- Regular Update v2.4 (June 28, 2026) - 28 June 2026
Small update containing AI fixes, performance improvements and 2 new songs!ADDED:2 new songs:Chill - Seth Makes SoundsDark Summer - Seth Makes Sounds CHANGED:Greatly improved Villager AI performanceIf a Villager has 0 happiness, they will leaveVillagers now live for up to 100 daysGrass colour slightly changed to a more vibrant greenTrade window now has close and reset buttons Minor lighting changesSkybox stars now vary in size more FIXED:Various crashes related to Villager AI Villagers getting stuck at Portals Villagers no longer float if homeless or jobless Edge scrolling now works correctly Reduced tree felling audio Particle system error when a building is destroyed Constructions no longer red in creative mode when checking affordability PERFORMANCE:Villager AI has been optimized to reduce CPU usageOptimized physics Updated to Unity 6.5 for improved performance and stability Thanks,…
- Security Patch 2.3.1 - 3 October 2025
This small patch applies a fix for the vulnerability found in certain Unity Engine versions. No impact has been detected for any users. For more details about this vulnerability please read the following: https://unity.com/security/sept-2025-01 https://www.cve.org/CVERecord?id=CVE-2025-59489
- Regular Update v2.3 (July 4, 2025) - 4 July 2025
Update 2.3 has arrived. This is a small content update adding some extra décor buildings, natural population growth and various fixes. ADDED: Street Sign Small bush Medium bush Tall bush Stag Statue Villagers can now reproduce! Keep an eye on your population Natural population growth limited to 100 Villagers respond to being selected Villagers now visually carry various items CHANGED: Snow can now last for days, not hours Slightly increased chance of rain and snow Airship can now be called at any time, instead of just once a week Slightly improved camera handling Shadow performance improved Portal VFX updated and performance improved Other minor performace improvements FIXED: Missing plates on tavern benches Have a chat in Discord. Thanks, Matt.
- Regular Update v2.2 (June 9, 2024) - 8 June 2024
Update 2.2 has arrived. Although working on a new project, it's always a pleasure to come back to Poly Skies and give it some love. Please do post any bugs you find, also, I'd love to see some of your villages, you can always post them in the Discord or the Discussion boards here! ADDED: New range of relaxing music (all copyright-free and streamer-friendly): Champ De Tournesol by Komiku Otjánbird Pt. I by Spheriá ARNOR by Alex-Productions Helice by Monplaisir Button to shuffle music Wind wisps CHANGED: Vulkan Graphics API now used where supported FIXED: Villagers phasing through their house door Villagers getting stuck in the watch balloon Airship no longer phases through ground Grass no longer hangs over island edges (new world generation) Missing building icon removed form Tier 4 popup Ambient Occlusion causing material ghosting and odd specular lighting VSync toggle no longer reverse…
- Minor Update v2.1 (April 2, 2024) - 2 April 2024
Happy Easter all! Just a small patch for you today containing some fixes and minor tweaks. CHANGED: - Chickens now produce slightly more eggs, more frequently - Chickens are now included in Creative Mode resource counter FIXED: - Chickens are now added to resources once traded - Villagers will now check if a building has moved without throwing errors - Villagers are less likely to get stuck in Watch Posts UI: - Fixed various overlap and layout issues - Fixed some misaligned tooltips - Added a minor shadow to text for readability VFX: - Updated villager firebolt Don't forget, if you experience any issues you can report them on the discussions board or my Discord. The demo version of the game has also been updated with the above changes. Thanks, Matt.
- Major Update v2.0 (October 12, 2023) - 12 October 2023
Update 2.0 has arrived, woohoo! Let's waste no time with the change list... ADDED: Dynamic weather system (sun, rain, snow) ☀🌧❄ Snow pauses Plot productionAbility to rename islands in a new panel that lists unlocked islands Ability to see labor in a new panel that lists all workplaces Buildings: Tavern (Tier 4) Paddock (Tier 5)Animals: Chicken Resources: Eggs New achievement: "Cracking!" Have 100 eggs in storage. Trade panel now has 2 sections, for consumables and animals Added visual filters: Standard Asteroid City Calm Warm "Continue" option in the Main Menu to load most recent save CHANGED: Changed how objects are highlighted Camera speeds at low zoom increased Moonlight colour now has a blue tint and is slightly dimmer Changed some post-processing effects affecting colour Thin path is now thinner Storage Barn collision box is slightly smaller BALANCES: Arborist output amount reduce…
- Update 2.0 Coming Soon! - 20 July 2023
Hello, Thanks for your patience waiting for this next update. I'd like to give you a quick overview of what's coming up soon... Where are versions 1.17, 1.18 and 1.19? Thrown under the bus. Forget about them. They don't exist. Joking aside, the current goals of the project were initially being split up into smaller updates, these updates would have taken us from 1.16 up to 1.19, however I thought it would be best to combine everything into a larger 2.0 update. What's coming? Really long paragraph explaining all the changes in version 2.0 Bullet points! Weather! (sun, rain, snow) Improved ambience (audio/visual) Reworked UI (again) New buildings! Name your islands Bug fixes and QoL improvements Sneaky Peak! Sneaky screenshot time! In this image you will see the new UI, the island list, new tooltips and rain. That's all for now until the update drops, I still have quite a lot of work to d…
- Major Update v1.16 (May 31, 2023) - 30 May 2023
This update is a little overdue, thanks for your patience. This update focuses on some visuals, a UI rework and some critical fixes. ADDED: - Vilagers now use a VFX when teleporting - Fireflies now spawn near trees - A minimap window used to quickly move between islands CHANGED: - UI rework, enjoy a cleaner more tranquil UI - Resource requirements for constructions now turn red if you don't have enough - Updated portal VFX - Slightly improved skybox colours/environment lighting - Slightly increased moon light intensity - New optimized water shader (while maintaining a similar visual) - Cloud brightness and fading is not as deep - Auto-save is now every 5 minutes FIXED: - Fixed crash relating to portals and moving buildings while villagers try to access them - Moving Portals that are being used should no longer cause Villager AI issues - Various particles blurring with transparent materi…
- Quick Update and Feedback - 30 March 2023
Hi all! I'd like to take the opportunity to give a little update on what's coming to Poly Skies in the immediate future, although, this update may be a little delayed due to some personal reasons. Update 1.16 Here's a few changes coming to update 1.16... - UI rework, a new, clean and transparent UI will replace the old version. - Amongst other fixes, I have address various crashes. - Multiple VFX changes and additions. - Improved lighting and colours. - UI performance improvements. - And more... UI Changes: I'd like to ask for some feedback regarding the UI changes due in update 1.16. Below, I have a comparison screenshot of the old and new, which do you prefer? In-game UI: Main Menu: So far feedback is more towards the transparent UI, although various elements like the main menu I'm not 100% confident about. Your help will be a deciding factor here. Thanks for your support, positive fe…
- Quick Fix v1.15 (Mar 16, 2023) - 16 March 2023
A quick fix update for issues that surfaced in update 1.14. FIXED: - Auto-save frequency now confirmed to be 10 minutes - Villager name entry was enabled by default with placeholder text - Fixed a case of unplaced buildings being under the main island - Incorrect tooltip information in the lore section of milestones - Villagers refusing to move if starving and no food available If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes. Thanks, Matt.
- Regular Update v1.14 (Mar 16, 2023) - 16 March 2023
This regular update contains a few wanted features such as auto-save and quest notifications. This update also includes a crash fix for the villager AI, other fixes and various QoL improvements. Also, Steam Spring Sale is here at 5pm GMT! ADDED: - Steam Rich Presence - Auto-save feature, saving every 10 minutes - Buildings will now appear to be on fire if damaged - Notifications below quest button if quest available/completed GENERAL CHANGES: - Portals can now only be moved onto the same island they were built on (fixes Island unlock exploit) - Pressing spacebar/options menu to pause/resume sets speed to previous instead of simply 1x UI: - 'Food Shortage' quest now correctly says 'Plot' instead of 'Farm' - Trading Strawberries now displays the correct value - Added which tier each buildings belongs to in tooltips - Save/Load game list now scrolls correctly - List of save games is now so…
- Poly Skies - Spring Sale! - 13 March 2023
That's right, it's Steam Spring sale time and Poly Skies will be a lovely 20% off in it's duration, starting March 16th at 5pm GMT! But what else? Update 1.14 will be released just before the sale starts. Some highlights will include: - Crash fixes - Auto-save feature - Many quality of life improvements Coming up: - More buildings (about time huh?) - More atmospherics (how lovely!) - Places of power (how mysterious!) - Other stuff (how vague!) Thank you for everyone sending in bug reports and suggestions, all of which have been taken on-board. It's been amazing to see some of you enjoying the game on Twitch and YouTube. Don't forget to join/use the Discord for bug reports, suggestions, updates or submit content! Thank you, Matt.
- Quick Fix v1.13 (Mar 4, 2023) - 4 March 2023
If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes. FIXED: - Fishery can now be placed on large island water - Large island LOD1 having incorrect material PERFORMANCE: - Increased distance of island LOD switching Thanks, Matt, Red Phoenix Studios.
- Quick Fix v1.12 (Mar 3, 2023) - 3 March 2023
If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes. FIXED: - Being unable to progress in the quest system when asked to build a farm; now asks to build a plot. Thanks, Matt, Red Phoenix Studios.
- Major Update v1.11 (Mar 3, 2023) - 3 March 2023
Hi all, this major update contains farming plots, food resource separation, fixes for a few serious bugs and hopefully a small performance boost. Thank you for all that have played the game and especially to those who provided feedback via the Discussion boards or Discord. Changes below... ADDED: - The food resource has been split and new resources added: *Wheat *Corn *Fish *Strawberries - New building "Plot" for growing crops (Tier 1) - Wheat Mill and Watch Balloon now show radius of effect - Villagers will now eat random food items (no priority) - Villagers will now sometimes display their current thoughts - Achievements "Strawberry Delight", "Golden Harvest", "Kernel King", "Master Angler" - New large island variety CHANGED: - "Farm" renamed to "Wheat Mill", taking 1 villager, and is now Tier 2 - Wheat Mill now boosts up to 8 nearby plots by 2x - Slightly reduced output of the Wheat…
- Regular Update v1.10 (Feb 18, 2023) - 18 February 2023
This regular update contains new decor items, which can now stack to your hearts content! Try to resist building a tower of crates and barrels! Check the update notes below... ADDED: - Decor items: Barrel (Tier 4) Crate (Tier 4) Bench (T3, available in demo) Fence (T3, available in demo)- Tooltip over the happiness percentage - New quest triggered by villager happiness of below 50% - Mass building now implemented by default CHANGED: - Fishery origin point, will now rotate as expected - Decor items can now be placed on one another (use wisely!) - Re-ordered buildings buttons based on when they are unlocked - Building rotations no longer reset when multi-placing FIXED: - Villagers getting stuck trying to get to their workplace - Arborist no longer breaks if you manually chop down a tree in it's radius If you experience any bugs please report them on the discussions board or my Discord. Th…
- Minor Update v1.09 (Feb 12, 2023) - 12 February 2023
This minor update adds some new achievements, a quest, UI tweaks and a couple fixes. If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes. ADDED: - New quest for tree removal - Quests can now offer various rewards, not just coin - New achievements: "Getting Wood", "Not So Green" and "Dude, where's my house?" CHANGED: - Minor UI tweaks - Wood output slightly reduced FIXED: - Tutorial achievement "Training Wheels" not unlocking in some cases - No sound when clicking certain buttons Thanks, Matt, Red Phoenix Studios.
- Quick Fix v1.08 (Feb 11, 2023) - 11 February 2023
This minor fix addresses the bug where, if you cycle from repair mode into build mode, you could not select and place a building if it was previously selected. This also fixes the building spawning beneath the main island. If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes. FIXED: - Unable to select building after cycling through repair mode into build mode Thanks! Matthew, Red Phoenix Studios.
- Regular Update v1.07 (Feb 10, 2023) - 11 February 2023
This regular update contains a new quest system which will initially be used as a new-game tutorial guide, the system will be expanded with more quests soon. Also in this update are more fixes and QoL improvements. If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes. ADDED: - Quest system, currently used for a tutorial but will be expanded in future - New achievement for completing the tutorial quests - Ability to repair damaged buildings when not in combat - VFX when a Snatcher is killed - Updated localizations for German and French - Social media links on the main menu CHANGED: - UI upgrade (visuals, ease of use, expected behaviour improved) - New logo! - Trading has been re-balanced and coins are now more rare and valuable - Minimum render scale now 0.5 instead of 0.1 - Edge s…
- Regular Update v1.06 (Feb 1, 2023) - 1 February 2023
The first regular update is here! I'm also happy to say with confidence that the Mac Apple Silicon M1 chipset issue has been resolved. In testing, the world generation worked perfectly. This update contains a multitude of fixes, QoL changes and some new features, such as manually chopping trees (for a measly 5 wood)! More music has been added to gameplay that was not playing previously. Idle villager count. Average villager happiness and more... If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes. ADDED: - Manual tree cutting, gives small amount of wood compared to Arborist - Happiness resource, showing the average happiness of your villagers as a percentage - Idle villager counter next to the resources panel - Animations for villagers using the campfire or shrine - Animations fo…