- Removing My Assets From Steam - 22 July 2025
Just a heads up, I'm removing Everything from Steam, including RogueStone, RogueStone Soundtrack,RogueStone 2, and RogueStone 2 Soundtrack.No info on why. I have my reasons.
- RogueStone 2 has been Officially Cancelled.. - 25 January 2025
Hello there, I just wanted to let everyone who has been wondering on the status of RogueStone 2: Open World. Several years ago I decided to cancel this project but I never officially announced it. Now I am. The reason for cancelling this project is my personal tastes in game making is different than popular opinion plus I have zero reach. Due to those two things, RogueStone 2 is now no longer. I also won't be making any more games, and RogueStone 1 is all you'll have from me. It never did well, since when I released the game I had zero reach and it didn't go anywhere, made very little and now it's free to play so it doesn't generate any income anymore even though it made very little to begin with. I won't be updating RogueStone 1 anymore either since it's free to play. To keep this short.. Hope you enjoy what you did get from RogueStone 1 even though it's sort of a niche game and I was…
- RogueStone is Now Free to Play (Why? Read on..) - 11 July 2024
RogueStone and it's both it's Soundtracks, including RogueStone Soundtrack and RogueStone 2: Open World Soundtrack are made available Free to Play. Why? Though, you may be thinking? Here are the shocking revelations of a indie developer on Steam. 1. I contacted Valve/steam directly about non-payment issues for the modest amount I actually made on RogueStone and it's soundtracks. Valve confirmed they sent 2 payments, but when I went of verify this Statement at my personal bank, the bank confirmed there hasn't been ANY Desposit by Valve or Steam. 2. I contacted Valve/steam asking for reasons to this. They stopped Responding. (Update: They finally responded) 3. This case has been resolved now. There was misinformation by my bank, and the case is now resolved. That's the reasoning behind going Free to Play on my project. I don't want to feed a corporate entity small amounts of what I made t…
- Major Content Update--Patch 1.2.2 - 12 May 2024
Major Content Update--Patch 1.2.2 This update is much needed, and I am not sure why it never got done sooner? But here it is! Anyhow.. The Update introduces 8 New Tutorials to enhance the new player experience. Town has been redesigned because of this addition. Updated every RogueStone obtained Skill for better readability and ease of use when it comes to Scaling your Damage Type. The New System makes it easier to understand How to Scale Damage. Reduced Block skill from Golem to only prevent the first 2 hits rather than 3 to balance overblocking. The Portal Keeper now stocks Orbs that are keys to access the Worlds at a reasonable cost. 5000 GP. Orbs now have a value of 2500 GP when Sold to a Vendor and can still be obtained Free by dropping them in the Campaign. Looking at the changes, time has been spent on making the game more accessible and user friendly, more changes like this if i…
- RogueStone 2: Open World Steam Page is Now Live! - 5 May 2023
The Keeper has been observing us for many years. He is a powerful being that has been trapped in this dimension for the last 1000 years. He is looking for mysterious powers to help him escape his prison so he can return home. You have a natural ability for adventure. To barter with the Keeper, you must be willing to trade something of equal value - no one knows what he will ask for next. Until now.. he has summoned nine adventurers from across The Core to the Elysium Fields, the upper region of the world. Where upon his request he has asked those brave enough to journey down the Core and seek out the Gurus wisdom. Find the 9 Meta Orbs and bring em' back to be granted Eternal Life and become Master of this world. RogueStone 2: Open World is The Ultimate Experience! -3D Enhancement -Open World Adventure -Story-Rich -Character Driven Narrative -Loot Heavy Grind -Primal and Ancient Items -S…
- [In development] RogueStone 2: Open World 3D - 26 April 2023
Currently working on early development of RogueStone2: Open World. A 3D Enhanced Version of RogueStone using the same Core game, and upgrading it in 3D with a breathtaking Story as well as an Open World to explore and discover. -3D Enhancement -Open World Adventure -Story-Rich -Character Driven Narrative -Loot Heavy Grind -Primal and Ancient Items -Same Core Game You can find Preview Images of the Game in 3D by going here: https://www.indiedb.com/games/roguestone-2-open-world
- Patch 1.2.1b - 2 April 2023
Patch 1.2.1b Userablity Fixes Changes to terminology. Guardian, Source has had it's description changed to when paired on a Non-Weapon Type. To clarify that if used/paired on a Weapon it will not work. Changes are only applied to the Character Sheet, when paired on an Empty slot, or Body Armor or Helmet base. Growth Plus, as in Health200, Mana200, ATK40, MAG40, and SPD40. Has had is its terminology changed to . Advanced Plus and Max Growth has changed to and . The change is to make it less confusing on the player since Growth Plus is Permanent and not actually a 1 use consumable. What currently is not known to the player is that the Cap is Shared between all the other Growths. So when going from to you only have 60 potential uses. This will be noted on the wiki. Unblockable has had it's terminology changed to Unresistable, to clarify the difference between the Block, skill, and the Defe…
- Balance Patch 1.2.1 - 27 March 2023
Patch 1.2.1 Some Words, by the Developer. "This is the most stable and optimal version of RogueStone. Bugfree and more user friendly than ever before. Took awhile to Refine it to this current Version 1.2.1." Removed the darkly lit campaign layer as it would blackout time to time during prolonged play sessions and the Campaign Areas from C1-0 to S1-0 are now all lit during battle. Removed Inspiration from T-Sword. It's now primarily a Stat item along with G-Sword. The reason was Inspiration was the only source of Boons in the game, and when a Boon got enabled. The 'Fight' Command would be disabled. So, for that reason the Inspiration passive, is no longer enabled on T-Sword. This also means, 'Boons,' are no longer in the game. Removed the Passive, 'Destiny,' from the Fighter Type. The reason, it felt unnecessary for a passive to have that on Death effect. Fixed a display issue with Light…
- 1.2.0 Balance Patch - 12 February 2023
Patch 1.2.0 brings with it changes to how Monster Levels Scale. Based on feedback, the difficulty curve was frustrating to the player when introduced to the original +0 to +5 Random Level Scaling on Monster Levels. Now, Monster Levels scale from +0 to +3 Levels, Minus 2 from the previous example. To adjust to this new change, Monster Health has increased to compensate for the Minus 2 Levels, so a +3 Level Monster now has 40% More Health per Level which is the same as the previous +5 Monster Level. A +3 Level Monster now has 20% Less Stats but Increased Health. This means the Monster Deals 20% less Damage, and has 20% less Defenses. The Bonus GP and XP Gains per Level have also been increased. A +3 Level Monster now has 13.5% increased XP gains per level and 16.7% increased GP gains per level. Which is the same as a +5 Level Monster in the previous example or 100% Bonus XP at +3 Levels,…
- 1.1.20 Balance Patch - 10 January 2023
1.1.20 Balance Patch The Damage Formula's for Every Skill for each RogueStone has been reworked. The general idea is I am attempting to create a more universal formula and simpler means of calculating the Damage. The > greater than symbol which was being used incorrectly has been replaced with (CLv) which is a new stat for damage calculation purposes only. When you see something like Lightning Bolt's: Deals - . It now means 40% MAG multiplied by 10% of your Character Level (10% of a hidden Stat) - 0-100% (no longer written as >0-100% to simplify and make the formula less confusing.) Character Level or CLv is calculated as (CLv is a hidden stat formula in itself) A list of updated formulas can be found on the Wikia. Updated Skills include: Challenge M 14 Bludgeon Deals * - . Glow M 7 Targets All--Deals * - and Blinds. Dominate M 18 Targets All--Deals +1] * - . Blizzard M 14 Cold Targets…
- 1.1.10 Balance Patch - 29 October 2022
This is the first of a series of balance passes I will do on Skill formulas and Monsters that use these Skills. The issue was scaling damage based on target's stat, and this overall has been reduced significantly so that the endgame isn't a cakewalk. Getting there has it's own challenges. Note -- > symbol in formula means Target(s) stat. Example: 1% >MaxHealth means 1% of the Monster's MaxHealth your attacking, which is scaled by Your Group Level. Your Group Level is the Highest Level a member of your group has obtained. Glow from Gargoyle now does * - and Blinds.] from * - and Blinds.] Challenge from Bugbear now does * - .] from * - .] Acid from Wyvern now does * - .] from * - .] Swallow from Brocken now does * - .] from * - .] Haymaker from Bonehead now has a Mana Cost of 7 from 16. Fireball from Naga now does - .] from - .] Lightning Bolt from Giant now does - .] from - .] Incinerate…
- Patch 1.1.0b Update - 26 October 2022
Patch 1.1.0b Update This patch updates the game by removing the Random Lore Keeper Dialogue to meet better Standards. There was an issue where the writing was too Mature for the game, so it was pulled from the game. The Old Man by the Rock now says a fixed immersive dialogue and is no longer dynamic. I also lowered the cost of 'Town Portal,' from the Town Vendor to 300 GP, to make it an attractive option when compared to Teleport Stones. A rework on the Speed Stat on monsters you fight. Each monster now is catergorized as being Normal, Medium, Medium-fast, and Fast Speed stat scores. This makes it easier to meet speed checks, and is more friendly on the player as a result. Thank you and enjoy the small update.
- Patch 1.1.0 Update - 22 October 2022
*When Updating to 1.1.0 the patch will only reflect changes in the Update to New Fresh Games, with Cloud Save using the Old Version of the Game. If you want to see Changes you will want to Start a New Game. Battle Taunts have been added to the Whole Campaign. C, B, A, and S now have there own Battle Taunts to add flavor to the combat. This is a Combat Narrative in replacement to a Generic Story. I also adjusted stats on several late game monsters such as the Minotaur, B.Dragon, F.Elemental, and Sasquatch to enable an equal chance at winning the fight. It's still challenging but if you manage to boost your stats significantly then you can manage these challenges. I may need to make more adjustments at a later time. 1. I added a new Consumable item named, 'Teleport Stone.' These enable you to escape from battle, increasing your survivability. The Portal Keeper now carries, 'Teleport Stone…
- Patch 1.0.2 Update - 30 September 2022
*When Updating to 1.0.2 the patch will only reflect changes in the Update to New Fresh Games, with Cloud Save using the Old Version of the Game. If you want to see Changes you will want to Start a New Game. Battle Taunts have been added to C-branch of the Campaign. This will be an ongoing addition with each branch B, A, and S having there own Battle Taunts to add flavor to the combat. I'm working towards a Combat Narrative to give the Turn-based Battles a more action like story element. I don't think I will add a plot or characters though, that wasn't my intent on the game. I also added a tip Guide after the first battle, to give the game more direction. 1.1 will bring with it the complete Battle Taunts addition to the game for all branches of the campaign. C, B, A, and S. Thank you and hope you enjoy the small update.
- Version 1.0.1 Update - 8 August 2022
*When Updating to 1.0.1 the patch will only reflect changes in the Update to New Fresh Games, with Cloud Save using the Old Version of the Game. If you want to see Changes you will want to Start a New Game. 1. Added Two Tutorials to the Group Assembly at the beginning of a New Game. It feels more like a story now -- hopefully. Unskippable. 2. Added Loot Boxes to a Vendor in Town. The Vendor that sells Growth Plus or the Stat Gain Potions now sells Loot Boxes for 100 GP. Loot Boxes allow you to gear up from a Vendor and no longer drop only. 3. Lowered the cost of Source to make Source viable in the early game. 4. Platinum (Pt) is now rewarded during Campaign battles. (Pt) is the experience value for RogueStones and Source. When enough (Pt) is acquired when either RogueStone or Source is Equipped this will increase the Rank level. Thank you and enjoy the small update.
- Version 1.0 Update - 22 April 2022
*Steam Input + Full Controller Support (Plug & Play Before You Launch Game.exe) *Steam Achievements (14) *Steam Cloud This update replaces inconsistent graphics used in Dungeon Runs. The bread and four leaf clover have been replaced by Red & Blue Crates, which you can destroy and chain as GP Multipliers. The Red Crates restore some health while the Blue Crates double your GP Multiplier. Added 2 More End Game Achievements, 'Heroic Triumph' and 'Maximum Power' which is achieved when you get a group member to Level 50 and Level 99. Added a Performance Patch that could improve your loading times by 10-20% and small framerate improvements as well. Audio now has no delay and is cached prior to loading scene. Removed the ability to purchase Orbs from the Portal Keeper. There was a GP exploit where you could just keep running Dungeons for Red & Blue Crates and stack up lots of GP quickly. To pr…
- Quick Fix #3 - 21 April 2022
I uploaded the wrong Combat audio file and is now fixed in this Update. I put a cap on ATK, MAG, SPD up to 9,999 now from 9,999,999,999 since it would unbalance the max health and mana scores of 9,999. I was going to fix that by having the health scale but that would require more time and testing. This fixes it quickly. Shroud has also been reduced to +140% MAG and +140% Mana Cost from 200% and 200%. This is to differentiate between Maximize which has similar effect. Please Update your Copy to see these changes.
- New Build Version Available - 20 April 2022
New Build Version Available for Testing. *Steam Input + Full Controller Support (Plug & Play Before You Launch Game.exe) *Steam Achievements (12) *Steam Cloud Redesigned the Town and ColorSwapped all Assets. Reworked Character Passives, by removing micro-management in previous build. Most if not all Passives should work now. Standardized Combat Audio. There's two main themes now, before there was 4 themes. Took 2 of them out. Removed ColorLog. Wellsprings have changed to PC's. In Town you can find a PC by the vendors that will restore your empty flasks now. Added some Tutorial PC's. Wip. Please Update your Copy today. Cloud Save is Broken by the way, the procedure is to Re-Save Over Old Save Files. Overwriting the previous save as there's lots of changes that break Cloud Save in this Update.
- Added Steam Input + Full Controller Support - 19 April 2022
Added Steam Input + Full Controller Support. Feels great to play on gamepad. Game needs more assets. I need to run some small tests after assets are added and part of a redesign on old code that the game uses. I'm trying to eliminate micro-management factors to streamline the game loop. No ETA on when the tests will run but, I need atleast 2-3 months to get the assets. The redesign of the game is almost done already as you can see from the new Steam Pages. Hope you like the New Colors. Although I removed the ColorLog, and is no longer being used in the game. I'm streamlining every aspect of the game and the ColorLog is a distraction from the Core Game. I'll keep you posted. You can find me on Twitter for lastest happenings. Twitter @ RogueStone4
- Game on Hold for Further Testing. - 18 April 2022
Game is on Hold for further testing. No ETA on the Hold. Game is not Ready for Release. I pulled the Game from Steam, until further notice.