- Patch - Fixed windows/linux builds - 29 August 2025
Hoping everything is working now, thanks to our community for catching this as fast as they did!
- Version 1.0.1 - Update notes - 28 August 2025
Hello alchemists! This update focus on changes based on feedback after our main release. Also as a bonus, we included one new recipe!New recipe for poison builds: Mushroom CloudYou can now see your recipes/reagents in the reward screenFixed several typosImprove UI elements, notably Steadfast portrait covering its shieldFixed how venom interacts with some enemy statusesBalanced several encounters, focusing on early runsAlchemist class now starts each run with the Mender's Belt artifact Thank you for playing our game! Space Paca Games
- Alchemia: Creatio Ex Nihilo OUT NOW!!! - 1 August 2025
It is with great pleasure that we announce the 1.0 release of Alchemia: Creatio Ex Nihilo!As many who have followed our journey already know, Alchemia was launched in Early Access in a state we already felt was worthy of a 1.0 version. However, we used the opportunity of Early Access to improve the game based on player feedback, making changes where we saw fit and adding new content to enhance the overall experience, growing the game in a direction that made sense to us and our community.Being a zero-budget project, developed by 4 indie developers in their spare time, it was a constant challenge to bring all our wild ideas to life, and over time we had to let go of some of the more ambitious ones. But because this is a project we deeply care about, we wanted to officially launch it with one final major update, as a thank-you to all our fans.This launch update focuses on making the begin…
- Seasons greetings to all alchemists! - 23 December 2022
From December 22nd to January 5th you'll be able to explore the festivities in the world of Alchemia! New music and visuals are waiting for you! As a gift from us to you we've prepared a special discount for the duration of the event! If you already own the game you can also gift it to that special someone
- Version 0.8.2 - Update notes - 22 December 2022
Hello alchemists! While our lore update isn't ready yet, we've been working on other features that should bring more life into the game. Since we're happy with the state the game is balanced right now we began working on ways to make it more challenging for those who've already completed this early access version or to go easier on those who are struggling with the mechanics or who may be new to the genre. Let us know what you thought of these new modes, and if you can beat the harder mode you can totally brag about it! Here's the list of changes for this update: New difficulties added! - Apprentice and Savant modes are open by default, and if you prove that you're ready Master mode will be waiting for you! Added a animation for the recipe book - since it's the most important part of the user interface we thought it needed more love Added a new artifact: Ring of the Frozen Soul - which…
- Version 0.8.1 - Update notes - 9 November 2022
Hello alchemists! We hope you've enjoyed our Halloween event! Now that we've got the hold of it, expect more seasonal events in the future, and with them we'll try to always introduce new appropriately themed permanent content to the game too. We're back to the regular update schedule now, and with this latest release we mainly fixed a few bugs that have been bothering some of you. These are some of the most important changes: Added some missing translations and fixed typos Enabled clicking to skip the empiric points animation on the gameover screen Nerfed the Hand of Veknor artifact - our first seasonal event inspired artifact, it was a bit LOT overtuned, so we've reduced it's stats while increasing the hp lost when picking it up Fixed intent values not appearing during battles Fixed Preserved Beetle reagents getting destroyed on use Fixed a bug that could cause reagents to become invi…
- Version 0.8.0 - Update notes - 25 October 2022
Hello alchemists! This big update brings the seasonal Halloween event changes, which will be happening between 25th of October and 2nd of November. We're planning to add a few more things during the event, so keep your eyes peeled for more updates in the near future! Summary of most important changes: Halloween Event! Several aestethics that will remain temporarily in-game and some permanent additions too! New Recipes New Artifact New Event New Elite Enemy Complete overhaul on "draw" build Normal draw recipes won't reshuffle your discard bag New recipes (and keywords) that have benefical effects to this strategy Several improvement on art and sound in general Several improvements on tooltipsMuitas melhorias no sistema de dicas Several improvements on User Interface Several bugfixes Space Paca Games
- Halloween Event on Alchemia! - 19 October 2022
The leaves are ruffling. Pumpkins are carved. A colony of bats gathers in the distance. It's Halloween time. During the period of 25th of October to 2nd of November, a special event will be taking place in the once magical, now terrifying land of Alchemia. Bring out your torches, you'll be needing them. Alongside new soundtracks and visuals to all magical creatures and locations in the game, there is a bunch of new content arriving too, includlng: A new artifact, the Hand of Veknor A new event, the Castle of Veknor A new terryifing elite, the Undead Morhk Several new terrifying recipes to learn And much more to discover! And if you haven't got your hands on Alchemia yet, now is the perfect time! Thanks to our lovely community, in the past few weeks we have been hard at work developing new features, a ton of balance changes, bug fixing, and improving the game all around. To top all that,…
- Version 0.7.7 - Update notes - 28 September 2022
Hello alchemists! As some of you may unfortunately know, we're still experiencing some issues with save files being lost. We made yet a few more changes that might solve this problem but, since our main goal is to not have anyone lose their progress, this time we implemented a backup system while we still investigate the cause of the problem. If you're playing on version 0.7.7 or higher and face this issue, please follow these steps: 1. Copy one of the most recent ..._profile.save files (every one has a timestamp on their name) from one the following folders, based on your operating system: Windows: \AppData\Roaming\Godot\app_userdata\Alchemia- Creatio Ex Nihilo\archived_files (AppData is a hidden folder, but in most systems Windows Explorer shows hidden folders by default) OSX: ~/Library/Application Support/Godot/app_userdata/Alchemia- Creatio Ex Nihilo/archived_files Linux: ~/.local/s…
- Version 0.7.6 - Update notes - 20 September 2022
Hello alchemists! This update's round of changes focus mostly on our biggest issue so far: loss of save files. We get really upset whenever this happens to someone and we're grateful for everyone that reached out and helped with testing and logs to assist us. We also have some quality of life and art updates, you can see the most important changes below: New backgrounds for first and second regions. Ability to zoom in on recipe grids on the recipe book. Updated images for reagents - some of them were too similar and were difficult to recognize at a glance in places they appear small, they're a bit different now and have a thicker border. Better safety when saving - we think we may have solved all of the bugs that happen during saving that lead to loss of save data, including some safety measures when saving files. If you still happen to lose your save file after this update, please cont…
- Version 0.7.5 - Update notes - 30 August 2022
Hello alchemists! Here are the changes for this version: Balanced several recipes, encounters and artifacts - We're always listening players' feedback to help us reach a good balancing point, so we want to thank everyone who shared their opinions! Added a skip button during tutorial. Improved visual effects for burning reagents. Optimized recipe autofill - It now prioritizes utilizing lower tier reagents to not accidentally use more valuable reagents. Added particles to acessible map locations. Thanks for staying with us, we hope to finish our planned major improvements and to fix all bugs soon so we can start releasing new content! And if you haven't already, join our Discord server to keep up with the latest devolpment updates. Space Paca Games
- Version 0.7.4 - Update notes - 16 August 2022
Hello alchemists! As always we're prioritizing bugfixes and balancing on our way to the game's full release, and on this latest update we're bringing the following changes: Balanced the Plantora and Morhk Savage encounters. Fixed a bug where the game could freeze after attempting to discover a recipe with 7 or more reagents. Improved handling save files - This is a critical issue. We don't want anyone losing progress over this, so if it happens to you please warn us. Fixed a few tooltips appearing when they shouldn't - We think we've got them all this time, but if any are still appearing let us know. Fixed damage dealt by burning reagents. Improvements on the Knowledge Administration screen - Some players didn't immediately recognize the sliders and were stuck on this screen without knowing how to proceed, hopefully the slider's new visuals will resolve this. Those are the most importan…
- FIXED: Game crashing on Mac/OSX - 10 August 2022
Some players on the Mac/OSX version reported the game was crashing on startup after the latest update (0.7.3). This was fixed and shouldn't happen again, but please feel free to report any other issue here or on our Discord server. Thank you for your comprehension!
- Patch Notes for version 0.7.3 - 10 August 2022
- A bunch of enemy balances and fixes - Switched memorized rewards between levels 1 and 2. Lowered level 1 threshold. - Update on mastery thresholds - Fixed recipe list after getting the status Confused - Upgrades on turbo mode - Faster death animation on some enemies - Fixed some sfxs not playing - More UI adjustements and typo fixes
- IMPORTANT fix for Mac/OSX players - 3 August 2022
For Mac/OSX players, if after the latest patch the game crashes on startup, you'll most likely need to reinstall the game, due to some internal changes on the app for these systems. Don't worry that this will not affect your saves! We are sorry for the inconvenience, and we hope this won't happen again!
- Patch Notes for version 0.7.2 - 3 August 2022
- Fixed random popups appearing from nowhere - Disabling endturn button when minions are dying - Improvements on OSx resolution issues - Now considering grid-size when showing hand/deck known recipes - Fixed second floor battle music not getting synced - Fixed healing elixir recipe - Fixed and re-added "Boss Battle" event - Fixed event images for battle events - Balanced on-fire reagents + autocomplete won't try to use burning reagents anymore - Balanced enemies with dodge on the first region - First-time players now have the correct default profile values, including lowered audio volume - Now saving Empiric Points assignment as soon as they are applied - Several UI adjustements and typo fixes
- Patch Notes for Version 0.7.1 - 29 July 2022
- Fixed invisible shield bug - Fixed some loot rewards not appearing correctly - Added more window sizes in settings menu: Support for 2K and 4K - Evasion and Dodge status now ignore poison damage - Tooltip explaining better what is poison damage - Lots of sfx balances and fixes - Fixed some typos and UI alignments - New sfx for ending screen - Temporarily removed "boss fight" event until its fixed
- Post-Launch Quick Patch 1 - 29 July 2022
- Fixed colorblind mode active on first startup - Fixed reward screen "untaken loot" notification bug
- Alchemia is out Now on Early Access!! - 29 July 2022
Alchemia: Creatio Ex Nihilo has JUST RELEASED on Early Access! Come join us, becoming an alchemist and exploring this strange magical world. https://store.steampowered.com/app/1960330 For all our fans and supporters, thank you so much for everything you've done so far! This is just another step on our great journey to make Alchemia the best game possible, and we hope you'll continue tagging along with us for the ride!
- Join our Discord Server! - 23 June 2022
We just created a public Discord Server for our community! It is the best place to send feedback, suggestions and report bugs for our game. https://i.imgur.com/b0e9QMe.png Click the image and come join us alchemist!