- Patch Notes 1.0.8 - 2 April 2025
Fixed bug in which after getting the dash ability in 3-MottaSua and dying in the blood puddle, dash no longer worked. Besides fixing the actual bug the blood puddle itself has been removed, as the gap still requires the use of the dash ability. Fixed incorrect bounceable flags in several spinning razors in LOST-3
- Patch Notes 1.0.7 - 17 March 2025
Fixed bug in which Primal Fireballs were immediately destroyed when spawning too close to the floor/walls.
- Patch Notes 1.0.6 - 15 March 2025
Added the possibility to hit Pluma Serpis' head when it's in the firing laser sweep stage. Hitting this head still counts for the achievement "Headshots only, please".
- Patch Notes 1.0.5 - 12 March 2025
This patch is mainly aimed to fix bugs and balance parameters that were plaguing the Pluma Serpis encounter, making it inconsistent and frustrating to deal with. Fixed pesky bug in Pluma Serpis in which the boss inconsistently started new stages without finishing the last one. Lowered the probability of the middle flame razors in the Razor Rain stage of Pluma Serpis to provide a more uniform experience when retrying the encounter. Decreased amount of modules that appear in the first stage of Pluma Serpis to make the stage slightly shorter. Tweaked the module pattern in the first stage of Pluma Serpis to balance the stage and avoid getting too many hittable modules in a row. Adjusted 2-8 and 3-6 to avoid certain situations in which the player could get stuck because of Button Spikes, forcing the player to die/restart in order to retry the puzzle and advance in the level.
- Patch Notes 1.0.4 - 9 March 2025
Fixed bug in which player could get hurt/killed while aiming Primal Fireball. Since guns are disabled during this state, this caused an issue in which they stayed disabled when respawning and caused a softlock.
- Patch Notes 1.0.3 - 8 March 2025
Fixed Primal Fireball staying still if not holding the joystick Fixed several Flame Spikes hitboxes in 4-2 and LOST levels Adjusted tile positions in 1-9 Made static gun activation in 3-3 near save point not depend on player position
- Patch Notes 1.0.2 - 7 March 2025
Extended hurtbox active time in Ata Saga when going inside the wall to take advantage of last couple of bullets Fixed incorrect hitbox sizes in 4-9 Added extra save points in 1-7, 1-8 and 1-9 to ease difficulty ramping Added extra spike in 1-9 to access previous Glyphets
- Patch Notes 1.0.1 - 6 March 2025
Small level adjustments to ease difficulty ramping in initial levels
- Quetzal's Call is OUT NOW! - 5 March 2025
Hey everyone! Today’s finally the day, Quetzal's Call is OUT NOW! We started working on the game a few years ago, then life took us in different directions. But we always knew we’d come back to it. Over the years, the game has evolved, and so have we, and we couldn’t be prouder of what it has become. To everyone who has supported us along the way - thank you! This journey wouldn’t have been possible without you. We hope you love playing it as much as we loved making it! What is Quetzal's Call? Quetzal's Call is a precision platformer that is easy to learn but hard to master. Use obstacles to pogo, dash and soar with unmatched agility as you navigate intricate levels and test your skills in a vibrant, treacherous world. What you can expect: 45 levels 5 bosses 107 collectable glyphets Increasing difficulty with each area Available in: English, Spanish, Catalan, Portuguese (Brasil), Simpli…
- Official Release Date - 6 February 2025
Hi everyone, We’re excited to announce that Quetzal’s Call will officially launch on March 5th! Get ready to take on 45 levels and 5 bosses, with the challenge ramping up as you progress. We've had a lot of fun crafting this experience, and we can't wait for you to dive in. Thank you for being part of this journey - we truly appreciate your support. We’re looking forward to hearing your thoughts when the time comes! See you on launch day! Best, Milo & Giulia
- Quetzal's Call Beta Test - 28 November 2024
As we're getting closer to being content complete, we are having a small beta test! The beta will contain a limited number of levels with new mechanics. The expectation is for everyone who joins to be active in providing feedback. This will be done in a dedicated Discord channel on our server, or through a feedback form, whatever you feel the most comfortable with. Sign up to become a part of the Quetzal beta test HERE. To be able to participate you will be required to join our Discord server. We look forward to sharing the new mechanics with you! Tissue Inu Milo & Giulia
- Quetzal Demo Update! - 12 June 2024
Hi all! We are extremely excited to finally release the new demo version of Quetzal’s Call. During the past few months, we have ported the whole game from one version to another of our game engine, Godot. Many things have changed from the original demo, including the color palette, which is the biggest difference, but the gameplay should feel as smooth as always. A few points on what to expect: Includes the same levels from the old demo - with a few changes! We have added a new area, which includes 2 new levels The previous hidden levels are now “lost levels” You can now collect Glyphets in each level, they provide an extra challenge for those who wish to challenge themselves further The Steam Deck version is behaving a bit strangely, it works but the performance isn't great and some labels aren't appearing as they should. We are working on solving this! We really look forward to hearin…
- Quetzal Dreamhack Stream - 3 June 2022
Join us on June 3rd at 5pm CET / 11am EST for a livestream during the Dreamhack event. Watch the dev play and ask any questions!
- DEMO LIVE STREAM & Q&A #2 - 28 May 2022
Join us for a special livestream of Quetzal's demo with the developers during Steam Next Fest! On Friday 17th June at 8pm CEST / 2pm EDT the developers of Quetzal will be live for an hour-long stream of the demo. Join us for an exclusive walkthrough and discussion of the new demo update. Set a reminder in your calendar to join us and ask us any questions while we play! You can also join our Discord community to receive the latest updates. See you there! Wishlist Quetzal https://store.steampowered.com/app/1953670/Quetzal/
- DEMO LIVE STREAM & Q&A #1 - 28 May 2022
Join us for a special livestream of Quetzal's demo with the developers during Steam Next Fest! On Tuesday 14th June at 9pm CEST / 3pm EDT the developers of Quetzal will be live for an hour-long stream of the demo. Join us for an exclusive walkthrough and discussion of the new demo update. Set a reminder in your calendar to join us and ask us any questions while we play! You can also join our Discord community to receive the latest updates. See you there! Wishlist Quetzal https://store.steampowered.com/app/1953670/Quetzal/
- Quetzal Demo Update | Including a New Level! - 25 May 2022
Quetzal just got a shiny new update! We have heard your feedback and done a few changes including bug fixes, control additions, environmental visual improvements and a brand new level! Discord Challenge As always, we have prepared a challenge for the new hidden level that is hosted inside of our Discord, so if you would like to participate, join our server: https://discord.com/invite/RBwTHd2xW6 See below the complete changelog: Changelog | Demo Update 0.2.5 Features Environment design overhaul: 1. Birds 2. Flat background procedural abstract shapes to make levels feel less empty 3. Added small waterfalls to checkpoints. Added vegetation elements to all the levels. Added several hidden rooms to the game to offer more depth and context about the game world. Level Select menu: levels are unlocked once you enter them for the first time. One new challenge level at the end of the demo. Added…
- Quetzal's Demo is Now Live! - 22 April 2022
We're extremely excited to announce that Quetzal's demo is now available to play! We would love to hear your feedback and experience so we can improve the game for the final release. Now that the demo is ready, our goal is to start working on new areas and enemies, so we hope to share new updates in the coming weeks. If you would like to delve deep into Quetzal, we have added a hidden level which we are challenging players to complete hitless and without touching the ground. If you would like to participate, join our discord community and send us a video: https://discord.com/invite/MCV3pcKGZh It would also be a huge help if you could let us know of any bugs you may find, either in the Steam community or through our Discord. We really hope you enjoy Quetzal's demo and look forward to hearing your thoughts!