortunately, life got in the way. So, having looked at what I set out to do, I'm happy with the progress Mechabot has made since launching into Early Access. I have decided to forgo any new characters, as it's just not feasible for me to continue adding them. However, I do still plan on adding a new stage or two before launching into 1.0. I'll also be trying to polish up the game as much as possible, maybe balancing some things out and hopefully adding a little more upgrade variety. Either way, the plan is once again to have this out by August, but I can't say for sure. What I can say for sure is that I won't be increasing the price on release. I'm also going to try post more updates; no more radio silence for m…

  • New Year Plans - 6 January 2024

    A belated Happy New Year to everyone! I'm just popping in to let everyone know that this game is still in development, and that I plan to get Mechabot Defender to 1.0 by August of this year. Although, plans could change. While I can't really say exactly what the 1.0 version of the game will look like, I can tell you that I think I am finally done dramatically changing the mechanics of the game. To everyone that has played through these constant, drastic changes, thank you for your patience. In general, my plans for 1.0 are currently: A new character 3 new stages Story/Character dialogue between runs Upgrade balancing More upgrades (maybe) General polishing / bug fixing Again, though, these plans aren't final. Thanks again to everyone that has continued to play the game, and a very special thanks to everyone that took the time to leave a review as well. Cheers, Spargit

  • Next update is on its way! - 12 October 2023

    Hi everyone, Just letting you know that I'm postponing the update (again) by another couple of days while I continue to optimize the game. Many of the optimizations are already implemented, so all that's left to do is stress test the game and try to catch some more bugs before pushing the update to the default branch. After these optimizations are complete, I'm hoping to move on to creating more stages for the game. Cheers, Spargit

  • Updated beta branch - 3 October 2023

    Hi everyone, Just letting you know that I'm postponing the update to the default branch for another day or two while I iron out some of the more major bugs in the game, but you can try out all the new changes now in the beta branch! Cheers, Spargit

  • New beta branch - 27 September 2023

    Hey everybody, just letting you know I've been fixing a few bugs and making a few tweaks to certain upgrades and classes, and you can play with these changes right now in the game's beta branch. I'll be pushing these changes to the default branch in the next couple of days. Cheers, Spargit

  • HUGE UPDATE + Improved Controller Support - 25 September 2023

    Hey everyone! I've been hard at work on a massive update for the game, including some much needed polish and controller support. As always, big updates like these are bound to introduce some bugs and issues, but I've tried my best to catch everything. Here are the major patch notes: > A new character to unlock and play as - The Archmaster. > Four completely new and unique TURRET CLASSES including a Flamethrower and a Cluster Bomb turret. > Complete UI overhaul > New main menu art > Character portraits for the character select screen! > New music (and more on the way!) > Keybinds work now! And you can now use the keybind menu with a controller, speaking of... > Controllers are now fully supported with customizable keybinds and an improved aiming system while tethered to turrets > Tethering to turrets now costs energy but gives you a speed boost and improved fire rate, as well as Bullet t…

  • Big update is on the way - 24 September 2023

    Hey everyone! It's been a while; life's been pretty crazy for me over the last 6 months and I haven't really had the opportunity to work on the game, but I'm just finishing up a big update which will be out TOMORROW. I'm not going to go into detail here, as the update hasn't been released on the main branch yet, and there will be a separate post containing all of the patch notes. HOWEVER, you can now play the latest update of the game on the BETA BRANCH (right click the game in your library > properties > betas > select the beta branch) I need all the feedback I can get in order to catch any bugs or problems this new build might have before it's published to the main branch in time for the Steam SHMUP Fest, so I'd love to hear from you. I want to thank everyone that has kept an eye on this game for their patience, I hope you like the update. Cheers, Spargit

  • The "Clarity & Fairness" Update - 25 February 2023

    Hello everyone! After a little bit of a break from development, I've managed to cobble together this pretty large update. There isn't a lot of content in this update (although there are some fun new upgrades), but instead a lot of balance changes, bug fixes, and quality of life changes. Mechanics have been removed, changed, and switched around all in the name of making the game clearer and less bloated. I hope you enjoy the changes, and here they all are in no particular order. PATCH NOTES >Charging turrets is now done through a large AOE instead of single targeting. This makes charging turrets MUCH easier and even allows you to charge two at the same time! >Picking up turrets is now instantaneous. As a result, the turret pickup time upgrade has been removed. >Max scrap storage increased from 30 to 100. Rerolling now costs 10 scrap instead of 3. >Energy crystals now remain on the ground…

  • I'm back + new beta branch - 14 February 2023

    Hey everyone, sorry for the hiatus. I took some time away from the game to work on various other projects that, to be honest, never really amounted to anything. But the break was highly necessary, as I was beginning to completely burn out on this game. Thankfully, returning to work on the game has been a relatively painless experience, and I've made some changes that will hopefully make the game more enjoyable. I'm not going to go into detail here, as the update hasn't been released on the main branch yet, and there will be a separate post containing all of the patch notes. HOWEVER, you can now play the latest update of the game on the BETA BRANCH (right click the game in your library > properties > betas > select the beta branch) Every time I get feedback on the game, it's always extremely valuable. So if you have any suggestions or encounter any issues, or even if you think a certain…

  • Healing Change + Bug fixes and balancing - 6 December 2022

    Hello again everyone, this update reduces the amount of early-game healing and gives the option to scale that healing into the mid-game by upgrading your wrench. I also fixed a few bugs and added a new setting. >Nerfed repair wrench to 1 use with the option to upgrade using scrap >Nerfed pickups to 1 per pickup (default used to be 2) >Added option to reduce bullet opacity to 50% for better visibility (but this is OFF by default) >Fixed bug where you were able to go over max scrap by 1 >Fixed bug where the game would become unpaused while looking at certain menu screens >Stopped “INCOMING” warning blocking mouse input Cheers, Spargit

  • Minor fixes + Changes - 3 December 2022

    Hey everyone, and welcome to new players! This is just a small patch to fix a few bugs and balance issues brought in by the new Major Update. >Nerfed bullet hose so it no longer instant kills non-boss enemies. >Bunch of balance changes to enemy formations/spawns >Defeating the Enforcer now gives all future enemy spawns +2 max health >Fixed difficulty scaling issue >Fixed bug where victory screen would get stuck >Fixed bug where you would receive too many Starchips >Stopped "Napalm" upgrade showing up when fire upgrades are taken. You must now take an explosive upgrade to add "Napalm" to the upgrade pool >Fixed bug where the revive screen spawns multiple times >Fixed bug where your starchips can go into the negative >There is now a constant blue light underneath the player to make the game more readable >The Enforcer can no longer be pushed around by the player >Fixed bug where enemies w…

  • MAJOR UPDATE -- Everything has changed. - 1 December 2022

    Hello everyone! This update has been a long time in the making, and there's lots to cover, so I'm going to get straight to it. RELOADING HAS BEEN REMOVED You no longer have to reload your turrets. Turrets have unlimited ammo, and can now be loaded with energy (collected from enemies) to charge up powerful ultimate abilities. These abilities are different for each turret class! CHANGES TO ABILITIES AND HEALING Abilities no longer have cooldowns, but instead cost energy to use. Each character has a different energy cost for their ability. Healing is now limited to 3 uses per level, but has no cooldown. These uses are replenished on level-up, but there are plans to limit this healing as it's currently quite strong. Also, Harper's ability no longer disables turrets. NEW LEVEL-BASED SYSTEM Instead of waves, you must now power BATTERIES with your turrets. The locations of these batteries are…

  • Updated Beta Branch + Major Update SOON!! - 14 November 2022

    Hey everyone! It's been a while. The reason for this is that the major update that I've been working on has just gotten bigger and bigger and now contains a BUNCH of new stuff, and a BUNCH of changes. I won't get into it too much here, but you can now play the game as it stands with all the new stuff on the BETA BRANCH (right click the game, properties, betas, choose the beta branch). It would be extremely helpful if you could check out the game on the beta branch and give any feedback, especially if you encounter any bugs or issues. This new update is planned to release very soon. Thank you for your patience, and thanks to everyone that's still playing. Cheers, Spargit

  • Small patch - 27 September 2022

    Hello again everyone! This is just a little update that fixes a few issues brought in by the recent Major Update, as well as a few balance changes and one new upgrade. I'm about to start work on a bigger update that will add a new stage or two (along with new bosses to fight!), as well as some more enemy variety. If there's anything you'd like to see added to the game, please feel free to comment on this discussion, or join the Discord and let me know over there. Added new upgrade: “Swift” Defaulted game to “Windowed” Mode as a soft fix for the resolution errors some people have been having, but I will continue to look into a neater solution for this. Added a visual to the “Turret boost on deploy” upgrade, so you can now see if a turret is currently boosted! Nerfed the starting magnetism by A LOT, so it’s more of a very small quality of life. Also nerfed the upgrade. Fixed an issue with…

  • Windowed Mode + Quality of Life changes - 19 September 2022

    Hello everyone, and welcome to any new players this sale has brought in! Some people have had issues and/or suggestions, so I've addressed them. There's not much to say, but hopefully, this should increase the quality of life of the game :) -added a window mode option -added a warning that pops up if you have a controller plugged in, warning you that the game's mouse+keyboard controls might not work properly with a controller plugged into your computer -you now become untethered when you disable a turret with Harper's EMP -disabled turrets can no longer be tethered to -scrap automatically magnetizes towards you. The Magnetic upgrade has been changed to increase the magnet strength and range That's everything! I hope you're enjoying the game. Cheers, Spargit

  • MAJOR CONTENT UPDATE - 15 September 2022

    Hey everyone, the update is finally finished! I'm super excited to share this huge update with you, so here's a rundown of everything that's been added and changed. NEW UPGRADES There are 22 NEW UPGRADES in the game, I won't tell you what they do, I'll let you figure that out in-game. However, here are all their names: -shock -electrical fire -double strike -chain lightning -vessel -storm -lightning pulse -nitro coat -coolant leak -icy exterior -ice shard -sharp shards -snowball -snowzone -ring of fire -line of fire -fire orbital -unstable mechanics -extra explosive -durable shells -homing missile -air support -satellite NEW PLAYABLE CHARACTER A new character: Goran the Glitch. Goran has a dash that damages enemies. Goran has his own unique upgrades available (these are separate from the 22 new upgrades!). Goran can be unlocked with 5 lore points (gained from completing challenge waves…

  • Devlog: MAJOR UPDATE - 5 September 2022

    Hey everyone, Just popping up out of the woodwork to let you know that this next update is going to be a BIG one, and it's nearly ready. I won't babble on, but instead here's most of what you can expect from this update: -22 NEW UPGRADES. -A complete rework of the first boss (they now have attack patterns and even a Phase 2), as well as a unique boss for Stage 2! -1 new turret class: The Giant -2 new events: "Time Attack" and "Preserve" -Turrets can now only have ONE bullet type (eg. explosive, flaming ,freezing, etc.) -tutorials are now in 3 segments, separate from the START button -explosive bullets are now destroyed on contact -explosions are now MUCH smaller by default -fixed a few minor bugs -fixed upgrade duplication bug when rerolling -it is now impossible to get the same OBJECTIVE twice in a row -the chance of getting an objective has been reduced, and the scaling of this chance…

  • UPDATE: Keybinds + Controller Support! - 22 August 2022

    Hey everyone, Just letting you know that keybinds have been added to the game, as well as controller support. You can now rebind all the major inputs from the pause/options menu! It's a little janky in places at the moment, sometimes it'll change the wrong inputs-- I'm going to be working on smoothing out the experience, but I'd like to start adding some actual content to the game first. You should be able to fully play the game with a controller, including navigating any UI/menus. There are some prompts that haven't been changed yet, and the cursor is a little stiff to control at the moment, but again, this will be worked on after I've managed to push out some content updates. This week I'm going to get to work on the big list of upgrades to be added to the game, so keep your eyes peeled for an update regarding that. There's also going to be a major change to the way elemental effects…

  • Update Soon! - 14 August 2022

    Hey everyone, I just wanted to check in and say thanks to everyone that's been playing the game. I've been having a short break from development this last week, but I wanted to let you know that I've been taking feedback into account, and keybinding and controller support are nearly fully implemented into the game! If all goes to plan, I expect this update to be ready in about a week, but it could be sooner. I've also been working on the next playable character, which will be part of the first major update, which I expect to be close to the beginning of September. But as always with game development, delays are inevitable, I just wanted to let everyone know the game is being actively worked on, and those who gave feedback have been heard :) I'll try and keep everyone updated like this every week or so, so keep an eye out for future posts. Also, if you'd like to follow the development of…

  • Mechabot Defender is out now!!! - 3 August 2022

    My Arena-Survival game, Mechabot Defender, is finally out! If you enjoy the game, don't forget to leave a review, it helps the game so much. If you encounter any bugs, or have any suggestions, head to the Discord and leave your feedback there :) (you can get to the discord by clicking the Discord banner on the Store Page!)

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2024New Year Plans5410576585188094138
212 October 2023Next update is on its way!6438516944121051527
33 October 2023Updated beta branch5220291886505948461
427 September 2023New beta branch5220291886484103656
524 September 2023Big update is on the way5219165352635729193
614 February 2023I'm back + new beta branch5036749277247958990
76 December 2022Healing Change + Bug fixes and balancing4979322040034442302
83 December 2022Minor fixes + Changes4979322040023729066
927 September 2022Small patch4589754330749801908
1019 September 2022Windowed Mode + Quality of Life changes6258337460558062944

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1950820
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateAug 3, 2022
DeveloperSpargit Studio
PublisherSpargit Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent92%
Positive reviews11
Negative reviews1
Total reviews12
Steam recommendationsNot available
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1950820/

Short description

Deploy your turrets and defend against an ever-growing mechanical horde! Upgrade your turrets separately in unique ways, use unique character abilities, and create powerful synergies.

About this game

A New Blend of Arena-Survival Mechabot Defender is an arcade arena-survival game with light tower defence elements, unique characters, classes, bosses, and a wide variety of upgrades. There are many mechanics and challenges at play in Mechabot Defender, so picking the right upgrades and using your unique character ability efficiently will be crucial to your success. Unique Twists You must rely on your turrets to protect you from the horde -- collect energy from enemies that can be used to activate the ultimate abilities of eight different turret classes, as well as your character's own unique ability. Unique Builds Every Run Each turret can be upgraded individually with a broad variety of different upgrades! Features 🔲 Upgrade your turrets separately and create two completely unique synergies! 🔲 Challenging gameplay that doesn't hold your hand. 🔲 Characters and Classes to be unlocked. 🔲 A mixture of automatic and manual control: let your turrets handle it, or tether to them to aim yourself! 🔲 Several unique enemies with their own behaviours and gimmicks. 🔲 3 Unique Stages with their own Unique Bosses!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Mechabot Defender's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mechabot Defender's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mechabot Defender at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

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Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 415,06322 September 2026 - 09:34:08 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2
Unturned11,73022 September 2026 - 07:17:15 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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