- September Update 2026 - Polish, Combat & Landscape Changes - 11 September 2026
Hello! Alex here, back with another packed update! I know it's been quite a while since my last patch - life has been a bit consuming as of late - but I've finally reached a place where I'd like to release some of the changes I've been working on. This update is designed to add more build variety, improve performance, better the UX, and add polish to the game visually and mechanically. Ingrim Updated Visual and Performance Updates Lighting is something that some people have mastered, I have not... but I did take a stab at improving the visuals of effects and lighting of the levels in general. While I anticipate making more polish changes - I'm pretty pleased with the results. Additionally - I updated almost all of the landscape materials used, which now look much better aesthetically. Cavern Lighting Ability Visuals Item Updates Picking up items was always a hassle. Toggling item names…
- August Patch Hotfix - 20 August 2025
This additional hotfix adds an auto-target feature. If you do not have a current target, an enemy attacking you will become your current target.
- August Update Patch - 10 August 2025
This patch makes a few additional changes and fixes the navigation issue on trees. Changes Changed default map zoom to 300% Updated and moved Attack Timer bar to be in a (hopefully) more intuitive location Updated color of Ability Cast bar Removed some mobs from beginning of Act 1 and reworked the encounter by the Blade in the Boulder quest item Fixes Fixed an issue where players could not click on trees, making if difficult to move certain places in Act 1
- August Update 2025 - A New Perspective - 6 August 2025
Hello everyone! This patch aims to greatly improve the UX by increasing UI capabilities (such as dragging Abilities around the Action Bar) and by fixing a bunch of UI related quirks and bugs. The UI should also feel like it's had a fresh coat of paint as the font has finally been changed. This should be another big step in the right direction to remove any frustrating controls or gameplay.In theme with the UX improvements - your comments have been received - and the key bindings menu has been finally implemented. There may be some more improvements coming for it in the future, but now most inputs can be bound to the keys of your choosing!Lastly, a change I had been wanting to make for a while, the max camera range has been significantly reduced. To make up for the limited camera range the default and max camera pitch on the player has been increased, allowing the player to see further i…
- April Update 2025 - Bug Fixes - 4 April 2025
Fix an issue where pathing would often break in the Wetland Labyrinth and Crystal Cavern Hero Dungeons Note: I often reproduce an issue where the landscape does not render for a specific room in the Crystal Caverns. I am looking into it but the pathing should still work fine without blocking you from finishing the dungeon. Fixed an issue in multiplayer where bridges and secret doors would not replicate correctly Fixed an issue with a few item types not generating correctly
- March Update 2025 - Item Improvements and Multiplayer Fixes - 29 March 2025
I apologize for taking so long to release this update - I've been aware of some issues with the last patch regarding players failing to load in multiplayer but I wasn't able to return to this as quickly as I had hoped. These issues should now be fixed, along with some other visual bug fixes in multiplayer. There are still some visual bugs so bear with me, but multiplayer should now be much more stable. In addition to the multiplayer fixes, I finally have improved items on the ground! You can now left click on an item name to pick them up and items should no longer spawn inside of walls and out of reach. This was so small but such a big win. I'm really not sure why I didn't prioritize this sooner... I plan to continue small iterations in this fashion until release. As always, thank you for playing. It means the world to me. -LonelyLamb
- January Update Hotfix - 21 January 2025
Fixed a typo in Strength stat descriptions Updated collision with summoned units and players Character meshes should stop interacting with laying physics objects like bodies and boulders
- January Update 2025 - Hero Dungeons & Steam Achievements - 20 January 2025
It’s been a while but I’m very happy to release this long awaited update - the Hero Dungeons! But there’s much more… This update is actually packed with new stuff in addition to the new zones - including Steam achievements, a complete skill rework for most skills, changes to itemization and drop rates, new item prefixes, combat updates, new armors and weapons, updated artwork, very basic character customization, enemy rebalancing, and more I probably forgot to even write down. Hero Dungeons The entrances to these randomly generated zones can be found hidden throughout the world. There is one in each act and there is often more than one way to enter. But be careful! These places are dangerous and will not be easy to complete. Often your way will be blocked by some obstruction and the enemies are numerous. Completing these gauntlets alone is ill advised, but possible for a true Hero. Whil…
- April Update 2024 - Quality of Life Changes - Ability Animation and Sound Rework - 14 April 2024
Some very exciting and important news today! Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter! The Kickstarter is to fund professional services such as voice acting, promotions, art, and more! Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys! If you enjoy and support this game, please, please, please follow the pre-launch page, it helps me out significantly. Follow the Kickstarter Here: https://www.kickstarter.com/projects/dungeoneer-game/dungeoneer-an-old-school-rpg-adventure?ref=dfjx34 There's More! In equally fun and exciting news, I am, again, super thrilled to get this patch out - this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on o…
- World Changes and Polish - April 2024 Update - 4 April 2024
Hello everyone! With the release of the latest trailer comes the gameplay to go with it! This patch is full of small fixes, gameplay changes, updated animations, and many changes that should bring the world to life. You can check out the trailer here or on the Steam page! https://www.youtube.com/watch?v=pmfz0vzp2NM Polishing up the game before adding anything too NEW is the main idea here. Randomized dungeons and placement of the bosses is seriously something I'd like to tackle but I'd like to make sure everything that is already here is up to par. So with that, dungeons will likely still be a little ways out. Changes and Fixes Many updates to levels with added environmental pieces and foliage Updated the scale of chests and shrines Enemies no longer de-spawn Added fall damage animation Updated fall damage calculation Fixed enemy AI for line of sight Updates to various skill and ability…
- March 2024 - Hotfix - 19 March 2024
Another hotfix! Patch Notes Fixed an issue that broke new character inventory Additional UI changes
- March 2024 UI Updates and Hotfix - 18 March 2024
Hello! I did not anticipate another update so quickly, but after a recent bug report I figured I would include these UI updates I've been working on along with the bug fix. Patch Notes This hotfix should fix the loading screen issue where it would not disappear after transitioning levels Many visual updates to the UI Thank you so much for your continued support and understanding!
- Patch - March 2024 - 13 March 2024
Hello again, here with a follow up patch for some things I wanted to include but couldn't make it into the major update. This patch mostly aimed to fix some issues outstanding with multiplayer but has some additional small changes, too. I hope they find you well! Thanks for playing! Patch Summary Greatly reduced player inventory and stash size Removed the level requirement for enchanting items Fixed "big unit" attack ranges in Hero Mode Fixed AOE ground effects to now properly damage the correct targets Fixed an issue where non-host player inventory would not load correctly after transitioning zones (multiplayer only) Fixed an issue where passive abilities would not be applied to non-host players (multiplayer only) Fixed an issue where barrels would flash on screen for non-host players (multiplayer only) Fixed an issue with projectiles not causing damage to correct targets for non-host…
- Hero Mode and Hardcore Mode - March 2024 Update - 5 March 2024
Hello everyone, I'm very happy to release another content heavy patch for Dungeoneer! This update includes a complete Hero Mode difficulty and the long awaited Hardcore Mode, as well as a plethora of other changes and improvements. The scaling of the character and many world meshes have also been updated to create a more realistic feel for the environment. This update will also include free respecs for all characters. Hero Mode After completing the campaign in Normal Mode, you will unlock the Hero Mode setting when creating a game. (Formally toggled from the "Dungeon Menu") Hero Mode is now a complete difficulty, refreshing campaign and wayshrine progress. Be careful! It is much more dangerous than before, but the loot is much stronger as well! Hardcore Mode Hardcore Mode is finally here! In this mode, death is permanent. This challenge is not for the faint of heart! Hardcore mode can b…
- December 15 Hotfix - 15 December 2023
Summoned unit AI should now work correctly.
- Level Redesign - December 2023 Update - 15 December 2023
Hello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul. This will feel like playing through a new game. After returning to Dungeoneer and playing through it myself, I found that the levels were missing any real feeling or character. So, some of the OG levels (slightly altered) are making a return to reshape the world of Dungeoneer, as well as an entirely new Act 3! This update (v0.51) has completely revamped all of the levels and has moved away from the confusing RNG level design. Instead, levels are large, detailed, and can become familiar. In addition, the levels now transition between each other rather than saying "Level Complete" like the old days. The world should feel much more complete and connected than ever before. In addition to the level overhaul - many gameplay changes have been made t…
- Patch - Feb 22, 2023 - 22 February 2023
Hello again! I ended up having a very quick turnaround for the follow-up patch so here it is! This patch aims to fix a few more bugs while again improving the balancing of Hero Mode by nerfing most items. If you managed to get any Hero Mode items prior, congrats! You can keep your OP items :) Changes and Fixes Disenchanting is now based on the item level itself instead of the base item level Adjusted some talent tree stat bonuses Greatly adjusted the stats of all Hero Mode unique items Fixed an issue where AI enemies would seemingly run away endlessly after the death of a nearby unit Fixed an issue where some AOE abilities would spawn an effect at the wrong location Hopefully now the game should feel entirely more balanced, but there are likely still changes to come. Enjoy! And thank you very much for the continued support!
- Update - Feb 21, 2023 - 21 February 2023
Hello fellow Dungeoneers! I've been meaning to get around to making Hero Mode feel a bit better. In its current state, only summoning builds are really viable since the summoned units scale with the difficulty (would like to change this) and the enemies are so difficult. This patch aims to balance Hero Mode by greatly adjusting the enemy unit stats. Most units have been made significantly weaker and are now about 3x as strong as their normal mode counterparts. As always, a couple improvements and bug fixes as well - this will grant your characters all a free respec upon login. Changes & Bug Fixes Adjusted many unit stats in both Hero and non-Hero modes. (mostly Hero Mode) Interrupting a spell while casting will now refund your mana. Added the required weapon stance to ability tooltips. Fixed an issue where respeccing your character would lose skill abilities over level 1. Fixed and issu…
- Patch - Jan 26th, 2023 - 26 January 2023
Hello. Apologies again for the frequent updates. I found some blocking issues with MP that needed to be addressed. I've also made some additional fixes. Fixes/Changes Fixed an issue where joining players could not use the teleports in Suspended Atoll Fixed an issue where joining players could not jump Fixed more clipping stairs in the Distended Caverns zone Fixed the item names of non-equipment items while holding Left-Alt Spell projectiles should now correctly go towards the target if they are at a different elevation Player summons should now teleport to you after using a teleporter in the Suspended Atoll Player summons will now attack mobs that are already in combat instead of ignoring them All summoning spell's cast time has been reduced to 3s from 5s. Thanks!
- Hotfix 3 - Jan 25th, 2023 - 25 January 2023
Very sorry for the rapid hotfixes. Obzen's health has been reset.