We See You news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews16
- Release dateAug 18, 2022
- DeveloperPaulius Giniotis
- PublisherPaulius Giniotis
Company pages: Developer: Paulius GiniotisPublisher: Paulius Giniotis
We See You Steam news
We See You news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- We See You Demo - 14 December 2023
Changelog: The Energy Ball pickup sound is much quieter now. Hopefully reduced the occurance of crashes. Most importantly - demo!
- Spring sale discount & a new, refurbished trailer! - 16 March 2023
It's been about half a year since the game has released. It got nominated in this years "LT Game Awards" event for best audio and best PC & console game. Even though it didn't win anything, it was time to show some love to the game. This update includes a completely brand new trailer replacing the old, boring one, together with a fresh 30% discount and, as always, some bug fixes.
- 9/30/2022 Gameplay update - 30 September 2022
Added a new sound for when an enemy is killed Added some new sound variations when firing mouth laser Mouth is now stackable once. Pick up an extra mouth to stretch it out for a bigger laser Reworked the mouth laser shader a little bit to remove harder edges Fixed energy ball not coloring stamina UI correctly when it's above the maximum value Added in extra cheat protection for syringe vision & energy ball unlimited stamina durations Some minor fixes on several death cutscenes
- 9/14/2022 Gameplay update - 14 September 2022
Reduced maximum stamina (6 -> 3) Energy ball duration increased (7 -> 9) Stamina now recharges even when going down Reduced stamina pool recharge value (3 -> 2) Stamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum) Out of stamina red screen border indicators now show up only when completely out of stamina Redistributed the spawning of enemies: now they spawn in a wider radius around the player, but more often Difficulty layers are now further apart (new difficulty layers: 0, 30, 60, 90, 120, 150, 180, 210) Updated tile color scheme at deeper Y levels, it now goes to very dark tiles, capping out at Y level 300, this adds a little bit of extra difficulty at extreme Y levels as the environment gets less visible Kamikaze enemies now have their explosion indicators attached to them, there were interactions…
- Tutorial update - 2 September 2022
Replaced the "Help" tile to point to the newly generated tutorial
- 8/25/2022 Gameplay update - 25 August 2022
New explosion area indicators for both Kamikaze enemies and lightning strikes Lava spots now require 1 less beat for the player to die Fixed some visual issues with Kamikaze enemies
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 September 2022 | 9/30/2022 Gameplay update | 4588629064113517335 |
| 2 | 14 September 2022 | 9/14/2022 Gameplay update | 4705721386243368316 |
| 3 | 2 September 2022 | Tutorial update | 4621277624694812427 |
| 4 | 25 August 2022 | 8/25/2022 Gameplay update | 4514316500001543338 |
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