- Post launch fixes - 23 August 2025
Fixed wrong texture effect on walls when they are buffed by crystalWalls are now easier to build, the collision check is now 50% smallerReplacing walls is no longer prevented by nearby objects, this should make replacing much easierFixed bug where new guests would stop coming in a late game ZooChallenges now should not be active in tutorialTuned some animal attack rangesAdded some backend support for potential mods
- 1.0 Release - 12 August 2025
Fantasy Zoo 1.0 is now out and it has left the early access! New large update including:12 new animalsNew buildingsMore challengesUI improvements, including custom ui colorAnd more... 1.0 Patch NotesWhile loading old saves might work its recommended to start a new save. Some stuff might not be loaded properly from the old saves.AnimalsAdded 12 new animalsDirewolf, lives on tundra, social pack animalJotun, ice giant on tundra, strong with some unique requirementsYeti, lives on tundra, social pack animalGhost, undead in graveyard, ethereal so can pass through non magical wallsManticore, aggressive animal in jungleTroll, strong animal in mountainsLiving statue, guardian in desert, requires mana to operateHydra, large lake animalWater elemental, lives in lakesEarth elemental, strong, slow and lives forestAir elemental, social and flying animal, hard to keep in enclosureFire elemental, volca…
- Fantasy Zoo full release on 12th of August - 5 August 2025
Fantasy Zoo has now a locked in full release date, 12th of August! If you are intrested whats coming on the 1.0 update read up the previous devlog about the upcoming update:
- Preparing for the 1.0 - 9 July 2025
Hey, there has been some silence from communication but this is not because of abandoning development! The development has been focused on getting things ready to leave the Early Access during August. Here is a sneak peek of things coming in the final version.12 New animalsThere will be the full list of the promised 30 animals, so that’s 12 more than the current version. Not all of them will have a fancy new mechanic but there are some coming including ghost that can move through walls and fire elemental that sets fires around it. Of course the fire elemental would be alone without covering the other 3 basic elements of the fire, earth, water and air system, so they will be added too. Currently there are no tundra animals but the 1.0 update will include Yeti, Direwolf and Jotun to fill this emptiness. New stuff for guestsIn the previous update guests got a lot of new buildings. In the n…
- Small fixes - 15 May 2025
Fixed incorrect food of medium meat Game music now start from a random music Fixed toggling challegens when starting a game also changing sandbox mode
- Fire update - 8 April 2025
A large update with new content and features Summary New fire mechanic New walls Fairy New stalls Improved workers Achievements Fire Most things can now burn, this includes guests. You can extinguish fires with the new rain spell. Added fire spell to demonstrate your magic powers Walls New wall type: Barrier Barrier are magical walls that create a barrier that prevents flying animals from flying away and is really strong. Barriers need to completely enclose the space to work. There are tons of new walls Tuned wall strenghts Improved feel of gate building Animals Added Fairy Capricorn now wants to swim Chimera and dragon now have fire attack Added new foods, sleep places and activities Animals have now temperament which determine how they behave: aggressive, provokable or passive. (Old aggressiveness) For guests New stalls New benches Guests now appreciate zoo cleanliness Improved worker…
- Achievements and map settings devlog - 21 January 2025
Here is a short devlog about upcoming achievements and new starting settings. Achievements Achievements are coming in the next patch. They will be mostly simple milestones your Zoo reaches, such as X amount of animals, or more special and tied to different mechanics. They are not meant to be mandatory to unlock things are small thing to point out what has happened. Achievements are zoo specific and will be supporting Steam achievements. Some achievements can be disabled, depending on the play mode you play on. All achievements are unlockable on “normal play” so when using challenges, research and non “free-form” gold start. Map settings To make the map feel more alive than just a blank canvas, a new map options will be added. With these you can select what kind of map you will start on. Will it be a empty desert with some rocks or a lush jungle? The map is then generated randomly fillin…
- Worker devlog - 11 December 2024
Here is a short devlog about changes coming to workers. In the current version workers will do all the jobs they encounter. In the next update there will be an option to toggle certain job types from the workers so you can have dedicated cleaners and so on. Each tier of workers have also limited skills which limit the types of work they can do. Low tier works can do only simple tasks while high tier workers can do everything. The following workers are the only ones currently planned to be in the game and they will be in the next patch. Goblins Theses are the basic cheap starting workers. Goblins know the basic jobs and keep the zoo running. Though, they can not do the more advanced jobs, like capturing escaped animals alive. While working in staffed buildings, goblins lower the revenue of that building by stealing some of the profits. Skeletons Skeletons require no wage but instead requ…
- Fire devlog - 20 November 2024
Since fire breathing is an iconic part of dragons and fire magic common in fantasy, it has been a important feature to include. A simple fire mechanic is going to be in the next patch and here some more info about it. Most things that feel to be able to burn will do so. This includes wooden walls, trees, most animals and guests. Fire deals damage to animals and guests, so burning guests will try to run away from the zoo. Buildings and other static things will break if they burn for too long, this allows for fiery animals to escape from unprotected wooden enclosures. To combat new fire mechanics workers now try to prioritize important jobs such as extinguishing fires and run while doing them. There is also new crystal of fire that prevents fires in its range so you can still hold dragon in wooden enclosure. With fire comes 2 new spells to play around with it. More important spell is the…
- Challenge update - 29 October 2024
A new update with many new things including challenges, water, trash and new UI look. Main content: Challenges Trash and poops Water New terrains and environments New UI look Challenges Challenges are optional milestones which give you gold rewards once completed. They are meant to guide and give ideas what you could add to the zoo next. There are couple of challenge types; build a specific things or have some kind of animals in you zoo. For example: have flying animals in your zoo. Challenges are offered at start of each day and you can decline or accept them. Water There is new lake environment and water terrain. Normal items cannot be place into the water. Only lake environment animals can enter into the water and need ramps to do it. Trash and poops Guest now carry and trash items once they consume items that leave behind trash. If there is no trash container nearby, the guest will…
- Trash and poop devlog - 18 September 2024
Here’s an another short devlog of upcoming new features: trash and poop. Trash In the next update trash and trash containers are added to the game. When guest consume bought items, they will gain a trash item which they will try to throw away. If there is no suitable trash container nearby the guest will drop it on the ground and make the zoo messy. Workers will clean and empty trash containers as they see fit. The fantasy theme allows for different kinds of methods of keeping the zoo clean of trash. Maybe you want bottomless trash cans or have portal as the trash container which makes the trash someone else’s problem. Poop Poop has been a planned and conflicting subject to be added into the game. Poop can be seen as a dirty and disgusting feature and many games choose to ignore it. As pooping is natural part of all real world animals its going to be in the game. Fantasy animals feature…
- Water environment devlog - 11 September 2024
Hey, here’s a short devlog about an upcoming feature to the game, water environment. Water has been a little problematic feature to implement with all the possibilities of things to bug out. Despite this, the water environment is coming. Here is WIP image of what its going to look like. Animals that can swim, can enter and exit the water using ramps that are build on the edges of water. Some objects can be placed in water. Water is built similar to normal terrains which allows player to be more creative of shapes they want. Of course, you cannot build over preexisting objects, so you first need to clear the area you are going to be building. Due to performance limitations of current system, there will only be one water type which is going to be reserved for water environment. This does not exclude the possibility of multiple styles or types of water coming in future. The water environme…
- Petrify update - 3 September 2024
A new major update is here, containing new magics, petrifying animals and more. Main contents: New effect of petrified Jungle environment Basilisk and Phoenix Moving tool changed from freeze spell to teleport spell Workers will now freeze escaped animals Settings menu expanded Petrified With the addition of basilisk comes a new status effect of petrified. Basilisks and cockatrices have a gaze that petrifies its target. To allow safe viewing of petrifying animals a new type of magical glass walls need to be used or the animals will petrify guests. Most animals can also be petrified alongside workers, so be sure that petrifying animals don’t escape. Petrify effect can be removed with the new Cure spell which also heals its target. Workers will also try to cure any petrified targets. Freezing status effect The important feature of allowing workers to capture escaped animals is finally here…
- Magic Update - 13 February 2024
New update that introduces Mana into the game. Mana Most magical things now require mana. Common tools such as delete, undo and freeze are classified as spell and require mana to be used. Mana has base maximum storage and gain, these can be upgrade by crystals. Crystals There are now 5 new crystals. Mana crystal, increase mana gain Mana storage crystal, increase max mana storage Crystal of bastion, increase strength of walls near it Crystal of speed, increases movement speed of everything near it. Crystal of miasma, emits miasma inside enclosure it is Effect crystals require constant flow of mana, or they will turn off. There is minimum mana of 100, so you cant run completely out of mana, if you go under this value crystals will turn off until you are back safe value. Other things New icons for building menu New spell to toggle things you can see Gold tracker now has buttons to show dif…
- Mana System - 22 November 2023
This is first of series of regular devlogs on the development of Fantasy Zoo so you can know how the development is going and what to expect in future. Mana system Mana has been a long planned feature of the game since there is heavy magical element. Plan is to have all magic elements to feature mana in some way. Mana is a simple resource that is passively gained by building mana crystals and its storage is limited by storage crystals. Magic crystal passively use mana and if mana starts to run out, random crystals start to go off to balance it. System is quite similar to usual electricity systems found in other games, if crystal gets mana its active and if not, its effect is disabled. This can lead to classic Jurasic Park experience where running out of mana can lead to rampaging animals in the zoo. Mana is also meant to be used with different spells player can cast. All basic tools lik…
- Settings hotfix - 20 September 2023
Fixed setting changes not saving.
- Research & worker update - 19 September 2023
Research & worker update This update focuses on new features for progression and money management. Of course, there are also 4 new animals which brings the animal count to 15. Research tree There is now research tree for unlocking new things. Research tree will be expanded with future content updates. Staff Buildings now need to be staffed and different worker types have different effects to the building. You can choose to have unskilled goblins who steal some of the income but are cheap or have more qualified humans who charge more wage. Worker types also affect normal workers and there are plans to have more types with different effects, like mages. Other things Game now tracks your gold income and spending which is also saved. Many UX fixes to UI, like object rotation arrows. Cockatrice, harpy, chimera and capricorn added.
- Take Flight Update - 18 December 2022
Take Flight Update New update with 2 new animals, modifications to previous animals and basic tutorial. Game development has been slow since launch, but most systems foundations are now at place. With tutorial objective system is ready for future challenges and crystal pylons are ready for future magical elements. Most of the user interface now support also localization. Patch notes: Added slimes and pegasus Winged animals can now fly Added magic crystal system that affects enclosure where it is, currently only crystal of grounding which prevents flight. Added tutorial Objects have now descriptions.