- Autumn Sales and Steam Awards! - 21 November 2023
Hello everyone, it's been a while since my last communication! 😅😂 While I'm actively working on a new game 😎🥳 (can't say much at the moment except it will be an RPG, more informations and screens will be published soon here,on Carnival of Gods: Oppression discord server and on Facebook for the moment along with other news), Steam Awards are here for the best game in their field for the Steam Autumn Sale, and here I am asking you to vote for Carnival of Gods: Oppresion! 🧙🏻♂️ If you liked the game vote for it and let other people know about it ^^. Let's help this community to grow! Thank you a lot for your support, you are the best!
- UI Hotfix - 15 May 2023
Fixed the sentece in the quest completion UI for a failed quest to properly appear on a single line. Fixed the word "Fog" with "Lighting" inside the Setting Menu under the Video Settings.
- Hotfix for Wide Screen resolutions - 16 March 2023
Fixed the problem where with wide screen resolutions the UI didn't show in the correct way.
- Update v1.8 - 27 February 2023
The update has minor improvements to UI text: Fonts updated in most part of the UI for a better readability Some fixes to some texts about Tyrant and Weapon Forge Changed the color of some texts for a better readability
- Release! - 21 February 2023
Hello everyone, after a long run the game has been released on both Steam and itch.io. The release come with a new update with the following additions: A new system: Cataclysms, a Tyrant powerful permanent effect which grows in power as the Weapon Forge grows. Improved graphics and appearence, 4 new Tyrants with all their Rage Spells, their Disciples (with their spells) and their Cataclysms Various bug fixes for rare and uncommon bugs Minor improvements on performance in the combat scene See you in Limbo, enjoy your stay ^^ Discord Facebook Indie DB
- Cataclysm Update, Release and Improvements - 14 February 2023
Hello everyone, since last time I worked hard to complete the "Cataclysm Update", in the process I made a lot of additions and improvements, along with fixes to some leftover bug. It required a lot of work and a lot of time to complete everything, that's why every game channel (steam, facebook, itch.io) seemed "dead", but don't worry everything is ready now and the game is ready for the Release: 1) 4 new Tyrants to fight with all their Rage Spells (12 new spells), Disciples (with their spells for a total of 44 new spells and effects) and Cataclysm 2) The Cataclysm system (I will post some preview of the new system these days, so keep follow all the game channels) which will provide new effects during every quest which will grow in power as the Weapon Forge increases. 3) Graphic improvements (water, reflections, textures, props, particles and so on) both on the World Map and inside Dunge…
- The Game Development World Championship - 10 January 2023
Some news! While waiting for the new update about new Tyrants and Cataclysms, the game is participating in an online contest, competing for a chance to win prizes (to add more cool thing to the game) and to get other people know about it. If you like the game and want to help me in the contest, please head over the page linked here and on the you can find a "Like Button" and a "Share Button", just doing these two little things will help in increasing the game's ranking in the contest. Thank you a lot people 😁, help me spreading the word! The GDWC game page
- Some news on the upcoming update! - 29 December 2022
Hello everyone, unfortunately because of all the things happening during Christams time, I couldn't publish this update here like i have already done on the Facebook page, so here we are :D Some update on what I'm working on. From last update I told you I was working on a new system called Cataclysms, a dynamic power which gets stronger the more Weapon Forge the Tyrant accumulates. The system will be released along with the final 4 Tyrants and this is exactly what I'm working on. A single Tyrant comes with 1 icon 3 Rage Spells, 1 Cataclysm with different effects (common and peculiar ones), 9 different Disciples and 11 spells for them; doing some maths this means: - 12 rage spells, - at least 8 to 12 cataclysm effects, - 4 new icons (which I need to put together), - 36 Disciples, - 44 new Disciple spells (with their appearence). A pretty huge amount of things to be done ahahahaha. Up to…
- Upcoming Update - 10 December 2022
Hello everyone. Since Early Access release I was working on a new system to implement in the game, something can already be seen in the game's screenshot published. This system will increase the difficulty of the game; completing missions will become harder than before. The Tyrant isn't just an abstract entity in the game, he/she is the only reason you are here and to feel more the "Oppression" this new mechanic will come in place to help you in that :D. Since it's almost christmas time, what to implement if not beautiful "Cataclysms"? :D Cataclysms are basically evolving malicious effects (debuff and other nasty effects) permanently applied to your heroes and sometime bonuses permanently applied to disciples. Those effects will increase in potency and effect amount as Weapon Forge grows: each Weapon Forge Stage will increase the potency of the Cataclysm, adding new effects and empoweri…
- Early Access available! - 30 November 2022
Hello everyone The game is finally Available! Thank you for buying and playing my game, see you in game! Don't forget to follow on: Facebook Discord and on Twitter: @infiniteworlds7
- Update before Early Access - 28 November 2022
Hello everyone, I've been silent for a while now but don't be affraid because there are some good news. Until now I worked a lot on what is required for the Early Access and in the same time I've updated the Demo with some of the news you will find inside the full game (the Early Access release). Unfortunately I couldn't release the game this 11 Novemeber because of a nasty bug we have found during testing and because of the Autumn Sales on steam I had to wait to releease the game in Early Access, but now I'm ready for the release. This 30 Novemeber the game will hit the Early Access stage (finally) and you can get the full game and play it, following I'll leave you a list of all the additions and changes made to the game for the EA. Don not forget to follow the game on Discord and on Facebook or on Twitter (@infiniteworlds7). Additions: - One new world: The Deadlands with a new set of…
- Early Access release update - 6 November 2022
Hallo everyone, since last update there are some news. The game is very much alive, actually it is going to be released soon in early access, I'm planning to release it this 11 November; everything needed for the early access update it's almost complete and under testing. I'm sorry if I've been silent for sometime now but I was hard at work to complete everything in time to release the game. Following what to expect for the early access: - some graphic improvements on the World Map, Dungeon and some new VFX for the combat (some more will come in the future, this is just the first iteration) - a new playable Mission with a couple of new mechanics: Aura to apply costant effects in addition to the ones from enemies and your heroes, a new victory condition - a new Weapon, a magical staff which is the only way to increase Penetration to inflict more damage, - a new Symbol along with new Crow…
- Demo released - 20 September 2022
Hallo people :D In preparation for the Steam Next Fest I'm happy to announce that the game demo is released, you can now download a free version of the game and try it. Enjoy!
- First Update - 15 September 2022
Hallo everyone people Since the realease of the steam page I've been silent, I was working on many things of the game and now I'm here to update you of what is going on. First of all, since the game will be present in the Steam Next Fest I worked a lot on the demo to make it completly enjoyable for everyone, this means fine tuning about the difficulty, some little changes here and there on the code base to make everything appear more natural and some fixes to some glitches, this meant upload a new trailer with the changes (mainly about the difficulty) and a lot of tests. Second as a solo developer I had to spend some time to reach some press/streamer for some advertisement about the presence of the game during the Steam Next Fest and the following release as Early Access, this is actually an ongoing task and while this isn't something interesting, indeed it's something very important to…